From 6aa48afdd57d03314fdf4be6c9da911c32277c84 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Fri, 8 Jan 2010 20:28:34 +0100 Subject: Import tome-2.3.5. --- lib/edit/s_info.txt | 546 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 546 insertions(+) create mode 100644 lib/edit/s_info.txt (limited to 'lib/edit/s_info.txt') diff --git a/lib/edit/s_info.txt b/lib/edit/s_info.txt new file mode 100644 index 00000000..5e41fe97 --- /dev/null +++ b/lib/edit/s_info.txt @@ -0,0 +1,546 @@ +# File: s_info.txt + + +# This file is used to initialize the "lib/data/s_info.raw" file, which is +# used to initialize the "skills" information for the PernAngband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/data/s_info.raw" file. + +# The skill indexes are defined in "defines.h", and must not be changed. + +# N:idx:name +# D:desc +# A:action mkey:action desc +# I:rate + +# E:exclusive skill:exclusive skill +# O:skill:opposing skill%percent +# A:skill:friendly skill%percent + +# T:father:child + +# Version stamp (required) + +V:2.0.0 + +################################## MAGIC ################################## + +N:56:Magic-Device +D:Eases the use of magical devices, such as wands, staves and rods +D:It also helps pseudo-id of magic objects +I:1000 +F:RANDOM_GAIN + +N:54:Spell-learning +D:You should not see that ! that is a BUG! +#A:18:Learn a spell from a realm +I:1000 +F:HIDDEN + +N:41:Sorcery +D:Ability to use all the magic schools as if their skill was sorcery +D:But the price to channel that much magic is your health +A:17:Cast a spell +I:1000 + +N:1:Conveyance +D:Ability to learn and use spells from the Conveyance school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 +F:RANDOM_GAIN + +N:2:Mana +D:Ability to learn and use spells from the Mana school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:3:Fire +D:Ability to learn and use spells from the Fire school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:4:Air +D:Ability to learn and use spells from the Air school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:5:Water +D:Ability to learn and use spells from the Water school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:6:Nature +D:Ability to learn and use spells from the Nature school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:7:Earth +D:Ability to learn and use spells from the Earth school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:10:Divination +D:Ability to learn and use spells from the Divination school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 +F:RANDOM_GAIN + +N:11:Temporal +D:Ability to learn and use spells from the Temporal school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:14:Meta +D:Ability to learn and use spells from the Meta school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:51:Mind +D:Ability to learn and use spells from the Mind school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:55:Udun +D:Ability to learn and use spells from the Udun school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 +F:HIDDEN + +N:13:Demonology +D:Ability to use incantations from the Demonblades +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:31:Necromancy +D:Ability to harness the powers of the dead +D:Spells use the intelligence stat +A:7:Use Necromancy +I:1000 +F:RANDOM_GAIN +G:60 + +N:34:Runecraft +D:Ability to combine magic runes to create your own spells +D:Runespells use the dexterity stat +A:9:Use Runespells +I:1000 + +N:43:Thaumaturgy +D:Ability to gain and cast innate spells +D:Spells use the intelligence stat +A:8:Cast a thaumaturgy spell +I:1000 +F:RANDOM_GAIN + +N:15:Magic +D:General ability to do magic, also affects mana reserves and +D:magic device ability. Helps pseudo-id of magic objects +A:19:Copy a spell +I:1000 +F:RANDOM_GAIN + +N:45:Spell-power +D:Ability to increase the power of spells +I:1000 + +N:59:Geomancy +D:Ability to understand the raw elemental forces of nature and use +D:them to your advantage. Most spells need Fire/Water/Earth/Air skills +A:101:Use Geomancy +I:1000 + +# All magic skills affect magic skill +f:Magic-Device:Magic%7 +f:Spell-power:Magic%20 +f:Sorcery:Magic%20 +f:Mana:Magic%10 +f:Fire:Magic%10 +f:Air:Magic%10 +f:Water:Magic%10 +f:Earth:Magic%10 +f:Geomancy:Fire%45 +f:Geomancy:Earth%45 +f:Geomancy:Air%45 +f:Geomancy:Water%45 +f:Conveyance:Magic%10 +f:Divination:Magic%10 +f:Nature:Magic%10 +f:Temporal:Magic%10 +f:Meta:Magic%10 +f:Mind:Magic%10 +f:Udun:Magic%10 +f:Demonology:Magic%10 +f:Necromancy:Magic%4 +f:Runecraft:Magic%12 +f:Thaumaturgy:Magic%6 + + + +################################## COMBAT ################################## + +N:16:Combat +D:General ability to fight and to pseudo-id armour and weapons +D:It also allows the use of heavier armour without penalties +I:1000 +F:RANDOM_GAIN + +N:17:Weaponmastery +D:General ability to use melee weapons +I:1000 +F:RANDOM_GAIN + +N:18:Sword-mastery +D:Ability to use swords +I:1000 + +N:19:Axe-mastery +D:Ability to use axes +I:1000 + +N:20:Polearm-mastery +D:Ability to use polearms +I:1000 + +N:21:Hafted-mastery +D:Ability to use hafted weapons +I:1000 + +N:22:Backstab +D:Ability to backstab fleeing and sleeping monsters to increase damage +I:1000 + +N:23:Archery +D:General ability to use ranged weapons +I:1000 +F:RANDOM_GAIN + +N:24:Sling-mastery +D:Ability to use slings +A:23:Fire piercing shots +I:1000 + +N:25:Bow-mastery +D:Ability to use bows +A:23:Fire piercing shots +I:1000 + +N:26:Crossbow-mastery +D:Ability to use crossbows +A:23:Fire piercing shots +I:1000 + +N:27:Boomerang-mastery +D:Ability to use boomerangs +I:1000 + +N:58:Boulder-throwing +D:Ability to make and throw boulders +A:21:Tear down a wall to create boulders +I:1000 + +N:42:Barehand-combat +D:Ability to fight barehanded +I:1000 +F:RANDOM_GAIN +G:70 + +N:47:Bearform-combat +D:Ability to fight in bear form +I:1000 +F:HIDDEN | AUTO_HIDE + +N:52:Critical-hits +D:Ability to deal critical hits with swords < 5lb +I:1000 + +N:57:Stunning-blows +D:Ability to stun opponents when doing critical hits with hafted weapons > 5 lb +I:1000 + +# List of combat friendly skills + +# Melee: Specific masteries improve generic mastery +f:Critical-hits:Sword-mastery%5 +f:Sword-mastery:Weaponmastery%25 +f:Axe-mastery:Weaponmastery%25 +f:Polearm-mastery:Weaponmastery%25 +f:Stunning-blows:Hafted-mastery%5 +f:Hafted-mastery:Weaponmastery%25 + +# Ranged: Specific masteries improve generic mastery +f:Sling-mastery:Archery%25 +f:Bow-mastery:Archery%25 +f:Crossbow-mastery:Archery%25 +f:Boomerang-mastery:Archery%25 + +# All combat skills improve Combat +f:Weaponmastery:Combat%50 +f:Sword-mastery:Combat%7 +f:Axe-mastery:Combat%7 +f:Polearm-mastery:Combat%7 +f:Hafted-mastery:Combat%7 +f:Archery:Combat%50 +f:Sling-mastery:Combat%7 +f:Bow-mastery:Combat%7 +f:Crossbow-mastery:Combat%7 +f:Boomerang-mastery:Combat%7 +f:Barehand-combat:Combat%50 +f:Boulder-throwing:Combat%40 + +# No more, let's see how it turns out +# Sorcery and Weaponmastery aren't exactly friendly to each other +#O:Sorcery:Weaponmastery%100 +#O:Sorcery:Archery%100 +#O:Sorcery:Barehand-combat%100 +#O:Weaponmastery:Sorcery%100 +#O:Archery:Sorcery%100 +#O:Barehand-combat:Sorcery%100 + + + +############################### SPIRITUALITY SKILLS ########################### + +N:28:Spirituality +D:General ability to use spiritual skills and also influence your Saving Throw +I:1000 +F:RANDOM_GAIN + +N:53:Prayer +D:Ability to learn and use spells from the gods' schools +D:Spells use the wisdom stat and cost piety instead of mana +A:17:Cast a spell +I:1000 + +N:12:Druidistic +D:Ability to learn and use prayers from the Druidistic realm +D:Nature powers use the wisdom stat +A:1:Cast a druidistic spell +I:1000 + +N:29:Mindcraft +D:Ability to focus the powers of the mind +D:Mindpowers use the wisdom stat +A:2:Use Mindcraft +I:1000 +F:RANDOM_GAIN +G:50 + +N:9:Music +D:Ability to learn and sing songs +D:Songs use the charisma stat +A:17:Cast a spell +I:1000 + +f:Prayer:Spirituality%10 +f:Druidistic:Spirituality%10 +f:Mindcraft:Spirituality%10 +f:Music:Spirituality%10 + +f:Prayer:Magic%10 +f:Druidistic:Magic%10 +f:Mindcraft:Magic%10 +f:Music:Magic%10 + + +################################## MISC SKILLS ############################### + +N:30:Misc +D:Not a real skill, it is only used to regroup some skills +I:0 + +N:33:Antimagic +D:Ability to generate an antimagic field +A:3:Use antimagic +I:1000 +F:RANDOM_GAIN +G:80 + +N:39:Alchemy +D:Ability to use essences to modify/create magic items +A:5:Use Alchemy +I:1000 + +# Antimagic exclude all magic +E:Magic-Device:Antimagic +E:Mana:Antimagic +E:Geomancy:Antimagic +E:Fire:Antimagic +E:Air:Antimagic +E:Water:Antimagic +E:Earth:Antimagic +E:Conveyance:Antimagic +E:Divination:Antimagic +E:Temporal:Antimagic +E:Meta:Antimagic +E:Mind:Antimagic +E:Nature:Antimagic +E:Udun:Antimagic +E:Sorcery:Antimagic +E:Demonology:Antimagic +E:Runecraft:Antimagic +E:Necromancy:Antimagic +E:Mindcraft:Antimagic +E:Music:Antimagic +E:Prayer:Antimagic +E:Druidistic:Antimagic +E:Thaumaturgy:Antimagic + +################################## SNEAKINESS SKILLS ############################### + +N:35:Sneakiness +D:General ability at the sneakiness skills. +D:It also affects the searching abilities +I:0 +F:RANDOM_GAIN + +N:36:Stealth +D:Ability to move unnoticed, silently +I:0 +F:RANDOM_GAIN + +N:37:Disarming +D:Ability to disarm the various traps +I:0 +F:RANDOM_GAIN + +N:40:Stealing +D:Ability to steal objects +A:15:Steal object +I:0 + +N:46:Dodging +D:Ability to dodge blows and bolts +A:16:Check dodge chance +I:0 + +f:Stealth:Sneakiness%15 +f:Disarming:Sneakiness%10 +f:Backstab:Sneakiness%5 +f:Stealing:Sneakiness%15 +f:Dodging:Sneakiness%10 + + +################################## MONSTER SKILLS ################################ + +N:48:Monster-lore +D:General ability at the monster related skills, ability to gain experience +D:from friendly kills. It also affects the number of companions you can have +I:0 +A:22:Turn pet into companion +F:RANDOM_GAIN + +N:44:Summoning +D:Ability to create totems from monsters and use them to summon monsters +A:13:Manipulate totems +I:1000 +F:RANDOM_GAIN +G:60 + +N:49:Corpse-preservation +D:Ability not to destroy the monsters' corpses when killing them +I:0 + +N:50:Possession +D:Ability to incarnate into monsters +A:11:Use the possession skill +I:0 + +N:8:Symbiosis +D:Ability to enter in symbiosis with monsters unable to move by themselves +D:Spells use the intelligence stat +A:20:Use symbiotic powers +I:1000 +F:RANDOM_GAIN +G:70 + +N:32:Mimicry +D:Ability to use cloaks of mimicry to change form +A:6:Use Mimicry +I:1000 +F:RANDOM_GAIN +G:80 + +f:Possession:Monster-lore%10 +f:Corpse-preservation:Monster-lore%10 +f:Summoning:Monster-lore%10 +f:Symbiosis:Monster-lore%10 +f:Mimicry:Monster-lore%10 + +################################## SKILL TREE ################################ + +T:Main:Combat +T:Combat:Weaponmastery +T:Weaponmastery:Sword-mastery +T:Sword-mastery:Critical-hits +T:Weaponmastery:Axe-mastery +T:Weaponmastery:Hafted-mastery +T:Hafted-mastery:Stunning-blows +T:Weaponmastery:Polearm-mastery +T:Combat:Archery +T:Archery:Sling-mastery +T:Archery:Bow-mastery +T:Archery:Crossbow-mastery +T:Archery:Boomerang-mastery +T:Combat:Barehand-combat +T:Combat:Bearform-combat +T:Combat:Boulder-throwing +T:Combat:Antimagic + +T:Main:Sneakiness +T:Sneakiness:Stealth +T:Sneakiness:Disarming +T:Sneakiness:Backstab +T:Sneakiness:Stealing +T:Sneakiness:Dodging + +T:Main:Magic +T:Magic:Magic-Device +T:Magic:Spell-power +T:Magic:Sorcery +T:Magic:Mana +T:Magic:Geomancy +T:Magic:Meta +T:Magic:Conveyance +T:Magic:Divination +T:Magic:Temporal +T:Magic:Mind +T:Magic:Nature +T:Magic:Udun +T:Magic:Demonology +T:Magic:Necromancy +T:Magic:Runecraft +T:Magic:Thaumaturgy +T:Magic:Alchemy + +T:Geomancy:Fire +T:Geomancy:Water +T:Geomancy:Air +T:Geomancy:Earth + +T:Main:Spirituality +T:Spirituality:Prayer +T:Spirituality:Mindcraft +T:Spirituality:Music + +T:Main:Monster-lore +T:Monster-lore:Summoning +T:Monster-lore:Corpse-preservation +T:Monster-lore:Possession +T:Monster-lore:Symbiosis +T:Monster-lore:Mimicry -- cgit v1.2.3