From 4f8b58cc5366bfc2ea3b56fe6ff0443464d10f0f Mon Sep 17 00:00:00 2001 From: Manoj Srivastava Date: Wed, 14 May 2014 23:54:09 -0700 Subject: tome (2.3.11-ah-2) unstable; urgency=low * Modified the install paths to deploy to the FHS compliant /usr/games/tome and /var/games/tome, as we have always done * This is a major change, and includes theming. Some of the options have changed. Because of this, the manual page has been removed; there is a command line help option and in game help until the manual page is rewritten. # imported from the archive --- lib/edit/s_ship.map | 239 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 239 insertions(+) create mode 100755 lib/edit/s_ship.map (limited to 'lib/edit/s_ship.map') diff --git a/lib/edit/s_ship.map b/lib/edit/s_ship.map new file mode 100755 index 00000000..f429d4ec --- /dev/null +++ b/lib/edit/s_ship.map @@ -0,0 +1,239 @@ +# s_ship.map +# +# Special Level "Arvedui's Galleon" in the Helcaraxe# +# +# Created for ToME 3.x on 9/11/03 +# +# Written by Lord Dimwit (lorddimwit@hotmail.com) +# Middle-game dungeon +# Comments: This large level is a variation on the classic 'ghost ship' theme; +# the ship was caught in the Helcaraxe and everyone on board died. The polar waters +# surrounding the ship contain some unpleasant surprises for inquisitive and unwary +# adventurers--the hardest monsters on the map are actually there. + +# Ported to ToME 2.x on 6/6/04 by masmarangio +# +# Changed the starting position to 28:122 +# Replaced the undefined letter 'c' with '.' +# The exits of the between gates pointed to incorrect positions. +# I'm not sure esp. about the correct exit of gate #3. + + +#%:special.txt + + +### Terrain Features + +# up staircase +F:<:6:0 + +# down staircase +F:>:7:0 + +# Permanent wall +F:X:61:4 + +# Glacial Wall +F:#:215:4 + +# Ice Wall +F:M:95:4 + +# Deep Water +F: :187:4 + +# Fog +F:*:210:4 + +# Shallow water +F:~:84:4 + +# Ice +F:.:90:4 + +# Hidden Door +F:+:48:0 + +# Normal Door +F:=:32:0 + +# Ash +F:,:93:4 + +# Fake wall +F:I:189:4 + + +### Monsters + +# Leviathan in deep water +F:L:187:0:782 + +# Greater Kraken in deep water +F:K:187:0:775 + +# Lesser Kraken in deep water +F:k:187:0:740 + +# Giant Squid in deep water +F:s:187:0:482 + +# Killer Whale in deep water +F:w:187:0:917 + +# Drowned Soul in shallow water +F:G:84:0:895 + +# Ancient White Dragon on ice +F:D:90:0:617 + +# Mature White Dragon on ice +F:d:90:0:549 + +# Ice Troll on ice +F:T:90:0:454 + +# Headless Ghost on ice +F:H:90:0:533 + +# Shadow on ice +F:g:90:0:665 + +# Young White Dragon on ice +F:b:90:0:460 + +# Zombified Human on ice +F:z:90:0:229 + +# Greater mummy on ice +F:m:90:0:522 + +# Cold Hound on ice +F:Z:90:0:308 + +# Giant White Dragon Fly on ice +F:F:90:0:250 + +# Ice Elemental on ice +F:E:90:0:570 + +# Yeti on ice +F:Y:90:0:154 + +# Ice skeleton on ice +F:i:90:0:379 + +# Skeleton human on ice +F:h:90:0:228 + +# Ghost on ice (apologies to Eldridge Cleever) +F:W:90:0:477 + +# Hand druj on ice +F:S:90:0:748 + +# Eye druj on ice +F:J:90:0:749 + +# Dread on ice +F:o:90:0:534 + +# Dreadmaster on ice +F:O:90:0:690 + +# Night mare on ice +F:q:90:0:622 + +# Random monster (upto 5 levels ood) on ice +F:&:90:0:*40 + +# Random monster (upto 9 levels ood) and +# Random object (upto 7 levels ood) on ice +F:8:90:0:*44:*42 + +# Treasure (random) on ice +F:$:90:0:0:*47 + +# Treasure (good) on ice +F:%:90:0:0:*60 + +# Trap (random) on ice +F:^:90:0:0:0:0:0:* + +# Trap (random) on shallow water +F:t:84:0:0:0:0:0:* + +# Trap (random) on fog +F:@:210:0:0:0:0:0:* + +# Human skeleton on ice +F:x:90:0:0:395 + + +### Between Gates + +# between gate 3: was 711 +F:3:160:6:0:0:0:0:0:1136 + +# between gate A: was 6247 +F:A:160:6:0:0:0:0:0:6761 + +# between gate 4: was 3339 +F:4:160:6:0:0:0:0:0:3853 + +# between gate B: was 3085 +F:B:160:6:0:0:0:0:0:3599 + + +### Guaranteed Items + +# The Mage Staff of Forochel +F:!:90:0:0:0:0:213 + + +### Level Design + +D:XXXXXXXXXXXXXXXX XXXXXXXXXXXX XXXXXXX XXXXXXXXXXXXXXX XXXX +D:X###############..~ .#. k w ~.#XX######### .~~ s G..#####.. w .###.######X##~~ .GX.### +D:X####%####...~ ~.~ s .#.X#~~.##### .~ s w G..#.##.#.XGG~XXk~.####A####.~X ~~.X... +D:X##%#$#######...~ w wXXXXXX#XXXX###XXX #~XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX..XX....~.XX X#xX.#..#.#G. w ~X G~~ +D:X##$#########.... s XXXTT^...~.~#####w~###~~~~8....**.tE.&E ^^.M^.xx.....x..ZZ..^XTTTT M...GG.~.. w G.###~XX~~#XX . s X +D:X#########...~ w XXXTTTT.^..x~.H#### ###~~D....8**.~M~.E..M^.MM^..xh.h...ZZZZ^~M.,.,.,.~~ .G...~~ ~###. w . w M.d. +D:X#####.x.x~~~ XXXTTTXXXMxx.H.####### ~##~~~8...#.**.~tE&EE^^~%M^.h.x.E.xh.ZZ..^X.,.^....~ ...G.~ s ~# XX ~~ w X +D:X######...~~ MM~ w XXX^^XXX.MMMxx...G#####w ~#~.~..&...**E.MEt.^^.MM^~..i.....ZZZZ^~M.,.,,.gM.~.,~.,G.G~~ G~. 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