From 6aa48afdd57d03314fdf4be6c9da911c32277c84 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Fri, 8 Jan 2010 20:28:34 +0100 Subject: Import tome-2.3.5. --- lib/help/c_necro.txt | 80 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 lib/help/c_necro.txt (limited to 'lib/help/c_necro.txt') diff --git a/lib/help/c_necro.txt b/lib/help/c_necro.txt new file mode 100644 index 00000000..f3a5ad2c --- /dev/null +++ b/lib/help/c_necro.txt @@ -0,0 +1,80 @@ +|||||oy +~~~~~01|Necromancer +~~~~~02|Classes|Necromancer +#####R=== Necromancers === + +#####GDescription +As a Priest devotes his life to his chosen deity, so Necromancers +devote their lives to the study of death. Familiar with all of the +forms of unbeing, they are able to manipulate spirit and flesh for +great effect. + +#####GStarting Stat Modifiers +Strength -5 +Intelligence +3 +Wisdom +0 +Dexterity +1 +Constitution -2 +Charisma +1 +Hit Die +d0 +Spell Points +50% +Exp Penalty 30% + +#####GStarting Skills: +#####BSkill Start Level Skill Point Gains +Combat 1.000 [0.400] + Weaponmastery 0.700 [0.600] +Sneakiness 1.000 [0.900] + Stealth 0.000 [0.400] +Magic 1.000 [0.900] + Magic-Device 1.000 [1.200] + Spell-power 0.000 [0.600] + Mana 0.000 [0.600] + Geomancy + Fire 0.000 [0.800] + Water 0.000 [0.700] + Air 0.000 [0.700] + Earth 0.000 [0.800] + Meta 0.000 [0.700] + Conveyance 0.000 [0.700] + Divination 0.000 [0.700] + Temporal 0.000 [0.800] + Mind 0.000 [0.900] + Nature 0.000 [0.500] + Necromancy 1.000 [1.000] + Runecraft 0.000 [0.700] + Thaumaturgy 0.000 [0.700] +Spirituality 1.000 [0.550] + Prayer 0.000 [0.500] +Monster-lore 1.000 [1.100] + Corpse-preservation 5.000 [0.900] + +*A Necromancer cannot learn the Geomancy skill, but it is shown in his skill +screen because the elemental schools are sub-skills of it. + +#####GInnate Abilities: +#####BAbility Character level +Perfect casting 1 +Undead Form 25 + +#####GStarting Equipment +A Necromancer begins the game with: + a Book of Beginner Cantrips + a Dagger + +#####GNecromancy +*****m_necrom.txt*0[Necromancy powers] [[[[[Bare accessed using the 'm' key.] +Even from the start of his career, an inexperienced Necromancer +can channel forces from the underworld to assault the mind of +living creatures, therefore terrifying them. With little effort he +can also learn the art of reanimating a dead corpse, turning it into +an undead slave. It is only at a later point in his career that this +foul mage learns to manipulate his life force as well, gaining the +ability to absorb hit points from both living and dead opponents. +The greatest Necromancers even gain the ability to survive their own +death: when they should be killed, they instead turn into a ghostly +being; they then receive a set number of Death Points, which are in +all respects similar to hit points except that they go automatically +down each turn. If the Necromancer manages to kill a certain number +of creatures before his Death Points reach 0 he is returned to life; +otherwise his will dissipates and he finally achieves true death. -- cgit v1.2.3