From 33e7dc3baa6b375efb6d8989ffe3c50511291228 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Fri, 11 Dec 2015 08:09:30 +0100 Subject: Remove Alchemist class and associated skills/code Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go. --- lib/help/essences.txt | 219 -------------------------------------------------- 1 file changed, 219 deletions(-) delete mode 100644 lib/help/essences.txt (limited to 'lib/help/essences.txt') diff --git a/lib/help/essences.txt b/lib/help/essences.txt deleted file mode 100644 index f329fa80..00000000 --- a/lib/help/essences.txt +++ /dev/null @@ -1,219 +0,0 @@ -|||||oy -~~~~~01|Spoilers|Essences -~~~~~02|Alchemist|Essence Spoiler -#####REssence Spoiler for ToME 2.2.0 -#####R------------------------------ - -Essences are the tools of the trade for Alchemists, and unfortunately are -useless for any other class. Alchemists use essences to create magical -items for them to use. - -They can be either found on the floor while exploring the dungeon, or -extracted from other magical items the alchemist finds during his -adventures. - -To create an artifact, the alchemist will first have to have learnt the -Artifact Creation ability. This ability costs 70 skill points (yes, 70, -it's a very powerful ability!). And you need an alchemy skill of at least -40, plus INT and WIS at 35 (thats 18/170 in non-linear form). -To create the artifact, the alchemist will have to sacrifice 10 hit points, -and an amount of magic essence similar to his skill in alchemy. The -alchemist then allows the artifact to gain experience, and when it has -enough, uses that experience to add abilities to the artifact. The -alchemist can allow the artifact to continue to gain experience, thus -keeping open the option to add more abilities later. This requires a -similar amount of magic essence, but does not require the sacrifice of -more hit points. - -Note that the experience you gain is divided among the artifacts that you -have as well as going to yourself, so you will gain levels more slowly when -empowering artifacts. Also, the artifact only gets 60% of the experience. -So killing a creature worth 20xp would gain 10 for you, and 6 for the -artifact. - -You can also modify existing artifacts when you attain skill level 50. Also -at skill level 50 you will gain the ability to make temporary artifacts, -which don't require the complex empowerments that regular items require, -but also vanish after awhile. - -You cannot give an artifact an ability unless you have *Identified* an -artifact which has that ability. - -For every four levels gained in the alchemy skill, the alchemist learns -about objects of level (skill level)/4, starting by learning about level 1 -objects at skill level 0. (actually 1, but who's counting?) - -At skill level 5 you gain the ability to make ego items - but watch it! -Your base failure rate will be 90%, and won't be 0% until you reach skill -level 50. Adding gold will increase the chances of success in direct -proportion to the value of the item you are trying to create. Note that -this results in automatic success when the item you are trying to create -happens to pick up a curse in the process. - -At skill level 5 you also gain knowledge of some basic ego item recipes. -These are: Acidic, Shocking, Fiery, Frozen, Venomous, and Chaotic weapons, -Resist Fire armour, and light sources of Fearlessness. - -At skill level 10 you will gain knowledge of digging ego items, if you have -selected the option "always generate very unusual rooms" (ironman_rooms). - -At skill level 15 you can create ego wands, staves, rings, etc. - -At skill level 25 you gain the ability to empower double ego items. - -At skill level 50 you gain the ability to create temporary artifacts, which -don't require any exotic ingredients beyond a single corpse of any type. - -Between skill levels 25 and 50, you will steadily gain the ability to set -more and more flags. - -To finalise an artifact, you "P"ower it, and select the powers you want. -Powers are divided into the following six categories: -*****essences.txt*03[Stats, Sustains, Luck, Speed, Vision, etc.] -*****essences.txt*04[Misc. (Auras, Light, See Invisibility, etc.)] -*****essences.txt*05[Weapon Brands] -*****essences.txt*06[Resistances and Immunities] -*****essences.txt*07[ESP and Curses] -*****essences.txt*08[Artifact Activations] - -~~~~~03 -#####GStats, Sustains, Luck, Speed, Vision, etc. -lvl xp Power -40 5000 Add to Strength Ring of Strength -43 5000 Add to Intelligence Ring of Intelligence -46 5000 Add to Wisdom Amulet of Wisdom -46 5000 Add to Dexterity Ring of Dexterity -42 5000 Add to Constitution Ring of Constitution -30 5000 Add to Charisma Amulet of Adornment -32 1000 Sustain Strength Ring of Sustain Strength -34 1000 Sustain Intelligence Ring of Sustain Intelligence -28 1000 Sustain Wisdom Ring of Sustain Wisdom -36 1000 Sustain Dexterity Ring of Sustain Dexterity -36 1000 Sustain Constitution Ring of Sustain Constitution -25 1000 Sustain Charisma Ring of Sustain Charisma -40 50000 Speed Ring of Speed -38 150000 Extra Attacks Ring of Extra Attacks -32 5000 Stealthy Left Insole from a Used Soft Boot -29 2000 Adds to Searching Filthy Rag - 6 1000 Helps Infravision Brass Lantern -30 1000 Lucky Rabbit's Left Forefoot -25 30000 Aids in digging Pick -40 50000 Multiplies Life Troll's Heart - -~~~~~04 -#####GMisc. (Auras, Light, See Invisibility, etc.) -lvl xp Power -20 15000 Invisibility Potion of Invisibility -20 4000 See Invisible Potion of Invisibility -20 30000 Free Action Iron Spike -38 90000 Reflection Large Metal Shield -20 30000 Aura of Fire Lungs from an Ancient Red Dragon -25 30000 Aura of Lightning Lungs from an Ancient Blue Dragon - 8 1000 Light Everburning Torch -20 10000 Bright Light Dwarven Lantern -40 100000 Sunlight Feanorian Lamp -40 200000 Flight Suit of Dragon Armour (any colour) -50 10000000 Automatically IDs Morgoth's Testicles -29 2000 Anti-Teleportation Teleport Inhibiting Amulet -34 2000 Anti-Magic Magic Inhibiting Amulet -50 100000 Wraith Form Potion of Invulnerability -15 1000 Levitation Potion of Berserk Strength -20 10000 Slow Digestion Lembas Wafer -32 20000 Regenerate Mushroom of Unhealth -12 20000 Teleport Mushroom of Confusion - -~~~~~05 -#####GWeapon Brands -lvl xp Power -30 20000 Extra Critical Hits Whip -30 30000 Wounds Monsters Blade of Chaos -26 6000 Vampiric Rod Tip of Drain Life -16 2000 Slay Animal Dead Animal's Body -25 2000 Slay Evil Evil Dead Thing's Remains -30 2000 Slay Undead Remains of Undead Monster -40 1500 Slay Demon Demon's Corpse -10 700 Slay Orc Dead Orc -16 700 Slay Troll Dead Troll -25 900 Slay Giant Dead Giant -33 2000 Slay Dragon Dead Dragon (any size will do) -41 5000 *Slay* Dragon Mature Multi-Hued Dragon's Remains -41 90000 *Slay* Undead Dead Summoner of Greater Undead -41 90000 *Slay* Demon Lesser Balrog's Corpse -36 20000 Vorpal -40 90000 Earthquakes - 3 2000 Poison Brand -12 2000 Acid Brand -10 2000 Lightning Brand - 6 2000 Fire Brand - 8 2000 Frost Brand -30 3000 Extra Might (Bows Only) -35 3000 Extra Shots (Bows Only) - -~~~~~06 -#####GResistances and Immunities -lvl xp Power -49 500000 Immune to Acid Ancient Black Dragon's Foreskin -50 500000 Immune to Lightning Ancient Blue Dragon's Foreskin -49 500000 Immune to Fire Ancient Red Dragon's Foreskin -50 500000 Immune to Cold Ancient White Dragon's Foreskin -30 30000 Hold Life Amulet of the Magi -12 10000 Resist Acid Ring of Acid -15 10000 Resist Lightning Ring of Lightning -13 10000 Resist Fire Potion of Resist Heat -14 10000 Resist Cold Potion of Resist Cold -25 30000 Resist Poison Potion of Cure Poison -26 10000 Resist Fear Ring of Fear Resistance -31 60000 Resist Light Ring of Light and Darkness Resistance -31 60000 Resist Darkness Ring of Light and Darkness Resistance -30 30000 Resist Blindness Ring of Blindness Resistance -30 30000 Resist Confusion Ring of Confusion Resistance -30 60000 Resist Sound Ring of Sound Resistance -30 60000 Resist Shards Ring of Shard Resistance -30 60000 Resist Nether Ring of Nether Resistance -30 60000 Resist Nexus Ring of Nexus Resistance -30 60000 Resist Chaos Ring of Chaos Resistance -30 60000 Resist Disenchantment Ring of Disenchantment Resistance - -~~~~~07 -#####GESP and Curses -lvl xp Power -50 -100000 Temporary Item Corpse, any corpse -10 -2000 Self-Cursing Filthy Rag -45 -10000 Causes the Black Breath Sprig of Athelas -40 -5000 Ancient Curse Scroll of *Remove Curse* -40 -5000 Drains your Experience -30 -5000 Aggravates Monsters -30 -500 Curse Scroll of Remove Curse -50 -5000 Permanently Cursed -35 -2000 Can't be Dropped -45 -5000 Drains your Hit Points -20 -50000 Wielder Can't Move -40 20000 Telepathy Formerly Floating Eye -25 3000 Sense Orcs -25 3000 Sense Trolls -25 5000 Sense Dragons -25 5000 Sense Giants -25 5000 Sense Demons -25 5000 Sense Undead -25 5000 Sense Evil -25 5000 Sense Animals -25 5000 Sense Thunderlords -25 5000 Sense Good -25 5000 Sense Nonliving -25 5000 Sense Unique Monsters -25 2000 Sense Spiders - -~~~~~08 -#####GArtifact Activations -lvl xp Power -40 40000 Sunlight Brass Lantern -20 4000 Magic Missile (1) -30 300000 Magic Missile (2) -40 400000 Ball of Missiles -30 300000 Bolt of Lightning -30 300000 Ball of Lightning -35 350000 Ball of Lightning(2) -40 400000 Ball of Lightning(3) -40 400000 Ball of Lightning(4) -45 450000 Breath Lightning -50 40000 Fire a Rocket -- cgit v1.2.3