From c079e7235f11d124b9254f44e0d4ec18c7662b6e Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Wed, 25 Jun 2014 19:31:01 +0200 Subject: Remove all the left-over Lua help files --- lib/help/lua_play.txt | 1225 ------------------------------------------------- 1 file changed, 1225 deletions(-) delete mode 100644 lib/help/lua_play.txt (limited to 'lib/help/lua_play.txt') diff --git a/lib/help/lua_play.txt b/lib/help/lua_play.txt deleted file mode 100644 index 6ab64ddb..00000000 --- a/lib/help/lua_play.txt +++ /dev/null @@ -1,1225 +0,0 @@ -|||||oy - -#####R /----------------------------------------\ -#####R < player.pkg functions helper file > -#####R \----------------------------------------/ - ----------------------------------------------------------------------- - -#####RFunction: set_parasite - -#####GDeclaration: bool set_parasite(int v, int r); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->parasite" and "p_ptr->parasite_r_idx" -* notice observable changes -*/ - -#####GDescription: -Set time "v" until parasite with monster index "r" is created. The -player gets the message "You feel something growing in you" if "v" -is > 0. Otherwise the player gets the message "Your body convulse -and spawn " if the monster is created (80% chance) or -"The hideous thing growing in you seems to die" if the monster dies. - -#####GParameters: ->v is the time until the parasite gestates (must be between 0 and - 10000). ->r is the monster index of parasite to be created. - ----------------------------------------------------------------------- - -#####RFunction: set_disrupt_shield - -#####GDeclaration: bool set_disrupt_shield(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->disrupt_shield" -* notice observable changes -*/ - -#####GDescription: -Set time "v" until shield of invulnerability expires. The player gets -the message "You feel invulnerable" if "v" is > 0. Otherwise the -player gets the message "You are more vulnerable". - -#####GParameters: ->v is the time until the shield expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_prob_travel - -#####GDeclaration: bool set_prob_travel(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->prob_travel" -* notice observable changes -*/ - -#####GDescription: -Set time "v" until random teleportation expires. The player gets -the message "You feel instable" if "v" is > 0. Otherwise the -player gets the message "You are more stable". - -#####GParameters: ->v is the time until random teleportation expires (must be between 0 - and 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_tim_deadly - -#####GDeclaration: bool set_tim_deadly(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->tim_deadly" -*/ - -#####GDescription: -Set time "v" until deadly accuracy expires. The player gets the -message "You feel extremely accurate" if "v" is > 0. Otherwise the -player gets the message "You are suddenly much less accurate". - -#####GParameters: ->v is the time until deadly accuracy expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_tim_res_time - -#####GDeclaration: bool set_tim_res_time(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->tim_res_time" -*/ - -#####GDescription: -Set time "v" until space-time distortions expire. The player gets the -message "You are now protected against the space-time distortions" if -"v" is > 0. Otherwise the player gets the message "You are no longer -protected against the space-time distortions". - -#####GParameters: ->v is the time until space-time distortions expire (must be between - 0 and 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_tim_reflect - -#####GDeclaration: bool set_tim_reflect(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->tim_reflect" -*/ - -#####GDescription: -Set time "v" until reflection expire. The player gets the message -"You start reflecting the world around you" if "v" is > 0. Otherwise -the player gets the message "You stop reflecting". - -#####GParameters: ->v is the time until reflection expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_meditation - -#####GDeclaration: bool set_meditation(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->meditation" -*/ - -#####GDescription: -Set time "v" until meditation expire. The player gets the message -"You start meditating on yourself" if "v" is > 0. Otherwise the -player gets the message "You stop your self meditation". - -#####GParameters: ->v is the time until meditation expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_strike - -#####GDeclaration: bool set_strike(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->strike" -*/ - -#####GDescription: -Set time "v" until accurate strikes expire. The player gets the -message "You feel very accurate" if "v" is > 0. Otherwise the player -gets the message "You are no longer very accurate". - -#####GParameters: ->v is the time until accurate strikes expire (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_walk_water - -#####GDeclaration: bool set_walk_water(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->walk_water", notice observable changes -*/ - -#####GDescription: -Set time "v" until walking on water expires. The player gets the -message "You feel strangely insubmersible" if "v" is > 0. Otherwise -the player gets the message "You are no longer insubmersible". - -#####GParameters: ->v is the time until walking on water expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_tim_ffall - -#####GDeclaration: bool set_tim_ffall(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->tim_ffall" -*/ - -#####GDescription: -Set time "v" until feather-fall expires. The player gets the message -"You feel very light" if "v" is > 0. Otherwise the player gets the -message "You are suddenly heavier". - -#####GParameters: ->v is the time until feather-fall expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_tim_fire_aura - -#####GDeclaration: bool set_tim_fire_aura(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->tim_fire_aura" -*/ - -#####GDescription: -Set time "v" until fiery aura expires. The player gets the message -"You are enveloped in flames" if "v" is > 0. Otherwise the player -gets the message "You are no longer enveloped in flames". - -#####GParameters: ->v is the time until fiery aura expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_holy - -#####GDeclaration: bool set_holy(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->holy", notice observable changes -*/ - -#####GDescription: -Set time "v" until holiness expires. The player gets the message -"You feel a holy aura around you" if "v" is > 0. Otherwise the -player gets the message "The holy aura vanishes". - -#####GParameters: ->v is the time until holiness expires (must be between 0 and 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_grace - -#####GDeclaration: void set_grace(s32b v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->grace", notice observable changes -*/ - -#####GDescription: -Set grace to value "v". Don't allow grace to fall below -30000 or -rise above 30000. - -#####GParameters: ->v is the value of grace. - ----------------------------------------------------------------------- - -#####RFunction: set_mimic - -#####GDeclaration: bool set_mimic(int v, int p); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->tim_mimic", and "p_ptr->mimic_form", -* notice observable changes -*/ - -#####GDescription: -Set time "v" until morph into monster with monster index "p" expires. -The player gets the message "You feel your body change" if "v" is > 0. -Otherwise the player gets the message "You are no longer transformed". - -#####GParameters: ->v is the time until transformation expires (must be between 0 and - 10000). ->p is the monster index of the monster the player wants to mimic. - ----------------------------------------------------------------------- - -#####RFunction: set_no_breeders - -#####GDeclaration: bool set_no_breeders(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "no_breeds" -*/ - -#####GDescription: -Set time "v" until breeders can breed again. The player gets the -message "You feel an anti-sexual aura" if "v" is > 0. Otherwise the -player gets the message "You no longer feel an anti-sexual aura". -Okay... - -#####GParameters: ->v is the time until breeders can breed again (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_invis - -#####GDeclaration: bool set_invis(int v,int p); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->tim_invis", and "p_ptr->tim_inv_pow", -* notice observable changes -*/ - -#####GDescription: -Set time "v" until invisibility expires. The player gets the message -"You feel your body fade away" if "v" is > 0. Otherwise the player -gets the message "You are no longer invisible". - -#####GParameters: ->v is the time until invisibility expires (must be between 0 and - 10000). ->p is the power of timed invisibility. - ----------------------------------------------------------------------- - -#####RFunction: set_lite - -#####GDeclaration: bool set_lite(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->tim_lite", notice observable changes -* -* Note the use of "PU_VIEW", which is needed to -* memorise any terrain features which suddenly become "visible". -* Note that blindness is currently the only thing which can affect -* "player_can_see_bold()". -*/ - -#####GDescription: -Set time "v" until brightness expires. The player gets the message -"You suddenly seem brighter" if "v" is > 0. Otherwise the player -gets the message "You are no longer bright". - -#####GParameters: ->v is the time until brightness expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_blind - -#####GDeclaration: bool set_blind(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->blind", notice observable changes -* -* Note the use of "PU_UN_VIEW", which is needed to memorise any terrain -* features which suddenly become "visible". -* Note that blindness is currently the only thing which can affect -* "player_can_see_bold()". -*/ - -#####GDescription: -Set time "v" until blindness expires. The player gets the message "You -are blind" if "v" is > 0. Otherwise the player gets the message "You -can see again". - -#####GParameters: ->v is the time until blindness expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_confused - -#####GDeclaration: bool set_confused(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->confused", notice observable changes -*/ - -#####GDescription: -Set time "v" until confusion expires. The player gets the message "You -are confused" if "v" is > 0. Otherwise the player gets the message -"You feel less confused now". - -#####GParameters: ->v is the time until confusion expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_poisoned - -#####GDeclaration: bool set_poisoned(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->poisoned", notice observable changes -*/ - -#####GDescription: -Set time "v" until poison expires. The player gets the message "You -are poisoned" if "v" is > 0. Otherwise the player gets the message -"You are no longer poisoned". - -#####GParameters: ->v is the time until poison expires (must be between 0 and 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_afraid - -#####GDeclaration: bool set_afraid(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->afraid", notice observable changes -*/ - -#####GDescription: -Set time "v" until fear expires. The player gets the message "You are -terrified" if "v" is > 0. Otherwise the player gets the message "You -feel bolder now". - -#####GParameters: ->v is the time until fear expires (must be between 0 and 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_paralyzed - -#####GDeclaration: bool set_paralyzed(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->paralyzed", notice observable changes -*/ - -#####GDescription: -Set time "v" until paralysis expires. The player gets the message "You -are paralyzed" if "v" is > 0. Otherwise the player gets the message -"You can move again". - -#####GParameters: ->v is the time until paralysis expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_image - -#####GDeclaration: bool set_image(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->image", notice observable changes -* -* Note that we must redraw the map when hallucination changes. -*/ - -#####GDescription: -Set time "v" until hallucination expires. The player gets the message -"Oh, wow! Everything looks so cosmic now" if "v" is > 0. Otherwise -the player gets the message "You can see clearly again". - -#####GParameters: ->v is the time until hallucination expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_fast - -#####GDeclaration: bool set_fast(int v, int p); - -#####GFile: xtra2.c - -#####GComment: -(none) - -#####GDescription: -Set time "v" until speed of speed factor "p" expires. The player gets -the message "You feel yourself moving faster" if "v" is > 0. Otherwise -the player gets the message "You feel yourself slow down". - -#####GParameters: ->v is the time until speed expires (must be between 0 and 10000). ->p is the speed factor. - ----------------------------------------------------------------------- - -#####RFunction: set_light_speed - -#####GDeclaration: bool set_light_speed(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->lightspeed", notice observable changes -*/ - -#####GDescription: -Set time "v" until light-speed expires. The player gets the message -"You feel as if time has stopped" if "v" is > 0. Otherwise the player -gets the message "You feel time returning to its normal rate". - -#####GParameters: ->v is the time until light-speed expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_slow - -#####GDeclaration: bool set_slow(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->slow", notice observable changes -*/ - -#####GDescription: -Set time "v" until slowness expires. The player gets the message "You -feel yourself moving slower" if "v" is > 0. Otherwise the player gets -the message "You feel yourself speed up". - -#####GParameters: ->v is the time until slowness expires (must be between 0 and 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_shield - -#####GDeclaration: bool set_shield(int v, int p, s16b o, s16b d1, s16b d2); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->shield", notice observable changes -*/ - -#####GDescription: -Set time "v" until stone-shield expires. The player gets the message -"Your skin turns to stone" if "v" is > 0. Otherwise the player gets -the message "Your skin returns to normal". Stone-shield has spell -power "p", spell option "o", and power options "d1" and "d2". - -#####GParameters: ->v is the time until stone-shield expires (must be between 0 and - 10000). ->p is the power of the stone-shield spell. ->o is the option of the stone-shield spell. ->d1 is the power for option 1 of the stone-shield spell. ->d2 is the power for option 2 of the stone-shield spell. - ----------------------------------------------------------------------- - -#####RFunction: set_blessed - -#####GDeclaration: bool set_blessed(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->blessed", notice observable changes -*/ - -#####GDescription: -Set time "v" until blessing expires. The player gets the message "You -feel righteous" if "v" is > 0. Otherwise the player gets the message -"The prayer has expired". - -#####GParameters: ->v is the time until blessing expires (must be between 0 and 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_hero - -#####GDeclaration: bool set_hero(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->hero", notice observable changes -*/ - -#####GDescription: -Set time "v" until heroism expires. The player gets the message "You -feel like a hero" if "v" is > 0. Otherwise the player gets the -message "The heroism wears off". - -#####GParameters: ->v is the time until heroism expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_shero - -#####GDeclaration: bool set_shero(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->shero", notice observable changes -*/ - -#####GDescription: -Set time "v" until berserk expires. The player gets the message "You -feel like a killing machine" if "v" is > 0. Otherwise the player gets -the message "You feel less Berserk". - -#####GParameters: ->v is the time until berserk expires (must be between 0 and 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_protevil - -#####GDeclaration: bool set_protevil(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->protevil", notice observable changes -*/ - -#####GDescription: -Set time "v" until protection from evil expires. The player gets the -message "You feel safe from evil" if "v" is > 0. Otherwise the player -gets the message "You no longer feel safe from evil". - -#####GParameters: ->v is the time until protection from evil expires (must be between 0 - and 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_protgood - -#####GDeclaration: bool set_protgood(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->protgood", notice observable changes -*/ - -#####GDescription: -Set time "v" until protection from good expires. The player gets the -message "You feel safe from good" if "v" is > 0. Otherwise the player -gets the message "You no longer feel safe from good". - -#####GParameters: ->v is the time until protection from evil expires (must be between 0 - and 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_protundead - -#####GDeclaration: bool set_protundead(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->protundead", notice observable changes -*/ - -#####GDescription: -Set time "v" until protection from undead expires. The player gets the -message "You feel safe from undead" if "v" is > 0. Otherwise the -player gets the message "You no longer feel safe from undead". - -#####GParameters: ->v is the time until protection from undead expires (must be between - 0 and 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_invuln - -#####GDeclaration: bool set_invuln(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->invuln", notice observable changes -*/ - -#####GDescription: -Set time "v" until invulnerability expires. The player gets the -message "Invulnerability" if "v" is > 0. Otherwise the player gets -the message "The invulnerability wears off". - -#####GParameters: ->v is the time until invulnerability expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_tim_invis - -#####GDeclaration: bool set_tim_invis(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->tim_invis", notice observable changes -*/ - -#####GDescription: -Set time "v" until see invisible expires. The player gets the message -"Your eyes feel very sensitive" if "v" is > 0. Otherwise the player -gets the message "Your eyes feel less sensitive". - -#####GParameters: ->v is the time until see invisible expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_tim_infra - -#####GDeclaration: bool set_tim_infra(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->tim_infra", notice observable changes -*/ - -#####GDescription: -Set time "v" until infravision expires. The player gets the message -"Your eyes begin to tingle" if "v" is > 0. Otherwise the player gets -the message "Your eyes stop tingling". - -#####GParameters: ->v is the time until infravision expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_mental_barrier - -#####GDeclaration: bool set_mental_barrier(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->tim_mental_barrier", notice observable changes -*/ - -#####GDescription: -Set time "v" until mental barrier expires. The player gets the message -"Your mind grows stronger" if "v" is > 0. Otherwise the player gets -the message "Your mind is no longer especially strong". - -#####GParameters: ->v is the time until mental barrier expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_oppose_acid - -#####GDeclaration: bool set_oppose_acid(int v); - -#####GFile: xtra2.c - -#####GComment: - -#####GDescription: -Set time "v" until feather-fall expires. The player gets the message -"You feel very light" if "v" is > 0. Otherwise the player gets the -message "You are suddenly heavier". - -#####GParameters: ->v is the time until feather-fall expires (must be between 0 and - 10000). ->v is the time until feather-fall expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_oppose_elec - -#####GDeclaration: bool set_oppose_elec(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->oppose_elec", notice observable changes -*/ - -#####GDescription: -Set time "v" until electricity resistance expires. The player gets -the message "You feel resistant to electricity" if "v" is > 0. -Otherwise the player gets the message "You feel less resistant to -electricity". - -#####GParameters: ->v is the time until electricity resistance expires (must be between - 0 and 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_oppose_fire - -#####GDeclaration: bool set_oppose_fire(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->oppose_fire", notice observable changes -*/ - -#####GDescription: -Set time "v" until fire resistance expires. The player gets the -message "You feel resistant to fire" if "v" is > 0. Otherwise the -player gets the message "You feel less resistant to fire". - -#####GParameters: ->v is the time until fire resistance expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_oppose_cold - -#####GDeclaration: bool set_oppose_cold(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->oppose_cold", notice observable changes -*/ - -#####GDescription: -Set time "v" until cold resistance expires. The player gets the -message "You feel resistant to cold" if "v" is > 0. Otherwise the -player gets the message "You feel less resistant to cold". - -#####GParameters: ->v is the time until cold resistance expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_oppose_pois - -#####GDeclaration: bool set_oppose_pois(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->oppose_pois", notice observable changes -*/ - -#####GDescription: -Set time "v" until poison resistance expires. The player gets the -message "You feel resistant to poison" if "v" is > 0. Otherwise the -player gets the message "You feel less resistant to poison". - -#####GParameters: ->v is the time until poison resistance expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_oppose_ld - -#####GDeclaration: bool set_oppose_ld(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->oppose_ld" -*/ - -#####GDescription: -Set time "v" until light and dark resistance expires. The player gets -the message "You feel protected against the light's fluctuation" if -"v" is > 0. Otherwise the player gets the message "You are no longer -protected against the light's fluctuation". - -#####GParameters: ->v is the time until light and dark resistance expires (must be - between 0 and 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_oppose_cc - -#####GDeclaration: bool set_oppose_cc(int v); - -#####GFile: xtra2.c -/* -* Set "p_ptr->oppose_cc" -*/ - -#####GComment: - -#####GDescription: -Set time "v" until chaos resistance expires. The player gets the -message "You feel protected against raw chaos" if "v" is > 0. -Otherwise the player gets the message "You are no longer protected -against chaos". - -#####GParameters: ->v is the time until chaos resistance expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_oppose_ss - -#####GDeclaration: bool set_oppose_ss(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->oppose_ss" -*/ - -#####GDescription: -Set time "v" until sound and shard resistance expires. The player gets -the message "You feel protected against the ravages of sound and -shards" if "v" is > 0. Otherwise the player gets the message "You are -no longer protected against the ravages of sound and shards". - -#####GParameters: ->v is the time until sound and shard resistance expires (must be - between 0 and 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_oppose_nex - -#####GDeclaration: bool set_oppose_nex(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->oppose_nex" -*/ - -#####GDescription: -Set time "v" until nexus resistance expires. The player gets the -message "You feel protected against the strange forces of nexus" if -"v" is > 0. Otherwise the player gets the message "You are no longer -protected against the strange forces of nexus". - -#####GParameters: ->v is the time until nexus resistance expires (must be between 0 and - 10000). - ----------------------------------------------------------------------- - -#####RFunction: set_stun - -#####GDeclaration: bool set_stun(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->stun", notice observable changes -* -* Note the special code to only notice "range" changes. -*/ - -#####GDescription: -Set stun level "v". If the player race can't be stunned then the level -is forced to 0. A value > 100 means the player is knocked out. A value ->50 is a heavy stun. A value > 0 is a stun. If the stun level has -increased, a message is printed. There is a small chance of stun level -in 1000, or a 1 in 16 chance of a vicious blow which decreases -intelligence and/or wisdom for a while. - -#####GParameters: ->v is the stun level. - ----------------------------------------------------------------------- - -#####RFunction: set_cut - -#####GDeclaration: bool set_cut(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->cut", notice observable changes -* -* Note the special code to only notice "range" changes. -*/ - -#####GDescription: -Set cut level "v". If the player race can't be cut then the time is -forced to 0. A value > 1000 is a mortal wound. A value > 200 is a deep -gash. A value > 100 is a severe cut. A value > 50 is a nasty cut. A -value > 25 is a bad cut. A value > 10 is a light cut. A value > 0 is a -graze. If the cut level has increased, a message is printed. There is -a small chance of stun level in 1000, or a 1 in 16 chance of scarring -which decreases charisma for a while. - -#####GParameters: ->v is the cut level. - ----------------------------------------------------------------------- - -#####RFunction: set_food - -#####GDeclaration: bool set_food(int v); - -#####GFile: xtra2.c - -#####GComment: -/* -* Set "p_ptr->food", notice observable changes -* -* The "p_ptr->food" variable can get as large as 20000, allowing the -* addition of the most "filling" item, Elvish Waybread, which adds -* 7500 food units, without overflowing the 32767 maximum limit. -* -* Perhaps we should disturb the player with various messages, -* especially messages about hunger status changes. XXX XXX XXX -* -* Digestion of food is handled in "dungeon.c", in which, normally, -* the player digests about 20 food units per 100 game turns, more -* when "fast", more when "regenerating", less with "slow digestion", -* but when the player is "gorged", he digests 100 food units per 10 -* game turns, or a full 1000 food units per 100 game turns. -* -* Note that the player's speed is reduced by 10 units while gorged, -* so if the player eats a single food ration (5000 food units) when -* full (15000 food units), he will be gorged for (5000/100)*10 = 500 -* game turns, or 500/(100/5) = 25 player turns (if nothing else is -* affecting the player speed). -*/ - -#####GDescription: -Set hunger level "v". A value < 500 is fainting. A value < 1000 is -weak. A value < 2000 is weak. A value < 10000 is full. A value -< 15000 is bloated. A value < 20000 is gorged. If one of these -levels is crossed a message is printed. - -#####GParameters: ->v is the hunger level (must be between 0 and 20000). - ----------------------------------------------------------------------- - -#####RFunction: check_experience - -#####GDeclaration: void check_experience(void); - -#####GFile: xtra2.c - -#####GComment: -/* -* Advance experience levels and print experience -*/ - -#####GDescription: -Check if player experience level has changed. If a player has achieved -a level for the first time, give reward or corruption (1 chance in 3) -if they apply, and increase skill points. - ----------------------------------------------------------------------- - -#####RFunction: check_experience_obj - -#####GDeclaration: void check_experience_obj(object_type *o_ptr); - -#####GFile: xtra2.c - -#####GComment: -/* -* Advance experience levels and print experience -*/ - -#####GDescription: -Check if object "o_ptr" experience level has changed. If an object has -achieved a level for the first time, apply gains. - -#####GParameters: ->o_ptr is the pointer to the object gaining experience. - ----------------------------------------------------------------------- - -#####RFunction: gain_exp - -#####GDeclaration: void gain_exp(s32b amount); - -#####GFile: xtra2.c - -#####GComment: -/* -* Gain experience (share it to objects if needed) -*/ - -#####GDescription: -Gain "amount" of experience. Count the number of objects which will -gain experience. The objects share equally 2/3 of "amount". Give -corruption if it applies. Gain experience. If experience is less -than maximum, then increase maximum experience by 20% of "amount". -Check for level change and print experience (check_experience). - -#####GParameters: ->amount is the amount of experience to share. - ----------------------------------------------------------------------- - -#####RFunction: lose_exp - -#####GDeclaration: void lose_exp(s32b amount); - -#####GFile: xtra2.c - -#####GComment: -/* -* Lose experience -*/ - -#####GDescription: -Decrease experience by "amount". Experience can not fall below zero. -Check for level change and print experience (check_experience). - -#####GParameters: ->amount is the amount of experience to lose. - ----------------------------------------------------------------------- - - -Back to the *****lua.hlp*0[lua help index] . - - - [[[[[gThis file by Chris Hadgis] - - -- cgit v1.2.3