From 6aa48afdd57d03314fdf4be6c9da911c32277c84 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Fri, 8 Jan 2010 20:28:34 +0100 Subject: Import tome-2.3.5. --- lib/help/luckspoi.txt | 112 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 lib/help/luckspoi.txt (limited to 'lib/help/luckspoi.txt') diff --git a/lib/help/luckspoi.txt b/lib/help/luckspoi.txt new file mode 100644 index 00000000..50466902 --- /dev/null +++ b/lib/help/luckspoi.txt @@ -0,0 +1,112 @@ +|||||oy +~~~~~01|Luck (spoiler) +~~~~~02|Spoilers|Luck +#####RLuck + +"You've got to ask yourself one question: do I feel lucky? Well do ya +punk?" + --Clint Eastwood (Dirty Harry) + +#####G1. Starting luck +Most races start with no luck points. Those that start with luck are listed +below from most luck to least luck. + +Hobbit (+5); +Maia (+4); +Gnome, Dunadan, Thunderlord (+2); +Beorning (+1); +Half-Ogre, Dark Elf, Ent (-2); +Orc (-3); +Troll (-4); +Petty Dwarf, DeathMold, Yeek (-5). + +Most subraces start with no luck points. Those that start with luck are listed +below from most luck to least luck. + +Barbarian (+1); +Spectre, Skeleton (-3); +Zombie (-4). + +So, a Hobbit starts with 5 luck points, a Beorning Barbarian starts with 2 luck +points, while a Yeek Zombie starts with -9 luck points. + +#####G2. Descriptions +Drinking a potion of self-knowledge will tell you how lucky or unlucky your +character is. + +DESCRIPTION VALUE +incredibly unlucky less than -27 +extremely unlucky less than -18 +very unlucky less than -9 +unlucky less than 0 +normal luck 0 +lucky more than 0 +very lucky more than 9 +extremely lucky more than 18 +incredibly lucky more than 27 + +Luck < -30 is treated as -30 and luck > 30 is treated as +30. + +#####G3. Items affecting luck +Elven cloaks give a bonus to luck. + +Only one type of ego item is lucky, or perhaps that should be unlucky. +All Morgul items have -10 luck. + +Artifacts can affect your luck. Beware: not all artifacts give you good luck. +Listed below are the artifacts which affect your luck. + +The Phial of Galadriel (+4) +The Arkenstone of Thrain (+3) +The Ring of Power 'Narya' (+1) +The Ring of Power 'Nenya' (+2) +The Ring of Power 'Vilya' (+3) +The Metal Cap of Thengel (+3) +The Shadow Cloak of Luthien (+2) +The Set of Cesti of Fingolfin (+4) +The Long Sword 'Anduril' (+4) +The Long Bow of Bard (+2) +The Mage Staff of Eternity (+12) +The Harp of Maglor (+3) +The Drum of the Sky (+2) +The Harp of Daeron (+1) +The Long Sword of Eternity (+10) +The Robe of Great Luck (+60) +The Heavy Crossbow of Eternity (+5) +The Iron Helm of Knowledge (-6) +The Shield of Deflection of Gil-galad (+5) +The Set of Gauntlets of Eol (+3) +The Demonblade of Gothmog (-20) +The Long Sword 'Durandil' (+3) +The Phial of Undeath (-5) +The Ring of Phasing (+15) +The Blue Stone 'Toris Mejistos' (+2) +The Silver Bolt 'Stone-biter' (+3) +The Elven Cloak of Mellyrn (+4) +The Set of Cesti 'Skycleaver' (+1) + +#####G4. What does it affect. +It affects your chance to-hit in ranged combat and melee combat. + +It affects your chance of critical hits in ranged combat and melee combat. + +It affects your chance of being missed by a monster attack. This effectively +changes armour class by -13 (incredibly unlucky) to +13 (incredibly lucky). + +It affects the rarity of special objects, artifacts, and ego items. + +It affects the number of wishes on a staff of wishing. + +It affects the base level for applying magic to an item. + +It affects the chance of an item being good or great. + +It affects the chance of creating a special object. + +It prevents the death fate if you are lucky. + +It affects the number of skill points you receive when quaffing the Potion of +Learning. + + + Written for ToME 2.0 by Chris Hadgis -- cgit v1.2.3