From 4f8b58cc5366bfc2ea3b56fe6ff0443464d10f0f Mon Sep 17 00:00:00 2001 From: Manoj Srivastava Date: Wed, 14 May 2014 23:54:09 -0700 Subject: tome (2.3.11-ah-2) unstable; urgency=low * Modified the install paths to deploy to the FHS compliant /usr/games/tome and /var/games/tome, as we have always done * This is a major change, and includes theming. Some of the options have changed. Because of this, the manual page has been removed; there is a command line help option and in game help until the manual page is rewritten. # imported from the archive --- lib/help/m_thaum.txt | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 lib/help/m_thaum.txt (limited to 'lib/help/m_thaum.txt') diff --git a/lib/help/m_thaum.txt b/lib/help/m_thaum.txt new file mode 100644 index 00000000..253d52be --- /dev/null +++ b/lib/help/m_thaum.txt @@ -0,0 +1,31 @@ +|||||oy +~~~~~01|Magic|Thaumaturgy +~~~~~02|Thaumaturgical Magic +~~~~~03|Skills|Thaumaturgy - Spell Info +#####R === ToME Magic - Thaumaturgy === + +Thaumaturgy is a different type of magic where the spells learnt are not +restricted to one school, nor are they read out of spellbooks. Each time an +adventurer increases her thaumaturgy skill, she gains access to a few +[[[[[Rrandom] attack spells, each one automatically "learnt" at a specific +casting level. Since she doesn't need spellbooks, she does not end up with +inventory slots being filled up so quickly by the necessary items for safe +exploration of the dungeon, and can therefore collect more loot. + +The downside of this is that she has no ability to choose what spells she +learns, and no ability to improve the power of a learnt spell. So, a bolt +spell with damage 1d5 will remain at 1d5 damage for the whole game. And the +spells learnt are *all* attack spells of some sort (remembering that things +like light and stone-to-mud can damage some monsters) - so no teleporting, no +identify, no healing spells are learnt. At most, some wall creation may be +employed. + +Thaumaturgist use their magic through the 'm' key. They then select a general +group of spells, followed by a specific spell. + +Thaumaturgy spells can take the form of: +- a bolt, targeted at a single location; +- a beam, which hits all monsters in a line; +- a ball (either centred on the caster or targetable); +- an meteor strike (multiple balls in the vicinity of the caster); +- a spell that affects all monsters in line of sight. -- cgit v1.2.3