From 46498dfaab2cb0698822397b43039e3ecf605a1e Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Thu, 5 Apr 2012 21:03:18 +0200 Subject: Lua: Move geomancy spell effects to C --- lib/mods/theme/core/dungeon.lua | 26 -------------------------- 1 file changed, 26 deletions(-) (limited to 'lib/mods/theme/core') diff --git a/lib/mods/theme/core/dungeon.lua b/lib/mods/theme/core/dungeon.lua index d91d785b..ba4fd38a 100644 --- a/lib/mods/theme/core/dungeon.lua +++ b/lib/mods/theme/core/dungeon.lua @@ -20,32 +20,6 @@ function explode_dir(dir) return ddy[dir + 1], ddx[dir + 1] end -function rotate_dir(dir, mov) - if mov > 0 then - if dir == 7 then dir = 8 - elseif dir == 8 then dir = 9 - elseif dir == 9 then dir = 6 - elseif dir == 6 then dir = 3 - elseif dir == 3 then dir = 2 - elseif dir == 2 then dir = 1 - elseif dir == 1 then dir = 4 - elseif dir == 4 then dir = 7 - end - elseif mov < 0 then - if dir == 7 then dir = 4 - elseif dir == 4 then dir = 1 - elseif dir == 1 then dir = 2 - elseif dir == 2 then dir = 3 - elseif dir == 3 then dir = 6 - elseif dir == 6 then dir = 9 - elseif dir == 9 then dir = 8 - elseif dir == 8 then dir = 7 - end - end - - return dir -end - -- Place a trap for a specific level function place_trap(y, x, level) local old_dun = dun_level -- cgit v1.2.3