From 46a9d6e37cf61e03ab9c0fd03ebf04aca6a965d2 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Mon, 23 Feb 2015 09:11:56 +0100 Subject: Remove "HARDCORE=" and "SPELL=" handling for txt files We no longer need the distinction between HARDCORE= and SPELL= any longer, so just get rid of the prefix. --- lib/mods/theme/edit/a_info.txt | 228 ++++++++++++++++++++--------------------- lib/mods/theme/edit/e_info.txt | 22 ++-- lib/mods/theme/edit/k_info.txt | 50 ++++----- 3 files changed, 150 insertions(+), 150 deletions(-) (limited to 'lib/mods/theme/edit') diff --git a/lib/mods/theme/edit/a_info.txt b/lib/mods/theme/edit/a_info.txt index ec1d87bc..fa1cb4bb 100644 --- a/lib/mods/theme/edit/a_info.txt +++ b/lib/mods/theme/edit/a_info.txt @@ -40,7 +40,7 @@ W:20:10:10:10000 P:0:1d1:0:0:0 F:ACTIVATE | SEARCH | LITE3 | LUCK F:INSTA_ART | HIDE_TYPE -a:HARDCORE=LIGHT +a:LIGHT D:A small crystal phial, with the light of Earendil's Star contained inside. D:Its light is imperishable, and near it darkness cannot endure. @@ -53,7 +53,7 @@ W:30:25:5:32500 P:0:1d1:0:0:0 F:ACTIVATE | SEE_INVIS | HOLD_LIFE | F:INSTA_ART | SPEED | LITE3 | LITE1 | HIDE_TYPE -a:HARDCORE=MAP_LIGHT +a:MAP_LIGHT Z:detect curses D:The shining Star of the West, a famed heirloom of Elendil's house. D:A white diamond set as a star in a silver fillet to be bound at the @@ -68,7 +68,7 @@ W:50:50:5:50000 P:0:1d1:0:0:0 F:ACTIVATE | SEE_INVIS | HOLD_LIFE | RES_CHAOS | HIDE_TYPE | LUCK F:INSTA_ART | SPEED | RES_LITE | RES_DARK | ESP_ORC | LITE3 | SPECIAL_GENE -a:HARDCORE=THRAIN +a:THRAIN D:A great globe seemingly filled with moonlight, the famed Heart of the D:Mountain, which splinters the light that falls upon it into a thousand D:glowing shards. @@ -94,7 +94,7 @@ F:INT | WIS | CHR | SEARCH | INFRA | HIDE_TYPE | F:SEE_INVIS | FREE_ACT | ACTIVATE | F:RES_ACID | RES_COLD | RES_ELEC | F:INSTA_ART -a:HARDCORE=DISP_EVIL +a:DISP_EVIL D:The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing D:of evil could stand. @@ -108,7 +108,7 @@ W:70:50:3:75000 F:STR | CON | DEX | INFRA | HIDE_TYPE | RES_FEAR | F:SEE_INVIS | FREE_ACT | REGEN | LITE3 | SPEED | F:INSTA_ART | SPECIAL_GENE -a:HARDCORE=DIM_DOOR +a:DIM_DOOR D:A carencet of gold, set with a multitude of shining gems of D:Valinor. Despite its size, its weight seems as that of gossamer. @@ -133,7 +133,7 @@ W:50:25:2:75000 F:STR | INT | WIS | DEX | CON | CHR | STEALTH | HIDE_TYPE | F:RES_POIS | RES_DARK | ACTIVATE | SEE_INVIS | SEARCH | F:INSTA_ART -a:HARDCORE=BARAHIR +a:BARAHIR D:A ring shaped into twinned serpents with eyes of emerald meeting beneath D:a crown of flowers, an ancient treasure of Isildur's house. @@ -146,7 +146,7 @@ I:24:30:5 W:90:60:300:500000 P:0:5d7:18:25:0 F:CRIT | HIDE_TYPE | KILL_DEMON | SHOW_MODS | VORPAL | WOUNDING | ACTIVATE -a:HARDCORE=TULKAS +a:TULKAS D:The great axe of Tuor, Thudder-Sharp is its name. The axe that smote D:both a heavy dint as of a club and cleft as a sword. When it was swung D:by the hands of Tuor, it sang like the rush of eagle's wings in the @@ -164,7 +164,7 @@ F:ACTIVATE | FREE_ACT | SEE_INVIS | F:SUST_STR | SUST_CON | SUST_WIS | SUST_CHR | SPECIAL_GENE | F:IM_FIRE | RES_NETHER | RES_FEAR | REGEN | F:INSTA_ART -a:HARDCORE=NARYA +a:NARYA D:The Ring of Fire, set with a ruby that glows like flame. Narya is one D:of the three Rings of Power created by the Elves and hidden by them from D:Sauron. @@ -181,7 +181,7 @@ F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS | F:SUST_INT | SUST_WIS | SUST_CHR | F:IM_COLD | RES_BLIND | STEALTH | ESP_ALL | F:INSTA_ART -a:HARDCORE=NENYA +a:NENYA D:The Ring of Adamant, with a pure white stone as centrepiece. Nenya is one D:of the three Rings of Power created by the Elves and hidden by them from D:Sauron. @@ -199,7 +199,7 @@ F:FEATHER | SLOW_DIGEST | REGEN | F:SUST_STR | SUST_DEX | SUST_CON | F:IM_ELEC | RES_POIS | RES_DISEN | F:INSTA_ART -a:HARDCORE=VILYA +a:VILYA D:The Ring of Sapphire, with clear blue gems that shine like stars, D:glittering untouchable despite all that Sauron ever wrought. Vilya is D:one of the three Rings of Power created by the Elves and hidden by them @@ -221,7 +221,7 @@ F:SUST_INT | SUST_WIS | SUST_CHR | F:RES_BLIND | RES_POIS | RES_DISEN | RES_NETHER | ESP_ALL | F:DRAIN_MANA | DRAIN_HP | DRAIN_EXP | F:INSTA_ART -a:HARDCORE=POWER +a:POWER Z:change the world D:"Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh D:burzum-ishi krimpatul". Unadorned, made of massive gold, @@ -251,7 +251,7 @@ W:15:12:15:20000 P:0:1d1:0:0:0 F:ACTIVATE | SPECIAL_GENE | EASY_USE | LITE1 | F:INSTA_ART -a:HARDCORE=STONE_LORE +a:STONE_LORE D:The key to the tower of Saruman, which fills your mind D:with images of knowledge and dreadful understanding. It D:is not a regular key - it is a perfectly round stone @@ -268,7 +268,7 @@ F:FREE_ACT | IM_ELEC | SPECIAL_GENE | F:RES_FIRE | RES_COLD | RES_POIS | RES_LITE | RES_DARK | F:LITE1 | SEE_INVIS | AGGRAVATE | ESP_DRAGON F:ACTIVATE -a:HARDCORE=RAZORBACK +a:RAZORBACK D:A massive suit of heavy dragon scales deeply saturated with many colours. D:It throbs with angry energies. May-cloud it is called, after the D:element lightning which courses through it with unusual vigour. @@ -285,7 +285,7 @@ F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | ULTIMATE | F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_BLIND | RES_CONF | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | SPECIAL_GENE F:ACTIVATE -a:HARDCORE=BLADETURNER +a:BLADETURNER D:A suit of tilkal, set with scales of every colour, surrounded in a nimbus D:of perfectly untramelled yet inextricably intermingled and utterly mastered D:powers elemental and ethereal. @@ -312,7 +312,7 @@ F:CON | F:HOLD_LIFE | SUST_CON | ESP_UNDEAD | RES_CONF | RES_FEAR | F:RES_ACID | RES_COLD | RES_DARK | RES_NETHER | RES_NEXUS | RES_CHAOS | F:ACTIVATE -a:HARDCORE=CURE_1000 +a:CURE_1000 D:A suit of imperishable galvorn, with unconquerable strength to endure evil D:and disruptive magics. It protects the life force of its wearer like D:nothing else can. Eol the Dark Elf made it in secret for his son, but @@ -355,7 +355,7 @@ F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | F:HOLD_LIFE | RES_DARK | RES_FEAR | F:SEE_INVIS | F:ACTIVATE -a:HARDCORE=BELEGENNON +a:BELEGENNON D:This wondrous suit of fine-linked chain shimmers as though of pure silver. D:It stands untouched amidst the fury of the elements, and a power of D:concealment rests within. @@ -370,7 +370,7 @@ P:35:2d4:-3:0:25 F:STR | CHR | HIDE_TYPE | ESP_ORC F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK | F:RES_DISEN | ACTIVATE -a:HARDCORE=GENOCIDE +a:GENOCIDE D:A shimmering suit of true-silver, forged long ago by dwarven smiths of D:legend. It gleams with purest white as you gaze upon it, and mighty are D:its powers to protect and banish. @@ -397,7 +397,7 @@ W:25:9:270:40000 P:16:1d4:-2:0:20 F:INT | WIS | CON | HIDE_TYPE | F:RES_ACID | RES_POIS | RES_CONF | ACTIVATE -a:HARDCORE=DEST_DOOR +a:DEST_DOOR D:A hauberk, leggings, and sleeves of interlocking steel rings, strategically D:reinforced at vital locations with a second layer of chain. Magics to D:enhance body and mind lie within, and no door can hope to resist the wearer. @@ -412,7 +412,7 @@ I:32:8:10 W:50:80:50:20000 P:6:1d3:0:0:10 F:ACTIVATE | HIDE_TYPE | INFRA | LITE2 | LITE3 | SEARCH -a:HARDCORE=SUNLIGHT +a:SUNLIGHT D:The shining helm that Gil-galad, legendary Elven-king, wore in battle. # The Leather Jerkin of Tom Bombadil @@ -504,7 +504,7 @@ F:STR | CON | HIDE_TYPE | BRAND_ACID | RES_ACID | LITE1 | DRAIN_MANA | F:SLAY_ORC | KILL_DEMON | SLAY_TROLL | ACTIVATE | SHOW_MODS F:MUST2H f:MUST2H -a:HARDCORE=HURIN +a:HURIN D:Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this D:troll-bane smoked in the black blood of Gothmog's guards. @@ -588,7 +588,7 @@ P:8:1d3:0:0:20 F:STR | DEX | CON | HIDE_TYPE | F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_BLIND | F:LITE1 | SEE_INVIS | ESP_DRAGON | ESP_THUNDERLORD | ACTIVATE -a:HARDCORE=GORLIM +a:GORLIM D:The legendary dragon helm of Turin Turambar, an object of dread to the D:servants of Morgoth. @@ -600,7 +600,7 @@ W:20:5:75:100000 P:5:1d3:0:0:10 F:INT | WIS | SEARCH | HIDE_TYPE | F:RES_BLIND | SEE_INVIS | ACTIVATE -a:HARDCORE=DETECT_ALL +a:DETECT_ALL D:A famous helm of forged iron granting extraordinary powers of mind and D:awareness. @@ -616,7 +616,7 @@ F:SEE_INVIS | NO_MAGIC | HEAVY_CURSE | TY_CURSE F:RES_DISEN | RES_FEAR | FREE_ACT | RES_ACID | RES_FIRE | RES_POIS | F:IM_COLD | ACTIVATE | DRAIN_HP | F:TELEPORT | CURSED -a:HARDCORE=GORLIM +a:GORLIM D:A headpiece, gaudy and barbaric, that betrayed a warrior when he most D:needed succor. @@ -630,7 +630,7 @@ P:0:1d1:0:0:15 F:STR | WIS | CON | HIDE_TYPE | SPEED | RES_CONF | RES_SOUND | F:RES_COLD | RES_FIRE | RES_LITE | RES_BLIND | RES_ELEC | RES_CHAOS | F:LITE1 | SEE_INVIS | REGEN | ACTIVATE -a:HARDCORE=CURE_700 +a:CURE_700 D:The shining winged circlet brought by Elendil from dying Numenor, emblem of D:Gondor through an age of the world. @@ -646,7 +646,7 @@ F:INT | DEX | CHR | SEARCH | SPEED | HIDE_TYPE | F:SEE_INVIS | FREE_ACT | RES_DARK | RES_BLIND | F:RES_SHARDS | RES_SOUND | RES_LITE | RES_COLD | F:LITE1 | ACTIVATE | DRAIN_MANA -a:HARDCORE=NUMENOR +a:NUMENOR D:A crown of massive gold, set with wondrous jewels of thought and warding, D:worn by the kings of ancient Numenor. Its wearer may go into battle D:always knowing what he faces - unless his own folly blinds him to the @@ -661,7 +661,7 @@ I:35:1:0 W:60:90:10:40000 P:1:0d0:0:0:20 F:ACTIVATE | IM_ACID | IM_COLD | IM_ELEC | IM_FIRE | RES_POIS -a:HARDCORE=COLLUIN +a:COLLUIN D:A cape worn by a hero from Valinor, a land utterly beyond the strife D:of the elements. @@ -673,7 +673,7 @@ W:5:25:10:13000 P:1:0d0:0:0:4 F:INT | WIS | SPEED | STEALTH | HIDE_TYPE | F:RES_ACID | ACTIVATE -a:HARDCORE=SLEEP +a:SLEEP D:This elven-grey mantle possesses great powers of tranquility and of D:concealment, and grants the wearer the knowledge and understanding of D:the Sindar. @@ -687,7 +687,7 @@ W:10:50:10:35000 P:1:0d0:0:0:18 F:DEX | CHR | HIDE_TYPE | F:FREE_ACT | RES_ACID | RES_FIRE | RES_COLD | ACTIVATE -a:HARDCORE=RECHARGE +a:RECHARGE D:A sable-hued cloak, with glowing elven-runes to restore magic showing calm D:and clear as moonlight on still water. @@ -712,7 +712,7 @@ W:5:20:10:11000 P:1:0d0:0:0:15 F:STEALTH | SPEED | RES_NEXUS | F:RES_ACID | ACTIVATE -a:HARDCORE=TELEPORT +a:TELEPORT D:A crystal-blue cape of fine silk worn by a silent messenger of D:the forces of Law. Somehow, its wearer is always able to escape D:trouble. @@ -726,7 +726,7 @@ W:40:40:5:55000 P:6:0d0:0:0:20 F:INT | WIS | CHR | HIDE_TYPE | SPEED | STEALTH | INVIS | LUCK F:RES_ACID | RES_FIRE | RES_COLD | SPECIAL_GENE | ACTIVATE | SPELL_CONTAIN | WIELD_CAST -a:HARDCORE=REST_LIFE +a:REST_LIFE D:The opaque midnight folds, inset with a multitude of tiny diamonds, of D:this cloak swirl around you and you feel a hint, a fragment of the D:knowledge and power to restore that lay in Luthien, the most beautiful @@ -775,7 +775,7 @@ W:10:3:5:30000 P:1:0d0:0:0:10 F:FREE_ACT | RES_LITE | SUST_CON | LITE1 | ACTIVATE F:SPECIAL_GENE -a:HARDCORE=BO_MISS_1 +a:BO_MISS_1 D:These gloves glow so brightly as to light the way for their owner and cast D:magical bolts with great frequency. @@ -787,7 +787,7 @@ W:10:5:25:33000 P:2:1d1:0:0:15 F:RES_FIRE | ACTIVATE | F:SUST_STR | STR | REGEN | SPELL_CONTAIN | WIELD_CAST -a:HARDCORE=BO_FIRE_1 +a:BO_FIRE_1 D:A fiery set of gauntlets that can even shoot fire from the user's D:hands. Wrought by Curufin's people, they guard the wearer's D:strength and enhance it. @@ -800,7 +800,7 @@ W:10:5:25:33000 P:2:1d1:0:0:15 F:RES_COLD | ACTIVATE | F:SUST_CON | CON | REGEN | SPELL_CONTAIN | WIELD_CAST -a:HARDCORE=BO_COLD_1 +a:BO_COLD_1 D:A set of handgear so icy as to be able to fire frost bolts. Wrought by D:Finrod Felagund himself, it is inscribed with runes that guard and D:boost health. @@ -813,7 +813,7 @@ W:10:5:25:33000 P:2:1d1:0:0:15 F:RES_ELEC | ACTIVATE | FREE_ACT | F:SUST_DEX | DEX | SPELL_CONTAIN | WIELD_CAST -a:HARDCORE=BO_ELEC_1 +a:BO_ELEC_1 D:A set of handgear wrought by the Galadhrim. Sparks surround it, enabling D:the wearer to fire bolts of electricity. Ever has lightning improved and D:protected agility, and these gauntlets are no exception. @@ -826,7 +826,7 @@ W:10:5:25:33000 P:2:1d1:0:0:15 F:RES_ACID | ACTIVATE | F:SUST_CHR | CHR | SPELL_CONTAIN | WIELD_CAST -a:HARDCORE=BO_ACID_1 +a:BO_ACID_1 D:Mighty was the woodcraft of the Laiquendi, for they learned to control the D:element of acid to a level theretofore unknown. This set of handgear is so D:corrosive that it may fire bolts of acid. @@ -852,7 +852,7 @@ W:40:15:40:110000 P:5:1d1:10:10:20 F:DEX | HIDE_TYPE | LUCK F:FREE_ACT | RES_ACID | ACTIVATE | SHOW_MODS -a:HARDCORE=BO_MISS_2 +a:BO_MISS_2 Z:magic missile D:The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who gave D:Morgoth seven mighty wounds and pain that will last forever. @@ -866,7 +866,7 @@ W:40:120:40:300000 P:3:1d1:0:0:20 F:SPEED | HIDE_TYPE | F:RES_NEXUS | ACTIVATE -a:HARDCORE=SPEED +a:SPEED D:This wondrous pair of leather boots once sped Feanor, creator of the D:Silmarils and the mightiest of the Eldar, along the Grinding Ice and to D:Middle-earth at last. @@ -881,7 +881,7 @@ P:2:1d1:0:0:15 F:DEX | HIDE_TYPE | CHR | SUST_CHR | F:ACTIVATE | FREE_ACT | F:RES_NETHER | RES_CHAOS | RES_CONF | SUST_CON -a:HARDCORE=CURE_POISON +a:CURE_POISON D:A pair of high-laced shoes, strong against the powers of corruption and D:withering, that grant the wearer extraordinary agility. @@ -949,7 +949,7 @@ I:23:4:0 W:4:100:12:12000 P:0:1d4:4:6:0 F:ACTIVATE | BRAND_FIRE | LEVELS | LITE1 | RES_FIRE | SHOW_MODS -a:HARDCORE=BO_FIRE_1 +a:BO_FIRE_1 D:The blade of Samwise Gamgee, chosen by him from the hoard of the D:Barrow-wights. A fiery dagger finely balanced for deadly throws. @@ -960,7 +960,7 @@ I:23:4:0 W:3:100:12:11000 P:0:1d4:4:6:0 F:ACTIVATE | BRAND_COLD | LEVELS | RES_COLD | SHOW_MODS -a:HARDCORE=BO_COLD_1 +a:BO_COLD_1 D:The blade of Peregrin Took, chosen by him from the hoard of the D:Barrow-wights. A frosty dagger finely balanced for deadly throws. @@ -971,7 +971,7 @@ I:23:4:0 W:5:100:12:13000 P:0:1d4:4:6:0 F:BRAND_ELEC | RES_ELEC | ACTIVATE | SHOW_MODS | LEVELS -a:HARDCORE=BO_ELEC_1 +a:BO_ELEC_1 D:The blade of Meriadoc Brandybuck, chosen by him from the hoard of D:the Barrow-wights. A dagger covered in sparks and finely balanced D:for deadly throws. @@ -983,7 +983,7 @@ I:23:4:0 W:5:40:12:35000 P:0:2d4:4:3:0 F:SLAY_ORC | RES_POIS | RES_DISEN | ACTIVATE | SHOW_MODS | BRAND_POIS -a:HARDCORE=BA_POIS_1 +a:BA_POIS_1 D:A large stiletto dagger that glistens with odourless poison, to which the D:wearer seems oddly immune. @@ -998,7 +998,7 @@ F:DEX | HIDE_TYPE | SPEED | BLOWS | F:BRAND_COLD | RES_COLD | F:SEE_INVIS | SLOW_DIGEST | REGEN | F:ACTIVATE | SHOW_MODS | BRAND_POIS -a:HARDCORE=BELANGIL +a:BELANGIL D:A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and D:an edge to wound the wind. @@ -1160,7 +1160,7 @@ I:23:17:2 W:60:40:130:300000 P:0:3d5:8:9:0 F:ACTIVATE | ESP_EVIL | FREE_ACT | HIDE_TYPE | INT | RES_CONF | RES_DARK | SHOW_MODS | VORPAL -a:HARDCORE=CURE_INSANITY +a:CURE_INSANITY D:The ancient blade of Theoden, King of the Mark. It was taken from D:the king by Grima the Wormtongue, and hidden from him in a dusty D:chest. It was once instrumental in restoring the King's wits from @@ -1176,7 +1176,7 @@ F:SPEED | HIDE_TYPE | RES_FEAR | BLESSED | F:SLAY_EVIL | BRAND_COLD | SLAY_UNDEAD | KILL_DEMON | SLAY_TROLL | F:FREE_ACT | RES_COLD | RES_LITE | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN | F:ACTIVATE | SHOW_MODS -a:HARDCORE=BA_COLD_2 +a:BA_COLD_2 D:The weapon of Fingolfin, High King of the Noldor; it shines like a column D:of ice lit by light unquenchable. Morgoth came but unwillingly to meet it D:of old; his lame foot will remind him of its might should he meet it again. @@ -1192,7 +1192,7 @@ F:STR | DEX | HIDE_TYPE | RES_FEAR | FREE_ACT | BLESSED | LUCK F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | FREE_ACT | F:RES_FIRE | SUST_DEX | SEE_INVIS | ACTIVATE | SHOW_MODS | LITE1 | F:RES_DISEN | SPECIAL_GENE -a:HARDCORE=BA_FIRE_1 +a:BA_FIRE_1 D:The famed "Flame of the West", the sword that was broken and is forged D:again. It glows with the essence of fire, its wearer is mighty in combat, D:and no creature of Sauron can withstand it. It will never be stained or @@ -1321,7 +1321,7 @@ W:20:15:180:40000 P:0:2d6:8:10:0 F:WIS | CON | HIDE_TYPE | F:SLAY_DRAGON | ESP_EVIL | ESP_UNDEAD | SLOW_DIGEST | ACTIVATE | SHOW_MODS -a:HARDCORE=DRAIN_2 +a:DRAIN_2 D:The narrow axe head of this weapon, finely balanced by a crow's beak, D:would pierce even the armour of Smaug, and its wielder becomes aware of D:the minds of their enemies. @@ -1381,7 +1381,7 @@ F:BRAND_COLD | BRAND_ELEC | LITE1 | F:SLAY_TROLL | SLAY_ORC | SLAY_GIANT | KILL_UNDEAD | F:FREE_ACT | RES_COLD | RES_ELEC | RES_LITE | F:SLOW_DIGEST | ACTIVATE | BLESSED | SHOW_MODS -a:HARDCORE=BA_ELEC_2 +a:BA_ELEC_2 D:The mighty spear of Gil-galad, famed as "Snow-point" in the songs of D:Elves, against which all the foul corruptions of Sauron dashed in vain. D:The spear is inscribed with Tengwar runes, reading "Gil-galad ech vae @@ -1401,7 +1401,7 @@ F:BRAND_FIRE | F:SLAY_GIANT | SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD | SLAY_DRAGON | F:RES_FIRE | RES_LITE | HOLD_LIFE | RES_FEAR | FEATHER | ESP_GIANT | F:SEE_INVIS | ACTIVATE | BLESSED | SHOW_MODS -a:HARDCORE=STONE_MUD +a:STONE_MUD D:A magical spear, rumoured to have been forged by Orome himself D:in the coldest reach of the cruel Redhorn. @@ -1460,7 +1460,7 @@ F:STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE | F:SLAY_EVIL | BRAND_COLD | KILL_DEMON | SLAY_UNDEAD | ESP_NONLIVING F:SLAY_ORC | FREE_ACT | IM_COLD | SEE_INVIS | ACTIVATE | F:BLESSED | SHOW_MODS -a:HARDCORE=MASS_GENO +a:MASS_GENO D:The axe of Eonwe, leader of the Hosts of the West before the gates of D:Thangorodrim, strikes with icy wrath at the undead, disperses hosts of D:evil at a word, and grants Maia-like powers of body and mind. @@ -1490,7 +1490,7 @@ W:30:15:170:21000 P:0:2d8:4:3:0 F:STR | DEX | HIDE_TYPE | F:SLAY_TROLL | SLAY_ORC | ACTIVATE | SHOW_MODS -a:HARDCORE=CURE_MW +a:CURE_MW D:A superbly crafted double-bladed axe that slays the creatures of earth and D:allows rapid recovery from their blows. @@ -1547,7 +1547,7 @@ F:DEX | HIDE_TYPE | F:SLAY_DRAGON | SLAY_ANIMAL | FREE_ACT | HOLD_LIFE | IM_ACID | F:RES_NETHER | SEE_INVIS | SLOW_DIGEST | REGEN | ACTIVATE | F:BLESSED | SHOW_MODS | WATER_BREATH -a:HARDCORE=TELE_AWAY +a:TELE_AWAY D:The awesome weapon imbued with some of the power of the Vala Ulmo, D:Lord of Waters. It allows the wearer to laugh in scorn at the dread D:powers of the undead, and be utterly in command of the element of water. @@ -1563,7 +1563,7 @@ F:BRAND_COLD | BRAND_FIRE | FREE_ACT | RES_FIRE | RES_COLD | F:RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS | F:COULD2H f:COULD2H -a:HARDCORE=RECALL +a:RECALL D:With elemental powers whose struggles turn this weapon red and purest D:white, this shining reaper bears within it a power of going forth and D:returning. @@ -1597,7 +1597,7 @@ F:RES_COLD | SEE_INVIS | ESP_ALL | AGGRAVATE | SHOW_MODS | INSTA_ART | F:LEVELS | ACTIVATE | SPECIAL_GENE | F:MUST2H f:MUST2H -a:HARDCORE=GROND +a:GROND D:The mighty Hammer of the Underworld, blackened by doomspells of shattering, D:whose wielder holds the lives of all Morgoth's servants in his hand. @@ -1612,7 +1612,7 @@ F:SLAY_EVIL | BRAND_FIRE | RES_FIRE | RES_CONF | ACTIVATE | F:SHOW_MODS | LITE1 | F:COULD2H f:COULD2H -a:HARDCORE=CONFUSE +a:CONFUSE D:A flail whose head befuddles those who stare as you whirl it around, and D:becomes a fiery comet as you bring it down. @@ -1651,7 +1651,7 @@ I:21:12:0 W:20:100:150:35000 P:0:2d6:5:7:2 F:BRAND_FIRE | IM_FIRE | ACTIVATE | SHOW_MODS | LITE1 -a:HARDCORE=FIRESTAR +a:FIRESTAR D:A famed battle-lord of old, with a ruddy head, coloured as embers are that D:can yet rise up in wrath. @@ -1665,7 +1665,7 @@ P:0:3d4:12:12:0 F:KILL_DRAGON | BRAND_ELEC | IM_ELEC | ACTIVATE | SHOW_MODS | F:COULD2H f:COULD2H -a:HARDCORE=SPEED +a:SPEED D:A great ridged mace that calls around you a nimbus of living lightning; D:you remain utterly untouched even as fat sparks arc around your D:fingers and eyebrows. @@ -1709,7 +1709,7 @@ W:20:18:150:20000 P:0:1d9:3:5:0 F:INT | WIS | HIDE_TYPE | ESP_EVIL | SPELL_CONTAIN | WIELD_CAST F:SLAY_EVIL | RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS -a:HARDCORE=ID_PLAIN +a:ID_PLAIN D:The radiant golden staff of an Istari of legend, this wizard's companion D:grants keen sight and the knowledge of many hidden things. @@ -1723,7 +1723,7 @@ P:0:2d9:10:13:0 F:INT | WIS | CHR | HIDE_TYPE | SEARCH | BRAND_FIRE | F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | SPELL_CONTAIN | WIELD_CAST F:HOLD_LIFE | RES_FIRE | RES_NETHER | SEE_INVIS | ACTIVATE | SHOW_MODS -a:HARDCORE=DETECT_XTRA +a:DETECT_XTRA D:A staff tall and sturdy, with rough-hewn runes that invoke the element of D:Earth, and which strikes down all creatures who live in the shadow of D:mountains. @@ -1757,7 +1757,7 @@ F:BRAND_COLD | SLAY_ORC | RES_COLD | RES_LITE | REGEN | F:ACTIVATE | SHOW_MODS | ESP_ORC | ESP_TROLL | ESP_GIANT | F:COULD2H f:COULD2H -a:HARDCORE=TURMIL +a:TURMIL D:Wielded by the High Priest of Meneltarma, this great mace gleams coldly as D:though moonlit, and it can strike as mighty a blow spiritually as D:physically. @@ -1809,7 +1809,7 @@ W:50:25:110:50000 P:0:0d0:10:14:0 F:SPEED | HIDE_TYPE | F:RES_FIRE | ACTIVATE | SHOW_MODS -a:HARDCORE=CUBRAGOL +a:CUBRAGOL D:A crossbow that grants fiery speed to he who finds it, and from which D:shoot bolts that blaze with flame unquenchable. @@ -1826,7 +1826,7 @@ F:SEE_INVIS | ESP_EVIL | ESP_DEMON | NEVER_BLOW | INFRA | F:PRECOGNITION | IM_FIRE | ULTIMATE | SPELL_CONTAIN | WIELD_CAST | F:COULD2H f:COULD2H -a:HARDCORE=GANDALF +a:GANDALF D:A simple, wooden wizard's staff. Unremarkable in all aspects... D:except that it pulses with overwhelming power. @@ -1926,7 +1926,7 @@ I:14:59:2 W:50:10:30:40000 P:0:1d1:0:0:0 F:ACTIVATE | CHR | INFRA | INSTA_ART | LUCK | STEALTH | SUST_CHR | TUNNEL -a:HARDCORE=CHARM_OTHERS +a:CHARM_OTHERS Z:remove fear D:This magical instrument once belonged to Thorin Oakenshield, D:a mighty dwarf warrior of old. The sounds emanating from it @@ -1941,7 +1941,7 @@ I:32:8:3 W:40:5:20:55000 P:10:2d4:0:0:0 F:ACTIVATE | DEX | HIDE_TYPE | HOLD_LIFE | REGEN | RES_FEAR | SUST_CON | SUST_DEX | SUST_STR -a:HARDCORE=TERROR +a:TERROR D:Mighty was Thorin Oakenshield as he emerged from the Gate of the D:Lonely Mountain on the day of the Battle of the Five Armies, clad D:in shining armour, part of which was this helm. He gleamed like @@ -1996,7 +1996,7 @@ W:50:15:200:55000 P:0:3d4:5:0:0 F:STR | TUNNEL | SUST_STR | HIDE_TYPE | LITE1 | ACTIVATE | CLIMB F:RES_CHAOS | RES_LITE | RES_DARK -a:HARDCORE=EREBOR +a:EREBOR D:A pick that provides a magical light by which to see while tunnelling. @@ -2007,7 +2007,7 @@ I:14:58:4 W:19:10:15:10000 P:0:3d4:0:0:0 F:ACTIVATE | STEALTH | SEARCH | INFRA | RES_POIS | RES_DARK -a:HARDCORE=DRUEDAIN +a:DRUEDAIN D:The fabled Drum of the Druedain that will protect those who play it D:from darkness and poison attacks. It also aids in the seeing of D:warm-blooded creatures. @@ -2020,7 +2020,7 @@ I:14:60:2 W:14:10:15:80000 P:0:3d4:0:0:0 F:ACTIVATE | CHR | WIS | ESP_DRAGON -a:HARDCORE=ROHAN +a:ROHAN D:A horn carved from the bones of the Dragon of Ered-Mithrin, this D:heirloom of the House of Eorl bestows to its user the gifts of D:courage and command. @@ -2033,7 +2033,7 @@ I:14:60:2 W:16:10:15:15000 P:0:3d4:0:0:0 F:ACTIVATE | STR | CON | IM_COLD | RES_NETHER | RES_FEAR -a:HARDCORE=HELM +a:HELM D:Heedless of cold, fearless of darkness -- besiegers fled at the wind D:of the solitary coming of King Helm Hammerhand, proclaimed by a single D:horn-blast in the dead of winter. @@ -2046,7 +2046,7 @@ I:14:60:3 W:18:10:15:18000 P:0:3d4:0:0:0 F:ACTIVATE | STR | CON | RES_FEAR | RES_FIRE | AGGRAVATE -a:HARDCORE=BOROMIR +a:BOROMIR D:The great horn made of the horns of kine of Araw. It is inlaid with silver D:and gold signs; when blown, it can be heard for miles over. The horn gives D:courage and endurance to its wearer, provided that secrecy is not desired. @@ -2060,7 +2060,7 @@ I:22:28:-4 W:30:8:250:30000 P:0:3d8:14:19:0 F:BRAND_FIRE | IM_FIRE | CHR | ACTIVATE | SHOW_MODS | CURSED | TY_CURSE -a:HARDCORE=AXE_GOTHMOG +a:AXE_GOTHMOG D:The black axe of Gothmog, which struck Fingon at Nirnaeth. Mighty D:spells of evil make it unsafe in any hands but those of its original wielder. @@ -2088,7 +2088,7 @@ F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_DEMON | F:FREE_ACT | RES_FIRE | RES_DARK | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN | F:ACTIVATE | SHOW_MODS | BLESSED | F:PRECOGNITION | NO_MAGIC | ULTIMATE | SPECIAL_GENE -a:HARDCORE=ERU +a:ERU D:A warm light bathes this translucent blade. The power of the fates are D:at the command of its wielder as the weapon passes Supreme Judgment on D:the inhabitants of Angband. @@ -2114,7 +2114,7 @@ W:10:10:5:20000 P:0:0d0:20:0:0 F:INFRA | SEARCH | HIDE_TYPE | F:XTRA_SHOTS | SHOW_MODS | ACTIVATE | SPECIAL_GENE -a:HARDCORE=MAGGOT +a:MAGGOT D:This ordinary seeming leather sling has been raised to legendary D:status amongst generations of hobbit children. Farmer Maggot's D:ability to notice and strike any mushroom thief anywhere within @@ -2205,7 +2205,7 @@ P:0:2d7:20:14:0 F:DEX | SEARCH | SLAY_ORC | ACTIVATE | HIDE_TYPE | SHOW_MODS | F:COULD2H f:COULD2H -a:HARDCORE=ORCHAST +a:ORCHAST D:Forged by the dwarves of Khazad-dum in a time of desperation, D:this axe turned many a battle against the invading orcs. @@ -2218,7 +2218,7 @@ W:45:20:45:34000 P:0:2d6:34:22:0 F:DEX | STEALTH | VAMPIRIC | KILL_UNDEAD | RES_DARK | HIDE_TYPE | F:SHOW_MODS | SEE_INVIS | ACTIVATE | DRAIN_EXP -a:HARDCORE=NIGHT +a:NIGHT D:Found on an unmarked grave after a violent storm, this hatchet D:has a sinister aura of darkness and decay. @@ -2230,7 +2230,7 @@ W:70:20:300:28400 P:0:5d7:31:27:0 F:STR | SLAY_ANIMAL | SUST_STR | RES_SHARDS | RES_NEXUS | FEATHER | F:HIDE_TYPE | SHOW_MODS | ACTIVATE | DRAIN_HP -a:HARDCORE=NATUREBANE +a:NATUREBANE D:Used by the orcs in their battle at Dagor Bragollach against the elves, this D:axe has a bloodthirst for nature. @@ -2254,7 +2254,7 @@ W:20:5:75:100000 P:6:1d3:0:0:20 F:LITE1 | HIDE_TYPE | SPECIAL_GENE | LUCK | F:AUTO_ID | ACTIVATE -a:HARDCORE=KNOWLEDGE +a:KNOWLEDGE D:This helm, designed by Petty-Dwarves ages ago to act as the brain of a D:long lost project, is made of finest glass. Its light banishes all secrets, D:and makes audible whispers from the deceased. @@ -2317,7 +2317,7 @@ I:37:4:2 W:20:3:220:32000 P:14:1d4:3:5:11 F:ACTIVATE | ESP_TROLL | HIDE_TYPE | LITE1 | REGEN | RES_FEAR | SHOW_MODS | STR | SUST_STR -a:HARDCORE=GORLIM +a:GORLIM D:This sturdy mail shirt was a gift from the nobility of Gondor to the halfling D:Peregrin Took. It enables a warrior to fight more capably and cling to life when D:others would be killed. It also reveals enemies (especially trolls) hiding in the @@ -2334,7 +2334,7 @@ F:RES_NEXUS | RES_CHAOS | AGGRAVATE | REGEN | F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | F:ACTIVATE -a:HARDCORE=MEDIATOR +a:MEDIATOR D:A mighty suit of dragon armour, set with the scales of dragons of both D:Law and Chaos, and with power over both. Loknare means Dragonblaze. @@ -2345,7 +2345,7 @@ I:36:6:0 W:50:20:100:35000 P:6:0d0:0:0:15 F:RES_CHAOS | RES_NETHER | RES_POIS | ACTIVATE -a:HARDCORE=PROT_EVIL +a:PROT_EVIL D:Contained within this studded cuirass of pliable leather is the memory of D:unvanquished Himring, defiant fortress surrounded by the legions of Morgoth. @@ -2373,7 +2373,7 @@ F:ACTIVATE | F:LITE1 | WIS | CHR | SEARCH | LUCK F:RES_ELEC | RES_ACID | RES_DISEN | RES_DARK | HIDE_TYPE | F:SUST_WIS | SUST_DEX | SUST_CHR -a:HARDCORE=GILGALAD +a:GILGALAD D:The legendary shield of Gil-Galad, who fought his way to the gates of D:the Dark Tower, and with whom came light even to Gorgoroth. @@ -2387,7 +2387,7 @@ P:3:1d1:0:0:18 F:INT | DEX | CHR | SPELL | SEARCH | F:RES_FIRE | RES_ACID | RES_DISEN | RES_SHARDS | F:ACTIVATE -a:HARDCORE=CELEBRIMBOR +a:CELEBRIMBOR D:This once belonged to Celebrimbor, maker of the Rings of Power. One who D:knows both fire and acid, from the business of forging and engraving, will D:fear neither: nor have his enchantments ever faded. Celebrimbor was even @@ -2404,7 +2404,7 @@ P:0:4d1:18:18:0 F:STR | CON | XTRA_MIGHT | AGGRAVATE | F:RES_LITE | RES_DARK | RES_BLIND | RES_ELEC | F:HIDE_TYPE | ACTIVATE | SHOW_MODS -a:HARDCORE=UMBAR +a:UMBAR D:A great brazen arbalest with arms of gleaming steel, shooting quarrels with D:speed and power for those brave enough to risk betrayal. @@ -2450,7 +2450,7 @@ F:TUNNEL | INFRA | SEARCH | STR | ESP_ORC | CLIMB | F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON | F:BRAND_ACID | RES_ACID | RES_DARK | RES_DISEN | F:ACTIVATE -a:HARDCORE=STONE_MUD +a:STONE_MUD D:Wielded by Nain of the Iron Hills at the Battle of Azanulbizar, this great D:mattock brought victory to the Dwarves over Azog's Orcs - though Nain D:himself fell at the last, even with victory already assured. @@ -2467,7 +2467,7 @@ F:SLAY_EVIL | SLAY_UNDEAD | ACTIVATE | F:RES_FIRE | RES_ELEC | RES_NETHER | RES_DISEN | HOLD_LIFE | F:COULD2H f:COULD2H -a:HARDCORE=FUNDIN +a:FUNDIN D:The weapon of one of the great dwarven priests, with powers D:to preserve body, soul and enchantments, and the bane of those D:who seek life beyond death. @@ -2482,7 +2482,7 @@ P:4:1d2:0:0:15 F:ACTIVATE | F:STR | CON | SUST_STR | SUST_CON | HIDE_TYPE | F:RES_FEAR | RES_BLIND | RES_POIS | AGGRAVATE -a:HARDCORE=HARADRIM +a:HARADRIM D:A great shield from the far lands of the South, whose wielder D:will go charging into battle heedless of danger, with the D:strength and endurance of a madman. Nor will he fear poison, for @@ -2500,7 +2500,7 @@ F:RES_NEXUS | RES_BLIND | RES_SOUND | F:KILL_DRAGON | SLAY_ANIMAL | BRAND_POIS | BRAND_ELEC | F:COULD2H f:COULD2H -a:HARDCORE=SKULLCLEAVER +a:SKULLCLEAVER D:This mighty bludgeon brings destruction to all around it, and is the D:bane of dragons and magic. Skull-cleaver (or head-cleaver) it is called. @@ -2512,7 +2512,7 @@ W:55:35:25:40000 P:3:1d1:0:0:15 F:INT | MANA | FREE_ACT | FEATHER | RES_ELEC | RES_DARK | RES_POIS | F:ACTIVATE | LUCK | SPELL_CONTAIN | WIELD_CAST -a:HARDCORE=EOL +a:EOL D:The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics D:that he could channel in battle. @@ -2581,7 +2581,7 @@ I:35:2:3 W:10:10:10:12500 P:4:0d0:0:0:16 F:ACTIVATE | CHR | DEX | HIDE_TYPE | INVIS | LUCK | SEARCH | STEALTH -a:HARDCORE=CURE_HUNGER +a:CURE_HUNGER D:This simple-looking cloak, dyed in hues that blend into the woodlands, was a gift D:from the elves of Lothlorien to the halfling Peregrin Took. Its wearer has an D:uncanny knack for making friends, escaping bonds, moving among enemies completely @@ -2597,7 +2597,7 @@ P:0:3d4:0:0:0 F:ACTIVATE | BLESSED | CHR | ESP_UNDEAD | FREE_ACT | F:HIDE_TYPE | HOLD_LIFE | LIFE | LUCK | RES_FEAR | F:RES_SOUND | SEARCH | SEE_INVIS | STEALTH | SUST_CHR -a:HARDCORE=PROT_EVIL +a:PROT_EVIL D:This small, serviceable wooden harp once belonged to Tom Bombadil-- D:a mysterious figure whose song prevented the Wight-King from D:attacking Frodo and his companions. Its music still inspires @@ -2615,7 +2615,7 @@ F:HIDE_TYPE | INFRA | INT | MANA | RES_COLD | RES_ELEC | F:RES_FIRE | RES_MORGUL | SEARCH | SEE_INVIS | SHOW_MODS | F:SLAY_ANIMAL | SLAY_EVIL | SPELL | SPELL_CONTAIN | F:STEALTH | WATER_BREATH | WIELD_CAST | WIS -a:HARDCORE=RADAGAST +a:RADAGAST Z:grow trees D:Rumoured to be a gift from Yavanna to Radagast the Brown, this D:plain-seeming oak staff shields its bearer against the elements @@ -2634,7 +2634,7 @@ P:0:3d4:0:0:0 F:ACTIVATE | BLESSED | CON | ESP_ANIMAL | ESP_EVIL | F:FREE_ACT | HIDE_TYPE | LUCK | RES_CONF | RES_FEAR | F:RES_SOUND | SEARCH | SEE_INVIS | STEALTH -a:HARDCORE=VALAROMA +a:VALAROMA D:This heavenly instrument, wrought from gleaming silver, most D:often appears in the hands of the Valarin huntsman Orome; yet D:he may lend mortal champions the horn from time to time. Its @@ -2651,7 +2651,7 @@ P:1:0d0:0:0:25 F:ACTIVATE | CHR | FLY | HIDE_TYPE | IM_ELEC | INFRA | F:LITE1 | MAGIC_BREATH | RES_COLD | RES_DARK | RES_LITE | F:SEARCH | SEE_INVIS | SUST_CHR -a:HARDCORE=GILGALAD +a:GILGALAD D:This deep-blue velvet cloak, embroidered with silvery stars, sheds a D:celestial light that reveals hidden things and bestows unearthly D:beauty. It also wards off damage from elements of the skies, and @@ -2694,7 +2694,7 @@ W:60:30:50:50000 P:0:0d0:0:0:0 F:ACTIVATE | ESP_UNDEAD | HIDE_TYPE | INSTA_ART | INVIS | F:LITE1 | RES_CHAOS | RES_DARK | RES_NETHER | STEALTH -a:HARDCORE=SUMMON_UNDEAD +a:SUMMON_UNDEAD D:A large banner of pure black, strangely gleaming with a dark light D:that is faint and at the same time so bright it attracts attention. @@ -2707,7 +2707,7 @@ W:60:80:12:60000 P:0:1d4:5:5:0 F:ACTIVATE | HIDE_TYPE | INT | MANA | SHOW_MODS | SPEED | F:SPELL | SPELL_CONTAIN | WIELD_CAST -a:HARDCORE=BA_COLD_1 +a:BA_COLD_1 Z:weigh magic D:A white quarterstaff that faintly gleams a pale white, it once belonged D:to one of the most powerful beings on Middle-Earth, Saruman the White. @@ -2723,7 +2723,7 @@ W:60:80:20:2000000 P:2:0d0:-40:-40:36 F:ACTIVATE | HIDE_TYPE | IM_COLD | IM_ELEC | SPEED | SPELL_CONTAIN | F:SUST_CHR | SUST_CON | SUST_DEX | SUST_INT | SUST_STR | WIELD_CAST -a:HARDCORE=BA_ELEC_2 +a:BA_ELEC_2 D:The white robe of the Istari wizard Curunir, known on Middle-earth as D:Saruman the White and Saruman of Many Colours. Imbued with cold and D:lightning used in the creation of the Fire of Orthanc, it grants the @@ -2737,7 +2737,7 @@ I:19:23:10 W:30:10:110:40000 P:0:0d0:5:7:0 F:ACTIVATE | HIDE_TYPE | RES_COLD | SHOW_MODS | STEALTH -a:HARDCORE=RUNE_EXPLO +a:RUNE_EXPLO D:The bow of Brand, last King of Dale. It was given to him D:as a gift by the King under the Mountain of Erebor, and D:has access to an especially secret realm of Dwarven lore. @@ -2766,7 +2766,7 @@ F:ACTIVATE | AUTO_CURSE | CURSED | DRAIN_EXP | DRAIN_MANA | F:ESP_EVIL | HEAVY_CURSE | HIDE_TYPE | INSTA_ART | LITE2 | F:LITE3 | RES_CHAOS | RES_DARK | RES_FIRE | RES_LITE | F:RES_NETHER | RES_NEXUS | RES_SHARDS | SEE_INVIS | STR -a:HARDCORE=INVULN +a:INVULN Z:banish evil D:A Silmaril of Feanor. It shines with the unquenchable light of the D:White Trees of Valinor. It was stolen from the camp of Eonwe by @@ -2786,7 +2786,7 @@ P:0:10d10:0:0:0 F:ACTIVATE | AUTO_CURSE | CURSED | DRAIN_EXP | DRAIN_HP | ESP_EVIL | F:HEAVY_CURSE | HIDE_TYPE | INSTA_ART | INT | LITE2 | LITE3 | F:RES_CHAOS | RES_DARK | RES_LITE | RES_NETHER | RES_NEXUS | SEE_INVIS -a:HARDCORE=RECALL +a:RECALL Z:banish evil D:A Silmaril of Feanor. It shines with the unquenchable light of the D:White Trees of Valinor. It was stolen from the camp of Eonwe by @@ -2804,7 +2804,7 @@ W:50:40:24:80000 P:0:0d0:0:0:0 F:ACTIVATE | AUTO_CURSE | CHR | CON | CURSED | HEAVY_CURSE | F:INSTA_ART | LUCK | SPEED | SPELL_CONTAIN | STR | WIELD_CAST | WRAITH -a:HARDCORE=DISP_GOOD +a:DISP_GOOD D:The chief mark of royalty in Westernesse, it is said to have perished D:in the fall of Numenor. It once belonged to Ar-Pharazon the Golden and D:the evilness of that fallen King still courses through it. @@ -2817,7 +2817,7 @@ W:60:50:24:80000 P:0:0d0:0:0:0 F:ACTIVATE | BLESSED | CHR | FREE_ACT | INSTA_ART | LUCK | F:RES_CONF | SPELL_CONTAIN | WIELD_CAST -a:HARDCORE=RUNE_PROT +a:RUNE_PROT D:The chief mark of royalty in Arnor, possibly the oldest remaining work D:of Men. It came from Numenor, but it belonged to the Lords of Andunie D:of whom the first was Valandil son of Silmarien. It was passed down to @@ -2832,7 +2832,7 @@ P:0:1d1:0:0:0 F:ACTIVATE | BLESSED | ESP_ALL | HIDE_TYPE | INFRA | INT | F:LITE1 | LITE2 | LITE3 | RES_BLIND | RES_LITE | SEARCH | F:SEE_INVIS | WATER_BREATH | WIS -a:HARDCORE=PALANTIR +a:PALANTIR Z:detect curses D:This holy lamp once belonged to a seeress who warned Ar-Pharazon of D:the dire fate Numenor would suffer for daring to break the ban against @@ -2859,7 +2859,7 @@ P:0:10d10:0:0:0 F:WIS | INT | SEARCH | INFRA | HIDE_TYPE | ACTIVATE | ESP_ALL | F:SEE_INVIS | RES_BLIND | AGGRAVATE | DRAIN_MANA | LITE2 F:INSTA_ART -a:HARDCORE=PALANTIR +a:PALANTIR D:A shining white ball of unbreakable crystal, the ancient Palantiri D:were used by kings of Numenor and later by the Exiles for rapid D:communication between distant lands. Nothing is hidden from one who @@ -2922,7 +2922,7 @@ P:0:0d0:7:7:10 F:STR | WIS | CHR | SPEED | LITE3 | INSTA_ART | F:RES_FEAR | RES_FIRE | RES_POIS | RES_DISEN | HIDE_TYPE | F:ACTIVATE -a:HARDCORE=ELESSAR +a:ELESSAR D:This green gem glows with inner light. Aragorn son of Arathorn wore D:it at the Battle of the Pelennor Fields, and he was himself given the D:name of 'Elessar' by the people of Gondor because of this. @@ -2936,7 +2936,7 @@ W:50:50:3:35000 F:HOLD_LIFE | SUST_CON | SUST_WIS | SUST_INT | LITE1 | CON | F:RES_DARK | RES_COLD | RES_NETHER | REGEN | INSTA_ART | F:ACTIVATE -a:HARDCORE=REST_ALL +a:REST_ALL D:A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo D:Baggins, intended to be worn around his neck on the chain that had D:once borne the One Ring. @@ -2950,7 +2950,7 @@ P:0:10d10:0:0:-30 F:LIFE | CON | INT | WIS | ESP_ALL | LITE3 | LITE1 F:CURSED | HEAVY_CURSE | TY_CURSE | DRAIN_EXP | F:RES_BLIND | SEE_INVIS | ACTIVATE -a:HARDCORE=PALANTIR +a:PALANTIR D:A shining white ball of unbreakable crystal, the ancient Palantiri D:were used by kings of Numenor and later by the Exiles for rapid D:communication between distant lands. This Palantir, however, was @@ -2990,7 +2990,7 @@ I:11:14:0 W:70:100:50:100000 P:0:0d0:0:0:0 F:ACTIVATE | ACTIVATE_NO_WIELD | HIDE_TYPE | INSTA_ART | SPECIAL_GENE -a:HARDCORE=ALCHEMY +a:ALCHEMY D:It was made for Thror, King under the Mountain. It is a huge golden bowl D:with two handles, hammered and carved, with birds and flowers whose eyes D:and leaves are made in jewels. @@ -3002,7 +3002,7 @@ I:11:15:0 W:40:70:2:70000 P:0:0d0:0:0:0 F:ACTIVATE | ACTIVATE_NO_WIELD | HIDE_TYPE | INSTA_ART -a:HARDCORE=BOROMIR +a:BOROMIR D:The summons of Gondor, an arrow sent as a symbol of desperate need from D:Gondor to its northern allies, the Rohirrim. The tradition dates back to D:the time of Borondir, who rode north from Gondor to summon aid from the @@ -3120,7 +3120,7 @@ I:40:4:5 W:20:5:2:15000 P:0:1d1:0:0:10 F:ACTIVATE | CHR | INSTA_ART | RES_NEXUS | RES_POIS | SEE_INVIS | SUST_CHR -a:HARDCORE=GROW_MOLD +a:GROW_MOLD D:A necklace of emeralds, green as the grass. It once belonged to Girion, D:King of Dale, and was given to the Dwarves of the Lonely Mountain as D:payment for a mithril mail shirt for Girion's son. It seems to have @@ -3158,7 +3158,7 @@ I:34:8:0 W:95:80:100:90000 P:20:1d1:0:0:80 F:ACTIVATE | RES_BLIND | RES_DARK | RES_ELEC | RES_FIRE | RES_NETHER -a:HARDCORE=BLADETURNER +a:BLADETURNER D:A shining shield, once borne by the great mariner Earendil, "scored with D:runes to keep all wounds and harm from him". @@ -3218,7 +3218,7 @@ F:NO_MAGIC | PRECOGNITION | REGEN | RES_DARK | RES_FIRE | F:SEE_INVIS | SHOW_MODS | SLAY_DEMON | SLAY_EVIL | SLAY_TROLL | F:SLAY_UNDEAD | SLOW_DIGEST | SPECIAL_GENE | SUST_CHR | SUST_CON | F:SUST_DEX | SUST_INT | SUST_STR | SUST_WIS | ULTIMATE | VORPAL -a:HARDCORE=ERU +a:ERU D:A weapon forged by Aule himself and blessed by Eru Iluvatar, D:calling upon the strength of all his children (hence the name, D:which means Children of Eru). It is Eru Iluvatar's gift to you, @@ -3236,7 +3236,7 @@ F:NO_MAGIC | PRECOGNITION | REGEN | RES_DARK | RES_FIRE | F:SEE_INVIS | SHOW_MODS | SLAY_DEMON | SLAY_EVIL | SLAY_TROLL | F:SLAY_UNDEAD | SLOW_DIGEST | SPECIAL_GENE | SUST_CHR | SUST_CON | F:SUST_DEX | SUST_INT | SUST_STR | SUST_WIS | ULTIMATE | VORPAL -a:HARDCORE=ERU +a:ERU D:The awesome weapon of the Vala Ulmo, Lord of Waters. Mightiest of all the D:powers of good save Manwe himself, Ulmo laughs in scorn at the dread powers D:of the undead, and is utterly in command of the element of water. @@ -3253,7 +3253,7 @@ F:NO_MAGIC | PRECOGNITION | REGEN | RES_DARK | RES_FIRE | F:SEE_INVIS | SHOW_MODS | SLAY_DEMON | SLAY_EVIL | SLAY_TROLL | F:SLAY_UNDEAD | SLOW_DIGEST | SPECIAL_GENE | SUST_CHR | SUST_CON | F:SUST_DEX | SUST_INT | SUST_STR | SUST_WIS | ULTIMATE | VORPAL -a:HARDCORE=ERU +a:ERU D:Aule's mighty weapon, granted to you to aid the defeat of Melkor. # The Rapier of Vaire (Rogues, whose Critical-hits skill is only useful with lighter swords) @@ -3268,7 +3268,7 @@ F:PRECOGNITION | REGEN | RES_DARK | RES_FIRE | SEE_INVIS | SHOW_MODS | F:SLAY_DEMON | SLAY_EVIL | SLAY_TROLL | SLAY_UNDEAD | SLOW_DIGEST | F:SPECIAL_GENE | SUST_CHR | SUST_CON | SUST_DEX | SUST_INT | SUST_STR | F:SUST_WIS | ULTIMATE | VORPAL -a:HARDCORE=ERU +a:ERU D:A shining rapier used by Vaire to cut the strings of time when D:dire need arises. Its power with that of the Flame Imperishable D:will let you destroy Melkor forever. @@ -3333,7 +3333,7 @@ F:IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | REGEN | RES_ACID | F:RES_BLIND | RES_CHAOS | RES_COLD | RES_CONF | RES_DARK | RES_DISEN | F:RES_ELEC | RES_FIRE | RES_LITE | RES_NETHER | RES_NEXUS | RES_POIS | F:RES_SHARDS | RES_SOUND | SPECIAL_GENE | ULTIMATE -a:HARDCORE=BLADETURNER +a:BLADETURNER D:This amulet contains the power of Mandos, the Doomsman of the D:Valar. It will grant you protection against the foul dark magic D:of Melkor, though you will still need your wits and strength diff --git a/lib/mods/theme/edit/e_info.txt b/lib/mods/theme/edit/e_info.txt index 72b8348e..4d2ec5ff 100644 --- a/lib/mods/theme/edit/e_info.txt +++ b/lib/mods/theme/edit/e_info.txt @@ -233,7 +233,7 @@ C:0:0:0:3 Z:blink R:100 F:ACTIVATE -a:HARDCORE=JUMP +a:JUMP ### Shields ### @@ -323,7 +323,7 @@ C:0:0:0:2 W:0:1:8:500 R:100 F:DEX | SUST_DEX | ACTIVATE | ESP_ORC -a:HARDCORE=NOLDOR +a:NOLDOR N:24:of Intelligence X:A:33:13 @@ -869,7 +869,7 @@ W:0:1:44:9000 C:8:8:0:2 R:100 F:DEX | STR | VORPAL | ACTIVATE -a:HARDCORE=SPIN +a:SPIN # The "Elemental" brands (4) (6) @@ -1251,7 +1251,7 @@ T:24:0:99 X:A:24:22 W:10:6:90:45000 C:4:4:0:2 -a:HARDCORE=TELEPORT +a:TELEPORT R:100 F:SLAY_EVIL | KILL_DRAGON | TELEPORT | FREE_ACT | SEARCH | BRAND_ELEC F:REGEN | SLOW_DIGEST | RES_MORGUL | ACTIVATE | ESP_DRAGON @@ -1310,7 +1310,7 @@ W:0:1:5:5000 R:100 F:SLAY_UNDEAD | SEE_INVIS | HOLD_LIFE | DRAIN_HP F:ACTIVATE -a:HARDCORE=SPECTRAL +a:SPECTRAL N:103:of Morgul T:125:0:99 @@ -1617,7 +1617,7 @@ R:50 F:PVAL_M1 R:25 F:PVAL_M1 -a:HARDCORE=BA_ACID_H +a:BA_ACID_H # Rods ego N:131:Capacity of @@ -2148,7 +2148,7 @@ T:14:7:7 X:B:25:20 W:0:1:2:2000 C:0:0:0:0 -a:HARDCORE=BA_COLD_3 +a:BA_COLD_3 R:100 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | @@ -2157,7 +2157,7 @@ T:14:7:7 X:B:25:20 W:0:1:2:2000 C:0:0:0:0 -a:HARDCORE=BA_ELEC_3 +a:BA_ELEC_3 R:100 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | @@ -2166,7 +2166,7 @@ T:14:7:7 X:B:25:20 W:0:1:2:2000 C:0:0:0:0 -a:HARDCORE=BA_FIRE_H +a:BA_FIRE_H R:100 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | @@ -2434,7 +2434,7 @@ F:FREE_ACT | RES_BLIND | RES_CONF | R_HIGH | SUST_WIS | F:BLESSED | ACTIVATE | F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | f:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | SUST_WIS | -a:HARDCORE=PROT_EVIL +a:PROT_EVIL r:F:CURSED | HEAVY_CURSE | AUTO_CURSE | R:33 F:ESP_EVIL | @@ -2453,7 +2453,7 @@ F:ACTIVATE | F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | f:FREE_ACT | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | r:F:CURSED | HEAVY_CURSE | AUTO_CURSE | -a:HARDCORE=SPECTRAL +a:SPECTRAL R:33 F:RES_NETHER | R:5 diff --git a/lib/mods/theme/edit/k_info.txt b/lib/mods/theme/edit/k_info.txt index 2261fd6b..4739a932 100644 --- a/lib/mods/theme/edit/k_info.txt +++ b/lib/mods/theme/edit/k_info.txt @@ -1413,7 +1413,7 @@ G:=:d I:45:4:0 W:5:0:2:250 A:5/1 -a:HARDCORE=DEST_TELE +a:DEST_TELE F:CURSED | TELEPORT | EASY_KNOW | ACTIVATE f:TELEPORT D:This ring will uncontrollably send you to different places at its whim. @@ -1474,7 +1474,7 @@ I:45:18:0 W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 -a:HARDCORE=BA_FIRE_4 +a:BA_FIRE_4 F:RES_FIRE | ACTIVATE f:RES_FIRE | IGNORE_FIRE D:This fiery circlet grants you protection, makes fire less dangerous and even @@ -1486,7 +1486,7 @@ I:45:17:0 W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 -a:HARDCORE=BA_ACID_4 +a:BA_ACID_4 F:RES_ACID | ACTIVATE f:RES_ACID | IGNORE_ACID D:This magical ring is imbued with spells of devouring acid, granting protection against such @@ -1497,7 +1497,7 @@ G:=:d I:45:19:0 W:50:0:2:3000 A:50/1 -a:HARDCORE=BA_COLD_4 +a:BA_COLD_4 P:0:0d0:0:0:15 F:RES_COLD | ACTIVATE f:RES_COLD | IGNORE_COLD @@ -1538,7 +1538,7 @@ I:45:28:0 W:20:0:2:500 A:20/1 F:HIDE_TYPE | EASY_USE | ACTIVATE | -a:HARDCORE=WHIRLWIND +a:WHIRLWIND D:This ring magically improves your control in combat, allowing you to hit more often. D:It can also sometimes be used to hit several nearby opponents with deadly accuracy. @@ -1621,7 +1621,7 @@ I:40:2:0 W:25:0:3:10000 A:25/1 F:EASY_KNOW | ACTIVATE | BLESSED | ESP_EVIL -a:HARDCORE=PROT_EVIL +a:PROT_EVIL D:This blessed amulet fends off evil beings and warns the wearer D:of their presence. @@ -2700,7 +2700,7 @@ P:0:1d1:0:0:0 T:39:2 F:NORM_ART | FULL_NAME | SPECIAL_GENE | EASY_USE F:ACTIVATE | ACTIVATE_NO_WIELD -a:HARDCORE=ETERNAL_FLAME +a:ETERNAL_FLAME D:An impossibly bright, flickering living flame. It can be used D:once to imbue an object with the power of Eru Iluvatar himself. @@ -3472,7 +3472,7 @@ I:38:1:0 W:60:0:200:50000 A:60/8 P:30:2d4:-2:0:10 -a:HARDCORE=BR_ACID +a:BR_ACID F:RES_ACID | FLY | f:RES_ACID | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD @@ -3485,7 +3485,7 @@ I:38:2:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 -a:HARDCORE=BR_ELEC +a:BR_ELEC F:RES_ELEC | FLY | f:RES_ELEC | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD @@ -3497,7 +3497,7 @@ G:[:w I:38:3:0 W:50:0:200:40000 A:50/8 -a:HARDCORE=BR_COLD +a:BR_COLD P:30:2d4:-2:0:10 F:RES_COLD | FLY | f:RES_COLD | @@ -3511,7 +3511,7 @@ I:38:4:0 W:60:0:200:50000 A:60/8 P:30:2d4:-2:0:10 -a:HARDCORE=BR_FIRE +a:BR_FIRE F:RES_FIRE | FLY | f:RES_FIRE | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD @@ -3524,7 +3524,7 @@ I:38:5:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 -a:HARDCORE=BR_POIS +a:BR_POIS F:RES_POIS | FLY | f:RES_POIS | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD @@ -3537,7 +3537,7 @@ I:38:6:0 W:90:0:200:150000 A:90/32 P:30:2d4:-2:0:10 -a:HARDCORE=BR_MANY +a:BR_MANY F:ATTR_MULTI F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | FLY | f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | @@ -3551,7 +3551,7 @@ I:38:10:0 W:70:0:200:70000 A:70/16 P:30:2d4:-2:0:10 -a:HARDCORE=BR_LIGHT +a:BR_LIGHT F:RES_LITE | RES_DARK | FLY | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A strangely glowing armour made from a pseudo-dragon's hide. @@ -3563,7 +3563,7 @@ I:38:12:0 W:80:0:200:80000 A:80/16 P:30:2d4:-2:0:10 -a:HARDCORE=BR_SHARD +a:BR_SHARD F:RES_SOUND | RES_SHARDS | FLY | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A sharp-scaled armour that seems to roar, made from a law dragon's hide. @@ -3575,7 +3575,7 @@ I:38:14:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 -a:HARDCORE=BR_CONF +a:BR_CONF F:RES_CONF | FLY | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A brownish armour glittering in a dazzling light, made from a bronze dragon's hide. @@ -3587,7 +3587,7 @@ I:38:16:0 W:60:0:200:50000 A:60/8 P:30:2d4:-2:0:10 -a:HARDCORE=BR_SOUND +a:BR_SOUND F:RES_SOUND | FLY | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of armour with rustling scales, made from a gold dragon's hide. @@ -3599,7 +3599,7 @@ I:38:18:0 W:80:0:200:80000 A:80/16 P:30:2d4:-2:0:10 -a:HARDCORE=BR_CHAOS +a:BR_CHAOS F:ATTR_MULTI F:RES_CHAOS | RES_DISEN | FLY | f:RES_CHAOS | @@ -3614,7 +3614,7 @@ I:38:20:0 W:95:0:200:100000 A:95/32 P:30:2d4:-2:0:10 -a:HARDCORE=BR_BALANCE +a:BR_BALANCE F:RES_CHAOS | RES_DISEN | RES_SOUND | RES_SHARDS | FLY | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of armour made of the hide of a dead dragon. When wearing it, you feel like you @@ -3626,7 +3626,7 @@ I:38:30:0 W:100:0:250:350000 A:100/64 P:40:2d4:-3:0:15 -a:HARDCORE=BR_POWER +a:BR_POWER F:ATTR_MULTI F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | FLY | F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | @@ -3850,7 +3850,7 @@ W:50:0:2:100000 A:50/2 F:BLOWS | ACTIVATE | EASY_USE | f:BLOWS | ACTIVATE -a:HARDCORE=SPIN +a:SPIN D:This powerful ring of fighters greatly enhances your fighting speed, allowing you to attack D:more often in a round of combat. @@ -4785,7 +4785,7 @@ I:45:56:0 W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 -a:HARDCORE=BA_ELEC_4 +a:BA_ELEC_4 F:RES_ELEC | ACTIVATE f:RES_ELEC | IGNORE_ELEC D:This sparkling circlet grants you protection, makes electricity less @@ -5992,7 +5992,7 @@ G:":G I:40:17:0 W:25:0:3:10000 A:25/1 -a:HARDCORE=BA_POIS_4 +a:BA_POIS_4 F:RES_POIS | DEX | ACTIVATE D:A petrified serpent's tongue, hung on a thin chain to be clasped around your neck. It makes you D:like a snake, able to wriggle out of tight corners, impervious to poisons and poisonous @@ -6465,7 +6465,7 @@ A:100/10 F:SUST_STR | SUST_DEX | SUST_CON | REGEN | F:HOLD_LIFE | LIFE | F:HIDE_TYPE | ACTIVATE | -a:HARDCORE=CURE_HUNGER +a:CURE_HUNGER f:SUST_STR | SUST_DEX | SUST_CON | REGEN | D:This valuable ring enhances and protects the wearer's life force in every way. @@ -6476,7 +6476,7 @@ W:100:0:2:125000 A:100/10 F:SUST_INT | SUST_WIS | RES_FEAR | RES_CONF | F:ACTIVATE | EASY_KNOW | -a:HARDCORE=CURE_INSANITY +a:CURE_INSANITY f:SUST_INT | SUST_WIS | D:This valuable ring protects the wearer's intellect and intuition, as well as D:guarding him from most mental attacks. From time to time, the wearer can -- cgit v1.2.3