From 4f8b58cc5366bfc2ea3b56fe6ff0443464d10f0f Mon Sep 17 00:00:00 2001 From: Manoj Srivastava Date: Wed, 14 May 2014 23:54:09 -0700 Subject: tome (2.3.11-ah-2) unstable; urgency=low * Modified the install paths to deploy to the FHS compliant /usr/games/tome and /var/games/tome, as we have always done * This is a major change, and includes theming. Some of the options have changed. Because of this, the manual page has been removed; there is a command line help option and in game help until the manual page is rewritten. # imported from the archive --- lib/mods/theme/help/r_drkelf.txt | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 lib/mods/theme/help/r_drkelf.txt (limited to 'lib/mods/theme/help/r_drkelf.txt') diff --git a/lib/mods/theme/help/r_drkelf.txt b/lib/mods/theme/help/r_drkelf.txt new file mode 100644 index 00000000..3f0758e5 --- /dev/null +++ b/lib/mods/theme/help/r_drkelf.txt @@ -0,0 +1,33 @@ +~~~~~01|Dark Elf +~~~~~02|Races|Dark Elf +#####R=== Dark Elves === + +#####GDescription +Another dark, cave-dwelling race, likewise unhampered by darkness attacks, +the Dark Elves have a long tradition and knowledge of magic. With their +intelligence and wisdom they can become superb mages or priests, and they +have an inherent magic missile attack available to them at a low level. With +their keen sight, they also learn to see invisible things as their relatives +the High-Elves do, but at a higher level. + +#####GStat Modifiers +Strength -1 +Intelligence +3 +Wisdom +2 +Dexterity +2 +Constitution -2 +Charisma +1 +Hit Dice Sides 9 +Exp Penalty +50% + +#####GRacial Skill Modifiers: +#####BSkill Start Mod Skill Point Gains Mod +Combat + Weaponmastery -0.500 [0.000] + Archery 1.000 [0.000] +Sneakiness 0.800 [0.000] + Stealth 3.000 [0.000] + Disarming 0.500 [0.000] +Magic 0.000 [0.200] + Magic-Device 1.500 [0.000] +Spirituality 10.000 [0.000] -- cgit v1.2.3