From 7e88e06c6ea90c48c225ac89a7d7685dfa76cd65 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Thu, 18 Jul 2013 18:56:01 +0200 Subject: Remove the stack_force_* and stack_allow_* options We now behave as if they were all true. --- lib/mods/theme/help/macrofaq.txt | 10 +--------- lib/mods/theme/help/option.txt | 22 ---------------------- 2 files changed, 1 insertion(+), 31 deletions(-) (limited to 'lib/mods/theme/help') diff --git a/lib/mods/theme/help/macrofaq.txt b/lib/mods/theme/help/macrofaq.txt index 97fad944..e17fa573 100644 --- a/lib/mods/theme/help/macrofaq.txt +++ b/lib/mods/theme/help/macrofaq.txt @@ -1070,15 +1070,7 @@ create a macro for a function key. #####G5.2 How can I automatically inscribe items when I pick them up? #####G---------------------------------------------------------------------- -You need to turn on the "Merge inscriptions when stacking" option. -If you are already carrying the same item with an inscription, a new -one will be added to the stack. Note that this WON'T merge discounts. -Although discounts display like inscriptions, they are different. - -1) = Options -2) 1 User interface options -3) "Merge inscriptions when stacking" (stack_force_notes) - move down to this line and change to "yes". +(Content removed because it was obsolete. Inscribe-on-pickup is now the default.) #####G---------------------------------------------------------------------- #####G5.3 Can I use macros inside other macros? diff --git a/lib/mods/theme/help/option.txt b/lib/mods/theme/help/option.txt index 6f538d91..8b2e77f3 100644 --- a/lib/mods/theme/help/option.txt +++ b/lib/mods/theme/help/option.txt @@ -113,16 +113,6 @@ off at will during the course of the game. Display the dungeon depth in "feet" instead of as a level number (one level is equivalent to 50'). This also affects the monster memory display. -#####GMerge inscriptions when stacking [stack_force_notes] - Force otherwise identical objects to merge, even if one has an empty - inscription and the other does not. The resulting stack keeps the - non-empty inscription. - -#####GMerge discounts when stacking [stack_force_costs] - Force otherwise identical objects to merge, even if they have different - discounts. The resulting stack keeps the largest discount. This option - may cause you to lose "value", but will give you optimal pack usage. - #####GAudible bell (on errors, etc) [ring_bell] Attempt to make a "bell" noise when various errors occur. @@ -257,18 +247,6 @@ off at will during the course of the game. is based on the dungeon level, so the deeper you go, the better the level will be. -#####GAllow weapons and armor to stack [stack_allow_items] - Allow identical weapons and armor to be combined into a stack. This - also allows unidentified, but identical, ammo to be combined, which - may result in the auto-identification of some of the ammo, but which - makes it a lot easier to actually use unidentified ammo. - -#####GAllow wands/staffs/rods to stack [stack_allow_wands] - Allow identical wands/staffs/rods to be combined into a stack. This - may force the items to be unstacked to use them, which may result - in overflow of the pack. Also, the entire stack can be recharged - (and possibly destroyed) at the same time. - #####GExpand the power of the look command [expand_look] Expand the "l"ook command to allow the user to look at grids which are not actually in view of the player, allowing the examination of -- cgit v1.2.3