From a1ebb9363e31ad449377a5794f1bf93d84e25bc8 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Sun, 4 Mar 2012 15:53:46 +0100 Subject: Import Theme repository into main repository --- lib/mods/theme/theme.txt | 313 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 313 insertions(+) create mode 100644 lib/mods/theme/theme.txt (limited to 'lib/mods/theme/theme.txt') diff --git a/lib/mods/theme/theme.txt b/lib/mods/theme/theme.txt new file mode 100644 index 00000000..f85ba157 --- /dev/null +++ b/lib/mods/theme/theme.txt @@ -0,0 +1,313 @@ +Chronological list of changes made in Theme module. + +Detailed list: http://www.zionmainframe.ca/tome/theme/changes.html +Known bugs: http://www.zionmainframe.ca/tome/theme/bugs.html +Credits: http://www.zionmainframe.ca/tome/theme/credits.html + +Theme 0.0.1 AKA "The Beginning" + + - 20 new terrain features + - removed Alchemy [the class, the skill, and the Artifact Creation ability] + - removed DeathMolds [replaced with Dragons from Annals of Ea] + - Morgoth's corrupted races may no longer play as Lost Souls + - changed the intro screen and wording + - removed access to the Lost Hobbit quest (NEVER_GENE to both Proudfoots) + +Theme 0.0.2 AKA "Object Mayhem" + + - removed all items relating to alchemy and portable hole + - changed many descriptions and item names + - fountainized more potions + - Greater Ration of Health and the Potion of Learning are no longer artifacts, but more rare. + - rings and amulets are all indestructible now + - amulets of Devotion are blessed + - Adamantite rods are now Tilkal rods and more rare + - Espadons must be wielded two-handed + - the Bardiche replaces the Basillard + - Adamantite armour is now Galvorn + - Paper Armour makes wearer sensitive to fire; Fur cloaks grant cold resistance. + - Rhino Hide Armour became Mumak Hide Armour + - Golden Ring Mail replaces Stone and Hide Armour + - adjusted leather jacket, renamed to leather jerkin + +Theme 0.0.3 AKA "Wordsmith" + + - new rumours + - revamped list of silly monster names + - junkarts got a total facelift + - monster speech made more thematic all across the board + - more thematic last words (both monsters and player) + +Theme 0.0.4 AKA "Monstervore" +(veteran *banders beware: many, many changes to monsters. Read the detailed list, the starting parchment, or take extra time to look around. 'Monstervore' is about right for the version name, in fact.) + + - more neutral monsters all across the board + - Zangband and CthAngband monsters are gone, joke monsters greatly revamped. + - Angels, icky things, centipedes, and kobolds are gone. + - many colour changes to reduce confusion, different monsters should be easier to, uh, differentiate + - gnomes, leprechauns, and lizard men are now using the 'l' symbol instead of 'h' + - dwarves use the 'k' symbol instead of 'h' + - wainriders, black numenoreans, and oathbreakers are in, knights of all kinds are out. + - none of the 'cold' variety dragons have flight + - mature non-aquatic dragons have been renamed to drakes + - great wyrms are now great worms + - baby dragons are hatchling dragons + - Smaug no longer erroneously described as an 'uruloki' - uruloki can't fly. + - Nazgul are all represented by the letter N now (too many dark gray Ws as it is) + - renamed some uniques to be more in-theme + - Huan and Shadowfax are now neutral + - brought back aquatic elven warriors (friend), aquatic elven mages (friend), Headless, and mermaids from Z. + - completely new set of demons (major and minor) all in-theme, replacing the old D&D demons. + - the White Balrog renamed and re-described to avoid confusion due to the above. + - minotaurs, maulotaurs, and hippocampi are gone. The unique Maze guardian stays. + +Theme 0.0.5 AKA "Artifactual" + + - removed joke artifacts, many ammo artifacts, the phial of undeath, and toris mejistos + - changed many artifact names + - broadened some descriptions + - Gurthang renamed to Angalachel (detailed explanation in changelog.txt) + - The sword formerly known as Vorpal Blade is sentient + - Sting is a short sword, not small sword + - Anduril now resists being shattered by Morgul beings. + - Angrist is a broken dagger and gives a luck bonus. + - Theoden King had a sword, not an axe. That axe is now of Dain Ironfoot. + +Theme 0.0.6 AKA "Brave New World" + + - wilderness map corrected a lot to fit the Middle-Earth map, dungeon locations have changed considerably. + - some places on the map have names now, so you can wander through Rivendell, the Brown Lands, Udun, etc. + - three words: the Dead Marshes. Avoid 'em. + - some dungeons renamed; many new terrain features. + - in general, the wilderness is a lot more dangerous to travel (thanks to BlackSmurf for the inspiration). + - Angband levels 101-127 separated out into Utumno. + - 7 new dungeons, all with a final guardian and guaranteed artifact or randart. + - random towns in Cirith Ungol, Blue Mountains, Dol Amroth, Near Harad. + - Gondolin map tweaked a bit to suit new location. + - Lothlorien has been renamed to Caras Galadhon. + +Theme 0.0.7 AKA "The Forge" + + - 16 new item types, some from T-Plus, some as suggested in the forum, others my own - mostly for 'game flavour' [no pun intended :-)] + - 37 new ego-types, many from T-Plus and Annals of Ea + - 35 new artifacts, many from T-Plus, some from Annals of Ea, some implemented based on forum suggestions + - 6 new item sets, one of my own, one from T-Plus, others as suggested in the forum + - over 200 new monsters: + - centipedes replaced by 9 types of cattle and one unique (Boar of Everholt) + - icky things replaced by mewlips (undead things of hobbit-lore), 14 types + - 59 new uniques (8 are unkillable, wilderness-only Valar, 8 are joke monsters) + +Theme 0.0.8 AKA "Gone to Town" + + - numerous bug fixes, refer to changelog.txt for details + - 4 new artifacts, 4 new sets, 3 new ego types, some item and monster tweaks + - 14 new terrain features for town use + - 12 new towns, of these 7 are not visible on the wilderness map (all have parchments) + - Caras Galadhon map redone completely, Gondolin map tweaked to suit new location + - 'Rest for the night' option available for free in player home and some thematic locations + - 8 new store types + - rewritten store owner list + +Theme 0.0.9 AKA "Out, Out, Damned Spot!" + + - a bugfix release on the heels of ToME 2.2.7; see changelog.txt for details + - Player can now push past neutral monsters, thanks to a lua script written by BauMog + - Bjorn (a joke unique based on a DiTLer) replaces Varda + - Player can get free dinner at some thematic locations where player race is liked + - Increased quality of rods at the magic rod market + - The Valar have an equal number of non-spoiler lines now. + - Renumbered the planned releases (see below) + - From now on bugfix releases will always come separately. + +Theme 0.1.0 AKA "A Farewell to Kobolds" + + - several bugfixes, see changelog.txt for details + - only in-theme races can now be Lost Souls: Eldar and Maiar. I put half-elves among them too, as there's conflicting information on whether half-elves made it to the Halls of Mandos or not. + - thematised Maiar, Ents, Hobbits, Dwarves, and Wood Elves. + - 4 new races: Druedain (replace Kobolds), Easterlings, Roeg (minor demons), Eagles (replace Thunderlords) + - 6 dragon subraces + - 10 demon subraces + - Beefed up Rangers and removed ability to worship anyone but Melkor from Demonologists and Necromancers. + - 7 new subclasses + +Theme 0.1.1 AKA "Sleeping Awake" + + - several bugfixes, see changelog.txt for details + - some tweaks to the Clairvoyants, Ascetics, and Mercenaries + - a new joke monster, and more monspeak.txt lines + - 3 new ego types + - some preliminary changes to lua scripts, mostly stuff from the ToME Script library and T-Plus + +Theme 0.1.2 AKA "Friends and Neighbours" + + - a player/monster race alignment scheme based on the T-Plus code for Angel alignments + +Theme 0.1.3 AKA "Odds and Ends" + + - tweaks to various info files + - added 6 Dwarven Rings of Power + +Theme 0.1.4 AKA "Milk and Bones" + + - two lua scriptlets for players who like Ammo creation but don't like scumming for junk + - two lua scriptlets for some thematic fun + +Theme 0.5.0 AKA "Eternity of Stars" + + - removed weapons belonging to the Valar from a_info (changed names) + - renamed existing Eternity items + - added 8 new Ultimate items for the Void-divers + +Theme 1.0.0 AKA "Shiny and New" + + - Four new Valar: Varda, Aule, Ulmo, Mandos. All with their own magic schools, priest classes, and quest temples. + - Fully documented all the changes so far for the ingame help. + - Some monster and item tweaks. + - Numerous tweaks to the new races and classes. + - The Pacifists are now a class alongside warriors, mages, and priests - there are two subclasses. + +Theme 1.0.1. AKA "Khazad aimenu!" + + - Fixed some God-related issues + - Some miscellaneous cosmetic fixes + - Updated automatiser file to work regardless of object flavour display + - 4 new axe types from T-Plus + - New ego magestaff + +Theme 1.0.2. AKA "Order of the Swan" + + - Fixed the Elemental Mastery ego-type + - God quest fixes + - 3 new ego types, 2 new artifacts, and 1 new item set + - Fog on the Barrow-Downs is back, toned down. + - New monster: Knight of the Swan (white 'p') + - Mithril armour adapted from T-Plus + +Theme 1.0.3 AKA "Old and New" + + - New special level in Erebor + - New amulet ego-type + - Axed the Rustproof and of Valour ego-types + - Tweaked Ranger class further + - (2.3.0 CVS) Axed several out-of-theme artifacts to make room for new ones from ToME3 + - (2.3.0 CVS) War-mage class (T-Plus) is useless with the new Mage class, removed + +Theme 1.0.4 AKA "Jocos Et Dii Amant" + + - Ulmo now dislikes the player using fire magic and Orc players (Thanks to LogrusMage) + - Fixed the monster flag problem which caused lua errors in Ulmo's temple dungeon + - Commented out Nienna and Orome in r_info + +Theme 1.0.5 AKA "As You Like It" + + - New tiles for terrain and objects + - Pref file for 16x16 tileset uses ASCII characters for the *missing* monsters + - Pref file for 8x8 tileset uses ASCII characters for *all* monsters. + +Theme 1.0.6 AKA "Flame of Udun" + + - Fixed a bug that prevented Ulmo from working properly + - Re-added the Maia restrictions for corruptions + - Added some new corruptions (from MM's script) + +Theme 1.0.7 AKA "All Shall Wait" + + - Monster tiles and pref files done + - Renamed *thanc daggers + - Renamed Halls of Mandos and lifted the elves-only restrictions. + - Thror's map is now actually a map + - More corruptions from MM's script + - Added NO_TARGET to monsters that start out neutral + +Theme 1.0.8 AKA "To The Keep!" + + - Several small bugfixes + - Some documentation updates + - Fixed Aule's spells to prevent insane pval increases + - (2.3.0 CVS) Several documentation tweaks + - (2.3.0 CVS) misc.lua was not called from init.lua + +Theme 1.0.9 AKA "Through the Darkness" + + - Several small bugfixes + - Several documentation and in-game parchment updates + - Pippin's dagger (former *thanc) is now part of another set, too + - Graphics package updated, plus .gif files as in 2.3.0 + - (2.3.0 CVS) Removed museums from all towns but three + +Theme 1.1.0 AKA "Forever There" + + - Minor piety-gain tweaks to Ulmo and Melkor + - Took away 'normal' magic schools from Thaumaturgists + - Mages got .400 in Disarming + - Trolls got a bonus to hafted-mastery + +Theme 1.1.1 AKA "I Amar Prestar Aen" + + - New special level by Burb Lulls + - Some item, monster, artifact, class, and ego tweaks + - Fireproofing quest is now for a rune, not potion + - Tweaked the Tears of Luthien spell + +Theme 1.1.2 AKA "Serpensortia" + + - minor bugfixes/tweaks: items, races, classes + - (2.3.0 CVS) fixed the new jewelry crashing bug + - (2.3.0 CVS) removed several types of old rings and amulets + +Theme 1.1.3 AKA "Phoenix Song" + + - Updated all files from the 2.3.0 (CVS) version to 2.3.1 + - Removed Peregrin's dagger from the Peregrin's Gear set. + - Aule followers should be able to sacrifice self-made items now. + - The coordinates for Melkor's god quests have been fixed. + - Added more text to the Erebor map and key to make sure player keeps them. + +Theme 1.1.4 AKA "Release the River" + + - Updated all files from the 2.3.1 version to 2.3.3 + - Fixed bugs with maps, sets, jumpgates and quests. + - Updated a number of help files on gods and magic. + - Retired two ego types and reworked some others. + - Retired the Polymorph corruption. + - Replaced Carlammas with a new artifact and added a new ring ego type. + +Theme 1.1.5 AKA "Angles and Corners" + + - Some feature flag tweaks. + - Orc Cave now leads out on the other side of the Misty Mountains. + - Two new special levels to accomodate Erebor quest items; new special final level in Isengard. + - Eagles' nest in Khazad-dum. + +Theme 1.1.6 AKA "Curses to This Mirage" + + - Some monster flag tweaks. + - Neutral monsters forced into wilderness. + - Fixed player-related bugs with stat gain and starting equipment. + +Theme 1.1.7 AKA "Poor Madeleine" + + - Some item tweaks. + - Removed several miscellaneous food items. + - 5 new item types. + +Theme 1.1.8 AKA "Little White Candle" + + - Numerous ego item tweaks. + - Renamed several ego types to be more in-theme. + - Removed Rings of the Elements to avoid redundancy. + - 3 new ego types. + +Theme 1.1.9 AKA "Kit Bag Full of Marbles" + + - Several randart tweaks. + - FF now offers three additional skills. + - Non-elves can no longer be LostSouls. + - Flight at birth now means mountain climbing at clvl50 + +Theme 1.2.0 AKA "Twining Light" + + - Several artifact tweaks. + - Removed the dwarven rings of power. + - 3 new artifacts. + - 1 new item set. \ No newline at end of file -- cgit v1.2.3