From 505f310399c9d113874250b697692112ca48411c Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Mon, 23 Feb 2015 09:11:57 +0100 Subject: Remove effectively unused variables --- lib/mods/theme/help/command.txt | 7 +------ lib/mods/theme/help/macrofaq.txt | 4 ---- lib/mods/theme/help/option.txt | 6 ------ lib/mods/theme/user/all.prf | 15 --------------- 4 files changed, 1 insertion(+), 31 deletions(-) (limited to 'lib/mods/theme') diff --git a/lib/mods/theme/help/command.txt b/lib/mods/theme/help/command.txt index 6d457697..ee58a77e 100644 --- a/lib/mods/theme/help/command.txt +++ b/lib/mods/theme/help/command.txt @@ -498,12 +498,7 @@ for a quantity will convert any "letters" into the maximal legal value. each corresponding to a different location on the body, and each of which may contain only a single object at a time, and each of which may only contain objects of the proper "type". - If the option "show_labels" is set, the slots are labelled as follows: - Wielding (weapon), Shooting (missile launcher or instruments), - On finger (ring), Around neck (amulet), Light source (light source), - On body (armor), About body (cloak), On arm (shield), On head (helmet), - On hands (gloves), On feet (boots), Carrying (symbiote), Quiver (ammo), - Using (tool). You must be using an object to receive any of its special + You must be using an object to receive any of its special powers. ~~~~~7 [[[[[GDrop an item (d)] diff --git a/lib/mods/theme/help/macrofaq.txt b/lib/mods/theme/help/macrofaq.txt index c7f623a2..035f674b 100644 --- a/lib/mods/theme/help/macrofaq.txt +++ b/lib/mods/theme/help/macrofaq.txt @@ -975,10 +975,6 @@ These are accessible through the (=) Set options command. *****option.txt*2[(hilite_player)] -- causes the player's symbol to be drawn with the "cursor" on it. It will be drawn with the same color as the character. -*****option.txt*3[(player_symbols)] -- for graphics mode only, and only works when option -(use_graphics) is also on. This apparently varies the player graphic -and its color based on class, race, and sex. - #####G---------------------------------------------------------------------- #####G4.18 Recharging a rod using a Recharge Item spell #####G---------------------------------------------------------------------- diff --git a/lib/mods/theme/help/option.txt b/lib/mods/theme/help/option.txt index e98e5c31..eebc8c9f 100644 --- a/lib/mods/theme/help/option.txt +++ b/lib/mods/theme/help/option.txt @@ -285,12 +285,6 @@ off at will during the course of the game. Allow monsters to make paths to the player when they are nearby. This option is extremely slow, but can produce viciously smart monsters. ~~~~~3 -#####GUse special symbols for the player char [player_symbols] - If this option has been compiled in, it allows you to display your - character using race / class / sex dependent colours and graphical - symbols. Note that the support for this option may not have been - compiled in on all platforms. - #####GMonsters learn from their mistakes [smart_learn] Allow monsters to learn what spell attacks you are resistant to, and to use this information to choose the best attacks. diff --git a/lib/mods/theme/user/all.prf b/lib/mods/theme/user/all.prf index 5d036e39..778c4ce4 100644 --- a/lib/mods/theme/user/all.prf +++ b/lib/mods/theme/user/all.prf @@ -23,18 +23,6 @@ Y:prompt_pickup_heavy # Option 'Repeat obvious commands' Y:always_repeat -# Option 'Show labels in object listings' -Y:show_labels - -# Option 'Show weights in object listings' -Y:show_weights - -# Option 'Show choices in certain sub-windows' -Y:show_choices - -# Option 'Show details in certain sub-windows' -Y:show_details - # Option 'Audible bell (on errors, etc)' X:ring_bell @@ -131,9 +119,6 @@ Y:dungeon_stair # Option 'Monsters chase current location (v.slow)' X:flow_by_sound -# Option 'Use special symbols for the player char' -X:player_symbols - # Option 'Monsters learn from their mistakes' X:smart_learn -- cgit v1.2.3