From 96df8c0a3e61d38507f26d74105a14541cc9d61c Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Mon, 23 Feb 2015 09:11:56 +0100 Subject: Remove exp_need option; behave as if always set --- lib/mods/theme/help/option.txt | 5 ----- lib/mods/theme/user/all.prf | 3 --- 2 files changed, 8 deletions(-) (limited to 'lib/mods/theme') diff --git a/lib/mods/theme/help/option.txt b/lib/mods/theme/help/option.txt index 8b2e77f3..7841bf89 100644 --- a/lib/mods/theme/help/option.txt +++ b/lib/mods/theme/help/option.txt @@ -467,11 +467,6 @@ Features which are unique to ToME are collected in this menu. for new players. More experienced players may wish to switch this option off. -#####GShow the experience needed for the next level [exp_need] - Setting this option alters the display of experience on the left of - the main screen to the experience needed to reach the next character level, - instead of the character's current total experience. - #####GUse the old(Z) coloring scheme(reload the game) [old_colors] Setting this option toggles the ASCII game colour display from the standard Angband monster colours to the Zangband-based monster colours. diff --git a/lib/mods/theme/user/all.prf b/lib/mods/theme/user/all.prf index ee5e95dd..b21abb03 100644 --- a/lib/mods/theme/user/all.prf +++ b/lib/mods/theme/user/all.prf @@ -215,9 +215,6 @@ X:center_player # Option 'Ingame contextual help' X:ingame_help -# Option 'Show the experience needed for next level' -X:exp_need - # Option 'Use the old(Z) coloring scheme(reload the game)' X:old_colors -- cgit v1.2.3