From a8a33056a073cb3f4213a1e845fe036dd3d53e0b Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Mon, 15 Jul 2013 23:00:30 +0200 Subject: Remove the stupid_monsters option It's always considered FALSE from now on. --- lib/mods/theme/help/option.txt | 11 ----------- lib/mods/theme/user/all.prf | 3 --- 2 files changed, 14 deletions(-) (limited to 'lib/mods/theme') diff --git a/lib/mods/theme/help/option.txt b/lib/mods/theme/help/option.txt index 65352c6a..6f538d91 100644 --- a/lib/mods/theme/help/option.txt +++ b/lib/mods/theme/help/option.txt @@ -344,17 +344,6 @@ off at will during the course of the game. first having to observe such an attack upon you, and to use this information to choose the best attacks. -#####GMonsters behave stupidly [stupid_monsters] - ToME incorporates Keldon Jones' improved monster Artificial - Intelligence patch. While this patch most certainly makes monsters - behave more realistically, they will also be more deadly with the - improved AI. If you are a sissy, set this option to get the old, - really stupid monster AI. - Note that the new AI is a bit processing power expensive. If you have - an old computer (386sx) and ToME is running too slowly, you could - try turning stupid_monsters on. Or dumpster-dive for a Pentium so you can - run ToME. :-) - #####GAllow unusually small dungeon levels [small_levels] This option enables the creation of levels of varying sizes. Levels that are as small as one "screen" (80x24) are possible, and they can be diff --git a/lib/mods/theme/user/all.prf b/lib/mods/theme/user/all.prf index e3da030f..fbb9de81 100644 --- a/lib/mods/theme/user/all.prf +++ b/lib/mods/theme/user/all.prf @@ -164,9 +164,6 @@ X:smart_learn # Option 'Monsters exploit players weaknesses' X:smart_cheat -# Option 'Monsters behave stupidly' -X:stupid_monsters - # Option 'Allow unusually small dungeon levels' Y:small_levels -- cgit v1.2.3