From 4f0d63f4ee963857d30cfc3e2679375a65f2f3cc Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Fri, 10 Dec 2010 18:22:38 +0100 Subject: Mindcraft: Character Armor now gives AC dependent on skill level. --- src/cmd7.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/cmd7.c') diff --git a/src/cmd7.c b/src/cmd7.c index c814ab30..76c2d10d 100644 --- a/src/cmd7.c +++ b/src/cmd7.c @@ -606,7 +606,7 @@ void do_cmd_mindcraft(void) /* Character Armour */ case 6: { - set_shield(p_ptr->shield + plev, 50, 0, 0, 0); + set_shield(p_ptr->shield + plev, plev, 0, 0, 0); if (plev > 14) set_oppose_acid(p_ptr->oppose_acid + plev); if (plev > 19) set_oppose_fire(p_ptr->oppose_fire + plev); if (plev > 24) set_oppose_cold(p_ptr->oppose_cold + plev); -- cgit v1.2.3