From 6aa48afdd57d03314fdf4be6c9da911c32277c84 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Fri, 8 Jan 2010 20:28:34 +0100 Subject: Import tome-2.3.5. --- src/config.h | 584 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 584 insertions(+) create mode 100644 src/config.h (limited to 'src/config.h') diff --git a/src/config.h b/src/config.h new file mode 100644 index 00000000..d626062a --- /dev/null +++ b/src/config.h @@ -0,0 +1,584 @@ +/* File: config.h */ + +/* Purpose: Angband specific configuration stuff */ + +/* + * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke + * + * This software may be copied and distributed for educational, research, and + * not for profit purposes provided that this copyright and statement are + * included in all such copies. + */ + + +/* + * Look through the following lines, and where a comment includes the + * tag "OPTION:", examine the associated "#define" statements, and decide + * whether you wish to keep, comment, or uncomment them. You should not + * have to modify any lines not indicated by "OPTION". + * + * Note: Also examine the "system" configuration file "h-config.h" + * and the variable initialization file "variable.c". If you change + * anything in "variable.c", you only need to recompile that file. + * + * And finally, remember that the "Makefile" will specify some rather + * important compile time options, like what visual module to use. + */ + + +/* + * OPTION: See the Makefile(s), where several options may be declared. + * + * Some popular options include "USE_GCU" (allow use with Unix "curses"), + * "USE_X11" (allow basic use with Unix X11), "USE_XAW" (allow use with + * Unix X11 plus the Athena Widget set), and "USE_CAP" (allow use with + * the "termcap" library, or with hard-coded vt100 terminals). + * + * The old "USE_NCU" option has been replaced with "USE_GCU". + * + * Several other such options are available for non-unix machines, + * such as "MACINTOSH", "WINDOWS", "USE_IBM", "USE_EMX". + * + * You may also need to specify the "system", using defines such as + * "SOLARIS" (for Solaris), etc, see "h-config.h" for more info. + */ + + +/* + * OPTION: define "SPECIAL_BSD" for using certain versions of UNIX + * that use the 4.4BSD Lite version of Curses in "main-gcu.c" + */ +/* #define SPECIAL_BSD */ + + +/* + * OPTION: Use the POSIX "termios" methods in "main-gcu.c" + */ +/* #define USE_TPOSIX */ + +/* + * OPTION: Use the "termio" methods in "main-gcu.c" + */ +/* #define USE_TERMIO */ + +/* + * OPTION: Use the icky BSD "tchars" methods in "main-gcu.c" + */ +/* #define USE_TCHARS */ + + +/* + * OPTION: Use "blocking getch() calls" in "main-gcu.c". + * Hack -- Note that this option will NOT work on many BSD machines + * Currently used whenever available, if you get a warning about + * "nodelay()" undefined, then make sure to undefine this. + */ +#if defined(SYS_V) || defined(AMIGA) +# define USE_GETCH +#endif + + +/* + * OPTION: Use the "curs_set()" call in "main-gcu.c". + * Hack -- This option will not work on most BSD machines + */ +#ifdef SYS_V +# define USE_CURS_SET +#endif + + +/* + * OPTION: Include "ncurses.h" instead of "curses.h" in "main-gcu.c" + */ +/* #define USE_NCURSES */ + + +/* + * OPTION: for multi-user machines running the game setuid to some other + * user (like 'games') this SAFE_SETUID option allows the program to drop + * its privileges when saving files that allow for user specified pathnames. + * This lets the game be installed system wide without major security + * concerns. There should not be any side effects on any machines. + * + * This will handle "gids" correctly once the permissions are set right. + */ +#define SAFE_SETUID + + +/* + * This flag enables the "POSIX" methods for "SAFE_SETUID". + */ +#if defined(_POSIX_SAVED_IDS) && !(defined(SUNOS) && !defined(SOLARIS)) && !defined(__APPLE__) +# define SAFE_SETUID_POSIX +#endif + + +/* + * OPTION: Verify savefile Checksums (Angband 2.7.0 and up) + * This option can help prevent "corruption" of savefiles, and also + * stop intentional modification by amateur users. + */ +#define VERIFY_CHECKSUMS + + +/* + * OPTION: Forbid the use of "fiddled" savefiles. As far as I can tell, + * a fiddled savefile is one with an internal timestamp different from + * the actual timestamp. Thus, turning this option on forbids one from + * copying a savefile to a different name. Combined with disabling the + * ability to save the game without quitting, and with some method of + * stopping the user from killing the process at the tombstone screen, + * this should prevent the use of backup savefiles. It may also stop + * the use of savefiles from other platforms, so be careful. + */ +/* #define VERIFY_TIMESTAMP */ + + +/* + * OPTION: Forbid the "savefile over-write" cheat, in which you simply + * run another copy of the game, loading a previously saved savefile, + * and let that copy over-write the "dead" savefile later. This option + * either locks the savefile, or creates a fake "xxx.lok" file to prevent + * the use of the savefile until the file is deleted. Not ready yet. + */ +/* #define VERIFY_SAVEFILE */ + + +/* + * OPTION: Check version stamp when loading files in lib/data directory, + * or their source in lib/edit. + */ +/* # #define VERIFY_VERSION_STAMP */ + + + +/* + * OPTION: Hack -- Compile in support for "Cyborg" mode + */ +/*#define ALLOW_BORG*/ + +/* + * OPTION: Hack -- Compile in support for "Wizard Commands" + */ +#define ALLOW_WIZARD + +/* + * OPTION: Hack -- Compile in support for "Spoiler Generation" + */ +#define ALLOW_SPOILERS + +/* + * OPTION: Allow "do_cmd_colors" at run-time + */ +#define ALLOW_COLORS + +/* + * OPTION: Allow "do_cmd_visuals" at run-time + */ +#define ALLOW_VISUALS + +/* + * OPTION: Allow "do_cmd_macros" at run-time + */ +#define ALLOW_MACROS + +/* + * OPTION: Allow characteres to be "auto-rolled" + */ +#define ALLOW_AUTOROLLER + + +/* + * OPTION: Allow monsters to "flee" when hit hard + */ +#define ALLOW_FEAR + +/* + * OPTION: Allow monsters to "flee" from strong players + */ +#define ALLOW_TERROR + + +/* + * OPTION: Allow parsing of the ascii template files in "init.c". + * This must be defined if you do not have valid binary image files. + * It should be usually be defined anyway to allow easy "updating". + */ +#define ALLOW_TEMPLATES + +/* + * OPTION: Allow loading of pre-2.7.0 savefiles. Note that it takes + * about 15K of code in "save-old.c" to parse the old savefile format. + * Angband 2.8.0 will ignore a lot of info from pre-2.7.0 savefiles. + */ +#define ALLOW_OLD_SAVEFILES + + +/* + * OPTION: Delay the loading of the "f_text" array until it is actually + * needed, saving ~1K, since "feature" descriptions are unused. + */ +/* #define DELAY_LOAD_F_TEXT */ + +/* + * OPTION: Delay the loading of the "k_text" array until it is actually + * needed, saving ~1K, since "object" descriptions are unused. + */ +/* #define DELAY_LOAD_K_TEXT */ + +/* + * OPTION: Delay the loading of the "a_text" array until it is actually + * needed, saving ~1K, since "artifact" descriptions are unused. + */ +/* #define DELAY_LOAD_A_TEXT */ + +/* + * OPTION: Delay the loading of the "e_text" array until it is actually + * needed, saving ~1K, since "ego-item" descriptions are unused. + */ +#define DELAY_LOAD_E_TEXT + +/* + * OPTION: Delay the loading of the "r_text" array until it is actually + * needed, saving ~60K, but "simplifying" the "monster" descriptions. + */ +/* #define DELAY_LOAD_R_TEXT */ + +/* + * OPTION: Delay the loading of the "v_text" array until it is actually + * needed, saving ~1K, but "destroying" the "vault" generation. + */ +/* #define DELAY_LOAD_V_TEXT */ + + +/* + * OPTION: Handle signals + */ +#define HANDLE_SIGNALS + + +/* + * Allow "Wizards" to yield "high scores" + */ +/* #define SCORE_WIZARDS */ + +/* + * Allow "Borgs" to yield "high scores" + */ +/*#define SCORE_BORGS*/ + +/* + * Allow "Cheaters" to yield "high scores" + */ +/* #define SCORE_CHEATERS */ + + + +/* + * OPTION: Allow use of the "flow_by_smell" and "flow_by_sound" + * software options, which enable "monster flowing". + */ +#define MONSTER_FLOW + + +/* + * OPTION: Maximum flow depth when using "MONSTER_FLOW" + */ +#define MONSTER_FLOW_DEPTH 32 + + + +/* + * OPTION: Allow use of extended spell info -DRS- + */ +#define DRS_SHOW_SPELL_INFO + +/* + * OPTION: Allow use of the monster health bar -DRS- + */ +#define DRS_SHOW_HEALTH_BAR + + + +/* + * OPTION: Enable the "track_follow" and "track_target" options. + * They let monsters follow the player's foot-prints, or remember + * the player's recent locations. This code has been removed from + * the current version because it is being rewritten by Billy, and + * until it is ready, it will not work. Do not define this option. + */ +/* #define WDT_TRACK_OPTIONS */ + + + +/* + * OPTION: Allow the use of "sound" in various places. + */ +#define USE_SOUND + +/* + * OPTION: Allow the use of "graphics" in various places + */ +#define USE_GRAPHICS + + +/* + * OPTION: Hack -- Macintosh stuff + */ +#ifdef MACINTOSH + +/* Do not handle signals */ +# undef HANDLE_SIGNALS + +#endif + + +/* + * OPTION: Hack -- Windows stuff + */ +#ifdef WINDOWS + +/* Do not handle signals */ +# undef HANDLE_SIGNALS + +#endif + + +/* + * OPTION: Hack -- EMX stuff + */ +#ifdef USE_EMX + +/* Do not handle signals */ +# undef HANDLE_SIGNALS + +#endif + + +/* + * OPTION: Set the "default" path to the angband "lib" directory. + * + * See "main.c" for usage, and note that this value is only used on + * certain machines, primarily Unix machines. If this value is used, + * it will be over-ridden by the "ANGBAND_PATH" environment variable, + * if that variable is defined and accessable. The final slash is + * optional, but it may eventually be required. + * + * Using the value "./lib/" below tells Angband that, by default, + * the user will run "angband" from the same directory that contains + * the "lib" directory. This is a reasonable (but imperfect) default. + * + * If at all possible, you should change this value to refer to the + * actual location of the "lib" folder, for example, "/tmp/angband/lib/" + * or "/usr/games/lib/angband/", or "/pkg/angband/lib". + * + * Additional note -- if you are planning to use makefile.org, don't bother + * setting this variable, as it is overridden by a value set near the top of + * that file. + */ +#ifndef DEFAULT_PATH +# define DEFAULT_PATH "./lib/" +#endif + + +/* + * OPTION: Create and use a hidden directory in the user's home directory + * for storing pref-files and character-dumps. + */ +#if defined(SET_UID) && !defined(MACH_O_CARBON) && !defined(NO_HOME_TOME) +#define PRIVATE_USER_PATH "~/.tome" +#endif /* SET_UID && !MACH_O_CARBON */ + +/* + * Where to put the user's files on the Mac + */ +#if defined(MACH_O_CARBON) +#define PRIVATE_USER_PATH "~/Library/Application Support/ToME" +#define PRIVATE_USER_PATH_DATA +#define PRIVATE_USER_PATH_APEX +#define PRIVATE_USER_PATH_MODULES +#endif + +/* + * On multiuser systems, add the "uid" to savefile names + */ +#if defined(SET_UID) && !defined(MACH_O_CARBON) +# define SAVEFILE_USE_UID +#endif /* SET_UID && !MACH_O_CARBON */ + + +/* + * OPTION: Check the "time" against "lib/file/hours.txt" + */ +/* #define CHECK_TIME */ + +/* + * OPTION: Check the "load" against "lib/file/load.txt" + * This may require the 'rpcsvs' library + */ +/* #define CHECK_LOAD */ + + +/* + * OPTION: For some brain-dead computers with no command line interface, + * namely Macintosh, there has to be some way of "naming" your savefiles. + * The current "Macintosh" hack is to make it so whenever the character + * name changes, the savefile is renamed accordingly. But on normal + * machines, once you manage to "load" a savefile, it stays that way. + * Macintosh is particularly weird because you can load savefiles that + * are not contained in the "lib:save:" folder, and if you change the + * player's name, it will then save the savefile elsewhere. Note that + * this also gives a method of "bypassing" the "VERIFY_TIMESTAMP" code. + */ +#if defined(MACINTOSH) || defined(WINDOWS) || defined(AMIGA) +/* #define SAVEFILE_MUTABLE */ +#endif + + +/* + * OPTION: Capitalize the "user_name" (for "default" player name) + * This option is only relevant on SET_UID machines. + */ +#define CAPITALIZE_USER_NAME + + + +/* + * OPTION: Person to bother if something goes wrong. + */ +#define MAINTAINER "darkgod@t-o-m-e.net" + + +/* + * OPTION: Default font (when using X11). + */ +#define DEFAULT_X11_FONT "9x15" + +/* + * OPTION: Default fonts (when using X11) + */ +#define DEFAULT_X11_FONT_SCREEN DEFAULT_X11_FONT +#define DEFAULT_X11_FONT_MIRROR DEFAULT_X11_FONT +#define DEFAULT_X11_FONT_RECALL DEFAULT_X11_FONT +#define DEFAULT_X11_FONT_CHOICE DEFAULT_X11_FONT + + + +/* + * Hack -- Special "ancient machine" versions + */ +#if defined(USE_286) || defined(ANGBAND_LITE_MAC) +# ifndef ANGBAND_LITE +# define ANGBAND_LITE +# endif +#endif + +/* + * OPTION: Attempt to minimize the size of the game + */ +#ifndef ANGBAND_LITE +/* #define ANGBAND_LITE */ +#endif + +/* + * Hack -- React to the "ANGBAND_LITE" flag + */ +#ifdef ANGBAND_LITE +# undef ALLOW_COLORS +# undef ALLOW_VISUALS +# undef ALLOW_MACROS +# undef MONSTER_FLOW +# undef WDT_TRACK_OPTIONS +# undef ALLOW_OLD_SAVEFILES +# undef ALLOW_BORG +# undef ALLOW_WIZARD +# undef ALLOW_SPOILERS +# undef ALLOW_TEMPLATES +# undef DELAY_LOAD_R_TEXT +# define DELAY_LOAD_R_TEXT +#endif + + + +/* + * OPTION: Attempt to prevent all "cheating" + */ +/* #define VERIFY_HONOR */ + + +/* + * React to the "VERIFY_HONOR" flag + */ +#ifdef VERIFY_HONOR +# define VERIFY_SAVEFILE +# define VERIFY_CHECKSUMS +# define VERIFY_TIMESTAMPS +#endif + +/* ToME options: */ + +/* Should the player know his / her starting life rate? */ +/* #define SHOW_LIFE_RATE */ + +/* Do we want different characters for different races? */ +#define VARIABLE_PLAYER_GRAPH + +/* Allow hordes of 'similar' monsters */ +#define MONSTER_HORDES + +/* Wizard mode testing options: */ + +/* For testing the vaults */ +/* # define FORCE_V_IDX 20 */ + +/* Testing upkeep */ +/* # define TRACK_FRIENDS */ + +/* + * OPTION: Repeat last command -- TNB + */ +#define ALLOW_REPEAT + +/* + * OPTION: Make opening and closing things easy -- TNB + */ +#define ALLOW_EASY_OPEN + +/* + * OPTION: Make disarming traps easy -- TNB + */ +#define ALLOW_EASY_DISARM + +/* + * Check the modification time of *_info.raw files + * (by Keldon Jones) + */ +#define CHECK_MODIFICATION_TIME + +/* + * Using the fast autoroller can be considered as cheating + */ +#define USE_FAST_AUTOROLLER + +/* + * Forbid the use of some race/class combinations + */ +/* #define RESTRICT_COMBINATIONS */ + +/* + * Enable the CTRL + L command to quit without saving + * Only use for debugging purpose, otherwise you are a CHEATER + */ +/* #define ALLOW_QUITTING */ + +/* + * Panic saves have a different name + */ +#define SAFER_PANICS + +/* + * Allow makefiles to override the default file mode + */ +#ifndef FILE_MODE +#define FILE_MODE 0644 +#endif -- cgit v1.2.3