From 7137a17f77fd3b6c3bbcefa2d621b3a11f161679 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Mon, 20 Jun 2016 22:49:05 +0200 Subject: Remove monster memory Instead of having monster memory, the player automatically knows everything about all monsters from the start. --- src/defines.h | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'src/defines.h') diff --git a/src/defines.h b/src/defines.h index bcae8ae5..fcbb5342 100644 --- a/src/defines.h +++ b/src/defines.h @@ -788,7 +788,6 @@ #define ACT_FUNDIN 30 #define ACT_EOL 31 #define ACT_UMBAR 32 -#define ACT_NUMENOR 33 #define ACT_KNOWLEDGE 34 #define ACT_UNDEATH 35 #define ACT_THRAIN 36 @@ -834,10 +833,6 @@ #define ACT_GANDALF 76 #define ACT_MARDA 77 #define ACT_PALANTIR 78 -/* - 79 - 80 -*/ #define ACT_CURE_LW 81 #define ACT_CURE_MW 82 #define ACT_CURE_POISON 83 @@ -845,9 +840,6 @@ #define ACT_REST_ALL 85 #define ACT_CURE_700 86 #define ACT_CURE_1000 87 -/* - 88 -*/ #define ACT_EREBOR 89 #define ACT_DRUEDAIN 90 #define ACT_ESP 91 @@ -1428,12 +1420,10 @@ #define SV_ROD_ILLUMINATION 4 #define SV_ROD_MAPPING 5 #define SV_ROD_DETECTION 6 -#define SV_ROD_PROBING 7 #define SV_ROD_CURING 8 #define SV_ROD_HEALING 9 #define SV_ROD_RESTORATION 10 #define SV_ROD_SPEED 11 -/* xxx (aimed) */ #define SV_ROD_TELEPORT_AWAY 13 #define SV_ROD_DISARMING 14 #define SV_ROD_LITE 15 @@ -3086,7 +3076,6 @@ #define BACT_REST 17 #define BACT_FOOD 18 #define BACT_RUMORS 19 -#define BACT_RESEARCH_MONSTER 20 #define BACT_COMPARE_WEAPONS 21 #define BACT_ENCHANT_WEAPON 23 #define BACT_ENCHANT_ARMOR 24 -- cgit v1.2.3