From 05cdb1a997cba7748f0089cffa0a5885ca0b2c43 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Sat, 17 Sep 2016 09:58:15 +0200 Subject: Move wilderness structure into Game --- src/loadsave.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/loadsave.cc') diff --git a/src/loadsave.cc b/src/loadsave.cc index 9eb0b185..22708203 100644 --- a/src/loadsave.cc +++ b/src/loadsave.cc @@ -6,6 +6,7 @@ #include "cave_type.hpp" #include "dungeon_info_type.hpp" #include "ego_item_type.hpp" +#include "game.hpp" #include "init1.hpp" #include "init2.hpp" #include "levels.hpp" @@ -2245,7 +2246,7 @@ static bool do_quests(ls_flag_t flag) static bool do_wilderness(ls_flag_t flag) { - auto &wilderness = *wilderness_ptr; + auto &wilderness = game->wilderness; // Player position and "mode" wrt. wilderness do_s32b(&p_ptr->wilderness_x, flag); -- cgit v1.2.3