From 6a35e3de332df186eab39c3b67506882409a3ca2 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Tue, 2 May 2017 19:20:57 +0200 Subject: Remove redundant (void) parameters and return value casts --- src/melee2.cc | 52 ++++++++++++++++++++++++++-------------------------- 1 file changed, 26 insertions(+), 26 deletions(-) (limited to 'src/melee2.cc') diff --git a/src/melee2.cc b/src/melee2.cc index fbc793bd..3ab3cc1c 100644 --- a/src/melee2.cc +++ b/src/melee2.cc @@ -607,7 +607,7 @@ static void bolt(int m_idx, int typ, int dam_hp) int flg = PROJECT_STOP | PROJECT_KILL; /* Target the player with a bolt attack */ - (void)project(m_idx, 0, p_ptr->py, p_ptr->px, dam_hp, typ, flg); + project(m_idx, 0, p_ptr->py, p_ptr->px, dam_hp, typ, flg); } @@ -837,7 +837,7 @@ static void breath(int m_idx, int typ, int dam_hp, int rad) if (rad < 1) rad = (r_ptr->flags & RF_POWERFUL) ? 3 : 2; /* Target the player with a ball attack */ - (void)project(m_idx, rad, p_ptr->py, p_ptr->px, dam_hp, typ, flg); + project(m_idx, rad, p_ptr->py, p_ptr->px, dam_hp, typ, flg); } @@ -856,7 +856,7 @@ static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int /* Determine the radius of the blast */ if (rad < 1) rad = (r_ptr->flags & RF_POWERFUL) ? 3 : 2; - (void)project(m_idx, rad, y, x, dam_hp, typ, flg); + project(m_idx, rad, y, x, dam_hp, typ, flg); } @@ -869,7 +869,7 @@ static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp) { int flg = PROJECT_STOP | PROJECT_KILL; - (void)project(m_idx, 0, y, x, dam_hp, typ, flg); + project(m_idx, 0, y, x, dam_hp, typ, flg); } @@ -883,7 +883,7 @@ static void monster_msg(cptr fmt, ...) va_start(vp, fmt); /* Format the args, save the length */ - (void)vstrnfmt(buf, 1024, fmt, vp); + vstrnfmt(buf, 1024, fmt, vp); /* End the Varargs Stuff */ va_end(vp); @@ -916,7 +916,7 @@ void cmonster_msg(char a, cptr fmt, ...) va_start(vp, fmt); /* Format the args, save the length */ - (void)vstrnfmt(buf, 1024, fmt, vp); + vstrnfmt(buf, 1024, fmt, vp); /* End the Varargs Stuff */ va_end(vp); @@ -2119,7 +2119,7 @@ static bool_ monst_spell_monst(int m_idx) else monster_msg("%^s gestures in shadow.", m_name); if (seen) monster_msg("%^s is surrounded by darkness.", t_name); - (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL); + project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL); /* Lite up the room */ unlite_room(y, x); break; @@ -3103,12 +3103,12 @@ static bool_ make_attack_spell(int m_idx) if (!p_ptr->resist_conf) { - (void)set_confused(p_ptr->confused + rand_int(4) + 4); + set_confused(p_ptr->confused + rand_int(4) + 4); } if ((!p_ptr->resist_chaos) && (randint(3) == 1)) { - (void) set_image(p_ptr->image + rand_int(250) + 150); + set_image(p_ptr->image + rand_int(250) + 150); } take_sanity_hit(damroll(8, 8), ddesc); @@ -3138,26 +3138,26 @@ static bool_ make_attack_spell(int m_idx) take_sanity_hit(damroll(12, 15), ddesc); if (!p_ptr->resist_blind) { - (void)set_blind(p_ptr->blind + 8 + rand_int(8)); + set_blind(p_ptr->blind + 8 + rand_int(8)); } if (!p_ptr->resist_conf) { - (void)set_confused(p_ptr->confused + rand_int(4) + 4); + set_confused(p_ptr->confused + rand_int(4) + 4); } if (!p_ptr->free_act) { - (void)set_paralyzed(rand_int(4) + 4); + set_paralyzed(rand_int(4) + 4); } - (void)set_slow(p_ptr->slow + rand_int(4) + 4); + set_slow(p_ptr->slow + rand_int(4) + 4); while (rand_int(100) > p_ptr->skill_sav) - (void)do_dec_stat(A_INT, STAT_DEC_NORMAL); + do_dec_stat(A_INT, STAT_DEC_NORMAL); while (rand_int(100) > p_ptr->skill_sav) - (void)do_dec_stat(A_WIS, STAT_DEC_NORMAL); + do_dec_stat(A_WIS, STAT_DEC_NORMAL); if (!p_ptr->resist_chaos) { - (void) set_image(p_ptr->image + rand_int(250) + 150); + set_image(p_ptr->image + rand_int(250) + 150); } } break; @@ -3226,7 +3226,7 @@ static bool_ make_attack_spell(int m_idx) else { take_hit(damroll(15, 15), ddesc); - (void)set_cut(p_ptr->cut + damroll(10, 10)); + set_cut(p_ptr->cut + damroll(10, 10)); } break; } @@ -3358,7 +3358,7 @@ static bool_ make_attack_spell(int m_idx) } else { - (void)set_afraid(p_ptr->afraid + rand_int(4) + 4); + set_afraid(p_ptr->afraid + rand_int(4) + 4); } update_smart_learn(m_idx, DRS_FEAR); break; @@ -3379,7 +3379,7 @@ static bool_ make_attack_spell(int m_idx) } else { - (void)set_blind(12 + rand_int(4)); + set_blind(12 + rand_int(4)); } update_smart_learn(m_idx, DRS_BLIND); break; @@ -3400,7 +3400,7 @@ static bool_ make_attack_spell(int m_idx) } else { - (void)set_confused(p_ptr->confused + rand_int(4) + 4); + set_confused(p_ptr->confused + rand_int(4) + 4); } update_smart_learn(m_idx, DRS_CONF); break; @@ -3420,7 +3420,7 @@ static bool_ make_attack_spell(int m_idx) } else { - (void)set_slow(p_ptr->slow + rand_int(4) + 4); + set_slow(p_ptr->slow + rand_int(4) + 4); } update_smart_learn(m_idx, DRS_FREE); break; @@ -3441,7 +3441,7 @@ static bool_ make_attack_spell(int m_idx) } else { - (void)set_paralyzed(rand_int(4) + 4); + set_paralyzed(rand_int(4) + 4); } update_smart_learn(m_idx, DRS_FREE); break; @@ -3617,7 +3617,7 @@ static bool_ make_attack_spell(int m_idx) disturb(); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s gestures in shadow.", m_name); - (void)unlite_area(0, 3); + unlite_area(0, 3); break; } @@ -4443,7 +4443,7 @@ static bool_ get_moves(int m_idx, int *mm) if (options->flow_by_sound) { /* Adjust movement */ - (void)get_fear_moves_aux(m_idx, &y, &x); + get_fear_moves_aux(m_idx, &y, &x); } } } @@ -5974,7 +5974,7 @@ static void process_monster(int m_idx, bool_ is_frien) if (do_move && (ny == p_ptr->py) && (nx == p_ptr->px)) { /* Do the attack */ - (void)make_attack_normal(m_idx, 1); + make_attack_normal(m_idx, 1); /* Do not move */ do_move = FALSE; @@ -6370,7 +6370,7 @@ void summon_maint(int m_idx) * changes (flags, attacks, spells), we induce a redraw of the monster * recall window. */ -void process_monsters(void) +void process_monsters() { auto const &r_info = game->edit_data.r_info; -- cgit v1.2.3