From dc261d2c9732554d9f510e11711ac84d028e5ac1 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Sat, 17 Sep 2016 09:58:15 +0200 Subject: Use grid<> for wilderness grid --- src/monster1.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/monster1.cc') diff --git a/src/monster1.cc b/src/monster1.cc index 9c838af9..ae54448c 100644 --- a/src/monster1.cc +++ b/src/monster1.cc @@ -1535,7 +1535,8 @@ void set_mon_num_hook(void) { if (!dun_level) { - switch (wf_info[wild_map[p_ptr->wilderness_y][p_ptr->wilderness_x].feat].terrain_idx) + auto const &wilderness = *wilderness_ptr; + switch (wf_info[wilderness(p_ptr->wilderness_x, p_ptr->wilderness_y).feat].terrain_idx) { case TERRAIN_TOWN: get_mon_num_hook = monster_town; -- cgit v1.2.3