From cbef37bd5bfb938a2303ee3887520c08be85d8e8 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Tue, 26 Mar 2013 17:10:10 +0100 Subject: Switch almost everything over to C++ --- src/q_thrain.cc | 241 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 241 insertions(+) create mode 100644 src/q_thrain.cc (limited to 'src/q_thrain.cc') diff --git a/src/q_thrain.cc b/src/q_thrain.cc new file mode 100644 index 00000000..c22b39e9 --- /dev/null +++ b/src/q_thrain.cc @@ -0,0 +1,241 @@ +#include "q_thrain.h" +#include "quark.h" +#include "messages.h" +#include "hooks.h" + +#define cquest (quest[QUEST_THRAIN]) + +static bool_ quest_thrain_death_hook(const char *fmt) +{ + s32b m_idx; + int r, x, y; + monster_type *m_ptr; + + m_idx = get_next_arg(fmt); + + if ((cquest.status >= QUEST_STATUS_FINISHED) || (dun_level !=cquest.data[0]) || (dungeon_type != DUNGEON_DOL_GULDUR)) return (FALSE); + m_ptr = &m_list[m_idx]; + if ((m_ptr->r_idx != test_monster_name("Dwar, Dog Lord of Waw")) && (m_ptr->r_idx != test_monster_name("Hoarmurath of Dir"))) return (FALSE); + + cquest.data[2]++; + + if (cquest.data[2] < 2) return (FALSE); + + cmsg_print(TERM_YELLOW, "The magic hiding the room dissipates."); + for (x = 0; x < cur_wid; x++) + for (y = 0; y < cur_hgt; y++) + { + cave_type *c_ptr = &cave[y][x]; + + if (c_ptr->mimic != 61) continue; + if (!(c_ptr->info & CAVE_FREE)) continue; + + c_ptr->mimic = 0; + lite_spot(y, x); + } + + cquest.status = QUEST_STATUS_FINISHED; + cmsg_print(TERM_YELLOW, "Thrain speaks:"); + cmsg_print(TERM_YELLOW, "'Ah, at last you came to me! But... I fear it is too late for me."); + cmsg_print(TERM_YELLOW, "However your quest continues, you must beware for the Necromancer"); + cmsg_print(TERM_YELLOW, "is in fact Sauron, the Dark Lord! He stole the Ring of Durin and tortured"); + cmsg_print(TERM_YELLOW, "me... arrgh... please make him pay!'"); + + /* Look for Thrain */ + for (r = m_max - 1; r >= 1; r--) + { + /* Access the monster */ + monster_type *m_ptr = &m_list[r]; + + /* Ignore "dead" monsters */ + if (!m_ptr->r_idx) continue; + + /* Is it the princess? */ + if (m_ptr->r_idx == test_monster_name("Thrain, the King Under the Mountain")) + { + int x = m_ptr->fx; + int y = m_ptr->fy; + int i, j; + object_type forge, *q_ptr; + + delete_monster_idx(r); + + /* Wipe the glass walls and create a stair */ + for (i = x - 1; i <= x + 1; i++) + for (j = y - 1; j <= y + 1; j++) + { + if (in_bounds(j, i)) cave_set_feat(j, i, FEAT_FLOOR); + } + + /* Get local object */ + q_ptr = &forge; + + /* Wipe the object */ + object_wipe(q_ptr); + object_prep(q_ptr, lookup_kind(TV_HELM, SV_DRAGON_HELM)); + q_ptr->number = 1; + q_ptr->found = OBJ_FOUND_REWARD; + create_artifact(q_ptr, FALSE, TRUE); + q_ptr->art_name = quark_add("of Thrain"); + + /* Drop it in the dungeon */ + drop_near(q_ptr, -1, y, x); + break; + } + } + + + del_hook(HOOK_MONSTER_DEATH, quest_thrain_death_hook); + process_hooks_restart = TRUE; + + return (FALSE); +} + +static bool_ quest_thrain_gen_hook(const char *fmt) +{ + s32b x, y, bx0, by0; + int xstart; + int ystart; + int y2, x2, yval, xval; + int y1, x1, xsize, ysize; + + if (dungeon_type != DUNGEON_DOL_GULDUR) return (FALSE); + if (cquest.data[0] != dun_level) return (FALSE); + if (cquest.data[1]) return (FALSE); + if ((cquest.status < QUEST_STATUS_TAKEN) || (cquest.status >= QUEST_STATUS_FINISHED)) return (FALSE); + + by0 = get_next_arg(fmt); + bx0 = get_next_arg(fmt); + + /* Pick a room size */ + get_map_size("thrain.map", &ysize, &xsize); + + /* Try to allocate space for room. If fails, exit */ + if (!room_alloc(xsize + 2, ysize + 2, FALSE, by0, bx0, &xval, &yval)) return FALSE; + + /* Get corner values */ + y1 = yval - ysize / 2; + x1 = xval - xsize / 2; + y2 = y1 + ysize - 1; + x2 = x1 + xsize - 1; + + /* Place a full floor under the room */ + for (y = y1; y <= y2; y++) + { + for (x = x1; x <= x2; x++) + { + cave_set_feat(y, x, floor_type[rand_int(100)]); + cave[y][x].info |= (CAVE_ROOM|CAVE_GLOW); + } + } + + build_rectangle(y1 - 1, x1 - 1, y2 + 1, x2 + 1, feat_wall_outer, CAVE_ROOM | CAVE_GLOW); + + /* Set the correct monster hook */ + set_mon_num_hook(); + + /* Prepare allocation table */ + get_mon_num_prep(); + + xstart = x1; + ystart = y1; + init_flags = INIT_CREATE_DUNGEON; + process_dungeon_file("thrain.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, TRUE); + + for (x = x1; x < xstart; x++) + for (y = y1; y < ystart; y++) + { + cave[y][x].info |= CAVE_ICKY | CAVE_ROOM | CAVE_FREE; + if (cave[y][x].feat == FEAT_MARKER) + { + int i; + + m_allow_special[test_monster_name("Thrain, the King Under the Mountain")] = TRUE; + i = place_monster_one(y, x, test_monster_name("Thrain, the King Under the Mountain"), 0, FALSE, MSTATUS_NEUTRAL); + if (i) m_list[i].mflag |= MFLAG_QUEST; + m_allow_special[test_monster_name("Thrain, the King Under the Mountain")] = FALSE; + } + } + + /* Don't try another one for this generation */ + cquest.data[1] = 1; + + return (TRUE); +} + +static bool_ quest_thrain_feeling_hook(const char *fmt) +{ + if (dungeon_type != DUNGEON_DOL_GULDUR) return (FALSE); + if (cquest.data[0] != dun_level) return (FALSE); + if (cquest.status != QUEST_STATUS_UNTAKEN) return (FALSE); + + cmsg_format(TERM_YELLOW, "You hear someone shouting under the torture."); + cquest.status = QUEST_STATUS_TAKEN; + cquest.init(QUEST_THRAIN); + + return (FALSE); +} + +static bool_ quest_thrain_move_hook(const char *fmt) +{ + s32b y; + s32b x; + cave_type *c_ptr; + + y = get_next_arg(fmt); + x = get_next_arg(fmt); + c_ptr = &cave[y][x]; + + if (dungeon_type != DUNGEON_DOL_GULDUR) return (FALSE); + if (cquest.data[0] != dun_level) return (FALSE); + if ((cquest.status < QUEST_STATUS_TAKEN) || (cquest.status >= QUEST_STATUS_FINISHED)) return (FALSE); + if (!(c_ptr->info & CAVE_FREE)) return (FALSE); + if (c_ptr->mimic != 61) return (FALSE); + + cmsg_print(TERM_YELLOW, "The magic hiding the room dissipates."); + for (x = 0; x < cur_wid; x++) + for (y = 0; y < cur_hgt; y++) + { + c_ptr = &cave[y][x]; + + if (c_ptr->mimic != 61) continue; + if (!(c_ptr->info & CAVE_FREE)) continue; + + c_ptr->mimic = 0; + lite_spot(y, x); + } + + return (FALSE); +} + +static bool_ quest_thrain_turn_hook(const char *fmt) +{ + cquest.data[1] = 0; + cquest.data[2] = 0; + return (FALSE); +} + +bool_ quest_thrain_init_hook(int q) +{ + if (!cquest.data[0]) + { + cquest.data[0] = rand_range(d_info[DUNGEON_DOL_GULDUR].mindepth + 1, d_info[DUNGEON_DOL_GULDUR].maxdepth - 1); + if (wizard) + { + message_add(format("Thrain lvl %d", cquest.data[0]), TERM_BLUE); + } + } + if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) + { + add_hook(HOOK_MOVE, quest_thrain_move_hook, "thrain_move"); + } + if ((cquest.status >= QUEST_STATUS_UNTAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) + { + add_hook(HOOK_LEVEL_REGEN, quest_thrain_turn_hook, "thrain_regen_lvl"); + add_hook(HOOK_NEW_LEVEL, quest_thrain_turn_hook, "thrain_new_lvl"); + add_hook(HOOK_BUILD_ROOM1, quest_thrain_gen_hook, "thrain_gen"); + add_hook(HOOK_FEELING, quest_thrain_feeling_hook, "thrain_feel"); + add_hook(HOOK_MONSTER_DEATH, quest_thrain_death_hook, "thrain_death"); + } + return (FALSE); +} -- cgit v1.2.3