From fd6449ac75f553e32d2efa84c3cdfba88bb32d6e Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Wed, 5 Oct 2016 18:45:08 +0200 Subject: Move ra_gen and ra_info into GameEditData --- src/randart_part_type.hpp | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) (limited to 'src/randart_part_type.hpp') diff --git a/src/randart_part_type.hpp b/src/randart_part_type.hpp index ad7b0c30..5a4ca329 100644 --- a/src/randart_part_type.hpp +++ b/src/randart_part_type.hpp @@ -4,14 +4,21 @@ #include "h-basic.h" #include "object_flag_set.hpp" +#include + /** * Random artifact part descriptor. */ struct randart_part_type { - byte tval[20] { }; - byte min_sval[20] { }; - byte max_sval[20] { }; +public: + struct kind_filter_t { + byte tval; + byte min_sval; + byte max_sval; + }; + + std::vector kind_filter; byte level = 0; /* Minimum level */ byte rarity = 0; /* Object rarity */ @@ -32,5 +39,6 @@ struct randart_part_type object_flag_set aflags; /* Antagonistic ego item flags */ - s16b power = 0; /* Power granted(if any) */ + s16b power = -1; /* Power granted(if any) */ + }; -- cgit v1.2.3