From ca71ccff098e4eec97480d2a08773a06629cc66e Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Thu, 26 Jun 2014 06:50:06 +0200 Subject: Simplify PR_* redraw code and remove direct references to Term members --- src/spells1.cc | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'src/spells1.cc') diff --git a/src/spells1.cc b/src/spells1.cc index 45bea042..1c53fa8e 100644 --- a/src/spells1.cc +++ b/src/spells1.cc @@ -571,7 +571,7 @@ void teleport_player(int dis) p_ptr->update |= (PU_DISTANCE); /* Redraw trap detection status */ - p_ptr->redraw |= (PR_DTRAP); + p_ptr->redraw |= (PR_FRAME); /* Window stuff */ p_ptr->window |= (PW_OVERHEAD); @@ -801,7 +801,7 @@ void teleport_player_to(int ny, int nx) p_ptr->update |= (PU_DISTANCE); /* Redraw trap detection status */ - p_ptr->redraw |= (PR_DTRAP); + p_ptr->redraw |= (PR_FRAME); /* Window stuff */ p_ptr->window |= (PW_OVERHEAD); @@ -937,7 +937,7 @@ void recall_player(int d, int f) p_ptr->word_recall = 0; msg_print("A tension leaves the air around you..."); } - p_ptr->redraw |= (PR_DEPTH); + p_ptr->redraw |= (PR_FRAME); } @@ -1325,7 +1325,7 @@ void take_hit(int damage, cptr hit_from) } /* Display the mana */ - p_ptr->redraw |= (PR_MANA); + p_ptr->redraw |= (PR_FRAME); } /* Hurt the wielded monster if any */ @@ -1341,7 +1341,7 @@ void take_hit(int damage, cptr hit_from) inc_stack_size_ex(INVEN_CARRY, -1, OPTIMIZE, NO_DESCRIBE); damage -= o_ptr->pval2; o_ptr->pval2 = 0; - p_ptr->redraw |= PR_MH; + p_ptr->redraw |= PR_FRAME; } else { @@ -1353,14 +1353,14 @@ void take_hit(int damage, cptr hit_from) carried_monster_hit = FALSE; /* Display the monster hitpoints */ - p_ptr->redraw |= (PR_MH); + p_ptr->redraw |= (PR_FRAME); } /* Hurt the player */ if (!monster_take) p_ptr->chp -= damage; /* Display the hitpoints */ - p_ptr->redraw |= (PR_HP); + p_ptr->redraw |= (PR_FRAME); /* Window stuff */ p_ptr->window |= (PW_PLAYER); @@ -1430,7 +1430,7 @@ void take_hit(int damage, cptr hit_from) do_cmd_wiz_cure_all(); /* Display the hitpoints */ - p_ptr->redraw |= (PR_HP); + p_ptr->redraw |= (PR_FRAME); /* Window stuff */ p_ptr->window |= (PW_PLAYER); @@ -1534,7 +1534,7 @@ void take_sanity_hit(int damage, cptr hit_from) p_ptr->csane -= damage; /* Display the hitpoints */ - p_ptr->redraw |= (PR_SANITY); + p_ptr->redraw |= (PR_FRAME); /* Window stuff */ p_ptr->window |= (PW_PLAYER); @@ -5419,7 +5419,7 @@ bool_ project_m(int who, int r, int y, int x, int dam, int typ) monster_desc(killer, m_ptr, 0x88); msg_print("Your psychic energy is drained!"); p_ptr->csp = MAX(0, p_ptr->csp - damroll(5, dam) / 2); - p_ptr->redraw |= PR_MANA; + p_ptr->redraw |= PR_FRAME; take_hit(dam, killer); /* has already been /3 */ } dam = 0; @@ -5432,7 +5432,7 @@ bool_ project_m(int who, int r, int y, int x, int dam, int typ) m_name, (seen ? "'s" : "s")); b = MIN(p_ptr->msp, p_ptr->csp + b); p_ptr->csp = b; - p_ptr->redraw |= PR_MANA; + p_ptr->redraw |= PR_FRAME; } note_dies = " collapses, a mindless husk."; @@ -5711,7 +5711,7 @@ bool_ project_m(int who, int r, int y, int x, int dam, int typ) if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp; /* Redraw (later) if needed */ - if (health_who == c_ptr->m_idx) p_ptr->redraw |= (PR_HEALTH); + if (health_who == c_ptr->m_idx) p_ptr->redraw |= (PR_FRAME); /* Message */ note = " looks healthier."; @@ -6725,7 +6725,7 @@ bool_ project_m(int who, int r, int y, int x, int dam, int typ) if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp; /* Redraw (later) if needed */ - if (health_who == c_ptr->m_idx) p_ptr->redraw |= (PR_HEALTH); + if (health_who == c_ptr->m_idx) p_ptr->redraw |= (PR_FRAME); /* Message */ note = " looks healthier."; -- cgit v1.2.3