From 7137a17f77fd3b6c3bbcefa2d621b3a11f161679 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Mon, 20 Jun 2016 22:49:05 +0200 Subject: Remove monster memory Instead of having monster memory, the player automatically knows everything about all monsters from the start. --- src/spells2.hpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/spells2.hpp') diff --git a/src/spells2.hpp b/src/spells2.hpp index bffc4a2c..ce72a883 100644 --- a/src/spells2.hpp +++ b/src/spells2.hpp @@ -46,8 +46,6 @@ extern void aggravate_monsters(int who); extern bool_ genocide_aux(bool_ player_cast, char typ); extern bool_ genocide(bool_ player_cast); extern bool_ mass_genocide(bool_ player_cast); -extern void do_probe(int m_idx); -extern bool_ probing(void); extern void change_wild_mode(void); extern bool_ banish_evil(int dist); extern bool_ dispel_evil(int dam); -- cgit v1.2.3