From c8a270e51dc22f39ed048ab1cc609e6e456df58f Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Sun, 7 Jun 2015 17:49:09 +0200 Subject: Split types.h into separate header for each type --- src/wilderness_type_info.hpp | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 src/wilderness_type_info.hpp (limited to 'src/wilderness_type_info.hpp') diff --git a/src/wilderness_type_info.hpp b/src/wilderness_type_info.hpp new file mode 100644 index 00000000..bc23c03e --- /dev/null +++ b/src/wilderness_type_info.hpp @@ -0,0 +1,25 @@ +#pragma once + +#include "h-basic.h" +#include "terrain.hpp" + +/** + * A structure describing a wilderness area + * with a terrain, a town or a dungeon entrance + */ +struct wilderness_type_info +{ + const char *name; /* Name */ + const char *text; /* Text */ + + u16b entrance; /* Which town is there(<1000 i's a town, >=1000 it a dungeon) */ + s32b wild_x; /* Map coordinates (backed out while parsing map) */ + s32b wild_y; + byte road; /* Flags of road */ + int level; /* Difficulty level */ + u32b flags1; /* Some flags */ + byte feat; /* The feature of f_info.txt that is used to allow passing, ... and to get a char/color/graph */ + byte terrain_idx; /* Terrain index(defined in defines.h) */ + + byte terrain[MAX_WILD_TERRAIN];/* Feature types for the plasma generator */ +}; -- cgit v1.2.3