From 443761e4649390291d5e06bb9dba2540ac5e9fd9 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Sun, 27 Mar 2016 15:46:59 +0200 Subject: Fix occasional overflow when monster speaks --- src/melee2.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/melee2.cc b/src/melee2.cc index b3aa5c61..5a643132 100644 --- a/src/melee2.cc +++ b/src/melee2.cc @@ -6330,7 +6330,7 @@ static void process_monster(int m_idx, bool_ is_frien) if (player_has_los_bold(oy, ox) && (r_ptr->flags2 & RF2_CAN_SPEAK)) { char m_name[80]; - char monmessage[80]; + char monmessage[1024]; /* Acquire the monster name/poss */ if (m_ptr->ml) -- cgit v1.2.3