From 4af6ba94c8310fd058d23e781d04c9b6056bda53 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Sat, 3 Mar 2012 20:59:35 +0100 Subject: Refactor: VARIABLE_PLAYER_GRAPH compile-time flag always set --- src/cave.c | 4 ---- src/config.h | 3 --- 2 files changed, 7 deletions(-) (limited to 'src') diff --git a/src/cave.c b/src/cave.c index 572b9181..17dd9c96 100644 --- a/src/cave.c +++ b/src/cave.c @@ -1474,8 +1474,6 @@ void map_info(int y, int x, byte *ap, char *cp, byte *tap, char *tcp, break; } -#ifdef VARIABLE_PLAYER_GRAPH - case GRAPHICS_OLD: { if (player_symbols) @@ -1487,8 +1485,6 @@ void map_info(int y, int x, byte *ap, char *cp, byte *tap, char *tcp, break; } -#endif /* VARIABLE_PLAYER_GRAPH */ - case GRAPHICS_ISO: case GRAPHICS_NEW: { diff --git a/src/config.h b/src/config.h index 8c1b6360..af99b03b 100644 --- a/src/config.h +++ b/src/config.h @@ -291,9 +291,6 @@ /* Should the player know his / her starting life rate? */ /* #define SHOW_LIFE_RATE */ -/* Do we want different characters for different races? */ -#define VARIABLE_PLAYER_GRAPH - /* Allow hordes of 'similar' monsters */ #define MONSTER_HORDES -- cgit v1.2.3