# File: angdos.cfg # # This file contains configuration data for Angband when compiled # (and run) with the "main-dos.c" file. # # It may also contain configuration data for the Allegro library, # which should (perhaps) precede the Angband configuration data. # # # Optional: graphics driver (Allegro) # # 1 = VGA mode 13h 2 = Mode-X # 3 = VESA 1.x 4 = VBE 2.0 (banked) # 5 = VBE 2.0 (linear) 6 = VBE/AF # 7 = Xtended mode 8 = ATI 18800/28800 # 9 = ATI mach64 10 = Cirrus 64xx # 11 = Cirrus 54xx 12 = Paradise # 13 = S3 14 = Trident # 15 = Tseng ET3000 16 = Tseng ET4000 # 17 = Video-7 # ### gfx_card = ########### Sound-support settings ########## [sound] # Section containing sound configuration information, using the variables: # digi_card = x # Sets the driver to use for playing samples, where x is one of the values: # 0 = none 1 = SB (autodetect breed) # 2 = SB 1.0 3 = SB 1.5 # 4 = SB 2.0 5 = SB Pro # 6 = SB16 7 = GUS (unfinished) # midi_card = x # Sets the driver to use for MIDI music, where x is one of the values: # 0 = none 1 = Adlib (autodetect OPL version) # 2 = OPL2 3 = Dual OPL2 (SB Pro-1) # 4 = OPL3 5 = SB MIDI interface # 6 = MPU-401 7 = GUS (unfinished) # 8 = DIGMID 9 = AWE32 # digi_voices = x # Specifies the minimum number of voices to reserve for use by the digital # sound driver. How many are possible depends on the driver. # midi_voices = x # Specifies the minimum number of voices to reserve for use by the MIDI sound # driver. How many are possible depends on the driver. # flip_pan = x # Toggling this between 0 and 1 reverses the left/right panning of samples, # which might be needed because some SB cards get the stereo image the # wrong way round. # sb_port = x # Sets the port address of the SB (this is usually 220). # sb_dma = x # Sets the DMA channel for the SB (this is usually 1). # sb_irq = x # Sets the IRQ for the SB (this is usually 7). # sb_freq = x # Sets the sample frequency, which defaults to 16129. Possible values are: # 11906 - works with any SB # 16129 - works with any SB # 22727 - on SB 2.0 and above # 45454 - only on SB 2.0 or SB16 (not the stereo SB Pro driver) # fm_port = x # Sets the port address of the OPL synth (this is usually 388). # mpu_port = x # Sets the port address of the MPU-401 MIDI interface (this is usually 330). # Volume Settings: digi_volume = 0 midi_volume = 0 ########### General Angband settings ########## [Angband] Graphics = 0 Sound = 0 Resolution = 2 ########### Screen Resolution 640 x 480 ########## [Mode-1] screen_wid = 640 screen_hgt = 480 Description = bitmap_wid = 8 bitmap_hgt = 8 bitmap_file = 8x8.gif num_windows = 3 [Term-1-0] x = 0 y = 0 cols = 80 rows = 24 tile_wid = 8 tile_hgt = 13 font_wid = 8 font_hgt = 13 font_file = xm8x13b.fnt [Term-1-1] x = 0 y = 336 cols = 80 rows = 24 tile_wid = 4 tile_hgt = 6 font_wid = 4 font_hgt = 6 font_file = xm4x6.fnt [Term-1-2] x = 320 y = 336 cols = 80 rows = 24 tile_wid = 4 tile_hgt = 6 font_wid = 4 font_hgt = 6 font_file = xm4x6.fnt ########### Screen Resolution 640 x 480 ########## [Mode-2] screen_wid = 640 screen_hgt = 480 Description = with new graphics bitmap_wid = 16 bitmap_hgt = 16 bitmap_file = 16x16.gif graf-mode = new num_windows = 3 [Term-2-0] x = 0 y = 0 cols = 80 rows = 24 tile_wid = 8 tile_hgt = 13 font_wid = 8 font_hgt = 13 font_file = xm8x13b.fnt [Term-2-1] x = 0 y = 336 cols = 80 rows = 24 tile_wid = 4 tile_hgt = 6 font_wid = 4 font_hgt = 6 font_file = xm4x6.fnt [Term-2-2] x = 320 y = 336 cols = 80 rows = 24 tile_wid = 4 tile_hgt = 6 font_wid = 4 font_hgt = 6 font_file = xm4x6.fnt ########## Screen Resolution 800 x 600 ########## [Mode-3] screen_wid = 800 screen_hgt = 600 Description = bitmap_wid = 8 bitmap_hgt = 8 bitmap_file = 8x8.gif num_windows = 3 [Term-3-0] x = 0 y = 0 cols = 80 rows = 24 tile_wid = 10 tile_hgt = 17 font_wid = 10 font_hgt = 17 font_file = xm10x17.fnt [Term-3-1] x = 0 y = 408 cols = 80 rows = 24 tile_wid = 5 tile_hgt = 8 font_wid = 5 font_hgt = 8 font_file = xm5x8.fnt [Term-3-2] x = 400 y = 408 cols = 80 rows = 24 tile_wid = 5 tile_hgt = 8 font_wid = 5 font_hgt = 8 font_file = xm5x8.fnt ########## Screen Resolution 800 x 600 ########## [Mode-4] screen_wid = 800 screen_hgt = 600 Description = with new graphics bitmap_wid = 16 bitmap_hgt = 16 bitmap_file = 16x16.gif graf-mode = new num_windows = 3 [Term-4-0] x = 0 y = 0 cols = 80 rows = 24 tile_wid = 10 tile_hgt = 17 font_wid = 10 font_hgt = 17 font_file = xm10x17.fnt [Term-4-1] x = 0 y = 408 cols = 80 rows = 24 tile_wid = 5 tile_hgt = 8 font_wid = 5 font_hgt = 8 font_file = xm5x8.fnt [Term-4-2] x = 400 y = 408 cols = 80 rows = 24 tile_wid = 5 tile_hgt = 8 font_wid = 5 font_hgt = 8 font_file = xm5x8.fnt ########## Screen Resolution 1024 x 768 ########## [Mode-5] screen_wid = 1024 screen_hgt = 768 Description = bitmap_wid = 8 bitmap_hgt = 8 bitmap_file = 8x8.gif num_windows = 3 [Term-5-0] x = 0 y = 0 cols = 80 rows = 24 tile_wid = 12 tile_hgt = 20 font_wid = 12 font_hgt = 20 font_file = xm12x20.fnt [Term-5-1] x = 0 y = 480 cols = 80 rows = 24 tile_wid = 6 tile_hgt = 12 font_wid = 6 font_hgt = 12 font_file = xm6x12.fnt [Term-5-2] x = 481 y = 480 cols = 80 rows = 24 tile_wid = 6 tile_hgt = 12 font_wid = 6 font_hgt = 12 font_file = xm6x12.fnt ########## Screen Resolution 1024 x 768 ########## [Mode-6] screen_wid = 1024 screen_hgt = 768 Description = with new graphics bitmap_wid = 16 bitmap_hgt = 16 bitmap_file = 16x16.gif graf-mode = new num_windows = 3 [Term-6-0] x = 0 y = 0 cols = 80 rows = 24 tile_wid = 12 tile_hgt = 20 font_wid = 12 font_hgt = 20 font_file = xm12x20.fnt [Term-6-1] x = 0 y = 480 cols = 80 rows = 24 tile_wid = 6 tile_hgt = 12 font_wid = 6 font_hgt = 12 font_file = xm6x12.fnt [Term-6-2] x = 481 y = 480 cols = 80 rows = 24 tile_wid = 6 tile_hgt = 12 font_wid = 6 font_hgt = 12 font_file = xm6x12.fnt ########## Screen Resolution 1280 x 1024 ########## [Mode-7] screen_wid = 1280 screen_hgt = 1024 Description = bitmap_wid = 8 bitmap_hgt = 8 bitmap_file = 8x8.gif num_windows = 3 [Term-7-0] x = 0 y = 0 cols = 80 rows = 24 tile_wid = 16 tile_hgt = 25 font_wid = 16 font_hgt = 25 font_file = xm16x25.fnt [Term-7-1] x = 0 y = 610 cols = 80 rows = 24 tile_wid = 8 tile_hgt = 16 font_wid = 8 font_hgt = 16 font_file = xm8x16.fnt [Term-7-2] x = 640 y = 610 cols = 80 rows = 24 tile_wid = 8 tile_hgt = 16 font_wid = 8 font_hgt = 16 font_file = xm8x16.fnt ########## Screen Resolution 1280 x 1024 ########## [Mode-8] screen_wid = 1280 screen_hgt = 1024 Description = with new graphics bitmap_wid = 16 bitmap_hgt = 16 bitmap_file = 16x16.gif graf-mode = new num_windows = 3 [Term-8-0] x = 0 y = 0 cols = 80 rows = 24 tile_wid = 16 tile_hgt = 25 font_wid = 16 font_hgt = 25 font_file = xm16x25.fnt [Term-8-1] x = 0 y = 610 cols = 80 rows = 24 tile_wid = 8 tile_hgt = 16 font_wid = 8 font_hgt = 16 font_file = xm8x16.fnt [Term-8-2] x = 640 y = 610 cols = 80 rows = 24 tile_wid = 8 tile_hgt = 16 font_wid = 8 font_hgt = 16 font_file = xm8x16.fnt ########### Background settings ########## [Background] # Background-0 : Standard background # Background-1 : inven/equip # Background-2 : equip/inven # Background-3 : player (basic) # Background-4 : player (extra) # Background-5 : XXX # Background-6 : XXX # Background-7 : messages # Background-8 : overhead view # Background-9 : monster recall # Background-10 : object recall # Background-11 : XXX # Background-12 : snap-shot # Background-13 : XXX # Background-14 : XXX # Background-15 : borg messages # Background-16 : borg status Background-0 = backgrnd.gif