-- SYSTEM FILE -- -- Lua object funtions -- function create_object(tval, sval) local obj = new_object() object_prep(obj, lookup_kind(tval, sval)) return (obj) end function set_item_tester(tester) if tolua.type(tester) == "number" then lua_set_item_tester(tester, "") end if tolua.type(tester) == "string" then lua_set_item_tester(0, tester) end if tolua.type(tester) == "function" then __get_item_hook_default = tester lua_set_item_tester(0, "__get_item_hook_default") end end function create_artifact(a_idx) local obj local tval, sval tval = a_info[a_idx + 1].tval sval = a_info[a_idx + 1].sval obj = create_object(tval, sval) obj.name1 = a_idx apply_magic(obj, -1, TRUE, TRUE, TRUE) return (obj) end function get_kind(obj) return k_info[obj.k_idx + 1] end function get_item(ask, deny, flags, mask) set_item_tester(mask) return get_item_aux(0, ask, deny, flags) end