# File: a_info.txt # This file is used to initialize the "lib/raw/a_info.raw" file, which is # used to initialize the "artifact" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/raw/a_info.raw" file. # The artifact indexes are defined in "defines.h", and must not be changed. # Artifacts 1-15 are "special", 16-63 are "armor", and 64-127 are "weapons". # Hack -- "Grond" and "Morgoth" MUST have a rarity of one, or they might # not be dropped when Morgoth is killed. Note that they, like the "special" # artifacts, are never created "accidentally". # Artifacts now have descriptions. Special thanks to J.R.R Tolkien, # without whom the words would be unwritten, the images unconceived, # the deed undone. # -Leon Marrick # Contributors: Jeff Butler, Neal Hackler, Ethan Sicotte, Pat Tracy, Divia # The Phial of Galadriel N:1:of Galadriel I:39:100:4 W:20:10:10:10000 P:0:1d1:0:0:0 F:ACTIVATE F:HIDE_TYPE F:INSTA_ART F:LITE3 F:LUCK F:SEARCH a:LIGHT D:A small crystal phial, with the light of Earendil's Star contained inside. D:Its light is imperishable, and near it darkness cannot endure. # The Star of Elendil N:2:of Elendil I:39:101:1 W:30:25:5:32500 P:0:1d1:0:0:0 F:ACTIVATE F:HIDE_TYPE F:HOLD_LIFE F:INSTA_ART F:LITE1 F:LITE3 F:SEE_INVIS F:SPEED a:MAP_LIGHT Z:detect curses D:The shining Star of the West, a famed heirloom of Elendil's house. # The Arkenstone of Thrain # Was +2 WIS/DEX N:3:of Thrain I:39:102:3 W:50:50:5:50000 P:0:1d1:0:0:0 F:ACTIVATE F:ESP_ORC F:HIDE_TYPE F:HOLD_LIFE F:INSTA_ART F:LITE3 F:LUCK F:RES_CHAOS F:RES_DARK F:RES_LITE F:SEE_INVIS F:SPEED a:THRAIN D:A great globe seemingly filled with moonlight, the famed Heart of the D:Mountain, which splinters the light that falls upon it into a thousand D:glowing shards. # The Amulet of Carlammas N:4:of Carlammas I:40:10:2 W:50:10:3:60000 F:ACTIVATE F:CON F:HIDE_TYPE F:INSTA_ART F:RES_FIRE a:PROT_EVIL D:A fiery circle of bronze, with mighty spells to ward off evil. # The Amulet of Ingwe N:5:of Ingwe I:40:11:3 W:65:30:3:90000 F:ACTIVATE F:CHR F:FREE_ACT F:HIDE_TYPE F:INFRA F:INSTA_ART F:INT F:RES_ACID F:RES_COLD F:RES_ELEC F:SEARCH F:SEE_INVIS F:WIS a:DISP_EVIL D:The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing D:of evil could stand. # The Necklace 'Nauglamir' N:6:'Nauglamir' I:40:12:3 W:70:50:3:75000 F:CON F:DEX F:FREE_ACT F:HIDE_TYPE F:INFRA F:INSTA_ART F:LITE3 F:REGEN F:RES_FEAR F:SEE_INVIS F:SPEED F:STR D:A carencet of gold, set with a multitude of shining gems of D:Valinor. Despite its size, its weight seems as that of gossamer. # The Ring of Flare # (note: pval reduced to 3, otherwise it would probably be preferable # even to The One Ring!) N:7:of Flare I:45:52:3 W:50:35:2:75000 F:ACTIVATE F:CHR F:CON F:ESP_THUNDERLORD F:FLY F:HIDE_TYPE F:IM_FIRE F:INSTA_ART F:SEARCH F:SEE_INVIS F:STR a:DIM_DOOR Z:swap position D:The mighty ring of the Thunderlord Flare that makes the wearer D:strong and healthy. Once a ring of power, it was D:given to Flare by Celegorm when he arrived on Middle-earth with a full nest D:of Thunderlords. # The Ring of Barahir N:8:of Barahir I:45:32:1 W:50:25:2:75000 F:ACTIVATE F:CHR F:CON F:DEX F:HIDE_TYPE F:INSTA_ART F:INT F:RES_DARK F:RES_POIS F:SEARCH F:SEE_INVIS F:STEALTH F:STR F:WIS a:BARAHIR D:A ring shaped into twinned serpents with eyes of emerald meeting beneath D:a crown of flowers, an ancient treasure of Isildur's house. # The Ring of Tulkas N:9:of Tulkas I:45:33:4 W:70:50:2:175000 F:ACTIVATE F:CON F:DEX F:ESP_EVIL F:HIDE_TYPE F:INSTA_ART F:SPEED F:STR a:TULKAS D:The treasure of Tulkas, most fleet and wrathful of the Valar. # The Ring of Power 'Narya' N:10:of Power 'Narya' I:45:34:1 W:70:30:2:100000 P:0:1d1:6:6:0 F:ACTIVATE F:CHR F:CON F:DEX F:FREE_ACT F:HIDE_TYPE F:IM_FIRE F:INSTA_ART F:INT F:LUCK F:REGEN F:RES_FEAR F:RES_NETHER F:SEE_INVIS F:SPECIAL_GENE F:SPEED F:STR F:SUST_CHR F:SUST_CON F:SUST_STR F:SUST_WIS F:WIS a:NARYA D:The Ring of Fire, set with a ruby that glows like flame. Narya is one D:of the three Rings of Power created by the Elves and hidden by them from D:Sauron. # The Ring of Power 'Nenya' N:11:of Power 'Nenya' I:45:35:2 W:80:40:2:200000 P:0:1d1:9:9:0 F:ACTIVATE F:CHR F:CON F:DEX F:ESP_ALL F:FREE_ACT F:HIDE_TYPE F:HOLD_LIFE F:IM_COLD F:INSTA_ART F:INT F:LUCK F:RANDOM_POWER F:RES_BLIND F:SEE_INVIS F:SPEED F:STEALTH F:STR F:SUST_CHR F:SUST_INT F:SUST_WIS F:WIS a:NENYA D:The Ring of Adamant, with a pure white stone as centrepiece. Nenya is one D:of the three Rings of Power created by the Elves and hidden by them from D:Sauron. # The Ring of Power 'Vilya' N:12:of Power 'Vilya' I:45:36:3 W:90:50:2:300000 P:0:1d1:12:12:0 F:ACTIVATE F:CHR F:CON F:DEX F:FEATHER F:FREE_ACT F:HIDE_TYPE F:HOLD_LIFE F:IM_ELEC F:INSTA_ART F:INT F:LUCK F:RANDOM_POWER F:REGEN F:RES_DISEN F:RES_POIS F:SEE_INVIS F:SLOW_DIGEST F:SPEED F:STR F:SUST_CON F:SUST_DEX F:SUST_STR F:WIS a:VILYA D:The Ring of Sapphire, with clear blue gems that shine like stars, D:glittering untouchable despite all that Sauron ever wrought. Vilya is D:one of the three Rings of Power created by the Elves and hidden by them D:from Sauron. # The Ring of Power 'The One Ring' N:13:of Power 'The One Ring' I:45:37:5 W:100:100:2:5000000 P:0:1d1:15:15:0 F:ACTIVATE F:AUTO_CURSE F:CHR F:CON F:CURSED F:CURSE_NO_DROP F:DEX F:DRAIN_EXP F:DRAIN_HP F:DRAIN_MANA F:ESP_ALL F:FREE_ACT F:HEAVY_CURSE F:HIDE_TYPE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:INSTA_ART F:INT F:INVIS F:MANA F:PERMA_CURSE F:RANDOM_POWER F:RANDOM_RESIST F:REGEN F:RES_BLIND F:RES_DISEN F:RES_NETHER F:RES_POIS F:SEE_INVIS F:SPEED F:SPELL F:STR F:SUST_CHR F:SUST_CON F:SUST_DEX F:SUST_INT F:SUST_STR F:SUST_WIS F:WIS a:POWER Z:change the world D:"Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh D:burzum-ishi krimpatul". Unadorned, made of massive gold, D:set with runes in the foul speech of Mordor, with power so great that it D:inevitably twists and masters any earthly being who wears it. # The Anchor of Space-Time N:14:of Space-Time I:39:105:0 W:30:12:15:50000 P:0:1d1:0:0:0 F:INSTA_ART F:LITE1 D:A powerful stone that provides a strong light for any who D:wields it. It is rumoured that it may even protect the wearer from D:the passing of time. # This artifact has a low artifact level to prevent it being worthless for # chars with poor magic skills. # The Stone of Lore N:15:of Lore I:39:106:0 W:15:12:15:20000 P:0:1d1:0:0:0 F:ACTIVATE F:EASY_USE F:INSTA_ART F:LITE1 F:SPECIAL_GENE a:STONE_LORE D:A great emerald that fills your mind with images of knowledge and dreadful D:understanding as you stare into its depths. # The Multi-Hued Dragon Scale Mail 'Razorback' N:16:'Razorback' I:38:6:0 W:90:9:500:400000 P:30:2d4:-4:0:25 F:ACTIVATE F:AGGRAVATE F:ESP_DRAGON F:FREE_ACT F:IM_ELEC F:LITE1 F:RES_COLD F:RES_DARK F:RES_FIRE F:RES_LITE F:RES_POIS F:SEE_INVIS F:SPECIAL_GENE a:RAZORBACK D:A massive suit of heavy dragon scales deeply saturated with many colours. D:It throbs with angry energies, and you feel the raw elemental might of D:untamed Lightning as you put it on. # The Power Dragon Scale Mail of Eternity # The ULTIMATE armour N:17:of Eternity I:38:30:0 W:100:16:600:500000 P:50:2d4:-8:0:35 F:ACTIVATE F:ESP_DRAGON F:FEATHER F:FLY F:HOLD_LIFE F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:REGEN F:RES_ACID F:RES_BLIND F:RES_CHAOS F:RES_COLD F:RES_CONF F:RES_DARK F:RES_DISEN F:RES_ELEC F:RES_FIRE F:RES_LITE F:RES_NETHER F:RES_NEXUS F:RES_POIS F:RES_SHARDS F:RES_SOUND F:SPECIAL_GENE F:ULTIMATE a:BLADETURNER D:A suit of adamant, set with scales of every colour, surrounded in a nimbus D:of perfectly untramelled yet inextricably intermingled and utterly mastered D:powers elemental and ethereal. # The Spear of Melkor N:18:of Melkor I:22:2:-4 W:65:45:200:100000 P:0:4d6:12:24:0 F:BRAND_POIS F:CURSED F:DRAIN_HP F:DRAIN_MANA F:ESP_GOOD F:HEAVY_CURSE F:RES_BLIND F:RES_CONF F:RES_DARK F:RES_LITE F:RES_NETHER F:STEALTH F:TY_CURSE F:WIS D:The mighty spear used once by Melkor to slay the trees of Valinor. # The Adamantite Plate Mail 'Soulkeeper' N:19:'Soulkeeper' I:37:30:2 W:75:9:420:300000 P:40:2d4:-4:0:20 F:ACTIVATE F:CON F:ESP_UNDEAD F:HOLD_LIFE F:RES_ACID F:RES_CHAOS F:RES_COLD F:RES_CONF F:RES_DARK F:RES_FEAR F:RES_NETHER F:RES_NEXUS F:SUST_CON a:CURE_1000 D:A suit of imperishable adamant, with unconquerable strength to endure evil D:and disruptive magics, that protects the life force of its wearer as D:nothing else can. # The Full Plate Armour of Isildur N:20:of Isildur I:37:15:1 W:30:3:300:50000 P:25:2d4:0:0:25 F:CON F:RES_ACID F:RES_COLD F:RES_CONF F:RES_ELEC F:RES_FIRE F:RES_NEXUS F:RES_SOUND D:A gleaming steel suit covering the wearer from neck to foot, with runes of D:warding and stability deeply engraved into its surface. # The Metal Brigandine Armour of the Rohirrim N:21:of the Rohirrim I:37:9:2 W:30:3:200:30000 P:19:1d4:0:0:15 F:DEX F:HIDE_TYPE F:RANDOM_RESIST F:RES_ACID F:RES_COLD F:RES_CONF F:RES_ELEC F:RES_FEAR F:RES_FIRE F:RES_SOUND F:SPEED F:STR D:A stiff suit of armour composed of small metal plates sewn to an D:inner layer of heavy canvas, and covered with a second layer of D:cloth. Within it is the spirit of Eorl the Young, matchless in combat. # The Mithril Chain Mail 'Belegennon' N:22:'Belegennon' I:37:20:4 W:40:10:150:135000 P:28:1d4:-1:0:20 F:ACTIVATE F:HOLD_LIFE F:INT F:RES_ACID F:RES_COLD F:RES_DARK F:RES_ELEC F:RES_FEAR F:RES_FIRE F:RES_POIS F:SEE_INVIS F:STEALTH F:WIS a:BELEGENNON D:This wondrous suit of fine-linked chain shimmers as though of pure silver. D:It stands untouched amidst the fury of the elements, and a power of D:concealment rests within. # The Mithril Plate Mail of Celeborn N:23:of Celeborn I:37:25:4 W:40:3:250:150000 P:35:2d4:-3:0:25 F:ACTIVATE F:CHR F:ESP_ORC F:HIDE_TYPE F:RANDOM_RESIST F:RES_ACID F:RES_COLD F:RES_DARK F:RES_DISEN F:RES_ELEC F:RES_FIRE F:STR a:GENOCIDE D:A shimmering suit of true-silver, forged long ago by dwarven smiths of D:legend. It gleams with purest white as you gaze upon it, and mighty are D:its powers to protect and banish. # The Chain Mail of Arvedui N:24:of Arvedui I:37:4:2 W:20:3:220:32000 P:14:1d4:-2:0:15 F:CHR F:HIDE_TYPE F:RANDOM_RESIST F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_NEXUS F:RES_SHARDS F:STR D:A hauberk, leggings, and sleeves of interlocking steel rings, well padded D:with leather. You feel strong and tall as Arvedui, last king of Arnor, D:as you put it on. # The Augmented Chain Mail of Caspanion N:25:of Caspanion I:37:6:3 W:25:9:270:40000 P:16:1d4:-2:0:20 F:ACTIVATE F:CON F:HIDE_TYPE F:INT F:RANDOM_RESIST F:RES_ACID F:RES_CONF F:RES_POIS F:WIS a:DEST_DOOR D:A hauberk, leggings, and sleeves of interlocking steel rings, strategically D:reinforced at vital locations with a second layer of chain. Magics to D:enhance body and mind lie within, and no door can hope to resist the wearer. # The Thunderlord Coat of Marda N:26:of Marda I:36:16:5 W:70:3:80:80000 P:9:0d0:0:0:25 F:AGGRAVATE F:CHR F:CON F:CURSED F:DRAIN_MANA F:ESP_THUNDERLORD F:FREE_ACT F:HEAVY_CURSE F:IM_COLD F:INT F:REFLECT F:RES_ACID F:RES_BLIND F:RES_COLD F:RES_CONF F:RES_ELEC F:RES_FEAR F:RES_NEXUS F:SH_FIRE F:SUST_CHR F:SUST_CON F:SUST_INT D:The flying suit of Marda, very powerful armour that protects D:the wearer from cold. Wonderful as this mighty D:armour is, beware wearing it, for it has been cursed by a D:powerful wizard since Marda had it and is said to have gained D:a couple of undesirable side-effects... # The Thunderlord Coat of Trone N:27:of Trone I:36:16:4 W:30:3:80:65000 P:9:0d0:0:0:20 F:CON F:ESP_THUNDERLORD F:FLY F:IM_FIRE F:INT F:RANDOM_RESIST F:REFLECT F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_NEXUS F:SH_FIRE F:SPECIAL_GENE F:SPEED F:STEALTH D:The flying suit of Trone. It protects the user from fire and D:imps are said to be less annoying with this on. # The Leather Scale Mail 'Thalkettoth' N:28:'Thalkettoth' I:36:11:3 W:20:3:60:25000 P:11:1d1:-1:0:25 F:DEX F:HIDE_TYPE F:RANDOM_RESIST F:RES_ACID F:RES_SHARDS F:SPECIAL_GENE F:SPEED D:A tunic and skirt sewn with thick, overlapping scales of hardened D:leather whose wearer moves with agility and assurance. # The Pair of Soft Leather Boots of Wormtongue N:29:of Wormtongue I:30:2:3 W:40:20:20:50000 P:2:1d1:-10:-10:10 F:CHR F:DEX F:ESP_GOOD F:ESP_UNIQUE F:FEATHER F:FREE_ACT F:HIDE_TYPE F:INT F:RES_DARK F:RES_LITE F:SEARCH F:SPEED F:STEALTH Z:panic hit D:The pair of boots used by Grima son of Galmod, also named the Wormtongue: D:a treacherous but persuasive counsellor, ever ready to betray, sneak, D:lie, cheat and steal - but never ready to actually fight. # The Small Metal Shield of Thorin N:30:of Thorin I:34:3:4 W:30:6:65:60000 P:3:1d2:0:0:25 F:CON F:ESP_ORC F:FREE_ACT F:HIDE_TYPE F:IM_ACID F:RANDOM_RESIST F:RES_CHAOS F:RES_SOUND F:STR D:Invoking the strength and endurance of Thorin, King under the Mountain, D:this little metal shield is proof against the Element of Earth. # The Large Leather Shield of Celegorm N:31:of Celegorm I:34:4:0 W:30:3:60:12000 P:4:1d2:0:0:20 F:RANDOM_RESIST F:RES_ACID F:RES_COLD F:RES_DARK F:RES_ELEC F:RES_FIRE F:RES_LITE D:This shield emblazoned with a multitude of creatures not seen for ages D:once protected Celegorm, lord of Himlad; around it lies a mystic balance D:that contains the conflicts of the elements. # The Large Metal Shield of Anarion N:32:of Anarion I:34:5:0 W:40:9:120:160000 P:5:1d3:0:0:20 F:ESP_EVIL F:RANDOM_RESIST F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:SUST_CHR F:SUST_CON F:SUST_DEX F:SUST_INT F:SUST_STR F:SUST_WIS D:The great metal-bound shield of Anarion, son of Elendil, who Sauron found D:himself powerless to wither or diminish. # The Beaked Axe of Hurin N:33:of Hurin I:22:10:3 W:20:15:180:90000 P:0:2d6:12:20:0 F:ACTIVATE F:BRAND_ACID F:CON F:DRAIN_MANA F:HIDE_TYPE F:KILL_DEMON F:LITE1 F:MUST2H F:RES_ACID F:SHOW_MODS F:SLAY_ORC F:SLAY_TROLL F:STR f:MUST2H a:HURIN D:Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this D:troll-bane smoked in the black blood of Gothmog's guards. # The Massive Iron Crown of Morgoth N:34:of Morgoth I:33:50:125 W:100:1:20:10000000 P:0:1d1:0:0:0 F:CHR F:CON F:CURSED F:DEX F:ESP_ALL F:HEAVY_CURSE F:HIDE_TYPE F:INFRA F:INSTA_ART F:INT F:LITE1 F:PERMA_CURSE F:RES_ACID F:RES_COLD F:RES_CONF F:RES_DARK F:RES_ELEC F:RES_FIRE F:RES_LITE F:RES_NETHER F:RES_NEXUS F:RES_POIS F:SEE_INVIS F:SPECIAL_GENE F:STR F:WIS D:Two Silmarils of Feanor blaze from the thunderous crown of twisted D:iron. The corrupted metal feels at once as infernal as hellfire D:and as chilling as the Outer Darkness. One protrusion from the D:crown is abruptly ended where a third jewel might have shone. # The Iron Crown of Beruthiel N:35:of Beruthiel I:33:10:-5 W:40:12:20:0 P:0:1d1:0:0:20 F:AUTO_CURSE F:CON F:CURSED F:DEX F:ESP_ALL F:ESP_ANIMAL F:ESP_EVIL F:ESP_NONLIVING F:FREE_ACT F:HIDE_TYPE F:RANDOM_POWER F:SEE_INVIS F:STR D:The midnight-hued steel circlet of the sorceress-queen Beruthiel, which D:grants extraordinary powers of sight and awareness at a terrible physical D:cost. # The Hard Leather Cap of Thranduil N:36:of Thranduil I:32:2:2 W:20:2:15:50000 P:2:0d0:0:0:10 F:ESP_EVIL F:ESP_ORC F:ESP_TROLL F:HIDE_TYPE F:INT F:RANDOM_RESIST F:RES_BLIND F:WIS D:The hunting cap of King Thranduil, to whose ears come all the secrets of D:his forest domain. # The Metal Cap of Thengel N:37:of Thengel I:32:3:3 W:10:2:20:22000 P:3:1d1:0:0:12 F:CHR F:HIDE_TYPE F:LUCK F:RES_CONF F:WIS D:A ridged helmet made of steel, and embossed with scenes of valour in fine- D:engraved silver. It grants the wearer nobility, clarity of thought and D:understanding. # The Steel Helm of Hammerhand N:38:of Hammerhand I:32:6:3 W:20:2:60:45000 P:6:1d3:0:0:20 F:CON F:DEX F:HIDE_TYPE F:RES_ACID F:RES_COLD F:RES_DARK F:RES_FEAR F:RES_NEXUS F:SLOW_DIGEST F:SPECIAL_GENE F:STR F:SUST_CON F:SUST_DEX F:SUST_STR Z:berserk D:A great helm as steady as the heroes of the Westdike. Mighty were the D:blows of Helm, the Hammerhand! # The Dragon Helm of Dor-Lomin N:39:of Dor-Lomin I:32:7:4 W:40:12:75:300000 P:8:1d3:0:0:20 F:ACTIVATE F:CON F:DEX F:ESP_DRAGON F:ESP_THUNDERLORD F:HIDE_TYPE F:LITE1 F:RES_ACID F:RES_BLIND F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_LITE F:SEE_INVIS F:STR a:GORLIM D:The legendary dragon helm of Turin Turambar, an object of dread to the D:servants of Morgoth. # The Iron Helm 'Holhenneth' N:40:'Holhenneth' I:32:5:2 W:20:5:75:100000 P:5:1d3:0:0:10 F:ACTIVATE F:HIDE_TYPE F:INT F:RES_BLIND F:SEARCH F:SEE_INVIS F:WIS a:DETECT_ALL D:A famous helm of forged iron granting extraordinary powers of mind and D:awareness. # The Iron Helm of Gorlim N:41:of Gorlim I:32:5:-5 W:20:5:75:0 P:5:1d3:25:25:10 F:ACTIVATE F:CURSED F:DRAIN_HP F:FREE_ACT F:HEAVY_CURSE F:HIDE_TYPE F:IM_COLD F:INT F:NO_MAGIC F:RES_ACID F:RES_DISEN F:RES_FEAR F:RES_FIRE F:RES_POIS F:SEARCH F:SEE_INVIS F:SHOW_MODS F:TELEPORT F:TY_CURSE F:WIS a:GORLIM D:A headpiece, gaudy and barbaric, that betrayed a warrior when he most D:needed succor. # The Golden Crown of Gondor N:42:of Gondor I:33:11:3 W:40:40:30:125000 P:0:1d1:0:0:15 F:ACTIVATE F:CON F:HIDE_TYPE F:LITE1 F:RANDOM_POWER F:RANDOM_RESIST F:REGEN F:RES_BLIND F:RES_CHAOS F:RES_COLD F:RES_CONF F:RES_ELEC F:RES_FIRE F:RES_LITE F:RES_SOUND F:SEE_INVIS F:SPEED F:STR F:WIS a:CURE_700 D:The shining winged circlet brought by Elendil from dying Numenor, emblem of D:Gondor through an age of the world. # The Jewel Encrusted Crown of Numenor # Stolen from Oangband N:43:of Numenor I:33:12:3 W:60:30:40:50000 P:0:1d1:0:0:18 F:CHR F:DEX F:DRAIN_MANA F:FREE_ACT F:HIDE_TYPE F:INT F:LITE1 F:RES_BLIND F:RES_COLD F:RES_DARK F:RES_LITE F:RES_SHARDS F:RES_SOUND F:SEARCH F:SEE_INVIS F:SPEED D:A crown of massive gold, set with wondrous jewels of thought and warding, D:worn by the kings of ancient Numenor. Its wearer may go into battle D:always knowing what he faces - unless his own folly blinds him to the D:nature and magnitude of the task. # The Cloak 'Colluin' N:44:'Colluin' I:35:1:0 W:5:45:10:40000 P:1:0d0:0:0:20 F:ACTIVATE F:ESP_GOOD F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_POIS a:COLLUIN D:A cape worn by a hero from Valinor, a land utterly beyond the strife D:of Elements. # The Cloak 'Holcolleth' N:45:'Holcolleth' I:35:1:2 W:5:25:10:13000 P:1:0d0:0:0:4 F:ACTIVATE F:HIDE_TYPE F:INT F:RES_ACID F:SPEED F:STEALTH F:WIS a:SLEEP D:This elven-grey mantle possesses great powers of tranquility and of D:concealment, and grants the wearer the knowledge and understanding of D:the Sindar. # The Cloak of Thingol N:46:of Thingol I:35:1:3 W:10:50:10:35000 P:1:0d0:0:0:18 F:ACTIVATE F:CHR F:DEX F:FREE_ACT F:HIDE_TYPE F:RANDOM_POWER F:RES_ACID F:RES_COLD F:RES_FIRE a:RECHARGE D:A sable-hued cloak, with glowing elven-runes to restore magic showing calm D:and clear as moonlight on still water. # The Cloak of Thorongil N:47:of Thorongil I:35:1:0 W:5:10:10:8000 P:1:0d0:0:0:10 F:FREE_ACT F:RES_ACID F:RES_FEAR F:SEE_INVIS D:A cloak of shimmering green and brown that grants sight beyond sight and D:shakes off holding magics, worn by Aragorn son of Arathorn in his youth D:as he adventured under the name of Thorongil. # The Cloak 'Colannon' N:48:'Colannon' I:35:1:3 W:5:20:10:11000 P:1:0d0:0:0:15 F:ACTIVATE F:RES_ACID F:RES_NEXUS F:SPEED F:STEALTH a:TELEPORT D:A crystal-blue cape of fine silk worn by a silent messenger of D:the forces of Law. Somehow, its wearer is always able to escape D:trouble. # The Shadow Cloak of Luthien N:49:of Luthien I:35:6:2 W:40:40:5:55000 P:6:0d0:0:0:20 F:ACTIVATE F:CHR F:HIDE_TYPE F:INT F:INVIS F:LUCK F:RANDOM_RESIST F:RES_ACID F:RES_COLD F:RES_FIRE F:SPECIAL_GENE F:SPEED F:SPELL_CONTAIN F:STEALTH F:WIELD_CAST F:WIS a:REST_LIFE D:The opaque midnight folds, inset with a multitude of tiny diamonds, of D:this cloak swirl around you and you feel a hint, a fragment of the D:knowledge and power to restore that lay in Luthien, the most beautiful D:being that ever knew death. # The Shadow Cloak of Tuor N:50:of Tuor I:35:6:4 W:40:40:5:35000 P:6:0d0:0:0:12 F:CLIMB F:DEX F:FREE_ACT F:HIDE_TYPE F:IM_ACID F:INVIS F:SEE_INVIS F:STEALTH F:WATER_BREATH D:From the ruin of Gondolin did Tuor escape, through secret ways and travail, D:shielded by his cloak from a multitude of hostile eyes. # The Main Gauche of Azaghal, which wounded Glaurung N:51:of Azaghal I:23:5:0 W:15:30:30:40000 P:0:2d5:12:14:0 F:ESP_DRAGON F:IM_FIRE F:KILL_DRAGON F:RES_FEAR D:The weapon of Azaghal when he wounded Glaurung. It is deadly D:when fighting dragons and is said to make the breaths of fire D:completely harmless. # The Set of Leather Gloves 'Cambeleg' N:52:'Cambeleg' I:31:1:2 W:10:6:5:36000 P:1:0d0:8:8:15 F:CON F:FREE_ACT F:HIDE_TYPE F:SHOW_MODS F:STR D:A hero's handgear that lends great prowess in battle. # The Set of Leather Gloves 'Cammithrim' N:53:'Cammithrim' I:31:1:0 W:10:3:5:30000 P:1:0d0:0:0:10 F:ACTIVATE F:FREE_ACT F:LITE1 F:RES_LITE F:SPECIAL_GENE F:SUST_CON a:BO_MISS_1 D:These gloves glow so brightly as to light the way for their owner and cast D:magical bolts with great frequency. # The Set of Gauntlets 'Paurhach' N:54:'Paurhach' I:31:2:0 W:10:5:25:15000 P:2:1d1:0:0:15 F:ACTIVATE F:RES_FIRE F:SPELL_CONTAIN F:WIELD_CAST a:BO_FIRE_1 D:A fiery set of gauntlets that can even shoot fire from the user's D:hands. # The Set of Gauntlets 'Paurnimmen' N:55:'Paurnimmen' I:31:2:4 W:10:5:25:33000 P:2:1d1:0:0:15 F:ACTIVATE F:CON F:REGEN F:RES_COLD F:SPELL_CONTAIN F:SUST_CON F:WIELD_CAST a:BO_COLD_1 D:A set of handgear so icy as to be able to fire frost bolts. # The Set of Gauntlets 'Pauraegen' N:56:'Pauraegen' I:31:2:0 W:10:5:25:11000 P:2:1d1:0:0:15 F:ACTIVATE F:RES_ELEC F:SPELL_CONTAIN F:WIELD_CAST a:BO_ELEC_1 D:A set of handgear with sparks surrounding it, able to fire D:bolts of electricity. # The Set of Gauntlets 'Paurnen' N:57:'Paurnen' I:31:2:0 W:10:5:25:12000 P:2:1d1:0:0:15 F:ACTIVATE F:RES_ACID F:SPELL_CONTAIN F:WIELD_CAST a:BO_ACID_1 D:A set of handgear so corrosive that it may fire bolts of acid. # The Set of Gauntlets 'Camlost' N:58:'Camlost' I:31:2:-3 W:10:20:25:0 P:2:1d1:-11:-12:0 F:AGGRAVATE F:CURSED F:DEX F:DRAIN_MANA F:FREE_ACT F:HEAVY_CURSE F:HIDE_TYPE F:IM_COLD F:IM_FIRE F:RES_DISEN F:RES_NETHER F:RES_POIS F:SHOW_MODS F:STR F:TELEPORT F:TY_CURSE D:A pair of gauntlets that sap combat ability, named after the empty hand D:of Beren that once clasped a Silmaril. # The Set of Cesti of Fingolfin N:59:of Fingolfin I:31:5:4 W:40:15:40:110000 P:5:1d1:10:10:20 F:ACTIVATE F:DEX F:FREE_ACT F:HIDE_TYPE F:LUCK F:RANDOM_POWER F:RES_ACID F:SHOW_MODS a:BO_MISS_2 Z:magic missile D:The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who gave D:Morgoth seven mighty wounds and pain that will last forever. # The Pair of Hard Leather Boots of Feanor N:60:of Feanor I:30:3:15 W:40:120:40:300000 P:3:1d1:0:0:20 F:ACTIVATE F:HIDE_TYPE F:RES_NEXUS F:SPEED a:SPEED D:This wondrous pair of leather boots once sped Feanor, creator of the D:Silmarils and the mightiest of the Eldar, along the Grinding Ice and to D:Middle-earth at last. # The Pair of Soft Leather Boots 'Dal-i-thalion' N:61:'Dal-i-thalion' I:30:2:5 W:10:25:20:40000 P:2:1d1:0:0:15 F:ACTIVATE F:CHR F:DEX F:FREE_ACT F:HIDE_TYPE F:RES_CHAOS F:RES_CONF F:RES_NETHER F:SUST_CHR F:SUST_CON a:CURE_POISON D:A pair of high-laced shoes, strong against the powers of corruption and D:withering, that grant the wearer extraordinary agility. # The Pair of Metal Shod Boots of Thror N:62:of Thror I:30:6:3 W:30:25:80:15000 P:6:1d1:0:0:20 F:CLIMB F:CON F:HIDE_TYPE F:RANDOM_RESIST F:RES_FEAR F:SPEED F:STR D:Sturdy footwear of leather and steel as enduring as the long-suffering D:Dwarven King-in-exile who wore them. Of dwarven make, these boots will D:make their wearer completely at home in the mountains. # The Seeker Arrow of Bard # This is, of course, from my 'Artifact Ammo' thread and doesn't need much # explanation. It's rather nasty and deals 1000 or more damage on a # normal hit to a dragon. :) Doesn't put a dent in Sky Drakes and Power # Dragons, tho it's still good for helping to take down Smaug, Tiamat and # the other dragon uniques. # P+ changed name, rarity to 30 N:63:of Bard I:17:2:0 W:55:30:2:50000 P:0:8d4:20:15:0 F:BRAND_ACID F:BRAND_COLD F:BRAND_ELEC F:BRAND_FIRE F:BRAND_POIS F:KILL_DRAGON F:SLAY_ANIMAL F:SLAY_DEMON F:SLAY_DRAGON F:SLAY_EVIL F:SLAY_GIANT F:SLAY_ORC F:SLAY_TROLL F:SLAY_UNDEAD D:Deadliest of arrows, imbued with elemental strength, this shaft is D:feared especially by the wyrmkin. # The Main Gauche of Maedhros N:64:of Maedhros I:23:5:3 W:15:30:30:22500 P:0:2d5:12:15:0 F:DEX F:FREE_ACT F:HIDE_TYPE F:INT F:RANDOM_RES_OR_POWER F:SEE_INVIS F:SHOW_MODS F:SLAY_GIANT F:SLAY_TROLL F:SPECIAL_GENE F:SPEED D:A short thrusting blade with a large guard worn by Maedhros the Tall, D:eldest son of Feanor, and wielded with his left hand after the loss of D:his right hand in the pits of Thangorodrim. # The Dagger 'Angrist' N:65:'Angrist' I:23:4:4 W:20:80:12:125000 P:0:2d4:10:15:5 F:BRAND_ACID F:BRAND_POIS F:DEX F:FREE_ACT F:HIDE_TYPE F:RES_DARK F:SEARCH F:SEE_INVIS F:SHOW_MODS F:SLAY_EVIL F:SLAY_ORC F:SLAY_TROLL F:STEALTH F:SUST_DEX D:Forged from meteoric iron, this long chopping dagger slices through D:ordinary metal as easily as its title, "Iron Cleaver", suggests. # The Dagger 'Narthanc' N:66:'Narthanc' I:23:4:0 W:4:100:12:12000 P:0:1d4:4:6:0 F:ACTIVATE F:BRAND_FIRE F:LEVELS F:LITE1 F:RANDOM_RESIST F:RES_FIRE F:SHOW_MODS a:BO_FIRE_1 D:A fiery dagger finely balanced for deadly throws. # The Dagger 'Nimthanc' N:67:'Nimthanc' I:23:4:0 W:3:100:12:11000 P:0:1d4:4:6:0 F:ACTIVATE F:BRAND_COLD F:LEVELS F:RANDOM_RESIST F:RES_COLD F:SHOW_MODS a:BO_COLD_1 D:A frosty dagger finely balanced for deadly throws. # The Dagger 'Dethanc' N:68:'Dethanc' I:23:4:0 W:5:100:12:13000 P:0:1d4:4:6:0 F:ACTIVATE F:BRAND_ELEC F:LEVELS F:RANDOM_RESIST F:RES_ELEC F:SHOW_MODS a:BO_ELEC_1 D:A dagger covered in sparks and finely balanced for deadly throws. # The Dagger of Rilia N:69:of Rilia I:23:4:0 W:5:40:12:35000 P:0:2d4:4:3:0 F:ACTIVATE F:BRAND_POIS F:RES_DISEN F:RES_POIS F:SHOW_MODS F:SLAY_ORC a:BA_POIS_1 D:A large stiletto dagger that glistens with odourless poison, to which the D:wearer seems oddly immune. # The Dagger 'Belangil' N:70:'Belangil' I:23:4:2 W:10:40:12:50000 P:0:2d4:6:9:0 F:ACTIVATE F:BLOWS F:BRAND_COLD F:BRAND_POIS F:DEX F:HIDE_TYPE F:REGEN F:RES_COLD F:SEE_INVIS F:SHOW_MODS F:SLOW_DIGEST F:SPEED a:BELANGIL D:A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and D:an edge to wound the wind. # The Bastard Sword 'Calris' N:71:'Calris' I:23:21:5 W:30:15:140:100000 P:0:5d4:-20:20:0 F:AGGRAVATE F:AUTO_CURSE F:CON F:COULD2H F:CURSED F:DRAIN_HP F:ESP_DEMON F:ESP_DRAGON F:HEAVY_CURSE F:HIDE_TYPE F:KILL_DRAGON F:RES_DISEN F:SHOW_MODS F:SLAY_DEMON F:SLAY_EVIL F:SLAY_TROLL f:COULD2H D:This sword has runes of power incised on its ornate hilt and a single D:blood channel that gleams coldly blue as you grasp this mighty weapon of D:peril. # The Broad Sword 'Aranruth' N:72:'Aranruth' I:23:16:4 W:20:45:150:125000 P:0:3d5:20:12:0 F:BLESSED F:BRAND_COLD F:CON F:DEX F:FREE_ACT F:HIDE_TYPE F:HOLD_LIFE F:REGEN F:RES_CHAOS F:RES_COLD F:RES_FEAR F:RES_NETHER F:SEE_INVIS F:SHOW_MODS F:SLAY_DEMON F:SLAY_DRAGON F:SLAY_EVIL F:SLAY_UNDEAD F:SLOW_DIGEST F:STR F:SUST_CON F:SUST_STR D:The beautiful sword of Thingol with a hilt of gold and silver inlay, D:glistening icily enough to freeze the hearts of demons. You feel supple D:and lightfooted as you hold it. # The Broad Sword 'Glamdring' N:73:'Glamdring' I:23:16:1 W:20:20:150:40000 P:0:2d5:10:15:0 F:BLESSED F:BRAND_FIRE F:ESP_ORC F:HIDE_TYPE F:LITE1 F:RANDOM_RES_OR_POWER F:RES_FIRE F:RES_LITE F:SEARCH F:SHOW_MODS F:SLAY_DEMON F:SLAY_EVIL F:SLAY_ORC F:SLOW_DIGEST F:SPECIAL_GENE D:This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying orcs D:who dared to come near hidden Gondolin. # The Broad Sword 'Aeglin' N:74:'Aeglin' I:23:16:4 W:20:90:150:95000 P:0:2d5:12:16:0 F:BLESSED F:BRAND_ELEC F:ESP_GIANT F:ESP_ORC F:ESP_TROLL F:HIDE_TYPE F:LITE1 F:RES_BLIND F:RES_ELEC F:RES_FEAR F:RES_FIRE F:SEARCH F:SHOW_MODS F:SLAY_GIANT F:SLAY_ORC F:SLAY_TROLL F:SLOW_DIGEST D:Like unto Orcrist and Glamdring, and like them long lost, this sword is D:continually coved in tiny arcs of captive lightning that flash and dance D:eerily in the globe of light they create. # The Broad Sword 'Orcrist' N:75:'Orcrist' I:23:16:3 W:20:20:150:40000 P:0:2d5:10:15:0 F:BRAND_COLD F:ESP_DRAGON F:ESP_ORC F:HIDE_TYPE F:LITE1 F:RANDOM_RES_OR_POWER F:RES_COLD F:RES_COLD F:RES_DARK F:SEARCH F:SHOW_MODS F:SLAY_DRAGON F:SLAY_EVIL F:SLAY_ORC F:SLOW_DIGEST D:This coldly gleaming blade is called simply "Biter", by orcs who came to D:know its power all too well. # The Two-Handed Sword 'Gurthang' N:76:'Gurthang' I:23:25:2 W:30:30:200:100000 P:0:3d6:13:17:0 F:BRAND_FIRE F:BRAND_POIS F:DRAIN_HP F:ESP_DRAGON F:FREE_ACT F:HIDE_TYPE F:KILL_DRAGON F:MUST2H F:RANDOM_RES_OR_POWER F:REGEN F:RES_FIRE F:RES_POIS F:SHOW_MODS F:SLAY_TROLL F:SLOW_DIGEST F:STR F:VORPAL f:MUST2H D:A giant sword once wielded by mighty Turin, and a great dragonbane which D:bathed in Glaurung's blood: but beware, it will drink the blood of those D:who wield it eventually. # The Two-Handed Sword 'Zarcuthra' N:77:'Zarcuthra' I:23:25:4 W:30:180:250:205000 P:0:4d6:19:21:0 F:AGGRAVATE F:BRAND_FIRE F:CHR F:DRAIN_MANA F:FREE_ACT F:HIDE_TYPE F:INFRA F:KILL_DRAGON F:MUST2H F:RANDOM_RES_OR_POWER F:RES_CHAOS F:RES_FIRE F:SEE_INVIS F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_DEMON F:SLAY_EVIL F:SLAY_GIANT F:SLAY_ORC F:SLAY_TROLL F:SLAY_UNDEAD F:STR F:VORPAL f:MUST2H D:Dark and deadly runes stand stark against the naked steel of this awesome D:weapon, and you feel a stunning power of slaying and rending as you D:slowly approach. # The Dark Sword 'Mormegil' N:78:'Mormegil' I:23:33:2 W:30:15:250:0 P:0:6d7:0:0:-20 F:AGGRAVATE F:ANTIMAGIC_50 F:BLOWS F:BRAND_FIRE F:CURSED F:DRAIN_EXP F:DRAIN_HP F:DRAIN_MANA F:HEAVY_CURSE F:IM_FIRE F:LEVELS F:RES_CHAOS F:RES_DISEN F:RES_FEAR F:RES_FIRE F:SHOW_MODS F:SLAY_DRAGON F:SPEED F:TY_CURSE D:A foul, twisted sword with blackened spines and knobs, whose very name is a D:curse upon the lips of Elves and Men. # The Cutlass 'Gondricam' N:79:'Gondricam' I:23:12:3 W:20:8:110:28000 P:0:1d7:10:11:0 F:DEX F:FEATHER F:HIDE_TYPE F:REGEN F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:SEE_INVIS F:SHOW_MODS F:STEALTH D:Famed sea-defender of Lebennin. A short, slightly curved chopping blade D:with a perfect edge shining cleanly in the sun, an object of hate to the D:men of Umbar who met it in combat. # The Executioner's Sword 'Crisdurian' N:80:'Crisdurian' I:23:28:0 W:40:15:260:111000 P:0:4d5:18:19:0 F:BRAND_POIS F:MUST2H F:SEE_INVIS F:SHOW_MODS F:SLAY_DRAGON F:SLAY_EVIL F:SLAY_GIANT F:SLAY_ORC F:SLAY_TROLL F:SLAY_UNDEAD F:VORPAL F:WOUNDING f:MUST2H D:A giant's weapon, with a long blade tall and straight thrusting out from a D:massive double-pronged hilt. On its blade are written doomspells against D:both the living and undead. # The Katana 'Aglarang' N:81:'Aglarang' I:23:20:5 W:35:25:50:40000 P:0:8d4:0:0:0 F:COULD2H F:DEX F:HIDE_TYPE F:SHOW_MODS F:SPEED F:SUST_DEX F:TUNNEL f:COULD2H D:An utterly perfect, cleanly chiselled sword, with a edge that effortlessly D:slices rock and bone, and spells to render the wearer lithe and nimble. It D:is combat incarnate. # The Long Sword 'Ringil' N:82:'Ringil' I:23:17:10 W:20:120:130:300000 P:0:4d5:22:25:0 F:ACTIVATE F:BLESSED F:BRAND_COLD F:FREE_ACT F:HIDE_TYPE F:KILL_DEMON F:LITE1 F:REGEN F:RES_COLD F:RES_FEAR F:RES_LITE F:SEE_INVIS F:SHOW_MODS F:SLAY_EVIL F:SLAY_TROLL F:SLAY_UNDEAD F:SLOW_DIGEST F:SPEED a:BA_COLD_2 D:The weapon of Fingolfin, High King of the Noldor; it shines like a column D:of ice lit by light unquenchable. Morgoth came but unwillingly to meet it D:of old; his lame foot will remind him of its might should he meet it again. # The Long Sword 'Anduril' N:83:'Anduril' I:23:17:4 W:20:40:130:100000 P:0:3d5:10:15:5 F:ACTIVATE F:BLESSED F:BRAND_FIRE F:DEX F:FREE_ACT F:FREE_ACT F:HIDE_TYPE F:LITE1 F:LUCK F:RANDOM_RES_OR_POWER F:RES_DISEN F:RES_FEAR F:RES_FIRE F:SEE_INVIS F:SHOW_MODS F:SLAY_EVIL F:SLAY_ORC F:SLAY_TROLL F:SPECIAL_GENE F:STR F:SUST_DEX a:BA_FIRE_1 D:The famed "Flame of the West", the sword that was broken and is forged D:again. It glows with the essence of fire, its wearer is mighty in combat, D:and no creature of Sauron can withstand it. It will never be stained or D:broken even in defeat. # The Long Sword 'Anguirel' N:84:'Anguirel' I:23:17:2 W:20:30:130:40000 P:0:2d5:8:12:0 F:AGGRAVATE F:BRAND_ELEC F:CON F:CURSED F:FREE_ACT F:HIDE_TYPE F:RES_DARK F:RES_ELEC F:RES_LITE F:SEE_INVIS F:SHOW_MODS F:SLAY_DEMON F:SLAY_EVIL F:SPEED F:STR F:VORPAL F:WOUNDING D:Forged of black galvorn by the Dark-Elven smith Eol, this blade has the D:living lightning trapped inside. # The Long Sword 'Elvagil' N:85:'Elvagil' I:23:17:2 W:20:8:130:20000 P:0:2d5:5:7:0 F:CHR F:DEX F:ESP_ORC F:ESP_TROLL F:FEATHER F:HIDE_TYPE F:SEE_INVIS F:SHOW_MODS F:SLAY_ORC F:SLAY_TROLL F:STEALTH D:The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden D:and secret places of the earth. # The Rapier 'Forasgil' N:86:'Forasgil' I:23:7:0 W:15:8:40:15000 P:0:1d6:12:19:0 F:BRAND_COLD F:RES_COLD F:RES_LITE F:SHOW_MODS F:SLAY_ANIMAL D:A slender, tapered blade whose wielder strikes icy blows with deadly D:accuracy. # The Sabre 'Careth Asdriag' N:87:'Careth Asdriag' I:23:11:2 W:15:8:50:25000 P:0:2d7:6:8:0 F:BLOWS F:CON F:DEX F:ESP_ANIMAL F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_DRAGON F:SLAY_GIANT F:SLAY_ORC F:SLAY_TROLL F:SPEED D:An heirloom of the Lords of Rhun far to the east, and a name of D:dismay to creatures natural and unnatural. # The Small Sword 'Sting' N:88:'Sting' I:23:8:2 W:20:205:75:100000 P:0:1d6:7:8:0 F:BLOWS F:CON F:DEX F:ESP_ORC F:ESP_SPIDER F:ESP_UNDEAD F:FREE_ACT F:LEVELS F:LITE1 F:RANDOM_RESIST F:RES_LITE F:SEE_INVIS F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_EVIL F:SLAY_ORC F:SLAY_UNDEAD F:SPEED F:STR D:"I will give you a name, and I shall call you Sting." The perfect size D:for Bilbo, and stamped forever by the courage he found in Mirkwood, this D:sturdy little blade grants the wearer combat prowess and survival D:abilities they did not know they had. # The Scimitar 'Haradekket' N:89:'Haradekket' I:23:18:2 W:20:8:130:111111 P:0:2d5:9:11:0 F:BLESSED F:BLOWS F:INT F:RANDOM_RES_OR_POWER F:RES_CHAOS F:RES_DISEN F:RES_NEXUS F:SEE_INVIS F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_DEMON F:SLAY_DRAGON F:SLAY_EVIL F:SLAY_UNDEAD F:WIS D:A damascened scimitar that seems wondrously easy to hold. Famed in song as D:the "Sickle of Harad", and a deadly foe to the undead. # The Short Sword 'Gilettar' N:90:'Gilettar' I:23:10:2 W:20:8:80:35000 P:0:1d7:3:7:0 F:BLOWS F:HIDE_TYPE F:REGEN F:RES_DISEN F:SEE_INVIS F:SHOW_MODS F:SLAY_ANIMAL F:SLOW_DIGEST D:A stubby blade worn by Beren, whose horn sounded of old in the glades of D:Brethil. # The Blade of Chaos 'Doomcaller' N:91:'Doomcaller' I:23:30:0 W:70:25:180:250000 P:0:6d5:18:28:-50 F:AGGRAVATE F:BRAND_COLD F:BRAND_FIRE F:BRAND_POIS F:CHAOTIC F:ESP_EVIL F:FREE_ACT F:KILL_DRAGON F:RES_ACID F:RES_CHAOS F:RES_COLD F:RES_ELEC F:RES_FIRE F:SEE_INVIS F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_EVIL F:SLAY_ORC F:SLAY_TROLL F:SPECIAL_GENE F:VORPAL D:This weapon of wrath, cursed with a violent anger, dives hungrily D:into the flesh of its enemies. It gathers shadows of death into its D:owner as they inflict wounds that will never heal. # The Long Sword 'Vorpal Blade' N:92:'Vorpal Blade' I:23:17:2 W:50:30:150:250000 P:0:5d5:32:32:0 F:DEX F:FREE_ACT F:REGEN F:SEE_INVIS F:SLAY_EVIL F:SLOW_DIGEST F:SPEED F:STR F:VORPAL F:WOUNDING D:"One, two! One, two! And through, and through, the vorpal blade D:went snicker-snack!" # The Beaked Axe of Theoden N:93:of Theoden I:22:10:3 W:20:15:180:40000 P:0:2d6:8:10:0 F:ACTIVATE F:CON F:ESP_EVIL F:ESP_UNDEAD F:HIDE_TYPE F:SHOW_MODS F:SLAY_DRAGON F:SLOW_DIGEST F:WIS a:DRAIN_2 D:The narrow axe head of this weapon, finely balanced by a crow's beak, D:would pierce even the armour of Smaug, and its wielder becomes aware of D:the minds of their enemies. # The Glaive of Pain N:94:of Pain I:22:13:0 W:30:155:190:50000 P:0:9d6:0:30:0 F:COULD2H F:DRAIN_MANA F:LEVELS F:SHOW_MODS f:COULD2H D:The massive chopper that crowns this glaive glows blood-red and black; D:fell spells of annihilation swirl and dance as you swing death's myrmidon D:down. # The Halberd 'Osondir' N:95:'Osondir' I:22:15:3 W:20:8:190:22000 P:0:3d5:6:9:0 F:BRAND_FIRE F:CHR F:COULD2H F:ESP_GIANT F:FEATHER F:HIDE_TYPE F:RES_FIRE F:RES_SOUND F:SEE_INVIS F:SHOW_MODS F:SLAY_GIANT F:SLAY_UNDEAD f:COULD2H D:Lordly and tall did Osondir stand against the wrath of giants, and D:clear-eyed in barrows fell, wielding a halberd glowing ruby red. # The Pike 'Til-i-arc' N:96:'Til-i-arc' I:22:8:2 W:20:15:160:32000 P:0:2d5:10:12:10 F:BRAND_COLD F:BRAND_FIRE F:COULD2H F:ESP_GIANT F:HIDE_TYPE F:INT F:RES_COLD F:RES_FIRE F:SHOW_MODS F:SLAY_DEMON F:SLAY_GIANT F:SLAY_TROLL F:SLOW_DIGEST F:SUST_INT f:COULD2H D:Within this long thrusting spear lie the spirits of frost giants and fire D:demons, who war forever, trapped by magely spells. # The Spear 'Aeglos' N:97:'Aeglos' I:22:2:4 W:15:45:50:180000 P:0:3d6:15:25:5 F:ACTIVATE F:BLESSED F:BRAND_COLD F:BRAND_ELEC F:DEX F:FREE_ACT F:HIDE_TYPE F:KILL_UNDEAD F:LITE1 F:RES_COLD F:RES_ELEC F:RES_LITE F:SHOW_MODS F:SLAY_GIANT F:SLAY_ORC F:SLAY_TROLL F:SLOW_DIGEST F:WIS a:BA_ELEC_2 D:The mighty spear of Gil-galad, famed as "Snow-point" in the songs of D:Elves, against which all the foul corruptions of Sauron dashed in vain. # The Spear of Orome N:98:of Orome I:22:2:4 W:15:45:50:77777 P:0:4d6:15:15:0 F:ACTIVATE F:BLESSED F:BRAND_FIRE F:ESP_GIANT F:FEATHER F:HIDE_TYPE F:HOLD_LIFE F:INFRA F:INT F:RES_FEAR F:RES_FIRE F:RES_LITE F:SEARCH F:SEE_INVIS F:SHOW_MODS F:SLAY_DEMON F:SLAY_DRAGON F:SLAY_EVIL F:SLAY_GIANT F:SLAY_UNDEAD F:SPEED F:TUNNEL F:WIS a:STONE_MUD D:The thrusting spear of wise Orome the Vala, strong against giants of frost, D:which can melt rock or flesh with ease. # The Spear 'Nimloth' N:99:'Nimloth' I:22:2:3 W:15:12:50:30000 P:0:1d6:11:13:0 F:BLESSED F:BRAND_COLD F:INFRA F:RES_COLD F:RES_DARK F:SEE_INVIS F:SHOW_MODS F:SLAY_UNDEAD F:SPEED F:STEALTH D:A thin spike of thrice-forged steel caps a straight sylvan shaft cut from D:a legendary tree; spells to break the will of the undead and strike cold D:fear into the hearts of foes lie on this perfectly balanced spear. # The Lance of Eorlingas N:100:of Eorlingas I:22:20:2 W:20:23:360:55000 P:0:3d8:3:21:0 F:DEX F:HIDE_TYPE F:MUST2H F:RES_FEAR F:SEE_INVIS F:SHOW_MODS F:SLAY_EVIL F:SLAY_ORC F:SLAY_TROLL F:SPEED F:STR f:MUST2H D:"Forth Eorlingas!" To the field of Cormallen came Eorl the Young D:to save beleaguered Gondor, and from his lance fled massive trolls D:and dire wolves. # The Great Axe of Durin N:101:of Durin I:24:25:3 W:30:90:230:150000 P:0:4d4:10:20:15 F:BRAND_ACID F:BRAND_FIRE F:CON F:ESP_EVIL F:FREE_ACT F:HIDE_TYPE F:KILL_DEMON F:MUST2H F:RES_ACID F:RES_CHAOS F:RES_DARK F:RES_FEAR F:RES_FIRE F:RES_LITE F:SHOW_MODS F:SLAY_DRAGON F:SLAY_ORC F:SLAY_TROLL F:STR F:TUNNEL f:MUST2H D:The twin massive axe heads of this ancient demon's dread gleam with D:mithril inlay, which tell sagas of endurance, invoking the powers of D:Khazad-dum to protect the wearer and slay all evils found underground. # The Great Axe of Eonwe N:102:of Eonwe I:24:25:2 W:30:120:230:200000 P:0:4d4:15:18:8 F:ACTIVATE F:BLESSED F:BRAND_COLD F:CHR F:CON F:DEX F:ESP_NONLIVING F:FREE_ACT F:HIDE_TYPE F:IM_COLD F:INT F:KILL_DEMON F:SEE_INVIS F:SHOW_MODS F:SLAY_EVIL F:SLAY_ORC F:SLAY_UNDEAD F:STR F:WIS a:MASS_GENO D:The axe of Eonwe, leader of the Hosts of the West before the gates of D:Thangorodrim, strikes with icy wrath at the undead, disperses hosts of D:evil at a word, and grants Maia-like powers of body and mind. # The Battle Axe of Balli Stonehand N:103:of Balli Stonehand I:22:22:3 W:30:15:170:90000 P:0:3d8:8:11:5 F:CON F:COULD2H F:ESP_NONLIVING F:FEATHER F:FREE_ACT F:HIDE_TYPE F:REGEN F:RES_ACID F:RES_BLIND F:RES_COLD F:RES_ELEC F:RES_FIRE F:SEE_INVIS F:SHOW_MODS F:SLAY_DEMON F:SLAY_ORC F:SLAY_TROLL F:STEALTH F:STR f:COULD2H D:The twin blades of this weapon were forged in Belegost, and powerful forces D:to resist and endure lie ready for he who shall wield it once more. # The Battle Axe 'Lotharang' N:104:'Lotharang' I:22:22:1 W:30:15:170:21000 P:0:2d8:4:3:0 F:ACTIVATE F:DEX F:HIDE_TYPE F:SHOW_MODS F:SLAY_ORC F:SLAY_TROLL F:STR a:CURE_MW D:A superbly crafted double-bladed axe that slays the creatures of earth and D:allows rapid recovery from their blows. # The Lochaber Axe 'Mundwine' -> of the Dwarves N:105:of the Dwarves I:22:28:10 W:30:8:250:80000 P:0:3d8:12:17:0 F:COULD2H F:INFRA F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FEAR F:RES_FIRE F:SEARCH F:SHOW_MODS F:SLAY_EVIL F:SLAY_GIANT F:TUNNEL f:COULD2H D:A massive axe with twin razor-sharp heads, so large that it usually D:requires two hands to wield, intricately engraved in gold with spells D:to ward off the elements and smite evil. # The Broad Axe 'Barukkheled' N:106:'Barukkheled' I:24:11:3 W:20:8:160:50000 P:0:2d6:13:19:0 F:CON F:COULD2H F:HIDE_TYPE F:SEE_INVIS F:SHOW_MODS F:SLAY_EVIL F:SLAY_GIANT F:SLAY_ORC F:SLAY_TROLL f:COULD2H D:A royal heirloom of the southern coast, strong in combat against evil D:creatures of the earth. # The Trident of Wrath N:107:of Wrath I:22:5:2 W:15:35:300:90000 P:0:3d8:16:18:0 F:BLESSED F:CHAOTIC F:COULD2H F:DEX F:DRAIN_MANA F:HIDE_TYPE F:KILL_UNDEAD F:RES_DARK F:RES_LITE F:SEE_INVIS F:SHOW_MODS F:SLAY_EVIL F:STR f:COULD2H D:A massive triple-pronged spear, so great it normally requires two hands to D:wield, evoking the spirit of Osse who with it pierced legions of D:evil and undead. # The Trident of Ulmo N:108:of Ulmo I:22:5:4 W:30:90:70:120000 P:0:4d8:15:19:0 F:ACTIVATE F:BLESSED F:DEX F:FREE_ACT F:HIDE_TYPE F:HOLD_LIFE F:IM_ACID F:RANDOM_POWER F:REGEN F:RES_NETHER F:SEE_INVIS F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_DRAGON F:SLOW_DIGEST F:WATER_BREATH a:TELE_AWAY D:The awesome weapon of the Vala Ulmo, Lord of Waters. Mightiest of all the D:powers of good save Manwe himself, Ulmo laughs in scorn at the dread powers D:of the undead, and is utterly in command of the element of water. # The Scythe 'Avavir' N:109:'Avavir' I:22:17:3 W:40:8:250:18000 P:0:5d3:8:8:10 F:ACTIVATE F:BRAND_COLD F:BRAND_FIRE F:CHR F:COULD2H F:DEX F:FREE_ACT F:HIDE_TYPE F:RES_COLD F:RES_FIRE F:RES_LITE F:SEE_INVIS F:SHOW_MODS f:COULD2H a:RECALL D:With elemental powers whose struggles turn this weapon red and purest D:white, this shining reaper bears within it a power of going forth and D:returning. # The Long Sword of the Dawn N:110:of the Dawn I:23:17:3 W:40:160:130:250000 P:0:3d5:20:20:0 F:ACTIVATE F:BRAND_FIRE F:CHR F:CLONE F:FREE_ACT F:INFRA F:LEVELS F:RANDOM_RES_OR_POWER F:REGEN F:RES_BLIND F:RES_FEAR F:RES_FIRE F:RES_LITE F:SHOW_MODS F:SLAY_DEMON F:SLAY_DRAGON F:SLAY_EVIL F:SLAY_UNDEAD F:SUST_CHR F:VORPAL a:DAWN D:Forged in the farthest East by a race of mighty spellcasters, this D:shiny pale sword gleams with the rays of rising sun as you invoke D:its power of commanding legions of powerful immortal warriors... # The Mighty Hammer 'Grond' N:111:'Grond' I:21:50:2 W:100:1:1000:500000 P:0:9d9:25:25:10 F:ACTIVATE F:AGGRAVATE F:ESP_ALL F:IMPACT F:INSTA_ART F:KILL_DEMON F:KILL_DRAGON F:KILL_UNDEAD F:LEVELS F:MUST2H F:NO_MAGIC F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:SEE_INVIS F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_EVIL F:SLAY_ORC F:SLAY_TROLL F:SPECIAL_GENE f:MUST2H a:GROND D:The mighty Hammer of the Underworld, blackened by doomspells of shattering, D:whose wielder holds the lives of all Morgoth's servants in his hand. # The Flail 'Totila' N:112:'Totila' I:21:13:2 W:20:8:150:55000 P:0:3d6:6:8:0 F:ACTIVATE F:BRAND_FIRE F:COULD2H F:LITE1 F:RES_CONF F:RES_FIRE F:SHOW_MODS F:SLAY_EVIL F:STEALTH f:COULD2H a:CONFUSE D:A flail whose head befuddles those who stare as you whirl it around, and D:becomes a fiery comet as you bring it down. # The Two-Handed Flail 'Thunderfist' N:113:'Thunderfist' I:21:18:4 W:45:38:300:160000 P:0:3d6:5:18:0 F:BRAND_ELEC F:BRAND_FIRE F:CON F:HIDE_TYPE F:MUST2H F:RES_DARK F:RES_ELEC F:RES_FEAR F:RES_FIRE F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_ORC F:SLAY_TROLL F:STR f:MUST2H D:The long-lost weapon of Kzurin, Dwarven champion of ancient Belegost, D:with runes of strength in its handle, and flames and sparks that roar and D:crackle around its massive head. # The Morning Star 'Bloodspike' N:114:'Bloodspike' I:21:12:4 W:20:30:150:30000 P:0:2d6:8:22:0 F:BRAND_POIS F:HIDE_TYPE F:RES_NEXUS F:SEE_INVIS F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_ORC F:SLAY_TROLL F:STR D:You feel strong and firm of foot as you whip the chain-suspended spiked orb D:around - and bathe it in the blood of your foes. # The Morning Star 'Firestar' N:115:'Firestar' I:21:12:0 W:20:100:150:35000 P:0:2d6:5:7:2 F:ACTIVATE F:BRAND_FIRE F:IM_FIRE F:LITE1 F:SHOW_MODS a:FIRESTAR D:A famed battle-lord of old, with a ruddy head, coloured as embers are that D:can yet rise up in wrath. # The Mace 'Taratol' N:116:'Taratol' I:21:5:0 W:20:15:200:50000 P:0:3d4:12:12:0 F:ACTIVATE F:BRAND_ELEC F:COULD2H F:IM_ELEC F:KILL_DRAGON F:SHOW_MODS f:COULD2H a:SPEED D:A great ridged mace that calls around you a nimbus of living lightning; D:you remain utterly untouched even as fat sparks arc around your D:fingers and eyebrows. # The War Hammer of Aule N:117:of Aule I:21:8:4 W:40:75:120:250000 P:0:9d3:19:21:5 F:BRAND_ELEC F:COULD2H F:FREE_ACT F:HIDE_TYPE F:KILL_DRAGON F:RANDOM_POWER F:RANDOM_RESIST F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FEAR F:RES_FIRE F:RES_NEXUS F:SEE_INVIS F:SHOW_MODS F:SLAY_DEMON F:SLAY_EVIL F:SLAY_UNDEAD F:TUNNEL F:WIS f:COULD2H D:The wondrous hammer of Aule, creator of the wise Dwarven lords of old. D:It bears magics of demolishing that no serpent or demon can withstand, and D:invokes the strength of mountains to ward off the tumult of the elements. # The Quarterstaff 'Nar-i-vagil' N:118:'Nar-i-vagil' I:21:3:3 W:20:18:150:70000 P:0:1d9:10:20:0 F:BRAND_FIRE F:COULD2H F:HIDE_TYPE F:INT F:RES_FIRE F:SHOW_MODS F:SLAY_ANIMAL f:COULD2H D:Named for a fiery star and set with gems of great worth binding mystic D:virtues of protection and thought. # The Quarterstaff 'Eriril' N:119:'Eriril' I:21:3:4 W:20:18:150:20000 P:0:1d9:3:5:0 F:ACTIVATE F:ESP_EVIL F:HIDE_TYPE F:INT F:RES_LITE F:SEE_INVIS F:SHOW_MODS F:SLAY_EVIL F:SPELL_CONTAIN F:WIELD_CAST F:WIS a:ID_PLAIN D:The radiant golden staff of an Istari of legend, this wizard's companion D:grants keen sight and the knowledge of many hidden things. # The Quarterstaff of Olorin N:120:of Olorin I:21:3:4 W:30:105:150:140000 P:0:2d9:10:13:0 F:ACTIVATE F:BRAND_FIRE F:BRAND_FIRE F:CHR F:HIDE_TYPE F:HOLD_LIFE F:INT F:RANDOM_POWER F:RES_FIRE F:RES_NETHER F:SEARCH F:SEE_INVIS F:SHOW_MODS F:SLAY_EVIL F:SLAY_ORC F:SLAY_TROLL F:SPELL_CONTAIN F:WIELD_CAST F:WIS a:DETECT_XTRA D:A staff tall and sturdy, with rough-hewn runes that invoke the element of D:Earth, and which strikes down all creatures who live in the shadow of D:mountains. # The Mace of Disruption 'Deathwreaker' N:121:'Deathwreaker' I:21:20:6 W:80:38:400:444444 P:0:7d8:18:18:0 F:AGGRAVATE F:BRAND_FIRE F:BRAND_POIS F:DRAIN_MANA F:HIDE_TYPE F:IM_FIRE F:KILL_UNDEAD F:MUST2H F:NO_TELE F:RES_CHAOS F:RES_DARK F:RES_DISEN F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_DRAGON F:SLAY_EVIL F:STR F:TUNNEL F:VAMPIRIC f:MUST2H D:A weapon so massive it seems beyond the strength of mortals, yet you feel D:the might of giants within you as you heft it. As you grip the handle D:of ebony and steel, coronas of fire blaze and mighty spells to preserve D:magic activate around you. You wield the Fear of Dragons and the Despair D:of the Undead! # The Lucerne Hammer 'Turmil' N:122:'Turmil' I:21:10:4 W:20:15:120:30000 P:0:2d5:10:6:8 F:ACTIVATE F:BRAND_COLD F:COULD2H F:ESP_GIANT F:ESP_ORC F:ESP_TROLL F:HIDE_TYPE F:INFRA F:RANDOM_RESIST F:REGEN F:RES_COLD F:RES_LITE F:SHOW_MODS F:SLAY_ORC F:WIS f:COULD2H a:TURMIL D:Wielded by the High Priest of Meneltarma, this great mace gleams coldly as D:though moonlit, and it can strike as mighty a blow spiritually as D:physically. # The Whip of Gothmog N:123:of Gothmog I:21:2:-2 W:20:15:120:100000 P:0:3d6:15:16:0 F:AGGRAVATE F:BRAND_FIRE F:CURSED F:DEX F:DRAIN_HP F:ESP_DEMON F:ESP_SPIDER F:HEAVY_CURSE F:HIDE_TYPE F:INFRA F:INT F:LITE1 F:REGEN F:RES_FIRE F:RES_LITE F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_DEMON F:VORPAL F:WOUNDING D:With this unbearably bright whip of flame, the Balrog Gothmog has become D:known for never having lost in combat. # The Long Bow 'Belthronding' N:124:'Belthronding' I:19:13:3 W:40:20:40:35000 P:0:0d0:20:22:0 F:DEX F:HIDE_TYPE F:RES_DISEN F:SHOW_MODS F:STEALTH F:XTRA_SHOTS D:The great bow of Beleg, made of black yew and strung with elven hair that D:faintly shines a pale clear gold. # The Long Bow of Bard N:125:of Bard I:19:13:2 W:30:20:40:20000 P:0:0d0:17:19:0 F:DEX F:ESP_DRAGON F:FREE_ACT F:HIDE_TYPE F:LUCK F:SHOW_MODS F:XTRA_MIGHT D:The great yew bow of grim-faced Bard, who shot the mightiest arrow that D:songs record. # The Light Crossbow 'Cubragol' N:126:'Cubragol' I:19:23:10 W:50:25:110:50000 P:0:0d0:10:14:0 F:ACTIVATE F:HIDE_TYPE F:RANDOM_RES_OR_POWER F:RES_FIRE F:SHOW_MODS F:SPEED a:CUBRAGOL D:A crossbow that grants fiery speed to he who finds it, and from which D:shoot bolts that blaze with flame unquenchable. # The Mage Staff of Eternity # Really powerful for a mage but extremely rare # The ULTIMATE "weapon" for a Sorceror or a magic class N:127:of Eternity I:6:1:12 W:127:220:20:9000000 P:0:1d4:-19:-19:0 F:ACTIVATE F:CHR F:COULD2H F:ESP_DEMON F:ESP_EVIL F:IM_FIRE F:INFRA F:INT F:LUCK F:MANA F:NEVER_BLOW F:PRECOGNITION F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:SEE_INVIS F:SPECIAL_GENE F:SPELL F:SPELL_CONTAIN F:ULTIMATE F:WIELD_CAST F:WIS f:COULD2H a:GANDALF D:A simple, wooden wizard's staff. Unremarkable in all aspects... D:except that it pulses with overwhelming power. # Boomerang Artifacts # The Metal Boomerang of Beor N:128:of Beor I:15:4:4 W:20:10:20:40000 P:0:4d5:8:12:0 F:DEX F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:SPEED D:Beor's boomerang makes its wielder as agile as the winds, D:and as hard to harm. # The Metal Boomerang 'Glimdrir' N:129:'Glimdrir' I:15:4:3 W:40:20:20:60000 P:0:5d5:15:16:0 F:BRAND_POIS F:CURSED F:DEX F:FREE_ACT F:NO_TELE F:REGEN F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_SOUND F:SLAY_EVIL F:SLAY_UNDEAD F:SPEED D:A powerful boomerang that makes one agile and fast, with a thirst for D:evil and undead creatures, but demands its wielder not teleport, for fear D:of desertion. # The Robe of Incanus [aka Gandalf] N:130:of Incanus I:36:2:3 W:30:20:20:60000 P:2:0d0:0:0:20 F:FREE_ACT F:HIDE_TYPE F:INT F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:SEARCH F:SEE_INVIS F:SPELL_CONTAIN F:SUST_INT F:SUST_WIS F:WIELD_CAST F:WIS Z:weigh magic D:Gandalf's long, flowing robe. It provides insight and allows the D:wearer to see things not seen by all. # The Sling of the Thain N:131:of the Thain I:19:2:4 W:40:20:40:35000 P:0:0d0:15:15:0 F:CON F:DEX F:HIDE_TYPE F:RES_NETHER F:SHOW_MODS F:XTRA_MIGHT F:XTRA_SHOTS D:This sling was crafted by Faramir I, Thain of the Shire, just in case D:the nasties of his father's stories ever dare to enter the Shire again. # The Whip 'Lasher' N:134:'Lasher' I:21:2:3 W:20:5:30:50000 P:0:1d6:12:15:0 F:BLOWS F:BRAND_POIS F:DEX F:ESP_ORC F:FREE_ACT F:HIDE_TYPE F:RES_POIS F:SLAY_ANIMAL F:SLAY_ORC F:VORPAL D:A powerful whip that is deadly against orcs. It poisons your foes D:and is said to go "snicker snack". # The Seeker Arrow 'Bullseye' N:135:'Bullseye' I:17:2:0 W:45:1:2:50000 P:0:7d4:20:15:0 F:BRAND_ACID F:BRAND_COLD F:BRAND_ELEC F:BRAND_FIRE F:BRAND_POIS F:KILL_DEMON F:SLAY_ANIMAL F:SLAY_DRAGON F:SLAY_EVIL F:SLAY_GIANT F:SLAY_ORC F:SLAY_TROLL F:SLAY_UNDEAD D:A powerful arrow that is feared by even the mightiest demons. # The Rounded Pebble 'Travak' N:136:'Travak' I:16:0:0 W:5:1:2:5000 P:0:3d6:8:5:0 F:BRAND_ACID F:BRAND_COLD F:BRAND_ELEC F:BRAND_FIRE F:BRAND_POIS D:A rounded pebble imbued with the powers of the elements. # The Harp of Maglor N:137:of Maglor I:14:59:3 W:60:10:20:100000 P:0:3d4:0:0:0 F:CHR F:ESP_UNIQUE F:LUCK F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_SOUND F:SEE_INVIS F:SPEED F:STEALTH F:WIELD_CAST F:WIS D:This harp that once belonged to Maglor makes those who use it seem D:more forceful and convincing. It is also said that those who have D:used it found themselves walking faster, as if to an unheard beat. # The Drum of the Sky N:138:of the Sky I:14:58:2 W:40:10:15:80000 P:0:3d4:0:0:0 F:CHR F:LUCK F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_SOUND F:SEE_INVIS F:SPEED F:STEALTH F:WIELD_CAST F:WIS D:The drum is decorated with the images of the stars, the clouds, the D:Sun guided by Arien and the Moon with Tilion. It imparts to the D:wearer an echo of the beauty of the sky, and protects him from the D:elements day or night. The beat of the drum marks the passage of D:time, and will make time pass differently for the wearer. # The Harp of Daeron N:139:of Daeron I:14:59:1 W:20:10:10:50000 P:0:3d4:0:0:0 F:CHR F:LUCK F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_SOUND F:SPEED F:STEALTH F:WIELD_CAST F:WIS D:A pretty harp that makes those who play it beautiful, wise and D:fast. # The Dwarven Pick of Erebor N:140:of Erebor I:20:6:5 W:50:15:200:55000 P:0:3d4:0:0:0 F:ACTIVATE F:CLIMB F:HIDE_TYPE F:LITE1 F:RES_CHAOS F:RES_DARK F:RES_LITE F:STR F:SUST_STR F:TUNNEL a:EREBOR D:A pick that provides a magical light by which to see while tunnelling. # The Drum of the Druedain N:141:of the Druedain I:14:58:4 W:19:10:15:10000 P:0:3d4:0:0:0 F:ACTIVATE F:INFRA F:RES_DARK F:RES_POIS F:SEARCH F:STEALTH F:WIELD_CAST a:DRUEDAIN D:The fabled Drum of the Druedain that will protect those who play it D:from darkness and poison attacks. It also aids in the seeing of D:warm-blooded creatures. # The Horn of Rohan N:142:of Rohan I:14:60:2 W:14:10:15:80000 P:0:3d4:0:0:0 F:ACTIVATE F:CHR F:ESP_DRAGON F:WIELD_CAST F:WIS a:ROHAN D:A horn carved from the bones of the Dragon of Ered-Mithrin, this D:heirloom of the House of Eorl bestows to its user the gifts of D:courage and command. # The Horn of Helm N:143:of Helm I:14:60:2 W:16:10:15:15000 P:0:3d4:0:0:0 F:ACTIVATE F:CON F:IM_COLD F:RES_FEAR F:RES_NETHER F:STR F:WIELD_CAST a:HELM D:Heedless of cold, fearless of darkness -- besiegers fled at the wind D:of the solitary coming of King Helm Hammerhand, proclaimed by a single D:horn-blast in the dead of winter. # The Horn of Boromir N:144:of Boromir I:14:60:3 W:18:10:15:18000 P:0:3d4:0:0:0 F:ACTIVATE F:AGGRAVATE F:CON F:RES_FEAR F:RES_FIRE F:STR F:WIELD_CAST a:BOROMIR D:Boromir's horn gives courage and endurance to the wearer, provided he does D:not wish to travel in secrecy: for it must always sound when its wielder D:sets forth on a journey. "Loud and clear it sounds in the valleys of the D:hills... and then let all the foes of Gondor flee!" # The Lochaber Axe of Gothmog, which slew Fingon N:145:of Gothmog I:22:28:-4 W:30:8:250:30000 P:0:3d8:14:19:0 F:ACTIVATE F:BRAND_FIRE F:CHR F:CURSED F:IM_FIRE F:SHOW_MODS F:TY_CURSE a:AXE_GOTHMOG D:The black axe of Gothmog, which struck Fingon at Nirnaeth. Mighty D:spells of evil make it unsafe in any hands but those of its original wielder. # The Seeker Arrow of Gondor N:146:of Gondor I:17:2:0 W:20:5:3:25000 P:0:10d8:10:20:0 F:SLAY_DEMON F:SLAY_EVIL D:An arrow that was created to rid the world of demons. # The Long Sword of Eternity # The ULTIMATE weapon for a warrior class N:147:of Eternity I:23:17:10 W:127:220:130:9000000 P:0:5d6:21:26:50 F:ACTIVATE F:BLESSED F:BRAND_COLD F:BRAND_ELEC F:BRAND_FIRE F:CHR F:CON F:FREE_ACT F:IM_COLD F:LIFE F:LITE1 F:LUCK F:NO_MAGIC F:PRECOGNITION F:REGEN F:RES_DARK F:RES_FIRE F:SEE_INVIS F:SHOW_MODS F:SLAY_DEMON F:SLAY_DEMON F:SLAY_EVIL F:SLAY_TROLL F:SLAY_UNDEAD F:SLOW_DIGEST F:SPECIAL_GENE F:SUST_CHR F:SUST_CON F:SUST_DEX F:SUST_INT F:SUST_STR F:SUST_WIS F:ULTIMATE F:VORPAL a:ERU D:A warm light bathes this translucent blade. The power of the fates are D:at the command of its wielder as the weapon passes Supreme Judgment on D:the inhabitants of Angband. # The Robe of Great Luck N:148:of Great Luck I:36:2:60 W:50:120:20:60000 P:-30:0d0:0:0:-20 F:DRAIN_HP F:DRAIN_MANA F:FREE_ACT F:HIDE_TYPE F:LUCK D:A powerful wizard once created this robe to grant him incredible luck.... D:It seems he forgot to wear it. # The Sling of Farmer Maggot N:149:of Farmer Maggot I:19:2:2 W:10:10:5:20000 P:0:0d0:20:0:0 F:ACTIVATE F:HIDE_TYPE F:INFRA F:SEARCH F:SHOW_MODS F:SPECIAL_GENE F:XTRA_SHOTS a:MAGGOT D:This ordinary seeming leather sling has been raised to legendary D:status amongst generations of hobbit children. Farmer Maggot's D:ability to notice and strike any mushroom thief anywhere within D:his patch almost keeps young poachers at bay, but once they get D:within range they soon flee for less painful pastures, frequently D:with rounded pebbles stinging their backsides... # The Long Sword of Angmar (a.k.a. anti-Ringil) # The next time someone wields an unidentified Long Sword (4d5) ... N:150:of Angmar I:23:17:-10 W:20:40:130:30000 P:0:4d5:-22:-25:0 F:AGGRAVATE F:BRAND_FIRE F:CHR F:CLONE F:CURSED F:DG_CURSE F:ESP_UNDEAD F:FREE_ACT F:HEAVY_CURSE F:INVIS F:NO_TELE F:SEE_INVIS F:SHOW_MODS F:SLOW_DIGEST F:SPEED F:STR F:VAMPIRIC F:WIS F:WRAITH D:Dark flames wreath the naked steel of the Witch-King of Angmar. D:A mighty curse to all those who wield it apart from its master, D:the torture of the wraithworld awaits those who dare. # The Seeker Bolt of Feanor N:151:of Feanor I:18:2:0 W:127:220:130:100000 P:0:5d5:5:6:0 F:BRAND_ACID F:BRAND_COLD F:BRAND_ELEC F:BRAND_FIRE F:BRAND_POIS F:KILL_UNDEAD F:SLAY_DEMON F:SLAY_DRAGON F:SLAY_EVIL F:SLAY_GIANT F:SLAY_ORC F:SLAY_TROLL F:SPECIAL_GENE D:Made during the war against Morgoth by Feanor, this powerful D:bolt is the bane of Morgoth's power, and has especial strength D:against those foes who are already dead. # The Heavy Crossbow of Eternity # The ULTIMATE bow for an archer class N:152:of Eternity I:19:24:5 W:127:220:130:8000000 P:0:0d0:36:28:0 F:CON F:DEX F:ESP_EVIL F:ESP_ORC F:ESP_TROLL F:FLY F:FREE_ACT F:IM_ELEC F:INFRA F:INVIS F:LUCK F:NO_MAGIC F:PRECOGNITION F:REFLECT F:RES_BLIND F:RES_CHAOS F:RES_CONF F:RES_DISEN F:SEE_INVIS F:SLOW_DIGEST F:SPECIAL_GENE F:SPEED F:STEALTH F:SUST_CHR F:SUST_CON F:SUST_DEX F:SUST_INT F:SUST_STR F:SUST_WIS F:ULTIMATE F:XTRA_MIGHT F:XTRA_SHOTS D:Designed to be used with the Seeker Bolt of Feanor, this Crossbow D:is perfect against the terrible powers of Morgoth. # The Soft Leather Armour of the Sandworm N:153:of the Sandworm I:36:4:5 W:30:3:80:65000 P:30:0d0:0:0:0 F:ESP_ANIMAL F:INFRA F:RES_ACID F:RES_ELEC F:RES_FIRE F:RES_POIS F:SPECIAL_GENE F:STEALTH F:STR F:TUNNEL D:This powerful piece of armour was made using the remains of D:the Sandworm Queen. # The Lochaber Axe 'Dragonbane' N:154:'Dragonbane' I:22:28:2 W:70:20:260:33000 P:0:3d8:20:20:0 F:BLOWS F:KILL_DRAGON F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_POIS F:SHOW_MODS D:Forged by the Dwarves to defend their home of Khazad-dum from dragons, D:this axe has been lost to time... until now. # The Light War Axe 'Limbslicer' N:155:'Limbslicer' I:24:8:4 W:15:3:140:12000 P:0:2d5:12:15:0 F:DEX F:HIDE_TYPE F:SHOW_MODS F:VORPAL F:WOUNDING D:The Petty-dwarves of Bathak forged this blade, and it shares their thirst D:for blood. # The Broad Axe 'Orchast' N:156:'Orchast' I:24:11:4 W:15:2:170:12000 P:0:2d7:20:14:0 F:ACTIVATE F:COULD2H F:DEX F:HIDE_TYPE F:SEARCH F:SHOW_MODS F:SLAY_ORC f:COULD2H a:ORCHAST D:Forged by the dwarves of Khazad-dum in a time of desperation, D:this axe turned many a battle against the invading orcs. # The Hatchet of the Night N:157:of the Night I:24:1:4 W:45:20:45:34000 P:0:2d6:34:22:0 F:ACTIVATE F:DEX F:DRAIN_EXP F:HIDE_TYPE F:KILL_UNDEAD F:RES_DARK F:SEE_INVIS F:SHOW_MODS F:STEALTH F:VAMPIRIC a:NIGHT D:Found on an unmarked grave after a violent storm, this hatchet D:has a sinister aura of darkness and decay. # The Slaughter Axe 'Naturebane' N:158:'Naturebane' I:24:30:3 W:70:20:300:28400 P:0:5d7:31:27:0 F:ACTIVATE F:DRAIN_HP F:FEATHER F:HIDE_TYPE F:RES_NEXUS F:RES_SHARDS F:SHOW_MODS F:SLAY_ANIMAL F:STR F:SUST_STR a:NATUREBANE D:Used by the orcs in their battle at Dagor Bragollach against the elves, this D:axe has a bloodthirst for nature. # The Light War Axe of Ice N:159:of Ice I:24:8:3 W:30:25:140:26550 P:0:2d5:3:15:0 F:BRAND_COLD F:CHR F:HIDE_TYPE F:IM_COLD F:INT F:RES_NEXUS F:SHOW_MODS F:SUST_DEX D:Crafted of purest ice and held solid by powerful spells, this icy axe D:delivers a chill of death to its victims. # The Iron Helm of Knowledge N:160:of Knowledge I:32:5:-6 W:20:5:75:100000 P:6:1d3:0:0:20 F:ACTIVATE F:AUTO_ID F:HIDE_TYPE F:LITE1 F:LUCK F:SPECIAL_GENE a:KNOWLEDGE D:This helm, designed by Petty-Dwarves ages ago to act as the brain of a D:long lost project, is made of finest glass. Its light banishes all secrets, D:and makes audible whispers from the deceased. ### Trapping Kits ### ### note prices and rarities may have to be adjusted ### # The Catapult Trap Set of Ahromarwar N:161:of Ahromarwar I:46:1:3 W:20:10:40:20000 P:0:0d0:25:15:30 F:AUTOMATIC_99 F:HIDE_TYPE F:STEALTH F:XTRA_MIGHT D:A trap that can almost never be detected. Its missiles may be mere pebbles, D:but fired at an incredibly high velocity to penetrate even the toughest D:hide or armour. # The Device Trap Set 'Hanisbroner's Surprise' N:162:'Hanisbroner's Surprise' I:46:6:3 W:20:20:40:20000 P:0:0d0:0:0:25 F:AUTOMATIC_99 F:HIDE_TYPE F:STEALTH F:TELEPORT_TO F:XTRA_SHOTS D:A magical trap, armed with a wand. Unaccountably, its victims keep D:on coming back for more... # The Bolt Trap Set 'Merlion Karc's Demonbane' N:163:'Merlion Karc's Demonbane' I:46:3:2 W:20:20:200:20000 P:0:0d0:17:27:37 F:HIDE_TYPE F:ONLY_DEMON F:STEALTH F:XTRA_MIGHT F:XTRA_SHOTS D:A snare set not for animals, or people, but for demons alone, and D:enchanted so that whenever the demon sets foot or claw into the D:(hidden) pentagram, its hide is immediately pierced by many magical D:crossbow bolts. # The Broken Sword 'Narsil' N:164:'Narsil' I:23:2:2 W:20:5:30:2000 P:0:3d2:6:10:0 F:BLESSED F:DEX F:HIDE_TYPE F:RES_FIRE F:SLAY_ORC F:SLAY_TROLL F:STR D:The sword that was broken shall be reforged... # The Steel Helm 'Lebohaum' # The name comes from a french parody of dungeon dwelling in mp3 # http://penofchaos.com/warham.htm N:165:'Lebohaum' I:32:6:0 W:20:15:15:25000 P:20:0d0:0:0:80 F:ACTIVATE F:EASY_USE a:LEBOHAUM D:With the Helm 'Lebohaum' your head is safe! # The Power Dragon Scale Mail 'Mediator' N:166:'Mediator' I:38:30:0 W:95:12:500:400000 P:50:2d4:-8:0:35 F:ACTIVATE F:AGGRAVATE F:ESP_DRAGON F:FEATHER F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:REGEN F:RES_CHAOS F:RES_CONF F:RES_DISEN F:RES_NEXUS F:RES_SHARDS F:RES_SOUND a:MEDIATOR D:A mighty suit of dragon armour, set with the scales of dragons of both D:Law and Chaos, and with power over both. # The Hard Leather Armour of Himring N:167:of Himring I:36:6:0 W:50:20:100:35000 P:6:0d0:0:0:15 F:ACTIVATE F:RES_CHAOS F:RES_NETHER F:RES_POIS a:PROT_EVIL D:Contained within this studded cuirass of pliable leather is the memory of D:unvanquished Himring, defiant fortress surrounded by the legions of Morgoth. # The Soft Leather Armour 'Hithlomir' N:168:'Hithlomir' I:36:4:4 W:20:3:80:45000 P:4:0d0:0:0:20 F:HIDE_TYPE F:RES_ACID F:RES_COLD F:RES_DARK F:RES_ELEC F:RES_FIRE F:SEARCH F:STEALTH D:Familiar with the secret ways hidden in darkness, this leather cuirass is D:truly more than it appears. # The Shield of Deflection of Gil-galad # Description from Sangband N:169:of Gil-galad I:34:10:5 W:70:4:80:65000 P:10:1d3:0:0:20 F:ACTIVATE F:CHR F:HIDE_TYPE F:LITE1 F:LUCK F:RES_ACID F:RES_DARK F:RES_DISEN F:RES_ELEC F:SEARCH F:SUST_CHR F:SUST_DEX F:SUST_WIS F:WIS a:GILGALAD D:The legendary shield of Gil-Galad, who fought his way to the gates of D:the Dark Tower, and with whom came light even to Gorgoroth. # The Metal Cap of Celebrimbor N:170:of Celebrimbor I:32:3:3 W:55:12:20:45000 P:3:1d1:0:0:18 F:ACTIVATE F:CHR F:DEX F:INT F:RES_ACID F:RES_DISEN F:RES_FIRE F:RES_SHARDS F:SEARCH F:SPELL a:CELEBRIMBOR D:This once belonged to Celebrimbor, maker of the Rings of Power. One who D:knows both fire and acid, from the business of forging and engraving, will D:fear neither: nor have his enchantments ever faded. Celebrimbor was even D:aware of Sauron before Sauron became aware of him, when Sauron put on the D:One Ring for the first time. # The Heavy Crossbow of Umbar N:171:of Umbar I:19:24:2 W:60:20:200:35000 P:0:4d1:18:18:0 F:ACTIVATE F:AGGRAVATE F:CON F:HIDE_TYPE F:RES_BLIND F:RES_DARK F:RES_ELEC F:RES_LITE F:SHOW_MODS F:STR F:XTRA_MIGHT a:UMBAR D:A great brazen arbalest with arms of gleaming steel, shooting quarrels with D:speed and power for those brave enough to risk betrayal. # The Short Bows of Amrod and Amras, Feanor's twin sons # The Short Bow of Amrod N:172:of Amrod I:19:12:2 W:25:10:30:9000 P:0:0d0:12:15:0 F:CON F:REGEN F:RES_COLD F:RES_ELEC F:RES_FIRE F:STR F:XTRA_MIGHT D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod D:and Amras, who both hunted with the Green-elves for a time. Like the D:twins, the bows are similar, for both protect their wielders from the D:elements: and yet they are also unlike, for this bow gives endurance D:and strength, while the other gives quickness and subtlety. # The Short Bow of Amras N:173:of Amras I:19:12:1 W:25:10:30:9000 P:0:0d0:12:15:0 F:DEX F:INT F:RES_COLD F:RES_ELEC F:RES_FIRE F:SLOW_DIGEST F:SPEED F:WIS F:XTRA_MIGHT F:XTRA_SHOTS D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod D:and Amras, who both hunted with the Green-elves for a time. Like the D:twins, the bows are similar, for both protect their wielders from the D:elements: and yet they are also unlike, for this bow gives quickness D:and subtlety, while the other gives endurance and strength. # The Mattock of Nain N:174:of Nain I:20:7:6 W:60:5:250:30000 P:0:3d8:12:18:0 F:ACTIVATE F:BRAND_ACID F:CLIMB F:ESP_ORC F:INFRA F:RES_ACID F:RES_DARK F:RES_DISEN F:SEARCH F:SLAY_DRAGON F:SLAY_GIANT F:SLAY_ORC F:SLAY_TROLL F:STR F:TUNNEL a:STONE_MUD D:Wielded by Nain of the Iron Hills at the Battle of Azanulbizar, this great D:mattock brought victory to the Dwarves over Azog's Orcs - though Nain D:himself fell at the last, even with victory already assured. # The Ball-and-Chain of Fundin Bluecloak N:175:of Fundin Bluecloak I:21:6:4 W:25:100:130:60000 P:0:5d4:13:17:10 F:ACTIVATE F:COULD2H F:HIDE_TYPE F:HOLD_LIFE F:LITE1 F:RES_DISEN F:RES_ELEC F:RES_FIRE F:RES_NETHER F:SLAY_EVIL F:SLAY_UNDEAD F:SPEED F:STR F:WIS f:COULD2H a:FUNDIN D:The weapon of one of the great dwarven priests, with powers D:to preserve body, soul and enchantments, and the bane of those D:who seek life beyond death. # The Large Leather Shield of the Haradrim N:176:of the Haradrim I:34:4:2 W:35:12:120:25000 P:4:1d2:0:0:15 F:ACTIVATE F:AGGRAVATE F:CON F:HIDE_TYPE F:RES_BLIND F:RES_FEAR F:RES_POIS F:STR F:SUST_CON F:SUST_STR a:HARADRIM D:A great shield from the far lands of the South, whose wielder D:will go charging into battle heedless of danger, with the D:strength and endurance of a madman. Nor will he fear poison, for D:the Southron barbarians handle poisoned darts naturally. # The Lead-Filled Mace 'Skullcleaver' N:177:'Skullcleaver' I:21:15:5 W:30:15:500:60000 P:0:5d4:11:23:20 F:ACTIVATE F:AGGRAVATE F:BRAND_ELEC F:BRAND_POIS F:COULD2H F:CURSED F:HIDE_TYPE F:INFRA F:KILL_DRAGON F:NO_MAGIC F:RES_BLIND F:RES_NEXUS F:RES_SOUND F:SLAY_ANIMAL F:STR F:TUNNEL f:COULD2H a:SKULLCLEAVER D:This mighty bludgeon brings destruction to all around it, and is the D:bane of dragons and magic. # The Set of Gauntlets of Eol N:178:of Eol I:31:2:3 W:55:35:25:40000 P:3:1d1:0:0:15 F:ACTIVATE F:FEATHER F:FREE_ACT F:INT F:LUCK F:MANA F:RES_DARK F:RES_ELEC F:RES_POIS F:SPELL_CONTAIN F:WIELD_CAST a:EOL D:The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics D:that he could channel in battle. # The Pair of Hard Leather Boots of Nevrast N:179:of Nevrast I:30:3:3 W:20:8:40:35000 P:3:1d1:0:0:13 F:CON F:HIDE_TYPE F:SPEED F:STEALTH D:Footgear made of bear leather and set with opals, which grant the wearer D:silent, hasted movement. # The Pair of Metal Shod Boots of Gimli N:180:of Gimli I:30:6:4 W:40:8:60:22500 P:4:1d1:5:5:10 F:CLIMB F:HIDE_TYPE F:INFRA F:SEARCH F:TUNNEL Z:magic map D:A set of iron-shod boots stamped by Gimli's combat prowess, a peerless D:ally to those journeying through halls of stone under mountains. # The demon garbs of Gothmog # The Demonblade of Gothmog N:181:of Gothmog I:115:55:-20 W:10:0:150:500 P:0:7d6:13:13:0 F:AUTO_CURSE F:BRAND_FIRE F:BRAND_POIS F:CHAOTIC F:HEAVY_CURSE F:LITE1 F:LUCK F:RES_MORGUL F:SHOW_MODS F:SLAY_DEMON F:SLAY_EVIL F:WIELD_CAST F:WOUNDING # The Demonshield of Gothmog N:182:of Gothmog I:115:56:4 W:15:0:70:500 P:13:1d1:0:0:13 F:AUTO_CURSE F:DEX F:FEATHER F:FREE_ACT F:HEAVY_CURSE F:HOLD_LIFE F:INVIS F:SH_FIRE F:SUST_CON F:SUST_DEX F:SUST_STR F:WIELD_CAST # The Demonhorn of Gothmog N:183:of Gothmog I:115:57:-5 W:20:0:30:500 P:2:1d1:0:0:13 F:AUTO_CURSE F:CHR F:ESP_DEMON F:HEAVY_CURSE F:LITE2 F:REGEN F:SEE_INVIS F:SLOW_DIGEST F:WIELD_CAST # The Long Sword 'Durandil' # The name comes from a french parody of dungeon dwelling in mp3 # http://penofchaos.com/warham.htm N:184:'Durandil' I:23:17:3 W:5:10:130:500 P:0:2d5:5:6:0 F:ACTIVATE F:EASY_USE F:LUCK F:RES_FEAR F:SHOW_MODS a:DURANDIL D:Don't go adventuring without your Durandil sword! # The Phial of Undeath N:200:of Undeath I:39:103:-5 W:20:10:10:0 P:0:1d1:0:0:0 F:ACTIVATE F:CHR F:CON F:CURSED F:DEX F:DG_CURSE F:ESP_UNDEAD F:INSTA_ART F:INT F:LITE2 F:LITE3 F:LUCK F:MAGIC_BREATH F:STR F:WIS a:UNDEATH D:It appears like the Phial of Galadriel at first - but wait! It D:is a cursed phial created by an evil wizard to lure adventurers D:into wielding it unknowingly. # The template for artifacts corpses N:201: I:9:1:0 W:200:1:10:0 P:0:1d1:0:0:0 F:INSTA_ART F:SPECIAL_GENE # The Palantir of Orthanc N:202:of Orthanc I:39:104:2 W:75:60:200:100000 P:0:10d10:0:0:0 F:ACTIVATE F:AGGRAVATE F:DRAIN_MANA F:ESP_ALL F:HIDE_TYPE F:INFRA F:INSTA_ART F:INT F:LITE2 F:RES_BLIND F:SEARCH F:SEE_INVIS F:WIS a:PALANTIR D:A shining white ball of unbreakable crystal, the ancient Palantiri D:were used by kings of Numenor and later by the Exiles for rapid D:communication between distant lands. Nothing is hidden from one who D:gazes into a Palantir, but the observed will also be aware of the D:observer, as was Sauron when Saruman tried to spy on him with this D:particular Palantir. # The Ring of Phasing N:203:of Phasing I:45:55:15 W:110:0:2:3000000 P:0:1d1:0:0:0 F:CURSED F:DRAIN_EXP F:HEAVY_CURSE F:HOLD_LIFE F:IM_NETHER F:INSTA_ART F:LUCK F:MAGIC_BREATH F:REGEN F:SEE_INVIS F:SPECIAL_GENE F:SPEED F:WRAITH Z:teleport D:Imbued with the screams of the victims of undead everywhere, this D:ring is more a hole in reality than anything else. Strange forces ripple over D:its surface, giving you visions of a reality considerably less solid than this D:one. You feel your senses reel, and must make a conscious effort not to throw D:this ring as far from you as possible. # The Blue Stone 'Toris Mejistos' N:204:'Toris Mejistos' I:40:18:2 W:50:10:3:60000 Z:restore life F:AUTO_CURSE F:ESP_EVIL F:ESP_GOOD F:HEAVY_CURSE F:HIDE_TYPE F:HOLD_LIFE F:INSTA_ART F:INT F:LITE1 F:LUCK F:MANA F:REGEN F:SLOW_DIGEST F:SPECIAL_GENE F:SPELL_CONTAIN F:SUST_INT F:SUST_WIS F:WATER_BREATH F:WIELD_CAST F:WIS D:A blue stone, with an incredible number of incredibly small runes of power D:on it. It carries many secrets. # The Ring of Durin - last of the Seven Rings of the Dwarf-lords N:205:of Durin I:45:57:2 W:70:70:2:65000 F:AGGRAVATE F:CHR F:CON F:CURSED F:DRAIN_EXP F:ESP_EVIL F:HEAVY_CURSE F:HIDE_TYPE F:HOLD_LIFE F:INSTA_ART F:RES_ACID F:RES_CHAOS F:RES_COLD F:RES_DARK F:RES_NETHER F:SPECIAL_GENE F:STR F:SUST_CHR F:SUST_CON F:SUST_STR Z:Midas touch D:The greatest of the Seven Rings of the Dwarf-lords, and the last to be D:lost. Alone among the Seven, it was not taken by Sauron when he made D:war on the Elves, but was given as a gift from Celebrimbor to King Durin D:III of Moria in token of friendship: nevertheless, Sauron in disguise D:had a hand in its making, and so it is cursed, and draws evil towards it. # The Elfstone 'Elessar' N:206:'Elessar' I:40:19:4 W:60:60:3:40000 P:0:0d0:7:7:10 F:ACTIVATE F:CHR F:HIDE_TYPE F:INSTA_ART F:LITE3 F:RES_DISEN F:RES_FEAR F:RES_FIRE F:RES_POIS F:SPEED F:STR F:WIS a:ELESSAR D:This green gem glows with inner light. Aragorn son of Arathorn wore D:it at the Battle of the Pelennor Fields, and he was himself given the D:name of 'Elessar' by the people of Gondor because of this. # The Jewel 'Evenstar' N:207:'Evenstar' I:40:20:3 W:50:50:3:35000 F:ACTIVATE F:CON F:HOLD_LIFE F:INSTA_ART F:LITE1 F:REGEN F:RES_COLD F:RES_DARK F:RES_NETHER F:SUST_CON F:SUST_INT F:SUST_WIS a:REST_ALL D:A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo D:Baggins, intended to be worn around his neck on the chain that had D:once borne the One Ring. # The Palantir of Minas Ithil (be warned - it's *cursed*!) N:208:of Minas Ithil I:39:107:-3 W:75:60:200:0 P:0:10d10:0:0:-30 F:ACTIVATE F:CON F:CURSED F:DRAIN_EXP F:ESP_ALL F:HEAVY_CURSE F:INT F:LIFE F:LITE1 F:LITE3 F:RES_BLIND F:SEE_INVIS F:TY_CURSE F:WIS a:PALANTIR D:A shining white ball of unbreakable crystal, the ancient Palantiri D:were used by kings of Numenor and later by the Exiles for rapid D:communication between distant lands. This Palantir, however, was D:taken by Sauron long ago, and mastered to his evil uses, to the D:destruction of all others who would gaze into it. # some artifact bolts # The Silver Bolt 'Balefire' N:209:'Balefire' I:18:3:0 W:55:30:2:50000 P:0:6d5:20:15:0 F:BRAND_FIRE F:ESP_DEMON F:ESP_UNDEAD F:KILL_DEMON F:KILL_UNDEAD F:LITE1 D:This silver-tipped bolt, ablaze with undying celestial fire, D:is especially potent against undead and creatures of the D:netherworld; it even points the way to places where such D:enemies lurk. # The Silver Bolt 'Stone-biter' N:210:'Stone-biter' I:18:3:3 W:55:30:2:50000 P:0:6d5:20:15:0 F:BRAND_ACID F:ESP_ORC F:ESP_TROLL F:INFRA F:LUCK F:SEARCH F:SLAY_ORC F:SLAY_TROLL F:TUNNEL D:Wherever it strikes, this silver-tipped bolt eats through rock D:and metal as easily as through flesh. The dwarf-smith who D:crafted Stone-biter also inscribed the shaft with powerful D:doom-spells against the orcs and trolls who had destroyed his D:ancestral home. # The Seeker Bolt 'Heart's Blood' N:211:'Heart's Blood' I:18:2:5 W:85:40:3:35000 P:0:8d5:15:20:0 F:CRIT F:VORPAL F:WOUNDING D:The barbed head of this bolt glows deep red with terrible runes D:of destruction; legend has it that Heart's Blood cannot hit its D:mark without causing a mortal wound. # The Seeker Bolt 'Scale-piercer' N:212:'Scale-piercer' I:18:2:0 W:85:40:3:35000 P:0:8d5:15:20:0 F:ESP_DRAGON F:KILL_DRAGON F:RES_FEAR D:This bolt, crafted from the bones of a Great Wyrm, is less famous D:and less powerful than Bard's black arrow. Nonetheless it enables D:the owner to find dragons unerringly, face them bravely, and kill D:them swiftly. # Artifacts from ToME 3.0.0 for the new maps of Lord Dimwit # The pval was set to the average of the flag values. # The Mage Staff of Forochel N:213:of Forochel I:6:1:3 W:65:70:60:60000 P:0:3d4:-12:-8:0 F:COULD2H F:IM_COLD F:INFRA F:INT F:MANA F:RES_BLIND F:SEE_INVIS F:SENS_FIRE F:SPECIAL_GENE F:SPELL F:SUST_INT F:SUST_WIS F:WIELD_CAST F:WIS f:COULD2H D:A shaft of pure, invincible crystal cut from the heart of one D:of the great glaciers ringing the Ice-Bay of Forochel. D:While you hold it, your mind feels as clear as the winter sky. # The Elven Cloak of Mellyrn N:214:of Mellyrn I:35:2:4 W:40:40:5:65000 P:4:0d0:0:0:20 F:DEX F:HIDE_TYPE F:INVIS F:LUCK F:RES_DARK F:RES_LITE F:SPECIAL_GENE F:SPEED F:STEALTH F:SUST_DEX D:Bearing the same lyrical name as the great trees of Lothlorien D:and containing in its close-woven folds the speed and skill of D:the Galadrim, this grey cloak is ideal for those who travel in D:forests. # The Bluesteel Blade of Ephel Duath N:215:of Ephel Duath I:23:31:-3 W:60:60:50:30000 P:0:2d6:-20:-18:0 F:AGGRAVATE F:BRAND_POIS F:CHR F:CURSED F:HEAVY_CURSE F:INVIS F:SHOW_MODS F:SPECIAL_GENE F:STR F:VAMPIRIC F:VORPAL F:WIS D:This filthy orc-blade is famed for vile deeds of torture and blood, D:and its wielder will never cease to fear treachery. # The Slaughter Axe 'Garachoth' N:216:'Garachoth' I:24:30:2 W:70:300:400:91000 P:0:7d5:18:18:-20 F:BLACK_BREATH F:BRAND_FIRE F:CON F:HIDE_TYPE F:KILL_DEMON F:LEVELS F:RES_CHAOS F:RES_FEAR F:RES_FIRE F:RES_NETHER F:SHOW_MODS F:SLAY_ANIMAL F:SPECIAL_GENE F:SPEED F:STR F:VORPAL D:A ghastly axe with the soul of a demon lord trapped inside, this horrifying D:creation reverberates with the screams of the damned. As you gaze into its D:glassy, translucent blade, it seems that endless sulphrous wastelands D:stretch away from you into the distance, obscured by sheets of fire. # The Set of Cesti 'Skycleaver' N:217:'Skycleaver' I:31:5:1 W:40:45:40:100000 P:5:1d1:16:7:16 F:CHR F:CON F:DEX F:FLY F:HIDE_TYPE F:LUCK F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_POIS F:SHOW_MODS F:SPECIAL_GENE F:STR D:The handgear of a legendary dragonslaying hero. The wearer of these D:wyrmskin gauntlets will be versed in all aerial ways, and will fear no D:dragon that walks or flies. # The Pair of Metal Shod Boots of the Machine # Replaced the stealth malus with AGGRAVATE N:218:of the Machine I:30:6:3 W:30:100:170:19000 P:6:1d1:0:0:24 F:AGGRAVATE F:ESP_NONLIVING F:HIDE_TYPE F:INT F:RES_CHAOS F:RES_CONF F:RES_SHARDS F:SPECIAL_GENE F:SPEED F:TUNNEL D:A massive pair of adamantine boots studded with gold, the final and D:greatest product of the petty-dwarven magical forge. Despite D:the great powers they contain, they are heavy and awkward enough to D:make quite a racket whenever you move.