# File: ab_info.txt # This file is used to initialize the "lib/data/ab_info.raw" file, which is # used to initialize the "abilities" information for the ToME game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # The ToME abilities indexes are defined in "defines.h", and must not be changed. # If you want to add new ones, add them after the tome ones # N:idx:name # D:desc # I:cost(in skill points) # A:action mkey:action desc # Prerequisites # k:level:skill # S:level(linear mode):stats # a:needed ability # E:excluding ability:excluding ability # Version stamp (required) # Do not forget to update misc.txt with an entry like the following : # Maximum number of traits in ab_info.txt # M:b:50 V:2.2.0 N:0:Spread blows D:If a monster dies to your attack but you still have blows left D:you won't lose the full turn, allowing you to attack some other D:monster in the same turn D:Prereq: Weaponmastery skill@30, Dex@17 I:5 k:30:Weaponmastery S:17:DEX N:1:Tree walking D:Allows you to walk in dense forest D:Prereq: Nature skill@20 I:7 k:20:Nature N:2:Perfect casting D:Allows you to reach 0% failure rate on spells D:Prereq: Magic skill@35 I:6 k:35:Magic N:3:Extra Max Blow(1) D:Increases your max possible blows number by 1 D:Prereq: Combat@10 I:7 k:10:Combat N:4:Extra Max Blow(2) D:Increases your max possible blows number by 1 D:Prereq: Combat@20, Extra Max Blow(1) I:7 k:20:Combat a:Extra Max Blow(1) N:5:Ammo creation D:Allows you to create shots, arrows and bolts from various materials D:Prereq: Archery@10 A:10:Forge ammo I:8 k:10:Archery N:6:Touch of death D:Your melee blows can insta-kill, but you only receive 1/3 of the experience D:Prereq: Necromancy@50, Combat@40, DEX@30, STR@30 A:100:Activate touch of death I:15 k:50:Necromancy k:40:Combat S:30:DEX S:30:STR N:7:Artifact Creation D:In combination with a high alchemy skill this ability will let you D:design your very own artifacts D:Prereq: Alchemy@40, INT@35, WIS@35 I:70 k:40:Alchemy S:35:INT S:35:WIS N:8:Far reaching attack D:You can attack an enemy one square far using a long polearm. D:At high levels of Polearm-mastery skill, you can even hit two enemies at once. D:Prereq: Combat@15, Polearm-mastery@15 I:10 A:102:Far reaching attack k:15:Combat k:15:Polearm-mastery N:9:Trapping D:Ability to set monster traps D:Prereq: Disarming@15 I:10 A:14:Set trap k:15:Disarming N:10:Undead Form D:Ability to turn into a weak undead being when you "die". D:You must then kill enough monsters to absorb enough life energy D:to come back to life. D:Prereq: Necromancy@30, INT@25 I:15 k:30:Necromancy S:25:INT