# File: f_info.txt # This file is used to initialize the "lib/raw/f_info.raw" file, which is # used to initialize the "terrain feature" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/raw/f_info.raw" file. # Note that the terrain feature are grouped into very regular groups, # such that each of the bits in the feature type conveys information. # Note that terrain feature zero contains the "darkness" picture. # Version stamp (required) V:2.0.0 # 0x00 --> nothing N:0:nothing G: :w F:FLOOR # 0x01 --> open floor N:1:open floor G:.:w F:FLOOR | DONT_NOTICE_RUNNING | SUPPORT_LIGHT | CAN_RUN F:SUPPORT_GROWTH # 0x02 -> fountain N:2:fountain G:_:w F:FLOOR | NOTICE | REMEMBER | CAN_RUN D:0:The liquid here seems magical. # 0x03 --> glyph of warding N:3:glyph of warding G:;:y F:FLOOR | NOTICE | SUPPORT_LIGHT | CAN_RUN | REMEMBER D:0:There is a mighty spell of protection here. # 0x04 --> open door N:4:open door G:':U F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR # 0x05 --> broken door N:5:broken door G:':U F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR # 0x06 --> up stairs (perm) N:6:up staircase G:<:w F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN D:0:There is an up staircase here. D:1:You cannot tunnel a stair. # 0x07 --> down stairs (perm) N:7:down staircase G:>:w F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN D:0:There is a down staircase here. D:1:You cannot tunnel a stair. N:8:quest entrance G:>:y F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN D:1:You cannot tunnel a quest entrance. N:9:quest exit G:<:y F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN D:1:You cannot tunnel a quest exit. N:10:quest down level G:>:r F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN N:11:quest up level G:<:r F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN N:12:town exit G:>:g F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN N:13:shaft down G:>:U F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN D:0:There is a shaft down here. D:1:You cannot tunnel a shaft. N:14:shaft up G:<:U F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN D:0:There is a shaft up here. D:1:You cannot tunnel a shaft. # 0x0F -> empty fountain N:15:fountain G:_:D F:FLOOR | NOTICE | REMEMBER | CAN_RUN D:0:The fountain seems empty. N:16:web G:+:y F:CAN_PASS | NOTICE | WEB | NOTICE | TUNNELABLE D:1:You tunnel through the web. D:2:a web blocking your way # Trap -- the flags are not used by the program N:17:trap G:^:w F:FLOOR | NOTICE | REMEMBER # 0x12 --> 0x1F -- UNUSED # 0x2x --> locked door (power 0) N:32:door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR F:TUNNELABLE D:1:You bash the boor. # 0x2x --> locked door (power 1) N:33:locked door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR F:TUNNELABLE D:1:You bash the boor. # 0x2x --> locked door (power 2) N:34:locked door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR F:TUNNELABLE D:1:You bash the boor. # 0x2x --> locked door (power 3) N:35:locked door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR F:TUNNELABLE D:1:You bash the boor. # 0x2x --> locked door (power 4) N:36:locked door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR F:TUNNELABLE D:1:You bash the boor. # 0x2x --> locked door (power 5) N:37:locked door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR F:TUNNELABLE D:1:You bash the boor. # 0x2x --> locked door (power 6) N:38:locked door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR F:TUNNELABLE D:1:You bash the boor. # 0x2x --> locked door (power 7) N:39:locked door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR F:TUNNELABLE D:1:You bash the boor. # 0x2x --> jammed door (power 0) N:40:jammed door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE F:TUNNELABLE D:1:You bash the boor. # 0x2x --> jammed door (power 1) N:41:jammed door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE F:TUNNELABLE D:1:You bash the boor. # 0x2x --> jammed door (power 2) N:42:jammed door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE F:TUNNELABLE D:1:You bash the boor. # 0x2x --> jammed door (power 3) N:43:jammed door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE F:TUNNELABLE D:1:You bash the boor. # 0x2x --> jammed door (power 4) N:44:jammed door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE F:TUNNELABLE D:1:You bash the boor. # 0x2x --> jammed door (power 5) N:45:jammed door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE F:TUNNELABLE D:1:You bash the boor. # 0x2x --> jammed door (power 6) N:46:jammed door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE F:TUNNELABLE D:1:You bash the boor. # 0x2x --> jammed door (power 7) N:47:jammed door G:+:U M:32 F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE F:TUNNELABLE D:1:You bash the boor. # 0x30 --> secret door N:48:secret door G:#:w M:56 F:WALL | NO_WALK | CAN_PASS | NO_VISION | DOOR F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You tunnel. # 0x31 --> rubble N:49:pile of rubble G:::w F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE F:CAN_FLY | SUPPORT_LIGHT F:TUNNELABLE D:1:You dig in the rubble. # 0x32 --> magma vein N:50:magma vein G:%:s F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You tunnel into the magma vein. # 0x33 --> quartz vein N:51:quartz vein G:%:w F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You tunnel into the quartz vein. # 0x34 --> magma vein + treasure N:52:magma vein G:%:s M:50 F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You tunnel into the magma vein. # 0x35 --> quartz vein + treasure N:53:quartz vein G:%:w M:51 F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You tunnel into the quartz vein. # 0x36 --> magma vein + known treasure N:54:magma vein with treasure G:*:o F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You tunnel into the magma vein. # 0x37 --> quartz vein + known treasure N:55:quartz vein with treasure G:*:o F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You tunnel into the quartz vein. # 0x38 --> granite wall -- basic N:56:granite wall G:#:w F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You tunnel into the granite wall. # 0x39 --> granite wall -- inner N:57:granite wall G:#:w M:56 F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You tunnel into the granite wall. # 0x3A --> granite wall -- outer N:58:granite wall G:#:w M:56 F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You tunnel into the granite wall. # 0x3B --> granite wall -- solid N:59:granite wall G:#:w M:56 F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You tunnel into the granite wall. # 0x3C --> permanent wall -- basic (perm) N:60:permanent wall G:#:w F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING # 0x3D --> permanent wall -- inner (perm) N:61:permanent wall G:#:w M:60 F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING # 0x3E --> permanent wall -- outer (perm) N:62:permanent wall G:#:w M:60 F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING # 0x3F --> permanent wall -- solid (perm) N:63:permanent wall G:#:w M:60 F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING N:64:explosive rune G:*:R F:FLOOR | CAN_LEVITATE | CAN_FLY | NOTICE | SUPPORT_LIGHT D:0:This rune seems unstable. N:65:Straight Road startpoint G:*:w F:FLOOR | REMEMBER | NOTICE N:66:section of the Straight Road G:*:B F:FLOOR | REMEMBER | NOTICE N:67:section of the Straight Road G:*:b F:FLOOR | REMEMBER | NOTICE N:68:section of the Straight Road G:*:B F:FLOOR | REMEMBER | NOTICE N:69:section of the Straight Road G:*:b F:FLOOR | REMEMBER | NOTICE N:70:section of the Straight Road G:*:W F:FLOOR | REMEMBER | NOTICE N:71:section of the Straight Road (discharged) G:*:W F:FLOOR | REMEMBER | NOTICE N:72:Straight Road exit G:*:w F:FLOOR | REMEMBER | NOTICE N:73:corrupted section of the Straight Road G:*:D F:FLOOR | REMEMBER | NOTICE # 74 --> shop N:74:Building G:1:U F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN # 75 --> 78 Quests index N:75:permanent wall G:#:w F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING N:76:permanent wall G:#:w F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING N:77:permanent wall G:#:w F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING N:78:permanent wall G:#:w F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING # 79 --> 83 UNSUSED N:84:stream of shallow water G:~:B S:B:B:B:B:B:B:b F:ATTR_MULTI F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN F:DONT_NOTICE_RUNNING F:SUPPORT_GROWTH # -1 = player level N:85:pool of deep lava G:.:R E:-1d2:1:FIRE F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT D:0:You move across the deep lava. N:86:stream of shallow lava G:.:r E:-1d1:1:FIRE F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT D:0:You move across the shallow lava. N:87:dark pit G:#:D F:CAN_LEVITATE | CAN_FLY F:NO_WALK | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING D:0:Ohhh, it is dark and deep. N:88:dirt G:.:U F:FLOOR | SUPPORT_LIGHT | CAN_RUN F:DONT_NOTICE_RUNNING F:SUPPORT_GROWTH N:89:patch of grass G:.:G F:FLOOR | SUPPORT_LIGHT | CAN_RUN F:DONT_NOTICE_RUNNING F:SUPPORT_GROWTH N:90:ice G:.:W E:1d1:50:ICE F:FLOOR | NOTICE N:91:sand G:.:y F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN F:SUPPORT_GROWTH N:92:dead tree G:#:D F:CAN_FLY | CAN_PASS F:WALL | NO_WALK | NO_VISION | NOTICE F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You chop away at the dead tree. D:2:a tree blocking your way N:93:ash G:.:s F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN F:SUPPORT_GROWTH N:94:mud G:.:u F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN F:SUPPORT_GROWTH N:95:ice wall G:#:W F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You tunnel into the ice wall... #BOh chilly#w. D:2:an ice wall blocking your way N:96:tree G:#:G F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT F:WALL | NO_WALK | NO_VISION F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You chop away at the tree. D:2:a tree blocking your way N:97:mountain chain G:^:U F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT F:WALL | NO_WALK | NO_VISION F:DONT_NOTICE_RUNNING F:PERMANENT D:1:You cannot tunnel into such a hard stone. D:2:a hard stone block blocking your way # 0x62 --> sandwall N:98:sandwall G:#:y F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You easily dig into the sandwall. D:2:a sandwall blocking your way # 0x63 --> sandwall + treasure N:99:sandwall G:%:y M:98 F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You easily dig into the sandwall. D:2:a sandwall blocking your way # 0x64 --> sandwall + known treasure N:100:sandwall with treasure G:*:o F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You easily tunnel into the sandwall. D:2:a sandwall blocking your way N:101:high mountain chain G:^:W F:WALL | NO_WALK | NO_VISION | PERMANENT F:DONT_NOTICE_RUNNING D:1:This rock is far too hard. D:2:a very hard stone block blocking your way N:102:nether mist G:.:v S:v:R:r:v:R:r:D E:1d1:40:NETHER F:ATTR_MULTI F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN # A diggable glass wall. N:103:molten glass wall G:.:B F:NO_WALK | WALL | CAN_PASS | TUNNELABLE | NOTICE F:DONT_NOTICE_RUNNING D:1:You tunnel into the molten glass wall... D:2:a molten glass wall blocking your way N:160:Void Jumpgate G:+:v F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN D:0:A dark rift opens to the void here. ###### Here are the altars. ###### N:161:Altar of Being G:0:W F:FLOOR | REMEMBER | NOTICE | CAN_RUN D:0:You feel at peace. N:162:Altar of Winds G:0:B F:FLOOR | REMEMBER | NOTICE | CAN_RUN D:0:You grow a desire to become a bird. N:163:Altar of Force G:0:R F:FLOOR | REMEMBER | NOTICE | CAN_RUN D:0:You grow a desire to fight evil. N:164:Altar of Darkness G:0:D F:FLOOR | REMEMBER | NOTICE | CAN_RUN D:0:Images of pain and death fill your mind. N:165:Altar of Nature G:0:g F:FLOOR | REMEMBER | NOTICE | CAN_RUN D:0:You feel the desire to walk in a great forest. # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # Used as a marker for random quests N:172:open floor G:.:w F:FLOOR | CAN_RUN | DONT_NOTICE_RUNNING F:SUPPORT_GROWTH # Underground Tunnel N:173:Underground Tunnel G:#:s F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN D:0:Oh, an underground tunnel! # Tainted water N:174:stream of tainted water G:~:u F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING N:175:monster trap G:;:v F:FLOOR N:176:Void Jumpgate G:+:v F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN D:0:A dark rift opens to the void here. N:177:lava wall G:#:R S:R:R:r:r:U:u:R F:ATTR_MULTI F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING D:1:The lava is far too hot to tunnel into it. D:2:a lava wall blocking your way N:178:Great Fire G:%:v S:R:R:y:v:y:v:R E:150d2:1:HELL_FIRE F:ATTR_MULTI F:FLOOR | REMEMBER | NOTICE | PERMANENT D:0:This fire is so powerful it could destroy even the most powerful artifacts. N:179:path to the next area G:>:w F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN D:0:There is a path leading to the next area here. D:1:You cannot tunnel a path. N:180:path to the previous area G:<:w F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN D:0:There is a path leading to the previous area here. D:1:You cannot tunnel a path. N:181:field G:::g F:FLOOR | PERMANENT | NOTICE | REMEMBER F:DONT_NOTICE_RUNNING D:1:You cannot tunnel a field. N:182:Ekkaia, the Encircling Sea G:*:b S:b:b:b:b:b:b:B F:ATTR_MULTI F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING N:183:void G: :d F:FLOOR # XXX 182 - 186 # 187 --> terrain -- deep water N:187:pool of deep water G:~:b S:b:b:b:b:b:b:B F:ATTR_MULTI F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT # Glass wall -- can see but not pass N:188:glass wall G:.:B F:NO_WALK | WALL | PERMANENT | NOTICE F:DONT_NOTICE_RUNNING D:1:This glass seems to be totaly impenetrable. D:2:a glass wall blocking your way # Illusion wall -- can't see but can pass N:189:illusion wall G:#:w F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING D:0:Looks like this wall is not so real. # Grass roof N:190:Grass roof G:#:y F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING # grass roof top N:191:grass roof top G:#:y F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING # grass roof chimney N:192:grass roof chimney G:#:y F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING # brick roof N:193:brick roof G:#:r F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING # brick roof top N:194:brick roof top G:#:r F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING # brick roof chimney N:195:brick roof chimney G:#:r F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING # window N:196:window G:#:w F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING # small window N:197:small window G:#:w F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING # rain barrel N:198:rain barrel G:#:w F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING # grass with flowers N:199:grass with flowers G:;:G F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN F:SUPPORT_GROWTH # cobblestone road N:200:cobblestone road G:.:w F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN # cobblestone with outlet N:201:cobblestone with outlet G:.:w F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN N:202:small tree G:#:g F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER F:NO_VISION # Just to have a town entrance picture N:203:town G:*:w F:FLOOR | NOTICE # Underground Tunnel N:204:Underground Tunnel G:^:U F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN D:0:Oh, an underground tunnel! # Fire N:205:a blazing fire G:%:y S:y:y:y:R:r:y:R E:-1d2:1:FIRE D:0:The blazing fire burns you! F:ATTR_MULTI F:FLOOR | CAN_FLY | REMEMBER | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING # Permanent rubble -- town use N:206:pile of rubble G:::w F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE F:CAN_FLY | SUPPORT_LIGHT | PERMANENT D:1:Looks like this pile of rubble is quite hard. # Rocky ground - rougher terrain. N:207:rocky ground G:.:s F:FLOOR | SUPPORT_LIGHT | CAN_RUN F:DONT_NOTICE_RUNNING # cloud-like vapour. Floor for Eru's temple N:208:cloud-like vapour G:.:W S:W:B:B:W:w:W:B F:FLOOR | CAN_LEVITATE | CAN_FLY | SUPPORT_LIGHT F:ATTR_MULTI | CAN_RUN | DONT_NOTICE_RUNNING # condensing water N:209:condensing water G:~:B S:B:B:B:B:B:B:b F:ATTR_MULTI F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN F:DONT_NOTICE_RUNNING # Dense mist. Can pass through, but not see through N:210:dense mist G:#:w S:w:W:s:s:s:w:w F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT F:ATTR_MULTI | DONT_NOTICE_RUNNING D:0:You wander through the mist. D:1:You cannot tunnel through mist! # Hail-stone wall N:211:hail-stone wall G:#:W F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING F:TUNNELABLE D:1:You tunnel into the hail-stone wall. N:212:dead small tree G:#:D F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER F:NO_VISION # New features for the Maps of Lord Dimwit N:213:copper pillar G:#:u S:u:u:u:o:u:u:u F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING | ATTR_MULTI D:1:The copper is too tough to tunnel through. D:2:a copper pillar blocking your way N:214:ethereal wall G:.:w F:WALL | NO_WALK | PERMANENT | NOTICE | DONT_NOTICE_RUNNING D:1:You can't even see your obstruction! D:2:an unseen force blocking your way N:215:glacial wall G:#:B F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING | TUNNELABLE D:1:You tunnel into the glacial wall... #BOh chilly#w. D:2:a hard glacial wall blocking your way N:216:battlement G:#:w F:NO_WALK | CAN_PASS | NOTICE | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING | TUNNELABLE D:1:You tunnel into the battlement. D:2:a hard stone battlement blocking your way