# File: k_info.txt # This file is used to initialize the "lib/data/k_info.raw" file, which is # used to initialize the "object kind" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/data/k_info.raw" file. # Available slots are marked with # XXX: 294, 299, 444-464, ... # XXX XXX Add some "IGNORE_XXX" flags to Rings, Amulets, etc. # The old "MULTI_HUED" objects are now "violet", and no other object # is violet, so all six violet objects can be made "multi-hued", though # this would be a heinous hack. XXX XXX # Note that object zero is used for the "stack" picture (unused). ##### Something special ##### N:0:something G:&:w ##### Mushrooms ##### N:1:Blindness G:,:d I:80:1:500 W:5:0:1:0 A:5/1 D:'E'ating this mushrooms will blind you. You cannot cast magic D:or see monsters when you are blinded. You can still use magic items or D:quaff potions. N:2:Paranoia G:,:d I:80:2:500 W:5:0:1:0 A:5/1 D:'E'ating this mushroom will make you scared. D:You will not be able to hit your enemies in combat if you're scared. N:3:Confusion G:,:d I:80:3:500 W:5:0:1:0 A:5/1 D:'E'ating this mushroom will confuse you. You will not be able to cast spells, D:use wands, staves or scrolls. You can still quaff potions, though. N:4:Hallucination G:,:d I:80:4:500 W:10:0:1:0 A:10/1 D:'E'ating this mushroom will make you hallucinate. D:You will not be able to recognise any monster or item. N:5:Cure Poison G:,:d I:80:12:500 W:10:0:1:60 A:10/1 D:'E'ating this mushroom will cure you from poison. N:6:Cure Blindness G:,:d I:80:13:500 W:10:0:1:50 A:10/1 D:'E'ating this mushroom will cure you from blindness. N:7:Cure Paranoia G:,:d I:80:14:500 W:10:0:1:25 A:10/1 D:'E'ating this mushroom will cure your paranoia. Paranoia is the state when you are D:too afraid to attack monsters. N:8:Cure Confusion G:,:d I:80:15:500 W:10:0:1:50 A:10/1 D:'E'ating this mushroom will cure your confusion. Confusion is when you are too confused D:to cast spells, zap staves, aim wands or read scrolls. N:9:Weakness G:,:d I:80:6:500 W:10:0:1:0 A:10/1 P:0:5d5:0:0:0 D:'E'ating this mushroom will reduce your strength by one point. N:10:Unhealth G:,:d I:80:10:500 W:15:0:1:50 A:15/1 P:0:10d10:0:0:0 D:'E'ating this mushroom will reduce your constitution by one point. N:11:Restore Constitution G:,:d I:80:18:500 W:20:0:1:350 A:20/1 D:'E'ating this mushroom will restore your constitution. Your constitution D:needs restoring when it is displayed in yellow. N:12:Restoring G:,:d I:80:19:500 W:20:0:1:1000 A:20/8:30/4:40/1 D:'E'ating this mushroom will restore your strength, dexterity, constitution, D:intelligence, wisdom and charisma. These need restoring when they D:are displayed in yellow. N:13:Stupidity G:,:d I:80:8:500 W:15:0:1:0 A:15/1 D:'E'ating this mushroom will reduce your intelligence by one point. D:That's a bad thing. N:14:Naivety G:,:d I:80:9:500 W:15:0:1:0 A:15/1 D:'E'ating this mushroom will reduce your wisdom by one point. D:That's a bad thing. N:15:Poison G:,:d I:80:0:500 W:5:0:1:0 A:5/1:5/1 P:0:4d4:0:0:0 D:'E'ating this mushroom will poison you. Poisoning makes you lose one hitpoint D:per turn until you magically stop the poison or until your body has D:fought off the poison. D:That's a bad thing. N:16:Sickness G:,:d I:80:7:500 W:10:0:1:0 A:10/1 P:0:4d4:0:0:0 D:'E'ating this mushroom will reduce your constitution by one point. D:It will also damage you quite severely in the process. D:That's a bad thing. N:17:Paralysis G:,:d I:80:5:500 W:20:0:1:0 A:20/1 D:'E'ating this mushroom will paralyse you for a certain time. D:Any nearby monsters will take this opportunity to kill you. D:That's a bad thing. N:18:Restore Strength G:,:d I:80:17:500 W:20:0:1:350 A:20/1 D:'E'ating this mushroom will restore your strength. Your strength D:needs restoring when it is displayed in yellow. N:19:Disease G:,:d I:80:11:500 W:20:0:1:50 A:20/1 P:0:10d10:0:0:0 D:'E'ating this mushroom will reduce your strength by one point. D:It will also damage you quite severely in the process. D:That's a bad thing. N:20:Cure Serious Wounds G:,:d I:80:16:500 W:15:0:1:75 A:15/1 D:'E'ating this mushroom will heal several hit points. Your hit points D:need healing when they are displayed in yellow or red. ##### Normal Food ##### N:21:& Ration~ of Food G:,:U I:80:35:5000 W:0:0:10:3 A:0/1:5/1:10/1 D:Lightweight and filling. Not an incredible taste experience, but that'd be asking a bit much. D:You can 'E'at it. N:22:& Hard Biscuit~ G:,:U I:80:32:500 W:0:0:2:1 D:It doesn't look great, and 'E'ating it will only fill your stomach a bit, D:for a short time. N:23:& Strip~ of Venison G:,:u I:80:33:1500 W:0:0:2:2 D:It looks great, and 'E'ating it will fill your stomach well. N:24:& Slime Mold~ G:,:g I:80:36:3000 W:1:0:5:2 A:1/1 D:It looks disgusting, but if you really want to you can 'E'at it. D:Not an incredible taste experience, but that'd be asking a bit much. # New - now Lembas works as a scroll of Satisfy Hunger N:25:& Lembas~ G:,:B I:80:37:0 W:5:0:3:10 A:5/1:10/1:20/1 D:A sort of cake, tasty and sustaining. It even helps to overcome weariness. Its fabrication D:is a secret of the elves. If you 'E'at it, you will be full. N:26:& Pint~ of Fine Ale G:,:y I:80:38:500 W:0:0:5:1 D:A bottle of a dark beer-like beverage. You can drink it by pressing 'E'. N:27:& Pint~ of Fine Wine G:,:r I:80:39:1000 W:0:0:10:2 D:A bottle of fine wine. You can drink it by pressing 'E'. ##### Extra digger ##### N:28:& Mattock~ G:\:D I:20:7:3 W:50:0:250:700 A:50/2 P:0:1d8:0:0:0 F:TUNNEL f:TUNNEL D:This is a digging tool. Use it to dig in walls, destroy doors, or cut wood. # The Blue Stone 'Toris Mejistos' -- see artifact list N:29:& Blue Stone~ G:":B I:40:18:0 W:60:0:3:90000 F:INSTA_ART F:SPECIAL_GENE ##### Edged Weapons ##### N:30:& Broken Dagger~ G:|:D I:23:1:0 W:0:0:5:1 A:0/2:5/2 P:0:1d1:-2:-4:0 F:SHOW_MODS D:The blade itself is a foot long and broken off not far above the hilt. N:31:& Bastard Sword~ G:|:W I:23:21:0 W:15:0:140:350 A:15/1 P:0:3d4:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:This is a long, double-edged sword with a plain hilt that could D:be wielded in one or two hands. It's called a "bastard sword" because in D:size, it falls between the broad sword and the two-handed sword, thus not D:having a family of its own. It's typically around 51 inches long. D:It is effective for cutting through tougher armours. It could be used for D:thrusting, but most wielders swing it like a bat. N:32:& Scimitar~ G:|:W I:23:18:0 W:10:0:130:250 A:10/1 P:0:2d5:0:0:0 F:SHOW_MODS D:This oriental blade has 2 edges and is deeply curved. It has a wide D:and very sharp end. It is the forefather of the sabre. N:33:& Tulwar~ G:|:W I:23:15:0 W:5:0:100:200 A:5/1 P:0:2d4:0:0:0 F:SHOW_MODS D:This vicious sword is half sword and half club, with a slight hook on the tip. N:34:& Broad Sword~ G:|:W I:23:16:0 W:10:0:150:255 A:10/1:15/1 P:0:2d5:0:0:0 F:SHOW_MODS D:This broader version of the long sword is a standard weapon in the army D:of Gondolin. N:35:& Short Sword~ G:|:W I:23:10:0 W:5:0:80:90 A:5/1 P:0:1d7:0:0:0 F:SHOW_MODS D:This shorter version of the long sword is a common weapon for rogues D:and mages. N:36:& Blade~ of Chaos G:|:v I:23:30:0 W:70:0:180:4000 A:70/8 P:0:6d5:0:0:0 F:ATTR_MULTI F:CHAOTIC F:RES_CHAOS F:SHOW_MODS f:CHAOTIC f:RES_CHAOS D:A mighty sword which seems to be completely blunt. However, it is a conduit D:into the realms of pure chaos and strikes its victims with the devastating D:might of chaos itself whenever it connects. It gives you resistance to chaos D:and it can polymorph, teleport, confuse or drain hit points from the monster D:you hit. It occasionally causes earthquakes as well. N:37:& Two-Handed Sword~ G:|:W I:23:25:0 W:30:0:200:775 A:30/1:40/1 P:0:3d6:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This blade is lot longer, wider and heavier than a long sword. You have to D:wield it with two hands. This means that wielding a shield makes fighting D:very difficult. N:38:& Main Gauche~ G:|:W I:23:5:0 W:3:0:30:25 A:3/1 P:0:1d5:0:0:0 F:SHOW_MODS D:This blade is sinuously curved and tipped with a harpoon-like end. D:This blade has a large handguard and was designed as an off-hand weapon. D:This short but cruel blade is a favourite among orcs. N:39:& Cutlass~ G:|:W I:23:12:0 W:5:0:110:85 A:5/1 P:0:1d7:0:0:0 F:SHOW_MODS D:This oriental weapon is a short, thick, curving sword D:with a single cutting edge. This simple slashing weapon D:is typically carried by buccaneers, pirates, and sailors. N:40:& Executioner's Sword~ G:|:r I:23:28:0 W:40:0:260:850 A:40/1 P:0:4d5:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:These weapons have been built in all sizes. They are custom-made D:for warriors that want to set out and kill their archenemy. These D:blades are rare, costly and very deadly. N:41:& Katana~ G:|:W I:23:20:0 W:20:0:120:400 A:20/1 P:0:3d4:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:The katana is a long blade with only a small disk for a guard. D:Its hilt is long enough for two hands, though it could be used D:with only one hand, and is usually wrapped in cloth or leather. D:The art of forging such swords is largely unknown in this part D:of Middle-earth, and such weapons are typically imported from D:distant lands. N:42:& Long Sword~ G:|:W I:23:17:0 W:10:0:130:300 A:10/1:20/1 P:0:2d5:0:0:0 F:SHOW_MODS D:A long straight sword, tapering to a pronounced point. Mainly good for D:piercing attacks, but it can be used for slashing, too. It is a very D:popular design and has become standard issue in many armies. N:43:& Dagger~ G:|:W I:23:4:0 W:0:0:12:10 A:0/1:5/1:10/1:20/1 P:0:1d4:0:0:0 F:SHOW_MODS D:It's the standard weapon of rogues and thieves. The blade is D:a foot long. N:44:& Rapier~ G:|:W I:23:7:0 W:5:0:40:42 A:5/1 P:0:1d6:0:0:0 F:SHOW_MODS D:The rapier's hilt consisted of a pair of oval guards pierced with holes, D:recurved quillions, and a knuckle guard. The guard is very intricate D:and very effective as protection. N:45:& Sabre~ G:|:W I:23:11:0 W:5:0:50:50 A:5/1 P:0:1d7:0:0:0 F:SHOW_MODS D:A long, one-edged, slightly curved sword with a knuckle guard and short D:hilt. It is two-edged in its lower part. N:46:& Small Sword~ G:|:W I:23:8:0 W:5:0:75:48 A:5/1 P:0:1d6:0:0:0 F:SHOW_MODS D:It's the favourite weapon of strong mages and thieves. The blade is D:about twenty inches long. It's very easy to handle, although it is a lot less D:efficient than the longer and heavier designs. N:47:& Broken Sword~ G:|:D I:23:2:0 W:0:0:30:2 A:0/2:5/2 P:0:1d2:-2:-4:0 F:SHOW_MODS D:Just a hilt and a few inches of blade, broken off in a jagged stump. D:Probably worthless. ##### Hafted Weapons ##### N:48:& Ball-and-Chain~ G:\:D I:21:6:0 W:20:0:150:200 A:20/1 P:0:2d4:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:This weapon has a ball linked with a chain to a wooden handle. D:Preferred tactic is smashing the brains of your opponent. N:49:& Whip~ G:\:D I:21:2:0 W:3:0:30:30 A:3/1 P:0:1d6:0:0:0 F:SHOW_MODS D:Think Doctor Jones. This weapon is light and easy to fight with. D:It has nasty barbs and hooks fixed to the thong to make it useful D:in combat. Whips give easily multiple attacks. N:50:& Flail~ G:\:D I:21:13:0 W:10:0:150:353 A:10/1 P:0:2d6:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:This weapon was originally used to cut corn. More warlike versions D:sport a large blade stuck on a wooden handle. The hinge allows it to get D:past enemy defences or to strike with added momentum when used skillfully. N:51:& Two-Handed Flail~ G:\:y I:21:18:0 W:45:0:280:590 A:45/1 P:0:3d6:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This two-handed version of the flail gives the fighter a fearsome D:weapon that can do a fair amount of damage. It typically has several D:spiked metal lumps on chains. N:52:& Morning Star~ G:\:D I:21:12:0 W:10:0:150:396 A:10/1 P:0:2d6:0:0:0 F:SHOW_MODS D:This weapon consists of a large club with chains that have wooden balls D:with metal spikes on the end. N:53:& Mace~ G:\:D I:21:5:0 W:5:0:120:130 A:5/1 P:0:2d4:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:This weapon is a club ending in a sphere. The sphere is studded D:with metal shards, and thus can both crush and cut your adversary. N:54:& Quarterstaff~ G:\:U I:21:3:0 W:10:0:150:200 A:10/1 P:0:1d9:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A long, wooden pole, usually the height of the wielder. Four of them can be D:made out of the trunk of one young tree, hence the name. The quarterstaff D:is an excellent weapon for travellers as it doubles both as a walking staff D:and as a deterrent against brigands. The quarterstaff is used more in D:fencing and brawling than melee combat. N:55:& War Hammer~ G:\:D8 I:21:8:0 W:5:0:120:225 A:5/1 P:0:3d3:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A large hammer, designed to crush skulls with mighty strikes. N:56:& Lead-Filled Mace~ G:\:D I:21:15:0 W:15:0:180:502 A:15/1 P:0:3d4:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A large, mean mace filled with lead in order to wreak a maximum of havoc. N:57:& Mace~ of Disruption G:\:v I:21:20:0 W:80:0:400:4300 A:80/5 P:0:5d8:0:0:0 F:MUST2H F:SHOW_MODS F:SLAY_UNDEAD f:MUST2H f:SLAY_UNDEAD D:This mace is custom-made for priests that go out to destroy evil. D:It is deadly, especially for undead. N:58:& Lucerne Hammer~ G:\:B I:21:10:0 W:10:0:120:376 A:10/1 P:0:2d5:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A war hammer combined with a spearpoint, mounted on a long pole. ##### Polearms ##### N:59:& Beaked Axe~ G:/:s I:22:10:0 W:15:0:180:408 A:15/1 P:0:2d6:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This polearm has a beak mounted opposite the blade. N:60:& Glaive~ G:/:s I:22:13:0 W:20:0:190:363 A:20/1 P:0:2d6:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A polearm with a long, slightly curved knife-like blade. It has spurs on D:the dull side of the blade. It's primarily a slashing and chopping weapon. Glaives D:are often used to protect archers, crossbowmen, and gunners while they reload. D:Outside of combat they are a popular processional weapon and therefore many D:have ornately carved blades. N:61:& Halberd~ G:/:s I:22:15:0 W:25:0:190:430 A:25/1 P:0:3d5:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:The halberd has a broad, short axe blade on a 5 - 6ft long haft, with a D:spearpoint at the top, often a back-spike and occasionally a butt-spike. Used to D:combat heavier armour. It's usually used for cutting and stabbing. It's the most D:versatile polearm in Middle-earth. The axe is used in general melee. The top D:pike is used to pierce armour, or is set against a cavalry charge. The back D:hook could unseat horses, trip opponents, parry a blow, or be a general D:piercing weapon. N:62:& Awl-Pike~ G:/:s I:22:4:0 W:10:0:160:340 A:10/1 P:0:1d8:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:This is a polearm with a long square-sectioned spike on the end. N:63:& Pike~ G:/:s I:22:8:0 W:15:0:160:358 A:15/1 P:0:2d5:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A staff, 16-18 feet long, that has a small piercing head about 10 inches D:long. The pike is often used by infantry to fend off cavalry. It is very D:effective against mounted troops. N:64:& Spear~ G:/:s I:22:2:0 W:5:0:50:36 A:5/1 P:0:1d6:0:0:0 F:SHOW_MODS D:Spears tend to have a strong, wide, leaf-shaped head with a ridge down the D:middle. The spearhead is attached to the wooden shaft by a socket. The D:sockets are usually riveted to the shaft and some have two small lugs near D:the base of the socket to allow the head to be possibly bound on as well. D:This spear is 7 feet long. N:65:& Trident~ G:/:y I:22:5:0 W:5:0:70:120 A:5/1 P:0:1d8:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:The trident is based on the pitchfork. In fact, when not used as a weapon, D:it is often employed as a pitchfork. It is famous for its uses in D:gladiatorial arenas. It is used much like a spear and could even be thrown D:like one in desperate situations. N:66:& Lance~ G:/:s I:22:20:0 W:10:0:300:230 A:10/1 P:0:2d8:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This is the original polearm. It is shaped like a spear but is bigger. It's D:meant to fend off enemies, not to be thrown. N:67:& Great Axe~ G:/:s I:24:25:0 W:40:0:230:500 A:40/1 P:0:4d4:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:A huge and heavy two-headed axe. N:68:& Battle Axe~ G:/:s I:22:22:0 W:15:0:170:334 A:15/1 P:0:2d8:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft. D:The Nordics' take on the halberd. The polearm of choice for many Nordics, D:ideally suited for slashing, thrusting, and unseating cavalry. N:69:& Lochaber Axe~ G:/:D I:22:28:0 W:45:0:250:750 A:45/1 P:0:3d8:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft. D:A Nordic version of the halberd. The polearm of choice for many Nordics, D:this weapon is ideally suited for slashing, thrusting, and unseating cavalry. N:70:& Broad Axe~ G:/:s I:24:11:0 W:15:0:160:304 A:15/1 P:0:2d6:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A one-headed axe made for combat, with an elongated moon-shaped blade. N:71:& Scythe~ G:/:s I:22:17:0 W:45:0:250:800 A:45/1 P:0:5d3:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A simple farm implement, converted into a weapon by slightly straightening D:its blade and putting it in line with its pole, instead of the typical D:right angle. N:72:& Scythe~ of Slicing G:/:r I:22:30:0 W:80:0:250:10000 A:80/20 P:0:8d4:0:0:0 F:MUST2H F:SHOW_MODS F:VORPAL F:WOUNDING f:MUST2H f:VORPAL f:WOUNDING D:The simple design of the war scythe, but this one uses a finely crafted and D:incredibly sharp steel blade which causes terrible wounds when it hits. ##### Bows, Crossbows, Slings ##### N:73:& Short Bow~ G:}:U I:19:12:0 W:3:0:30:50 A:3/1:50/2 F:SHOW_MODS D:A piece of bent wood, fitted with a string. Easy to transport and use, but D:its effect is not very impressive. You can 'f'ire it after you 'w'ield it. N:74:& Long Bow~ G:}:U I:19:13:0 W:10:0:40:120 A:10/1:70/2 F:SHOW_MODS D:A bow almost as long as a human. It takes considerable strength and skill to D:use and is rather awkward to carry around inside buildings. Nevertheless, it D:shoots arrows with astonishing force. You can 'f'ire it after you 'w'ield it. N:75:& Light Crossbow~ G:}:s I:19:23:0 W:15:0:110:140 A:15/1:60/2 F:SHOW_MODS D:A metal bow mounted on a wooden stock. It is used for shooting bolts. This D:design is relatively light and not too difficult to cock, but also shoots its D:quarrels with less force. You can 'f'ire with it after you 'w'ield it. N:76:& Heavy Crossbow~ G:}:s I:19:24:0 W:30:0:200:300 A:30/1:80/2 F:SHOW_MODS D:A metal bow mounted on a wooden stock, with attached cocking mechanism. It D:takes considerable time and strength to cock it and it's rather heavy. D:However, it hurls its ammunition with incredible force. You can 'f'ire with D:it after you 'w'ield it. N:77:& Sling~ G:}:u I:19:2:0 W:1:0:5:5 A:1/1:40/2 F:SHOW_MODS D:A simple cloth or leather pouch with two strings attached. It is used to hurl D:pebbles or iron shots. You can 'f'ire with it after you 'w'ield it. ##### Missiles ##### N:78:& Arrow~ G:{:U I:17:1:0 W:3:0:2:1 A:3/1:15/1:50/1 P:0:1d4:0:0:0 F:SHOW_MODS D:A simple metal head on a piece of wood or bamboo, fitted with some feathers. D:You can use it for 'f'iring a bow. N:79:& Seeker Arrow~ G:{:G I:17:2:0 W:55:0:2:20 A:55/2:80/2 P:0:4d4:0:0:0 F:SHOW_MODS D:A precision-made arrow, which allows you to hit precisely the most vulnerable D:place of an opponent. You can use it for 'f'iring a bow. N:80:& Bolt~ G:{:s I:18:1:0 W:3:0:3:2 A:3/1:25/1:60/1 P:0:1d5:0:0:0 F:SHOW_MODS D:A short metal arrow, to be 'f'ired with a crossbow. N:81:& Seeker Bolt~ G:{:B I:18:2:0 W:65:0:3:25 A:65/2:90/2 P:0:4d5:0:0:0 F:SHOW_MODS D:A precision-made bolt, which allows you to hit exactly the most vulnerable D:place of an opponent. You can use it for 'f'iring a crossbow. N:82:& Rounded Pebble~ G:{:s I:16:0:0 W:0:0:4:1 A:0/1:10/2 P:0:1d2:0:0:0 F:SHOW_MODS D:Small round stones. When fired with a sling, they could even hurt a giant. D:You can use them for 'f'iring a sling. N:83:& Iron Shot~ G:{:s I:16:1:0 W:3:0:5:2 A:3/1:40/2 P:0:1d4:0:0:0 F:SHOW_MODS D:Metal balls, made for shooting with slings. You can use them for 'f'iring a D:sling. ##### Shovels and Picks ##### N:84:& Shovel~ G:\:s I:20:1:1 W:1:0:60:10 A:5/2 P:0:1d2:0:0:0 F:TUNNEL f:TUNNEL D:A simple digging tool for shovelling away rubble and maybe even soft rock. N:85:& Gnomish Shovel~ G:\:G I:20:2:2 W:20:0:60:100 A:20/3 P:0:1d2:0:0:0 F:TUNNEL f:TUNNEL D:Crafted by the gnomes, its design profits greatly from the gnomes' expertise D:honed in the burrowing of their hovels. N:86:& Dwarven Shovel~ G:\:B I:20:3:3 W:40:0:120:200 A:40/4 P:0:1d3:0:0:0 F:TUNNEL f:TUNNEL D:The lighter digging tool used by dwarves to remove debris, but also good D:enough to clear away bits of rock when no pick is easily available. N:87:& Pick~ G:\:s I:20:4:1 W:5:0:150:50 A:10/2 P:0:1d3:0:0:0 F:TUNNEL f:TUNNEL D:A heavy digging tool, primarily for earthworking, but also good for tunnelling D:through stone, if one is willing to perform the time-consuming labour. N:88:& Orcish Pick~ G:\:g I:20:5:2 W:30:0:180:300 A:30/3 P:0:1d3:0:0:0 F:TUNNEL f:TUNNEL D:Although orcs tend to dig rather untidy mines and overcome difficulties in D:this work less by skill than mere stubbornness, they have amassed D:quite some expertise in mining, which has gone into this digging tool. N:89:& Dwarven Pick~ G:\:b I:20:6:3 W:50:0:200:600 A:50/4 P:0:1d4:0:0:0 F:TUNNEL f:TUNNEL D:The dwarves, miners of legend, have made this pick, which is so expertly D:crafted that even weaklings can bore through solid rock with it. ##### Armour ##### N:90:& Elven Cloak~ G:(:G I:35:2:0 W:30:0:5:1500 A:30/4 P:4:0d0:0:0:4 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:LUCK F:SEARCH F:STEALTH f:STEALTH D:A wonderfully light cloak coloured in brown and green hues. Its colouring D:greatly helps the wearer to avoid undesired attention. Wearing it makes you D:feel lucky and somehow you seem to see what was meant to stay unseen. N:91:& Pair~ of Soft Leather Boots G:]:U I:30:2:0 W:3:0:20:7 A:3/1 P:2:1d1:0:0:0 D:A pair of low boots, comfortable to wear. N:92:& Pair~ of Hard Leather Boots G:]:U I:30:3:0 W:5:0:40:12 A:5/1 P:3:1d1:0:0:0 D:A pair of boots, with hardened leather at the caps, offering a little D:extra protection for the feet. N:93:& Pair~ of Metal Shod Boots G:]:s I:30:6:0 W:20:0:80:50 A:20/1 P:6:1d1:0:0:0 D:Heavy boots, with metal strips at the toes, heels and other vulnerable parts, D:to better protect the wearer's feet from harm. N:94:& Hard Leather Cap~ G:]:u I:32:2:0 W:3:0:15:12 A:3/1 P:2:0d0:0:0:0 D:A piece of protective headgear made from hardened leather, just covering the D:skull. N:95:& Metal Cap~ G:]:s I:32:3:0 W:10:0:20:30 A:10/1 P:3:1d1:0:0:0 D:A metal skullcap with nose and cheekguards. N:96:& Iron Helm~ G:]:s I:32:5:0 W:20:0:75:75 A:20/1 P:5:1d3:0:0:0 D:A large helmet that can protect the entire head. Ventilation and bad vision D:can be a problem, however. N:97:& Steel Helm~ G:]:W I:32:6:0 W:40:0:60:200 A:40/1 P:6:1d3:0:0:0 D:A helmet which protects the entire head. The expensive steel as base material D:allows it to offer very good protection while being fairly light. N:98:& Iron Crown~ G:]:s I:33:10:0 W:45:0:20:500 A:45/1 P:0:1d1:0:0:0 D:An iron circlet which might be worn, but which is purely ornamental unless it D:has special powers. N:99:& Golden Crown~ G:]:y I:33:11:0 W:45:0:30:1000 A:45/1 P:0:1d1:0:0:0 F:IGNORE_ACID D:A gilded crown, which just looks good. Sometimes such headgear also has D:additional properties which might make it worth wearing. N:100:& Jewel Encrusted Crown~ G:]:v I:33:12:0 W:50:0:40:2000 A:50/1 P:0:1d1:0:0:0 F:IGNORE_ACID D:A gorgeous-looking silver crown, adorned with several gems. You might wear it D:on your head, if you really think you're worthy. N:101:& Robe~ G:(:b I:36:2:0 W:1:0:20:4 A:1/1:50/1 P:2:0d0:0:0:0 D:A full-length garment which can be worn on the body. It is not really D:armour, but mages often wear them as they are very light and don't hinder D:movement much. N:102:& Filthy Rag~ G:(:D I:36:1:0 W:0:0:20:1 A:0/1 P:1:0d0:0:0:-1 D:A piece of discarded cloth, smelly and dirty. Eurgh. You're not going to D:wear this, are you? N:103:& Soft Leather Armour~ G:(:U I:36:4:0 W:3:0:80:18 A:3/1 P:4:0d0:0:0:0 D:A leather jerkin, light and unencumbering, but not very protective. N:104:& Soft Studded Leather~ G:(:U I:36:5:0 W:3:0:90:35 A:3/1 P:5:1d1:0:0:0 D:A leather jerkin with metal studs in critical places offering slightly better D:protection. N:105:& Hard Leather Armour~ G:(:U I:36:6:0 W:5:0:100:150 A:5/1 P:6:1d1:-1:0:0 D:A leather armour covering only the body. It is made of hardened leather to D:make it harder to penetrate. It's also a bit harder to move in, as it is D:rather stiff. N:106:& Hard Studded Leather~ G:(:U I:36:7:0 W:10:0:110:200 A:10/1 P:7:1d2:-1:0:0 D:A suit of hardened leather armour, reinforced with metal studs. N:107:& Leather Scale Mail~ G:(:U I:36:11:0 W:15:0:140:450 A:15/1 P:11:1d1:-1:0:0 D:A suit of armour made of overlapping hardened leather scales. It offers good D:protection while still being rather lightweight. N:108:& Metal Scale Mail~ G:[:s I:37:3:0 W:25:0:250:550 A:25/1 P:13:1d4:-2:0:0 D:A suit of overlapping metal scales, sewn onto a leather or cloth jerkin. N:109:& Chain Mail~ G:[:s I:37:4:0 W:25:0:220:750 A:25/1 P:14:1d4:-2:0:0 D:A suit of interlinked metal rings, to be worn over a woollen garment. N:110:& Rusty Chain Mail~ G:[:r I:37:1:0 W:25:0:200:550 A:25/1 P:14:1d4:-5:0:-8 D:This chain mail has rusted beyond repair. It can still be worn, but some of D:the rings have gone missing and the rust has made the suit inflexible. D:Consequently, it offers very poor protection and is cumbersome to move in. N:111:& Augmented Chain Mail~ G:[:s I:37:6:0 W:30:0:270:900 A:30/1 P:16:1d4:-2:0:0 D:A suit of interlinked metal rings, with additional metal plates or scales D:covering vulnerable parts of the wearer. N:112:& Bar Chain Mail~ G:[:s I:37:8:0 W:35:0:280:950 A:35/1 P:18:1d4:-2:0:0 D:A suit of interlinked metal rings, with additional short metal bars added in D:many places to prevent penetration of the armour by piercing attacks. N:113:& Metal Brigandine Armour~ G:[:s I:37:9:0 W:35:0:290:1100 A:35/1 P:19:1d4:-3:0:0 D:This is a leather armour with many small metal plates fixed to it, covering D:it entirely. N:114:& Partial Plate Armour~ G:[:W I:37:12:0 W:45:0:260:1200 A:45/1 P:22:1d6:-3:0:0 D:An armour made of steel plates, covering only the body of the wearer. N:115:& Metal Lamellar Armour~ G:[:W I:37:13:0 W:45:0:340:1250 A:45/1 P:23:1d6:-3:0:0 D:Lamellar consists of small rectangular plates (lames) attached to each other D:at each edge or corner with leather lacings through small holes in the plates. N:116:& Full Plate Armour~ G:[:W I:37:15:0 W:45:0:380:1350 A:45/1 P:25:2d4:-3:0:0 D:A suit of armour made of metal plates, covering the body, arms and upper legs. D:A very effective but very heavy armour. N:117:& Ribbed Plate Armour~ G:[:W I:37:18:0 W:50:0:380:1500 A:50/1 P:28:2d4:-3:0:0 D:This full suit of armour has been strengthened in places to better deflect or D:absorb blows. N:118:& Adamantite Plate Mail~ G:[:G I:37:30:0 W:75:0:420:20000 A:75/4 P:40:2d4:-4:0:0 F:IGNORE_ACID D:A suit of plate armour fashioned from an unbreakable crystal by mage-smiths. N:119:& Mithril Plate Mail~ G:[:B I:37:25:0 W:60:0:300:15000 A:60/3 P:35:2d4:-3:0:0 F:IGNORE_ACID D:A full suit of plate armour, fashioned from the rare true-silver. Only the D:dwarves know the secret of making armour or weapons of this metal. N:120:& Mithril Chain Mail~ G:[:B I:37:20:0 W:55:0:150:7000 A:55/3 P:28:1d4:-1:0:0 F:IGNORE_ACID D:A suit of chain mail, made by dwarven smiths from the rare and precious metal D:also called true-silver. N:121:& Double Chain Mail~ G:[:s I:37:7:0 W:30:0:250:850 A:30/1 P:16:1d4:-2:0:0 D:A suit of chain mail, with an additional layer of mail in some places. # This shield does not belong here N:122:& Shield~ of Deflection G:[:B I:34:10:0 W:70:0:100:10000 A:70/3 P:10:1d1:0:0:10 F:IGNORE_ACID D:A large shield fashioned from a metal alloy that is not subject to corrosion. D:It was especially crafted to better deflect attacks. ### The Cloaks ### N:123:& Cloak~ G:(:g I:35:1:0 W:1:0:10:3 A:1/1:20/1 P:1:0d0:0:0:0 D:A cloth coat typically worn as a loose outer garment. It is spacious enough D:to be worn even over bulky metal armour. N:124:& Shadow Cloak~ G:(:D I:35:6:1 W:60:0:5:7500 A:75/4 P:6:0d0:0:0:4 F:RES_DARK F:RES_LITE F:STEALTH f:STEALTH D:A rare cloak imbued with magic to radiate a strange twilight, absorbing both D:extreme brightness and darkness. ### The Gloves ### N:125:& Set~ of Leather Gloves G:]:U I:31:1:0 W:1:0:5:3 A:1/1 P:1:0d0:0:0:0 D:Light gloves which do not seriously hinder finger movements, while still D:protecting the hands somewhat. N:126:& Set~ of Gauntlets G:]:U I:31:2:0 W:10:0:25:35 A:10/1 P:2:1d1:0:0:0 D:Metal gloves protecting the hands up to the middle of the lower arm. N:127:& Set~ of Cesti G:]:W I:31:5:0 W:50:0:40:100 A:50/1 P:5:1d1:0:0:0 D:A set of metal gloves with nasty spikes and barbs. Though originally made to D:help in combat, the additional metal on the backs of the hands also offers a D:lot more protection. ### The shields ### N:128:& Small Leather Shield~ G:):U I:34:2:0 W:3:0:50:30 A:3/1 P:2:1d1:0:0:0 D:A small disc of lindenwood, with a leather covering on one side. N:129:& Large Leather Shield~ G:):U I:34:4:0 W:15:0:100:120 A:15/1 P:4:1d2:0:0:0 D:A large oval or rectangular shield. It is made of wood, typically linden, and D:covered with a layer of hardened leather to offer better protection. N:130:& Small Metal Shield~ G:):s I:34:3:0 W:10:0:65:50 A:10/1 P:3:1d2:0:0:0 D:A small shield strengthened with a layer of metal. N:131:& Large Metal Shield~ G:):s I:34:5:0 W:30:0:120:200 A:30/1 P:5:1d3:0:0:0 D:A large piece of wood, rectangular or oval in shape, and covered with metal D:to strengthen it. It's to be worn strapped to the arm not occupied by the D:weapon when fighting. ##### Rings ##### N:132:Strength G:=:d I:45:24:0 W:30:0:2:500 A:30/1 F:HIDE_TYPE F:STR f:STR D:This bauble magically improves your strength. N:133:Dexterity G:=:d I:45:26:0 W:30:0:2:500 A:30/1 F:DEX F:HIDE_TYPE f:DEX D:This piece of jewellery magically improves your agility. N:134:Constitution G:=:d I:45:27:0 W:30:0:2:500 A:30/1 F:CON F:HIDE_TYPE f:CON D:This ring magically grants you health, improving your constitution. N:135:Intelligence G:=:d I:45:25:0 W:30:0:2:500 A:30/1 F:HIDE_TYPE F:INT f:INT D:This magical piece of jewellery makes you smarter. N:136:Speed G:=:d I:45:31:0 W:75:0:2:100000 A:75/1 F:HIDE_TYPE F:SPEED f:SPEED D:This wonderful ring grants you additional energy, allowing you to act faster. N:137:Searching G:=:d I:45:23:0 W:5:0:2:250 A:5/1 F:HIDE_TYPE F:SEARCH f:SEARCH D:This ring magically improves your attention, so you can detect hidden things better. # New : It can be activated but at the cost of its destruction N:138:Teleportation G:=:d I:45:4:0 W:5:0:2:250 A:5/1 a:DEST_TELE F:ACTIVATE F:CURSED F:EASY_KNOW F:TELEPORT f:TELEPORT D:This ring will uncontrollably send you to different places at its whim. D:You can use its power once at your will, but it will destroy the ring. N:139:Slow Digestion G:=:d I:45:6:0 W:5:0:2:250 A:5/1 F:EASY_KNOW F:SLOW_DIGEST f:SLOW_DIGEST D:This magical bauble grants you some sustenance, allowing you to subsist on less food. N:140:Fire Resistance G:=:d I:45:8:0 W:10:0:2:250 A:10/1 F:EASY_KNOW F:IGNORE_FIRE F:RES_FIRE f:RES_FIRE D:This piece of jewellery grants you some protection from the burning heat of fire. N:141:Cold Resistance G:=:d I:45:9:0 W:10:0:2:250 A:10/1 F:EASY_KNOW F:IGNORE_COLD F:RES_COLD f:RES_COLD D:This piece of jewellery grants you some protection from the chilling forces of cold. N:142:Levitation G:=:d I:45:7:0 W:5:0:2:200 A:5/1 F:EASY_KNOW F:FEATHER f:FEATHER D:When you put on this ring, you will be able to float just above the floor. D:It prevents you from drowning, and all your falls will be painless. N:143:Poison Resistance G:=:d I:45:20:0 W:60:0:2:16000 A:60/2 F:EASY_KNOW F:RES_POIS f:RES_POIS D:This magical ring grants protection from poison. D:It is rumoured that in deep dungeons monsters can kill you at once if you D:don't have poison resistance. N:144:Free Action G:=:d I:45:21:0 W:20:0:2:1500 A:20/1 F:EASY_KNOW F:FREE_ACT f:FREE_ACT D:This magical bauble prevents you from being held. D:Some monsters will paralyse you and then kill you if you lack free action. N:145:Weakness G:=:d I:45:2:-5 W:5:0:2:0 A:5/1 F:CURSED F:HIDE_TYPE F:STR f:STR D:This accursed ring will sap your strength, rendering you much weaker as long as you wear it. N:146:Flames G:=:d I:45:18:0 W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 a:BA_FIRE_4 F:ACTIVATE F:IGNORE_FIRE F:RES_FIRE f:RES_FIRE D:This fiery circlet grants you protection, makes fire less dangerous and even D:allows you to call forth a ball of flame. N:147:Acid G:=:d I:45:17:0 W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 a:BA_ACID_4 F:ACTIVATE F:IGNORE_ACID F:RES_ACID f:RES_ACID D:This magical ring is imbued with spells of devouring acid, granting protection against such D:assaults and the ability to shoot acid at your foes. N:148:Ice G:=:d I:45:19:0 W:50:0:2:3000 A:50/1 a:BA_COLD_4 P:0:0d0:0:0:15 F:ACTIVATE F:IGNORE_COLD F:RES_COLD f:RES_COLD D:This ring is imbued with supernatural cold, which makes you less vulnerable to such effects D:and occasionally allows you to throw balls of ice at your foes. N:149:Woe G:=:d I:45:0:-5 W:50:0:2:0 A:50/1 F:AUTO_CURSE F:CHR F:CURSED F:HIDE_TYPE F:TELEPORT F:WIS D:This accursed ring will turn you into a bumbling fool and, in addition, magically D:transports you to places you never wanted to see. It can recurse itself if D:you leave it on too long. N:150:Stupidity G:=:d I:45:3:-5 W:5:0:2:0 A:5/1 F:CURSED F:HIDE_TYPE F:INT f:INT D:This wicked ring feeds off your intellect, magically making you stupid. N:151:Damage G:=:d I:45:29:0 W:20:0:2:500 A:20/1 F:HIDE_TYPE D:This ring makes your hands magically strong in combat, allowing you to inflict D:greater pain with your hand-to-hand attacks. N:152:Accuracy G:=:d I:45:28:0 W:20:0:2:500 A:20/1 F:HIDE_TYPE D:This ring magically improves your control in combat, allowing you to hit more often. N:153:Protection G:=:d I:45:16:0 W:10:0:2:500 A:10/1 D:This ring creates a magical aura around you, protecting you against the blows of your enemies. N:154:Aggravate Monster G:=:d I:45:1:0 W:5:0:2:0 A:5/1 F:AGGRAVATE F:AUTO_CURSE F:CURSED F:EASY_KNOW f:AGGRAVATE D:This faithless ring will draw opponents' attention towards its hapless owner. N:155:See Invisible G:=:d I:45:22:0 W:30:0:2:340 A:30/1 F:EASY_KNOW F:SEE_INVIS f:SEE_INVIS D:This magical piece of jewellery allows your eyes to perceive beings otherwise unseen. N:156:Sustain Strength G:=:d I:45:10:0 W:20:0:2:400 A:20/1 F:EASY_KNOW F:SUST_STR f:SUST_STR D:This magical bauble protects your physical force against attacks attempting to drain it. N:157:Sustain Intelligence G:=:d I:45:11:0 W:20:0:2:400 A:20/1 F:EASY_KNOW F:SUST_INT f:SUST_INT D:This magical ring protects your intellect against attempts to lower it. N:158:Sustain Wisdom G:=:d I:45:12:0 W:20:0:2:400 A:20/1 F:EASY_KNOW F:SUST_WIS f:SUST_WIS D:This magical ring protects you from attempts to make you more foolish. N:159:Sustain Constitution G:=:d I:45:13:0 W:20:0:2:400 A:20/1 F:EASY_KNOW F:SUST_CON f:SUST_CON D:This magical ring protects your health, making it impossible for your opponents to lower it. N:160:Sustain Dexterity G:=:d I:45:14:0 W:20:0:2:400 A:20/1 F:EASY_KNOW F:SUST_DEX f:SUST_DEX D:This magical ring protects your nerves, so that you will never become clumsy. N:161:Sustain Charisma G:=:d I:45:15:0 W:20:0:2:400 A:20/1 F:EASY_KNOW F:SUST_CHR f:SUST_CHR D:This ring magically protects your beauty and charm from attempts to make you ugly. N:162:Slaying G:=:d I:45:30:0 W:40:0:2:1000 A:40/1 F:SHOW_MODS D:This ring magically improves your fighting prowess, allowing to hit more often and harder. ##### Amulets ##### N:163:Brilliance G:":d I:40:6:0 W:50:0:3:1000 A:50/4 F:HIDE_TYPE F:INT F:LITE1 F:WIS D:This talisman grants a sharper wit, greater insight and brightness to light dark places. N:164:Charisma G:":d I:40:7:0 W:30:0:3:500 A:30/1 F:CHR F:HIDE_TYPE f:CHR D:This amulet grants beauty beyond mere looks. N:165:Searching G:":d I:40:5:0 W:15:0:3:600 A:15/1 F:HIDE_TYPE F:SEARCH f:SEARCH D:This amulet grants keen sight, finding things that are hidden. N:166:Teleportation G:":d I:40:1:0 W:10:0:3:250 A:10/1 F:CURSED F:EASY_KNOW F:TELEPORT f:TELEPORT D:This amulet nastily throws you all over the place. N:167:Slow Digestion G:":d I:40:3:0 W:15:0:3:200 A:15/1 F:EASY_KNOW F:SLOW_DIGEST f:SLOW_DIGEST D:This talisman will make you hungry less quickly when worn. N:168:Acid Resistance G:":d I:40:4:0 W:10:0:3:250 A:10/1 F:EASY_KNOW F:IGNORE_ACID F:RES_ACID f:RES_ACID D:This magical talisman will make the corroding forces of acid less threatening to your health. N:169:Adornment G:":d I:40:2:0 W:10:0:3:20 A:10/1 F:EASY_KNOW D:This amulet is not magical. It just looks good. ##### Extra armour ##### N:170:& Double Ring Mail~ G:[:s I:37:5:0 W:25:0:230:700 A:25/1 P:15:1d4:-2:0:0 D:A suit of leather armour with metal rings sewn onto it. In addition, in important parts it is D:reinforced with mail. ##### Additional amulets ##### N:171:the Magi G:":d I:40:8:0 W:70:0:3:30000 A:70/8 P:0:0d0:-4:-4:0 F:FREE_ACT F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:INT F:RES_BLIND F:RES_CONF F:SEARCH F:SPELL_CONTAIN F:SUST_INT F:WIELD_CAST D:This rare amulet is highly desirable for mages, as it makes its wearer smarter, more attentive D:and impervious to magics which would make their own magic-use impossible. N:172:Doom G:":d I:40:0:-5 W:50:0:3:0 A:50/1 F:AUTO_CURSE F:CHR F:CON F:CURSED F:CURSE_NO_DROP F:DEX F:HIDE_TYPE F:INT F:STR F:WIS D:This wicked amulet will drain all your abilities, turning you into a mere shadow of yourself. It D:is exceedingly hard to get rid of. ##### Scrolls ##### N:173:Enchant Weapon To-Hit G:?:d I:70:17:0 W:15:0:5:125 A:15/1 D:This magical scroll will allow you to improve the accuracy of a weapon in your possession. D:However, weapons which are already very highly enchanted are more difficult to improve D:further. N:174:Enchant Weapon To-Dam G:?:d I:70:18:0 W:15:0:5:125 A:15/1 D:Upon reading this scroll, a magical enchantment will be placed on a weapon in your D:possession, increasing the pain it inflicts when hitting. On very highly enchanted weapons this D:enchantment may fail, wasting the scroll. N:175:Enchant Armour G:?:d I:70:16:0 W:15:0:5:125 A:15/1 D:This scroll will try to enchant a piece of armour in your possession, making it more effective D:in protecting you. Highly enchanted armour is likely not to accept this enchantment, however. N:176:Identify G:?:d I:70:12:0 W:1:0:5:50 A:1/1:5/1:10/1:30/1 D:If you read this scroll, the identity of an item you specify will be laid open to you. N:177:*Identify* G:?:d I:70:13:0 W:30:0:5:1000 A:30/1:50/2:80/1:100/1 D:This scroll will allow you to gain insight into an object's special properties. D:Only the highly magical objects, like rare rings and amulets or very unusual weapons D:and armour possess abilities which warrant the use of this magic. N:178:Rumour G:?:d I:70:51:0 W:1:0:5:10 A:1/1 D:A piece of paper inscribed with a little text. You may meditate over it or ignore it at your D:leisure. N:179:Chaos G:?:d I:70:50:0 W:100:0:5:10000 A:100/8 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE D:A piece of paper inscribed with strange shifting runes. Upon reading them, they will release D:a blast of chaotic forces. N:180:Remove Curse G:?:d I:70:14:0 W:10:0:5:100 A:10/1:20/2:40/2 D:A scroll inscribed with a beneficial formula. Upon reading it, evil magics will be removed D:from your possessions. N:181:Light G:?:d I:70:24:0 W:0:0:5:15 A:0/1:3/1:10/1 D:A scroll which will create a permanent magical light, illuminating the surroundings. N:182:Fire G:?:d I:70:48:0 W:50:0:5:1000 A:50/4 F:IGNORE_FIRE D:A piece of paper inscribed with runes glowing brightly red. Upon reading them, a large blast D:of fire will be released. N:183:Ice G:?:d I:70:49:0 W:75:0:5:5000 A:75/6 F:IGNORE_COLD D:A piece of paper inscribed with light-blue runes that radiate a strange cold. Upon reading them, D:a large icy blast will be released. N:184:Summon Monsters G:?:d I:70:4:0 W:1:0:5:0 A:1/1 D:This scroll was made by mischievous sorcerers. If it is read, a few creatures will appear to fight D:you. N:185:Phase Door G:?:d I:70:8:0 W:1:0:5:15 A:1/1 D:Upon reading this scroll, you will be translocated over a short distance. N:186:Teleportation G:?:d I:70:9:0 W:10:0:5:40 A:10/1 D:If you read this scroll, you will immediately be transported to another place on the level. N:187:Teleport Level G:?:d I:70:10:0 W:20:0:5:50 A:20/1 D:This scroll will magically transport you to the level directly above or below, when read. N:188:Monster Confusion G:?:d I:70:36:0 W:5:0:5:30 A:5/1 D:Reading this scroll will cause your hands to glow with a strange mesmerising light that will D:attempt to confuse the next creature you hit with a hand or weapon attack. N:189:Magic Mapping G:?:d I:70:25:0 W:5:0:5:40 A:5/1 D:Reading this scroll will reveal the layout of your immediate surroundings to you. N:190:Rune of Protection G:?:d I:70:38:0 W:50:0:5:500 A:50/2:90/4 D:This scroll is inscribed with a powerful protective incantation. When read, this will erect a D:strong magical ward around the location you currently stand on. Be aware that this magic is D:easily disturbed by already present structures and thus cannot work where an object is lying, or D:on a trap. N:191:*Remove Curse* G:?:d I:70:15:0 W:50:0:5:8000 A:50/2:75/2:85/2:95/1 D:This valuable scroll is inscribed with a powerful blessing capable of dispelling all but the D:mightiest curses which may have been laid on your possessions. N:192:Treasure Detection G:?:d I:70:26:0 W:0:0:5:15 A:0/1 D:This scroll magically reveals the locations of nearby loose change to you. N:193:Object Detection G:?:d I:70:27:0 W:0:0:5:15 A:0/1 D:This scroll shows nearby objects to you. It only makes you aware of items on the floor, D:however, not those carried by creatures. N:194:Trap Detection G:?:d I:70:28:0 W:5:0:5:35 A:5/1:10/1 D:This scroll is very helpful, because it reveals the locations of nearby snares and traps which you D:might otherwise blunder into. ##### Extra ammunition ##### N:195:& Sheaf Arrow~ G:{:o I:17:1:0 W:10:0:4:3 A:15/2:50/2 P:0:1d5:0:0:0 F:SHOW_MODS D:These arrows have bigger arrowheads and bigger feathers. D:They also make bigger holes. N:196:& Mithril Shot~ G:{:B I:16:2:0 W:40:0:4:20 A:40/2:65/1 P:0:3d4:5:5:0 F:IGNORE_ACID F:SHOW_MODS D:Sling bullets made from the slags of mithril smelting. They are unusually heavy, hitting D:with great force, and are almost imperishable. ##### Additional scrolls ##### N:197:Door/Stair Location G:?:d I:70:29:0 W:5:0:5:35 A:5/1:10/1:15/1 D:This scroll will reveal nearby passages. N:198:Acquirement G:?:d I:70:46:0 W:20:0:5:100000 A:20/8 D:A great treasure is magically stored within the shimmering runes of this scroll. Reading the D:words will release it. N:199:*Acquirement* G:?:d I:70:47:0 W:60:0:5:200000 A:60/16 D:Several great treasures have been hidden in a magical compartment. This scroll serves as the D:key and will release them when read. N:200:Mass Genocide G:?:d I:70:45:0 W:50:0:5:1000 A:50/4:100/4 D:An astoundingly powerful death spell is stored in the runes of this spell. Reading D:it will annihilate all nearby creatures. Only a few beings of legendary stature D:can withstand it. N:201:Detect Invisible G:?:d I:70:30:0 W:1:0:5:15 A:1/1 D:A minor detection spell is stored in this scroll, showing you the locations of otherwise D:unseen beings for a brief moment. N:202:Aggravate Monster G:?:d I:70:1:0 W:5:0:5:0 A:5/1 D:This nasty scroll will make a loud noise, waking up foes in your vicinity. N:203:Trap Creation G:?:d I:70:7:0 W:10:0:5:0 A:10/1 D:If you read this rather annoying scroll, snares and pitfalls will magically be planted all around D:you, ready to do nasty things to you once you walk onto them. N:204:Trap/Door Destruction G:?:d I:70:39:0 W:10:0:5:50 A:10/1 D:A very specifically destructive spell is written on this scroll. It will smash all traps and all D:doors immediately next to you. N:205:Artifact Creation G:?:d I:70:52:0 W:70:0:5:200000 A:70/16 D:The mighty magic on this scroll will imbue a mundane item you possess with supernatural powers, D:also rendering the object indestructible. N:206:Recharging G:?:d I:70:22:0 W:40:0:5:200 A:40/1 D:This scroll is inscribed with a spell releasing the enchantments used to give wands and D:staves their power, allowing you to replenish their spent charges. N:207:Genocide G:?:d I:70:44:0 W:40:0:5:750 A:40/4:80/4 D:This rare and powerful scroll will annihilate all members of a specified race of monsters in D:your current location, but this will also exact a price of pain from you. N:208:Darkness G:?:d I:70:0:0 W:1:0:5:0 A:1/1 D:This scroll will create a blast of utter darkness, which then fades to leave the immediate D:surroundings in a lasting gloom. The extreme darkness can blind those who are not used to D:it. N:209:Protection from Evil G:?:d I:70:37:0 W:30:0:5:250 A:30/1 D:Upon reading the runes on this piece of paper, a faint aura of holiness will spring into existence D:around you, protecting you from blows of evil creatures, unless they are more powerful than you. N:210:Satisfy Hunger G:?:d I:70:32:0 W:5:0:5:10 A:5/1:20/1:50/1:75/1 D:Reading this scroll will transport a good portion of nourishing gruel directly into your D:stomach. Some people say that this is a ploy of a food producer whose food nobody wants to eat. N:211:Dispel Undead G:?:d I:70:42:0 W:40:0:5:200 A:40/1 D:A powerful exorcism is inscribed on this scroll. When read it will hurt undead abominations D:nearby, possibly even destroying them. N:212:*Enchant Weapon* G:?:d I:70:21:0 W:50:0:5:500 A:50/1 D:Reading this scroll will magically infuse a weapon of your choice, making it more effective D:in combat. N:213:Curse Weapon G:?:d I:70:3:0 W:50:0:5:0 A:50/1 D:This scroll will ruin your weapon beyond repair. Only weapons of legend have a hope of D:escaping destruction, but even they will often be shattered. N:214:*Enchant Armour* G:?:d I:70:20:0 W:50:0:5:500 A:50/1:50/1 D:This scroll will place a great enchantment on a piece of armour of your choice, making it much D:better at protecting you. Mark that improving armours which are already highly enchanted is very D:difficult and will often fail. N:215:Curse Armour G:?:d I:70:2:0 W:50:0:5:0 A:50/1 D:This scroll bears a curse that will tear your armour to shreds. Don't read it! N:216:Summon Undead G:?:d I:70:5:0 W:15:0:5:0 A:15/1 D:These spells scribed by ancient necromancers will call their horrible creatures to haunt you. N:217:Blessing G:?:d I:70:33:0 W:1:0:5:15 A:1/1 D:The recitation of this scroll will grant you a blessing of the Valar, making you more confident D:in attack and defence for a few moments. N:218:Holy Chant G:?:d I:70:34:0 W:10:0:5:40 A:10/1 D:This blessing will give you a holy warrior's prowess in battle for a while. N:219:Holy Prayer G:?:d I:70:35:0 W:25:0:5:80 A:25/1 D:This incantation lets you fight as a warrior of Valinor for quite a while, supreme in attack and D:defence. N:220:Word of Recall G:?:d I:70:11:0 W:5:0:5:150 A:5/1 D:The spell on this scroll will slowly build an ethereal conduit to the town for you if you are in D:a dungeon, and into the dungeon if you are above ground. Upon completion, which takes a while, you D:will suddenly be translocated to the other place. N:221:*Destruction* G:?:d I:70:41:0 W:40:0:5:250 A:40/1 D:This scroll is inscribed with a mighty conjuration which wrecks the dungeon all around you. D:Monsters and objects will be annihilated by this blast; only completely indestructible things can D:withstand it. ##### Potions ##### N:222:Slime Mold Juice G:!:d I:71:2:400 W:0:0:4:2 A:0/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A strange sort of yellowish-green slime, too viscous to even slosh in the bottle. And as I know D:you, you're going to slurp it down. N:223:Apple Juice G:!:d I:71:1:250 W:0:0:4:1 A:0/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A healthy fruit beverage. N:224:Water G:!:d I:71:0:200 W:0:0:4:1 A:0/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A small bottle filled with pure water. N:225:Strength G:!:d I:71:48:0 W:20:0:4:8000 A:20/6:25/3:30/1 P:0:1d1:0:0:0 D:This beneficial potion will magically improve your physical strength. N:226:Weakness G:!:d I:71:16:0 W:3:0:4:0 A:3/1 P:0:3d12:0:0:0 F:FOUNTAIN D:This nasty potion will sap your strength, making you weaker. N:227:Restore Strength G:!:d I:71:42:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This magical potion will bring back your physical power to its full extent, should it be drained. N:228:Intelligence G:!:d I:71:49:0 W:20:0:4:8000 A:20/6:25/3:30/1 P:0:1d1:0:0:0 D:This nice potion will magically enhance your wit, permanently improving your intellect. N:229:Stupidity G:!:d I:71:17:0 W:20:0:4:0 A:20/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This accursed potion will cloud your intellect, making you stupid. N:230:Restore Intelligence G:!:d I:71:43:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This beneficial potion will magically heal your brain, restoring drained intelligence. N:231:Wisdom G:!:d I:71:50:0 W:20:0:4:8000 A:20/6:25/3:30/1 P:0:1d1:0:0:0 D:This potion grants great insight, making you wiser. N:232:Naivety G:!:d I:71:18:0 W:20:0:4:0 A:20/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This potion casts a shadow on your knowledge, making you foolish. N:233:Restore Wisdom G:!:d I:71:44:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This potion benefits the naive, bringing back their wisdom to what it once was. N:234:Charisma G:!:d I:71:53:0 W:20:0:4:1000 A:20/1:25/1 P:0:1d1:0:0:0 D:This potion infuses you with beauty and charm. N:235:Ugliness G:!:d I:71:21:0 W:20:0:4:0 A:20/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This wicked potion slightly twists your features, making you appear less fair. N:236:Restore Charisma G:!:d I:71:47:0 W:20:0:4:300 A:20/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This useful potion restores drained charm. N:237:Curing G:!:d I:71:61:100 W:18:0:4:250 A:18/1:40/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This blessed potion helps to recover from a wide variety of ailments. ### Note! Invulnerability decreases your food... ### N:238:Invulnerability G:!:d I:71:62:-2500 W:90:0:4:100000 A:90/9 P:0:1d1:0:0:0 D:This immensely powerful potion makes your physique almost indestructible for a very short D:time. Very rarely, an attempt to hurt you will still succeed, so don't be too confident. N:239:New Life G:!:d I:71:63:100 W:50:0:4:750000 A:50/20:100/10:120/5 P:0:1d1:0:0:0 D:This potion fundamentally twists your physical features, as if you were another mother's child. D:Your physique will be shaped anew. N:240:Cure Serious Wounds G:!:d I:71:35:100 W:3:0:4:40 A:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This beneficial potion will cure some wounds and other inhibiting ailments. N:241:Cure Critical Wounds G:!:d I:71:36:100 W:5:0:4:100 A:5/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This nice potion will cure a good bit of hurt you have suffered and also allows you to recover D:from unhealthy conditions like blood poisoning, confusion or blindness. N:242:Healing G:!:d I:71:37:200 W:15:0:4:300 A:15/1:30/1:60/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This blessed potion greatly heals you and also cures many other ailments from D:which you might suffer. N:243:Constitution G:!:d I:71:52:0 W:20:0:4:8000 A:20/6:25/3:30/1 P:0:1d1:0:0:0 D:This magical concoction greatly improves your health, making you permanently tougher. N:244:Experience G:!:d I:71:59:0 W:65:0:4:25000 A:65/1 P:0:1d1:0:0:0 D:This exceptional drink instills into you knowledge, allowing you to advance further in your trade. N:245:Sleep G:!:d I:71:11:100 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This potion was made to help people with bad sleeping disorders to find rest. Surely you don't D:want to take a nap while nasty goblins are searching for you? N:246:Blindness G:!:d I:71:7:0 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This slightly poisonous potion temporarily impedes your eyesight, making you unable to see D:a thing. N:247:Booze G:!:d I:71:9:50 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A small bottle of a dark brown distilled beverage. By its look and smell, it contains a fair D:amount of still muck and wood alcohol. N:248:Poison G:!:d I:71:6:0 W:3:0:4:0 A:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This bottle is filled with a mild but still dangerous liquid poison. Drinking it would be highly D:unwise. N:249:Speed G:!:d I:71:29:0 W:1:0:4:75 A:1/1:40/1:60/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A magical drink which temporarily allows you to act much faster when imbibed. N:250:Slowness G:!:d I:71:4:50 W:1:0:4:0 A:1/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A magical concoction which drains force from you, forcing you to move and act a lot slower, D:until it wears off. N:251:Dexterity G:!:d I:71:51:0 W:20:0:4:8000 A:20/6:25/3:30/1 P:0:1d1:0:0:0 D:A strange magical drink which greatly improves your agility and nimbleness. N:252:Restore Dexterity G:!:d I:71:45:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This magical brew brings your agility back to its former glory should it have been reduced. N:253:Restore Constitution G:!:d I:71:46:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A beneficial magical concoction, restoring your damaged health. N:254:Lose Memories G:!:d I:71:13:0 W:10:0:4:0 A:10/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A wicked potion, making you less of an adventurer than by right you should be. N:255:Salt Water G:!:d I:71:5:0 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A solution of salt in water, made for curing meat. Drinking it would cause violent nausea. N:256:Enlightenment G:!:d I:71:56:0 W:25:0:4:800 A:25/1:50/1:100/1 P:0:1d1:0:0:0 F:FOUNTAIN D:An exceptional magical drink which lets you "remember" your current location as if you had D:already seen all of it. N:257:Heroism G:!:d I:71:32:0 W:1:0:4:35 A:1/1 P:0:1d1:0:0:0 F:FOUNTAIN D:Quaffing this drink will temporarily make you fight like a hero of great might. N:258:Berserk Strength G:!:d I:71:33:0 W:3:0:4:100 A:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This strange drink will instill in you a wild battle rage for a while. N:259:Boldness G:!:d I:71:28:0 W:1:0:4:10 A:1/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This drink will improve your courage, dispelling all fear. N:260:Restore Life Levels G:!:d I:71:41:0 W:40:0:4:400 A:40/1 P:0:1d1:0:0:0 F:FOUNTAIN D:If your life force has been drained, this blessed brew will bring it back. N:261:Resist Heat G:!:d I:71:30:0 W:1:0:4:30 A:1/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This magical potion will make fire flow in your veins, rendering you less vulnerable to outward D:heat. N:262:Resist Cold G:!:d I:71:31:0 W:1:0:4:30 A:1/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This magical potion will for a short while grant you a familiarity with frost, so that you take D:less harm from extreme cold. N:263:Detect Invisible G:!:d I:71:25:0 W:3:0:4:50 A:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This magical concoction will temporarily improve your eyesight so that you can see creatures D:otherwise unseen. N:264:Slow Poison G:!:d I:71:26:0 W:1:0:4:25 A:1/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This healthy potion will dilute poisons in your blood. N:265:Neutralise Poison G:!:d I:71:27:0 W:5:0:4:75 A:5/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This powerful antidote will completely negate the effect of poisons currently affecting you. N:266:Restore Mana G:!:d I:71:40:0 W:25:0:4:350 A:25/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This potion infuses the drinker with pure magic force, bringing their magical potential back to D:its full extent. N:267:Infra-vision G:!:d I:71:24:0 W:3:0:4:20 A:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This potion temporarily grants or improves the ability to optically perceive heat sources. N:268:Resistance G:!:d I:71:60:100 W:20:0:4:250 A:20/1:45/1:80/1:100/1 P:0:1d1:0:0:0 F:FOUNTAIN F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE D:This great potion infuses you with the power of the elements, so that you can better D:withstand their ravages. ##### Wands ##### # Wand of school spells N:269:Spell G:-:d I:65:1:0 W:3:0:10:100 A:3/1:13/1:23/1:43/1:63/1:83/1 P:0:1d1:0:0:0 F:SPECIAL_GENE N:270:Manathrust G:-:d I:65:3:-1:SPELL=Manathrust W:3:0:10:100 A:3/1 P:0:1d1:0:0:0 N:271:Fireflash G:-:d I:65:4:-1:SPELL=Fireflash W:10:0:10:100 A:10/2 P:0:1d1:0:0:0 N:272:Firewall G:-:d I:65:5:-1:SPELL=Firewall W:20:0:10:100 A:20/1 P:0:1d1:0:0:0 N:273:Tidal Wave G:-:d I:65:6:-1:SPELL=Tidal Wave W:20:0:10:100 A:20/1 P:0:1d1:0:0:0 N:274:Ice Storm G:-:d I:65:7:-1:SPELL=Ice Storm W:15:0:10:100 A:15/1 P:0:1d1:0:0:0 N:275:Noxious Cloud G:-:d I:65:8:-1:SPELL=Noxious Cloud W:5:0:10:100 A:5/2 P:0:1d1:0:0:0 N:276:Poison Blood G:-:d I:65:9:-1:SPELL=Poison Blood W:30:0:10:100 A:30/2 P:0:1d1:0:0:0 N:277:Thunderstorm G:-:d I:65:10:-1:SPELL=Thunderstorm W:40:0:10:100 A:40/2 P:0:1d1:0:0:0 N:278:Dig G:-:d I:65:11:-1:SPELL=Dig W:15:0:10:100 A:15/1 P:0:1d1:0:0:0 N:279:Stone Prison G:-:d I:65:12:-1:SPELL=Stone Prison W:50:0:10:100 A:50/3 P:0:1d1:0:0:0 N:280:Strike G:-:d I:65:13:-1:SPELL=Strike W:30:0:10:100 A:30/1 P:0:1d1:0:0:0 N:281:Teleport Away G:-:d I:65:14:-1:SPELL=Teleport Away W:20:0:10:100 A:20/1 P:0:1d1:0:0:0 N:282:Summon Animal G:-:d I:65:15:-1:SPELL=Summon Animal W:60:0:10:100 A:60/1 P:0:1d1:0:0:0 N:283:Magelock G:-:d I:65:16:-1:SPELL=Magelock W:1:0:10:100 A:3/2 P:0:1d1:0:0:0 N:284:Slow Monster G:-:d I:65:17:-1:SPELL=Slow Monster W:3:0:10:100 A:3/2 P:0:1d1:0:0:0 N:285:Essence of Speed G:-:d I:65:18:-1:SPELL=Essence of Speed W:25:0:10:100 A:25/2 P:0:1d1:0:0:0 N:286:Banishment G:-:d I:65:19:-1:SPELL=Banishment W:45:0:10:100 A:45/2 P:0:1d1:0:0:0 N:287:Disperse Magic G:-:d I:65:20:-1:SPELL=Disperse Magic W:10:0:10:100 A:10/2 P:0:1d1:0:0:0 N:288:Charm G:-:d I:65:21:-1:SPELL=Charm W:15:0:10:100 A:15/1 P:0:1d1:0:0:0 N:289:Confuse G:-:d I:65:22:-1:SPELL=Confuse W:7:0:10:100 A:7/2 P:0:1d1:0:0:0 N:290:Demon Blade G:-:d I:65:23:-1:SPELL=Demon Blade W:60:0:10:100 A:60/1 P:0:1d1:0:0:0 N:291:Heal Monster G:-:d I:65:24:-1:SPELL=Heal Monster W:1:0:10:0 A:1/4 P:0:1d1:0:0:0 N:292:Haste Monster G:-:d I:65:25:-1:SPELL=Haste Monster W:1:0:10:0 A:1/4 P:0:1d1:0:0:0 ##### Extra ammunition ##### N:293:& Flight Arrow~ G:{:y I:17:1:0 W:3:0:1:1 A:3/2 P:0:1d3:0:0:0 F:SHOW_MODS D:An arrow designed for longer flight. Consequently, it is lighter and hits with less force. # XXX N:295:& Boulder~ G:*:W I:11:1:0 W:3:0:50:1 A:3/200 P:0:5d5:0:0:0 F:SPECIAL_GENE D:A big nasty-looking piece of rock. # Used for a quest N:296:& Flame~ Imperishable G:~:v I:11:255:0 W:127:0:4:0 A:127/255 P:0:1d1:0:0:0 T:39:2 F:ACTIVATE F:ACTIVATE_NO_WIELD F:EASY_USE F:FULL_NAME F:NORM_ART F:SPECIAL_GENE a:ETERNAL_FLAME D:An impossibly bright, flickering living flame. It can be used D:once to imbue an object with the power of Eru Iluvatar himself. N:297:& Necromantic Teeth~ G:|:D I:23:34:0 W:0:0:7:10 A:0/1:5/1:10/1:20/1 P:0:1d4:0:0:0 F:SHOW_MODS F:SPECIAL_GENE F:VAMPIRIC D:This looks like some animal's teeth or at least you think D:it comes from an animal... # The Horn of the Thunderlords N:298:& Golden Horn~ of the Thunderlords G:_:d I:55:23:-1:SPELL=Artifact Thunderlords W:50:10:10:12000 P:0:1d4:0:0:0 A:50/200 T:55:8 F:EASY_USE F:FULL_NAME F:NORM_ART F:NO_RECHARGE F:RECHARGED F:SPECIAL_GENE D:This horn was given to you as a reward. Blow it if you are in dire need D:of leaving your current location fast. # XXX ##### Staves ##### N:300:Spell G:_:d I:55:1:0 W:5:0:50:100 A:5/1:15/1:35/1:45/1:65/1:75/1:85/1:95/1 P:0:1d2:0:0:0 F:SPECIAL_GENE N:301:Nothing G:_:d I:55:2:-1:SPELL=Nothing W:5:0:50:100 A:5/1 P:0:1d2:0:0:0 N:302:Globe of Light G:_:d I:55:3:-1:SPELL=Globe of Light W:7:0:50:100 A:7/1 P:0:1d2:0:0:0 N:303:Fiery Shield G:_:d I:55:4:-1:SPELL=Fiery Shield W:15:0:50:100 A:15/2 P:0:1d2:0:0:0 N:304:Remove Curses G:_:d I:55:5:-1:SPELL=Remove Curses W:10:0:50:100 A:10/1 P:0:1d2:0:0:0 N:305:Wings of Winds G:_:d I:55:6:-1:SPELL=Wings of Winds W:25:0:50:100 A:25/2 P:0:1d2:0:0:0 N:306:Shake G:_:d I:55:7:-1:SPELL=Shake W:30:0:50:100 A:30/1 P:0:1d2:0:0:0 N:307:Disarm G:_:d I:55:8:-1:SPELL=Disarm W:2:0:50:100 A:2/1 P:0:1d2:0:0:0 N:308:Teleportation G:_:d I:55:9:-1:SPELL=Teleportation W:20:0:50:100 A:20/1 P:0:1d2:0:0:0 N:309:Probability Travel G:_:d I:55:10:-1:SPELL=Probability Travel W:50:0:50:100 A:50/3 P:0:1d2:0:0:0 N:310:Recovery G:_:d I:55:11:-1:SPELL=Recovery W:20:0:50:100 A:20/1 P:0:1d2:0:0:0 N:311:Healing G:_:d I:55:12:-1:SPELL=Healing W:25:0:50:100 A:25/2 P:0:1d2:0:0:0 N:312:Vision G:_:d I:55:13:-1:SPELL=Vision W:30:0:50:100 A:30/1 P:0:1d2:0:0:0 N:313:Identify G:_:d I:55:14:-1:SPELL=Identify W:10:0:50:100 A:10/1 P:0:1d2:0:0:0 N:314:Sense Hidden G:_:d I:55:15:-1:SPELL=Sense Hidden W:10:0:50:100 A:10/1 P:0:1d2:0:0:0 N:315:Reveal Ways G:_:d I:55:16:-1:SPELL=Reveal Ways W:5:0:50:100 A:5/1 P:0:1d2:0:0:0 N:316:Sense Monsters G:_:d I:55:17:-1:SPELL=Sense Monsters W:5:0:50:100 A:5/1 P:0:1d2:0:0:0 N:317:Genocide G:_:d I:55:18:-1:SPELL=Genocide W:55:0:50:100 A:55/2 P:0:1d2:0:0:0 N:318:Summon G:_:d I:55:19:-1:SPELL=Summon W:5:0:50:100 A:5/1 P:0:1d2:0:0:0 N:319:Sterilization G:_:d I:55:24:-1:SPELL=Sterilize W:20:0:50:100 A:20/3 P:0:1d2:0:0:0 N:320:Wish G:_:d I:55:20:-1:SPELL=Wish W:95:0:50:10000 A:95/40 P:0:1d2:0:0:0 F:NO_RECHARGE N:321:Mana G:_:d I:55:21:-1:SPELL=Mana W:60:0:50:100 A:60/2 P:0:1d2:0:0:0 # XXX # ... # XXX ##### School Books ##### N:330:& Tome~ of Magical Energy G:?:B I:111:0:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:The bright blue cover of this tome seems to glow D:with an inner violet light. You feel more attuned D:to raw magic as you hold it. N:331:& Tome~ of the Eternal Flame G:?:R I:111:1:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME F:IGNORE_FIRE D:The cover of this tome is bright red, with flickering D:flames dancing across it once in a while. As you hold D:it, you begin to gain a much closer knowledge of all D:that is fiery. N:332:& Tome~ of the Blowing Wind G:?:b I:111:2:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME F:IGNORE_ELEC D:The pages of this tome have a tendency to turn themselves, D:as though flipped by an errant wind. As you hold it, D:you start feeling wind at your fingertips. N:333:& Tome~ of the Impenetrable Earth G:?:U I:111:3:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME F:IGNORE_ACID D:The solid leather cover of this tome seems permanently D:stained with caked mud and grass. Heavy it is to lift, D:yet strangely comforting to hold - you feel stronger D:and better supported. N:334:& Tome~ of the Everrunning Wave G:?:B I:111:4:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:The cover and pages of this tome seem to be perpetually D:wet, though they are not wet to the touch. As you hold D:it, you begin to understand ocean storms better. N:335:& Tome~ of Translocation G:?:B I:111:5:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:This book seems to flicker strangely. It's one of those books D:with an annoying tendency to disappear when you need it and D:reappear in the unlikeliest places. As you hold it, you start D:to understand what conveyance really means. N:336:& Tome~ of the Tree G:?:G I:111:6:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:The cover of this tome is a bright shade of green, and it gives off D:a healthy, zesty scent that makes your thoughts clearer. As you D:hold it, your heart goes out to all living things upon Arda. N:337:& Tome~ of Knowledge G:?:D I:111:7:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:A thick book with solid leather binding. It looks entirely D:unremarkable, but as you hold it, you feel strangely able D:to learn the inner workings of things and creatures. ##### Chests ##### N:338:& Small wooden chest~ G:~:s I:7:1:0 W:5:0:250:20 A:5/1 P:0:2d3:0:0:0 D:A small wooden box, locked and possibly trapped. You wonder what might be inside. N:339:& Large wooden chest~ G:~:s I:7:5:0 W:15:0:500:60 A:15/1 P:0:2d5:0:0:0 D:A large wooden box. It doesn't seem to be locked - why not risk a look inside? N:340:& Small iron chest~ G:~:s I:7:2:0 W:25:0:300:100 A:25/1 P:0:2d4:0:0:0 D:A small rectangular container made of wood and reinforced with iron corners and latches. N:341:& Large iron chest~ G:~:s I:7:6:0 W:35:0:1000:150 A:35/1 P:0:2d6:0:0:0 D:A big container made of wood, with a heavy iron lock. N:342:& Small steel chest~ G:~:s I:7:3:0 W:45:0:500:200 A:45/1 P:0:2d4:0:0:0 D:A small wooden box with strong steel locks and reinforcements. N:343:& Large steel chest~ G:~:s I:7:7:0 W:55:0:1000:250 A:55/1 P:0:2d6:0:0:0 D:A nearly indestructible chest of wood and steel. The lock doesn't look impenetrable, but it D:might be trapped. N:344:& Ruined chest~ G:~:s I:7:0:0 W:0:0:250:0 A:75/1 D:A broken, empty chest. ##### Various Stuff ##### N:345:& Iron Spike~ G:~:W I:5:0:0 W:1:0:10:1 A:1/1 P:0:1d1:0:0:0 D:A small spur of iron. Ramming one between a door and its frame might jam it. N:346:& Wooden Torch~ G:~:u I:39:0:0:4000 W:1:0:30:2 A:1/1 P:0:1d1:0:0:0 F:EASY_KNOW F:FUEL_LITE F:LITE1 f:FUEL_LITE f:LITE1 D:A piece of wood with an oily rag wrapped around it. When lit, it will give off a little light and D:much smoke. N:347:& Brass Lantern~ G:~:U I:39:1:0:7500 W:3:0:50:35 A:3/1 P:0:1d1:0:0:0 F:EASY_KNOW F:FUEL_LITE F:IGNORE_FIRE F:LITE2 f:FUEL_LITE f:LITE2 D:A brass container with a wick emerging from it, protected from draughts by a sheet of greased D:paper. It can be carried by a handle. N:348:& Flask~ of oil G:!:y I:77:0:7500 W:1:0:10:3 A:1/1 P:0:2d6:0:0:0 D:A small clay container, filled with thick oil. The oil is flammable and can be used as lantern D:fuel. N:349:& Empty Bottle~ G:!:w I:2:1:0 W:0:0:2:1 A:0/1 P:0:1d1:0:0:0 D:A small glass bottle. It's empty. ##### Here are the Rod Tips ##### N:350:Havoc G:-:d I:66:28:90 W:95:0:15:150000 A:100/16 P:0:1d1:0:0:0 D:This powerful rod will release great blasts of destructive energy, but there's no knowing what D:this effect will concentrate on. N:351:Door/Stair Location G:-:d I:66:1:10 W:15:0:15:1000 A:15/1 P:0:1d1:0:0:0 D:When fuelled with enough ambient mana, this rod can detect nearby passages. N:352:Trap Location G:-:d I:66:29:8 W:5:0:15:100 A:5/1:10/1:20/1 P:0:1d1:0:0:0 D:Zapping this rod will release a minor detection magic, alerting you of nearby pits and snares. N:354:Recall G:-:d I:66:3:80 W:30:0:15:4500 A:30/4 P:0:1d1:0:0:0 D:A rod which can transport you from the depths to your home and back. N:355:Illumination G:-:d I:66:4:8 W:20:0:15:1000 A:20/1 P:0:1d1:0:0:0 D:This rod carries a minor spell of brightness, lighting your immediate surroundings whenever D:activated. N:356:Light G:-:d I:66:15:15 W:10:0:15:500 A:10/1 P:0:1d1:0:0:0 D:This rod can shoot a lance of bright light, hurting creatures which lurk in the dark. N:357:Lightning Bolts G:-:d I:66:21:30 W:20:0:15:2000 A:20/1 P:0:1d1:0:0:0 D:This rod shoots a small spark of lightning, zapping the creature it hits. N:358:Frost Bolts G:-:d I:66:23:35 W:25:0:15:2500 A:25/1 P:0:1d1:0:0:0 D:A small but extremely cold shard of ice will fly from this rod to your enemy. N:359:Fire Bolts G:-:d I:66:22:40 W:30:0:15:3000 A:30/1 P:0:1d1:0:0:0 D:This rod fires a magical flaming arrow at your foe, burning it. N:360:Polymorph G:-:d I:66:19:25 W:35:0:15:1200 A:35/1 P:0:1d1:0:0:0 D:This rod of change will cause its target creature to mutate into something else. N:361:Slow Monster G:-:d I:66:17:25 W:30:0:15:1500 A:30/1 P:0:1d1:0:0:0 D:This obstructive rod emits an energy bolt which will slow the creature it hits. N:362:Sleep Monster G:-:d I:66:16:25 W:30:0:15:1500 A:30/1 P:0:1d1:0:0:0 D:This sorcerous rod will cause its target to stop in its tracks. N:363:Drain Life G:-:d I:66:18:30 W:75:0:15:3600 A:75/4 P:0:1d1:0:0:0 D:This necromantic magical rod will hurt a living creature struck by its spell. N:364:Teleport Other G:-:d I:66:13:60 W:45:0:15:1400 A:45/2 P:0:1d1:0:0:0 D:This rod of movement will displace its target to another location. N:365:Disarming G:-:d I:66:14:50 W:35:0:15:2100 A:35/1 P:0:1d1:0:0:0 D:This rod will clear a path for you, triggering and thus rendering harmless all traps on the way. N:366:Lightning Balls G:-:d I:66:25:50 W:55:0:15:4000 A:55/1 P:0:1d1:0:0:0 D:This rod will hurl a large ball of lightning at its target, electrifying all it engulfs. N:367:Cold Balls G:-:d I:66:27:55 W:60:0:15:4500 A:60/1 P:0:1d1:0:0:0 D:This rod will call forth a minor storm of ice which freezes everything in the area of its blast. N:368:Fire Balls G:-:d I:66:26:60 W:75:0:15:5000 A:75/1 P:0:1d1:0:0:0 D:This rod will cause a small storm of flame to rage in a small circular area of your choice. N:369:Acid Balls G:-:d I:66:24:60 W:70:0:15:5500 A:70/1 P:0:1d1:0:0:0 D:This destructive rod will drown its target and its immediate surroundings in caustic acid. N:370:Acid Bolts G:-:d I:66:20:40 W:40:0:15:3500 A:40/1 P:0:1d1:0:0:0 D:This rod will shoot a small glob of powerful acid at its target. N:371:Enlightenment G:-:d I:66:5:40 W:65:0:15:10000 A:65/4 P:0:1d1:0:0:0 D:This rod grants you knowledge of your surroundings. N:372:Perception G:-:d I:66:2:20 W:50:0:15:13000 A:50/8:100/8 P:0:1d1:0:0:0 D:This rod makes you insightful, laying open the identity of your possessions. N:373:Curing G:-:d I:66:8:35 W:65:0:15:15000 A:65/8 P:0:1d1:0:0:0 D:This is a rod with minor healing powers, alleviating many disabling conditions. N:374:Healing G:-:d I:66:9:120 W:80:0:15:20000 A:80/8 P:0:1d1:0:0:0 D:This rod has major healing powers and can restore your health if you have been wounded. N:375:Detection G:-:d I:66:6:80 W:30:0:15:5000 A:30/8 P:0:1d1:0:0:0 D:This rod grants knowledge about all things worthy of notice in your vicinity. N:376:Restoration G:-:d I:66:10:140 W:80:0:15:25000 A:80/16 P:0:1d1:0:0:0 D:This rod lets you remember your previous abilities and gain them back, should they have been D:reduced. N:377:Speed G:-:d I:66:11:100 W:95:0:15:50000 A:95/16 P:0:1d1:0:0:0 D:This energising rod will allow you to act a lot faster for some time. # Ring of Spell N:378:Spell G:=:d I:45:58:0 W:10:0:2:1000 A:10/1 F:SPELL_CONTAIN F:WIELD_CAST f:SPELL_CONTAIN D:This ring is a container for spells. Those that are skilled in copying spells can inscribe a D:spell into it. # Amulet of Spell N:379:Spell G:":d I:40:27:0 W:10:0:2:1000 A:10/1 F:SPELL_CONTAIN F:WIELD_CAST f:SPELL_CONTAIN D:This amulet is a container for spells. Those that are skilled in copying spells can inscribe a D:spell into it. # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX ##### Skeletons ##### N:391:& Broken Skull~ G:~:w I:1:1:0 W:0:0:1:0 A:0/1 P:0:1d1:0:0:0 D:Good old Yorick. So that's where he ended up. N:392:& Broken Bone~ G:~:w I:1:2:0 W:0:0:2:0 A:0/1 P:0:1d1:0:0:0 D:A yellowish bone, broken off. Obviously, its owner no longer has a use for it. N:393:& Canine Skeleton~ G:~:w I:1:4:0 W:1:0:10:0 A:1/1 P:0:1d1:0:0:0 D:Lassie? N:394:& Rodent Skeleton~ G:~:w I:1:3:0 W:1:0:10:0 A:1/1 P:0:1d1:0:0:0 D:The remains of a cat's meal. N:395:& Human Skeleton~ G:~:w I:1:8:0 W:5:0:60:0 A:5/1 P:0:1d2:0:0:0 D:It's dead, Jim. N:396:& Dwarf Skeleton~ G:~:w I:1:7:0 W:5:0:50:0 A:5/1 P:0:1d2:0:0:0 D:The remains of a dwarf who met his or her demise here. N:397:& Elf Skeleton~ G:~:w I:1:6:0 W:5:0:40:0 A:5/1 P:0:1d2:0:0:0 D:A person of about human shape, but considerably more slightly built, has died here long ago. N:398:& Gnome Skeleton~ G:~:w I:1:5:0 W:5:0:30:0 A:5/1 P:0:1d2:0:0:0 D:This was once a gnome. Looks very dead now. ##### Additional weapon ##### N:399:& Great Hammer~ G:\:D I:21:19:0 W:45:0:300:350 A:45/3 P:0:4d6:0:0:0 F:SHOW_MODS D:A massive smith's hammer, so large and heavy it can be used as a weapon. ##### Dragon Scale Mail ##### N:400:& Black Dragon Scale Mail~ G:[:s I:38:1:0 W:60:0:200:50000 A:60/8 P:30:2d4:-2:0:10 a:BR_ACID F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_ACID f:RES_ACID D:An armour made of a black dragon's hide, containing some of this beast's powers. N:401:& Blue Dragon Scale Mail~ G:[:b I:38:2:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 a:BR_ELEC F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_ELEC f:RES_ELEC D:A piece of dragon hide fashioned into an armour, shimmering bright blue. N:402:& White Dragon Scale Mail~ G:[:w I:38:3:0 W:50:0:200:40000 A:50/8 a:BR_COLD P:30:2d4:-2:0:10 F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_COLD f:RES_COLD D:An armour fashioned from dragon hide, glistening the white of snow. N:403:& Red Dragon Scale Mail~ G:[:r I:38:4:0 W:60:0:200:50000 A:60/8 P:30:2d4:-2:0:10 a:BR_FIRE F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_FIRE f:RES_FIRE D:The skin of a dragon made into a suit of armour. It glows a bright red and radiates heat. N:404:& Green Dragon Scale Mail~ G:[:g I:38:5:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 a:BR_POIS F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_POIS f:RES_POIS D:A suit of armour fashioned of dragon hide. It is dirty green and smells awful. N:405:& Multi-Hued Dragon Scale Mail~ G:[:v I:38:6:0 W:90:0:200:150000 A:90/32 P:30:2d4:-2:0:10 a:BR_MANY F:ACTIVATE F:ATTR_MULTI F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_POIS f:RES_ACID f:RES_COLD f:RES_ELEC f:RES_FIRE f:RES_POIS D:A powerful armour made of dragonhide. It glows red, blue, green, black and white. N:406:& Pseudo Dragon Scale Mail~ G:[:v I:38:10:0 W:70:0:200:70000 A:70/16 P:30:2d4:-2:0:10 a:BR_LIGHT F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_DARK F:RES_LITE D:A suit of armour made of dragon hide, glowing with a strange light, or is it darkness? N:407:& Law Dragon Scale Mail~ G:[:B I:38:12:0 W:80:0:200:80000 A:80/16 P:30:2d4:-2:0:10 a:BR_SHARD F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_SHARDS F:RES_SOUND D:A piece of dragonhide cut and shaped so it can be worn as armour. The scales are very sharp, D:and the roaring of a storm seems to come from it, but you're not afraid of either. N:408:& Bronze Dragon Scale Mail~ G:[:U I:38:14:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 a:BR_CONF F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_CONF D:A suit of armour made from dragon skin. Its brownish scales glitter in a dazzling light. N:409:& Gold Dragon Scale Mail~ G:[:y I:38:16:0 W:60:0:200:50000 A:60/8 P:30:2d4:-2:0:10 a:BR_SOUND F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_SOUND D:A suit of golden-hued armour made of dragonhide. The rustle of its scales occasionally D:increases to a loud boom. N:410:& Chaos Dragon Scale Mail~ G:[:v I:38:18:0 W:80:0:200:80000 A:80/16 P:30:2d4:-2:0:10 a:BR_CHAOS F:ACTIVATE F:ATTR_MULTI F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_CHAOS F:RES_DISEN f:RES_CHAOS D:A suit of armour made of dragon hide. It glows in colours you have never seen before. As you D:put it on, you feel like you could change the world and are no longer afraid of your equipment D:losing its magic. N:411:& Balance Dragon Scale Mail~ G:[:v I:38:20:0 W:95:0:200:100000 A:95/32 P:30:2d4:-2:0:10 a:BR_BALANCE F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_CHAOS F:RES_DISEN F:RES_SHARDS F:RES_SOUND D:A suit of armour made of the hide of a dead dragon. When wearing it, you feel like you D:understand the principles of law and chaos, and no longer fear either. N:412:& Power Dragon Scale Mail~ G:[:v I:38:30:0 W:100:0:250:350000 A:100/64 P:40:2d4:-3:0:15 a:BR_POWER F:ACTIVATE F:ATTR_MULTI F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_ACID F:RES_CHAOS F:RES_COLD F:RES_CONF F:RES_DARK F:RES_DISEN F:RES_ELEC F:RES_FIRE F:RES_LITE F:RES_NETHER F:RES_NEXUS F:RES_POIS F:RES_SHARDS F:RES_SOUND D:A suit of armour made of a very thick richly coloured dragonhide. You think you'll never have D:to fear dragons if you put it on. #### PDSM has been restored to (almost) its former glory in Zangband N:413:& Dragon Helm~ G:]:G I:32:7:0 W:45:0:50:10000 A:80/4 P:8:1d3:0:0:10 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE D:An iron helmet, covered with a layer of dragonhide. It offers great protection and may grant D:protection against some dragon's attacks, based on the dragon the hide was taken from. N:414:& Dragon Shield~ G:[:G I:34:6:0 W:70:0:100:10000 A:80/4 P:8:1d3:0:0:10 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE D:A large shield, with a dragonskin cover. Depending on which dragon the hide came from, it D:might grant protection against some sorts of dragon breath. ##### Extra potions ##### N:415:Death G:!:d I:71:23:0 W:55:0:4:0 A:55/4 P:0:20d20:0:0:0 F:FOUNTAIN D:A potent and very quickly working poison, sometimes utilised by those who wish to end their D:lives. It is immensely toxic and will seriously hurt you even if you just get some of it on your D:hands. N:416:Ruination G:!:d I:71:15:0 W:40:0:4:0 A:40/8 P:0:20d20:0:0:0 F:FOUNTAIN D:This wicked potion will seriously damage your abilities beyond the powers of magical D:restoration. N:417:Detonations G:!:d I:71:22:0 W:60:0:4:10000 A:60/8 P:0:25d25:0:0:0 F:FOUNTAIN D:This bottle is filled with a strange substance which will violently explode if strongly agitated. D:You don't want to know what it might do to your intestines. N:418:Augmentation G:!:d I:71:55:0 W:40:0:4:60000 A:40/16 P:0:1d1:0:0:0 F:FOUNTAIN D:This blessed potion will greatly improve all your abilities, if they can still be improved. N:419:*Healing* G:!:d I:71:38:0 W:40:0:4:1500 A:40/4:60/2:80/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This highly desirable potion will greatly help recovering from wounds, typically healing you D:fully. N:420:Life G:!:d I:71:39:0 W:60:0:4:5000 A:60/4:100/2 P:0:1d1:0:0:0 D:This wonderful potion will fully heal you no matter how badly you're hurt, allow drained D:abilities to recover and remove various other ailments. N:421:Self Knowledge G:!:d I:71:58:0 W:40:0:4:2000 A:40/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A drink of insight, letting you know yourself better. N:422:*Enlightenment* G:!:d I:71:57:0 W:70:0:4:80000 A:70/4 P:0:1d1:0:0:0 F:FOUNTAIN D:This magical concoction will grant you great insight, magically improving your wits and D:wisdom, letting you know precisely who and where you are and what you possess. # XXX # XXX N:425:Fear Resistance G:=:d I:45:38:0 W:10:0:2:300 A:10/2 F:EASY_KNOW F:RES_FEAR f:RES_FEAR D:This ring grants courage, so that you can never become afraid. N:426:Light and Darkness Resistance G:=:d I:45:39:0 W:30:0:2:3000 A:30/2 F:EASY_KNOW F:RES_DARK F:RES_LITE f:RES_DARK f:RES_LITE D:This ring protects against fluctuations of the light. N:427:Nether Resistance G:=:d I:45:40:0 W:34:0:2:14500 A:34/2 F:EASY_KNOW F:HOLD_LIFE F:RES_NETHER f:RES_NETHER D:This blessed ring improves your life force, protecting you from the draining forces of nether D:and other attempts to suck your lifeblood. N:428:Nexus Resistance G:=:d I:45:41:0 W:24:0:2:3000 A:24/2 F:EASY_KNOW F:RES_NEXUS f:RES_NEXUS D:This ring of stability protects you from the warping forces of nexus. N:429:Sound Resistance G:=:d I:45:42:0 W:26:0:2:3000 A:26/2 F:EASY_KNOW F:RES_SOUND f:RES_SOUND D:This ring projects an aura of quiet around you, protecting you from loud noise. N:430:Confusion Resistance G:=:d I:45:43:0 W:22:0:2:3000 A:22/2 F:EASY_KNOW F:RES_CONF f:RES_CONF D:This ring stabilises your mind, protecting you from all kinds of befuddlement. N:431:Shard Resistance G:=:d I:45:44:0 W:25:0:2:3000 A:25/2 F:EASY_KNOW F:RES_SHARDS f:RES_SHARDS D:This piece of jewellery magically toughens your skin, protecting you from flying shrapnel. N:432:Disenchantment Resistance G:=:d I:45:45:0 W:90:0:2:15000 A:90/10 F:EASY_KNOW F:RES_DISEN f:RES_DISEN D:This rare ring of preservation protects your equipment from attempts to sap its magic, also D:causing you to suffer less pain from such attacks. N:433:Chaos Resistance G:=:d I:45:46:0 W:50:0:2:13000 A:50/2 F:EASY_KNOW F:RES_CHAOS F:RES_CONF f:RES_CHAOS D:This ring protects you from the horribly warping forces of chaos. N:434:Blindness Resistance G:=:d I:45:47:0 W:60:0:2:7500 A:60/2 F:EASY_KNOW F:RES_BLIND f:RES_BLIND D:This ring magically preserves your eyesight, making you impervious to any attempt to blind D:you. N:435:Lordly Protection G:=:d I:45:48:0 W:100:0:2:100000 A:100/5 F:FREE_ACT F:HOLD_LIFE F:RES_DISEN F:RES_POIS f:FREE_ACT f:HOLD_LIFE f:RES_DISEN f:RES_POIS D:This blessed ring will protect you from disenchantment, poison, attempts to drain your life D:force and holding magic. N:436:Extra Attacks G:=:d I:45:49:0 W:50:0:2:100000 A:50/2 F:BLOWS f:BLOWS D:This powerful ring of fighters greatly enhances your fighting speed, allowing you to attack D:more often in a round of combat. N:437:Cure Light Wounds G:!:d I:71:34:50 W:0:0:4:15 A:0/1:1/1:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This healthy drink heals a little damage you have taken. N:438:Clumsiness G:!:d I:71:19:0 W:5:0:4:0 A:5/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This nasty concoction will numb your nerves, making you clumsier. N:439:Sickliness G:!:d I:71:20:0 W:10:0:4:0 A:10/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This unhealthy drink damages your health, reducing your physical constitution. ###### Here start the maps ##### # Map of Bree N:440:Map of Bree G:?:s I:8:200:0 W:3:100:5:100 A:3/3 D:A map, showing the town of Bree and the landscape around it. # Map of Gondolin N:441:Map of Gondolin G:?:s I:8:201:0 W:70:100:5:50000 A:70/3 D:A map detailing the place of the hidden city of Gondolin. Consider yourself lucky someone D:lost a map here, since the location is yet unknown even to Morgoth. # Map of Lothlorien N:442:Map of Lothlorien G:?:s I:8:202:0 W:6:100:5:1000 A:6/3 D:A map vaguely describing the forest of Lothlorien and the elven settlements therein. # Map of Minas Anor N:443:Map of Minas Anor G:?:s I:8:203:0 W:36:100:5:10000 A:36/3 D:A map of the great city of Gondor. # XXX Numbers 444-464 unused # N:465:& Silver Arrow~ G:{:W I:17:3:0 W:55:0:2:35 A:50/4:90/2 P:0:3d4:0:0:0 F:IGNORE_ACID F:IGNORE_FIRE F:SHOW_MODS F:SLAY_EVIL D:An arrow to be shot with a bow, its iron head coated with hallowed silver, D:a material that sears the flesh of all evil creatures. N:466:& Silver Bolt~ G:{:w I:18:3:0 W:50:0:2:40 A:60/4:95/2 P:0:3d5:0:0:0 F:IGNORE_ACID F:IGNORE_FIRE F:SHOW_MODS F:SLAY_EVIL D:This crossbow bolt has a silver tip, blessed by the Valar for fighting evil. N:467:Lightning Resistance G:":d I:40:29:0 W:10:0:3:250 A:10/1 F:EASY_KNOW F:IGNORE_ELEC F:RES_ELEC f:RES_ELEC D:This amulet will protect you from electrical discharges and storms. N:468:Wisdom G:":d I:40:28:0 W:30:0:3:500 A:30/1 F:HIDE_TYPE F:SUST_WIS F:WIS f:WIS D:This magical amulet will magically make you wiser, and fend off D:attacks that would reduce your wisdom. Beware: if cursed, the D:amulet will do the opposite. N:469:Regeneration G:":d I:40:30:0 W:30:0:3:600 A:30/3 F:EASY_KNOW F:REGEN f:REGEN D:Wearing this amulet will trigger your body's regenerational D:processes quicker and make them proceed faster. N:470:Infravision G:":d I:40:26:0 W:10:0:3:200 A:10/1 F:HIDE_TYPE F:INFRA f:INFRA D:This amulet will increase your ability to sense warm-blooded D:creatures in your vicinity. Beware: if cursed, it will do D:just the opposite. N:471:Devotion G:":d I:40:25:0 W:70:0:3:30000 A:70/8 F:CHR F:HIDE_TYPE F:HOLD_LIFE F:LITE1 F:RES_DARK F:RES_FIRE F:RES_LITE F:SUST_CHR F:SUST_WIS F:WIS D:This blessed amulet will protect your wisdom and charms from D:diminishing, often adding to them as well. It also grants D:some extra protective magics by the grace of the Valar. N:472:Weaponmastery G:":d I:40:24:0 W:70:0:3:30000 A:70/8 F:CON F:FREE_ACT F:HIDE_TYPE F:RES_DISEN F:RES_FEAR F:STR F:SUST_CON F:SUST_STR D:The ultimate amulet for a warrior, it will grant protection D:in the face of some evil magics, protect your strength and health, D:also increasing them. Beware: if cursed, the amulet will D:sap your strength and health instead. N:473:Trickery G:":d I:40:23:0 W:70:0:3:30000 A:70/8 F:DEX F:HIDE_TYPE F:INFRA F:RES_NEXUS F:RES_POIS F:SPEED F:STEALTH F:SUST_DEX D:The ultimate amulet for a rogue or assassin, it protects the D:wearer against some evil magics, granting improvements in D:the abilities vital to these adventurers. Beware: if cursed, D:the amulet will do just the opposite. N:474:Telepathy G:":d I:40:22:0 W:50:0:3:25000 A:50/6 F:ESP_ALL F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE f:ESP_ALL D:This rare and powerful amulet lays bare the minds of monsters D:before the wearer. N:475:Sustenance G:":d I:40:21:0 W:60:0:3:20000 A:60/4 F:EASY_KNOW F:HOLD_LIFE F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SLOW_DIGEST F:SUST_CHR F:SUST_CON F:SUST_DEX F:SUST_INT F:SUST_STR F:SUST_WIS D:This blessed amulet will make the wearer impervious to evil magics D:that would sap innate abilities. It also slows down the digestive D:system, making food less necessary on long journeys. # The Palantir of Minas Ithil -- see artifact list N:476:& Palantir~ G:~:y I:39:107:0 W:75:0:200:0 P:0:10d10:0:0:0 F:INSTA_ART # The Elfstone 'Elessar' -- see artifact list N:477:& Elfstone~ G:":g I:40:19:0 W:60:0:3:50000 F:INSTA_ART # The Jewel 'Evenstar' -- see artifact list N:478:& Jewel~ G:":w I:40:20:0 W:50:0:3:35000 F:INSTA_ART # The Ring of Durin -- see artifact list N:479:& Ring~ G:=:d I:45:57:0 W:70:0:2:65000 F:INSTA_ART F:SPECIAL_GENE ##### And here starts the gold/gems ##### N:480:copper G:$:u I:100:1:0 W:1:0:0:3 N:481:copper G:$:u I:100:2:0 W:1:0:0:4 N:482:copper G:$:u I:100:3:0 W:1:0:0:5 N:483:silver G:$:s I:100:4:0 W:1:0:0:6 N:484:silver G:$:s I:100:5:0 W:1:0:0:7 N:485:silver G:$:s I:100:6:0 W:1:0:0:8 N:486:garnets G:$:r I:100:7:0 W:1:0:0:9 N:487:garnets G:$:r I:100:8:0 W:1:0:0:10 N:488:gold G:$:y I:100:9:0 W:1:0:0:12 N:489:gold G:$:y I:100:10:0 W:1:0:0:14 N:490:gold G:$:y I:100:11:0 W:1:0:0:16 N:491:opals G:$:W I:100:12:0 W:1:0:0:18 N:492:sapphires G:$:b I:100:13:0 W:1:0:0:20 N:493:rubies G:$:r I:100:14:0 W:1:0:0:24 N:494:diamonds G:$:w I:100:15:0 W:1:0:0:28 N:495:emeralds G:$:g I:100:16:0 W:1:0:0:32 N:496:mithril G:$:B I:100:17:0 W:1:0:0:40 N:497:adamantite G:$:G I:100:18:0 W:1:0:0:80 ##### Objects 498 and 499 are the "Morgoth Artifacts" ##### # These objects, like objects 500 to 511, are never created # without being turned into artifacts. This simplifies the # code for "killing the winner monster". N:498:& Mighty Hammer~ G:\:D I:21:50:0 W:15:0:200:1000 P:0:3d9:0:0:0 F:INSTA_ART F:MUST2H F:SHOW_MODS F:SPECIAL_GENE f:MUST2H N:499:& Massive Iron Crown~ G:]:D I:33:50:0 W:44:0:20:1000 P:0:1d1:0:0:0 F:INSTA_ART F:SPECIAL_GENE ##### Objects 500 to 511 are "Special Artifacts" ##### # These objects do not specify "full names" because the artifact name # is added in "obj-desc.c" based on the artifact index ("i_ptr->name1"). # # These objects do specify a "base name", which is used when the object # is "aware" (always true for lites) # # The Lites (and the One Ring) specify "physical colors", which # over-ride the "flavor" colors, if any. Note that the "One Ring" # also has a specific check for "unknown" in which it changes its # name to "a plain gold ring". See "object1.c" # # Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD", # so we do not need to specify that here. # # Note that the "INSTA_ART" flag is used to prevent these objects from # being created without also turning them into artifacts. This flag # must be specified both here and in the artifact template. # # The only reason for having six different "ring" templates and three # different "amulet" templates is to allow each "special artifact" to # have a different "color" and "flavor", and also to allow the use of # special "base names" (such as "Necklace"). # The Phial of Galadriel -- see artifact list N:500:& Phial~ G:~:y I:39:100:0 W:20:0:10:10000 P:0:1d1:0:0:0 F:INSTA_ART # The Star of Elendil -- see artifact list N:501:& Star~ G:~:B I:39:101:0 W:30:0:5:25000 P:0:1d1:0:0:0 F:INSTA_ART # The Arkenstone of Thrain -- see artifact list N:502:& Arkenstone~ G:~:R I:39:102:0 W:60:0:5:60000 P:0:1d1:0:0:0 F:INSTA_ART # The Amulet of Carlammas -- see artifact list N:503:& Amulet~ G:":d I:40:10:0 W:50:0:3:60000 F:INSTA_ART # The Amulet of Ingwe -- see artifact list N:504:& Amulet~ G:":d I:40:11:0 W:60:0:3:90000 F:INSTA_ART # The Necklace 'Nauglamir' -- see artifact list N:505:& Necklace~ G:":d I:40:12:0 W:70:0:3:75000 F:INSTA_ART # The Ring of Barahir -- see artifact list N:506:& Ring~ G:=:d I:45:32:0 W:50:0:2:65000 F:INSTA_ART # The Ring of Tulkas -- see artifact list N:507:& Ring~ G:=:d I:45:33:0 W:90:0:2:150000 F:INSTA_ART # The Ring of Power 'Narya' -- see artifact list N:508:& Ring~ G:=:d I:45:34:0 W:80:0:2:100000 F:INSTA_ART F:SPECIAL_GENE # The Ring of Power 'Nenya' -- see artifact list N:509:& Ring~ G:=:d I:45:35:0 W:90:0:2:200000 F:INSTA_ART # The Ring of Power 'Vilya' -- see artifact list N:510:& Ring~ G:=:d I:45:36:0 W:100:0:2:300000 F:INSTA_ART # The Ring of Power 'The One Ring' -- see artifact list N:511:& Ring~ G:=:y I:45:37:0 W:110:0:2:5000000 F:INSTA_ART ### Room for new objects added after 511 (Zangband 2.1.0): 512-575 # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX N:520:Reflection G:":d I:40:9:0 W:60:0:3:30000 A:60/4 F:EASY_KNOW F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:REFLECT f:REFLECT D:This wondrous amulet will magically make the wearer D:reflect arrows and bolts launched by adversaries. #521 and 522 cannot have EASY_KNOW because they may be cursed N:521:Anti-Magic G:":d I:40:13:0 W:40:0:3:30000 A:40/4 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NO_MAGIC f:NO_MAGIC D:This amulet wards off magic of any kind, good or bad. N:522:Anti-Teleportation G:":d I:40:14:0 W:30:0:3:15000 A:30/4 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NO_TELE f:NO_TELE D:This amulet will prevent the space-time continuum from D:being disrupted around the wearer. #523 cannot have EASY_KNOW because it can get random resistances N:523:Resistance G:":d I:40:15:0 W:50:0:3:25000 A:50/4 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE f:RES_ACID f:RES_COLD f:RES_ELEC f:RES_FIRE D:This amulet will make the wearer resist the elements. ##### New arms ##### N:524:& Zweihander~ G:|:w I:23:29:0 W:40:0:280:580 A:40/3 P:0:4d6:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This great sword of foreign origin is approximately 6 feet long. The hilt is D:long enough for even four hands to grip. A mighty weapon for a warrior. # Dwarven lantern N:525:& Dwarven Lantern~ G:~:b I:39:3:0 W:15:0:50:5000 A:15/2 P:0:1d1:0:0:0 F:EASY_KNOW F:IGNORE_FIRE F:LITE2 f:LITE2 D:Made by the dwarves, this lantern provides light in the D:darkest recesses of the earth. N:526:& Splint Mail~ G:[:D I:37:10:0 W:35:0:250:950 A:35/1 P:19:1d4:-2:0:0 D:A suit of metal armour that consists of metal strips applied vertically D:to the backing of chain, leather, or cloth. # Everburning torch N:527:& Everburning Torch~ G:~:R I:39:2:0 W:5:0:50:2500 A:5/1 P:0:1d1:0:0:0 F:EASY_KNOW F:IGNORE_FIRE F:LITE1 f:LITE1 D:This enchanted torch never needs to be fuelled. N:528:& Trifurcate Spear~ G:/:o I:22:26:0 W:35:0:140:400 A:35/3 P:0:2d9:0:0:0 F:SHOW_MODS D:This deadly spear's point has three branches, suited for inflicting D:greater damage than a regular spear. N:529:& Three Piece Rod~ G:\:u I:21:11:0 W:20:0:120:350 A:20/3 P:0:3d3:0:0:0 F:SHOW_MODS D:A descendant of the threshing flail, consisting of three short wooden D:pieces linked by chain or rope. # Feanorian Lamp N:530:& Feanorian Lamp~ G:~:B I:39:4:0 W:25:0:50:15000 A:25/3 P:0:1d1:0:0:0 F:EASY_KNOW F:IGNORE_FIRE F:LITE3 f:LITE3 D:Made by the descendants of the Noldo craftsman, this lamp D:contains a part of the flame which burned inside Feanor. N:531:& Fur Cloak~ G:(:W I:35:3:0 W:20:0:30:100 A:20/2:30/2 P:3:0d0:0:0:0 D:A coat made from the fur of various wild animals - it is D:somewhat bulky, but still spacious enough to wear over armour. N:532:Water Curing G:!:d I:72:18:80 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 F:SPECIAL_GENE D:It is a magical component that can purify water. N:533:& Hatchet~ G:/:s I:24:1:0 W:10:0:60:120 A:10/2 P:0:1d5:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:This is a large axe that could be wielded in one or two hands. It has D:a single blade with a pick on the reverse, designed for armour piercing. ##### New armour ##### N:535:& Rhino Hide Armour~ G:(:s I:36:8:0 W:15:0:110:400 A:15/1 P:8:1d1:-1:0:0 D:A hard leather armour made from the thick hide of a rhinoceros. N:536:& Leather Jacket~ G:(:U I:36:12:0 W:20:0:130:550 A:20/3 P:12:1d2:-1:0:0 D:A garment fashioned from animal hide, resembling a robe that has been D:shortened to waist-length, with straight-cut sleeves and a bit of decorative D:fringe around the collar. ##### New weapons ##### N:537:& Sickle~ G:/:s I:22:3:0 W:10:0:70:110 A:10/3 P:0:2d3:0:0:0 F:SHOW_MODS D:A semicircular blade attached to a short handle, good for chopping D:things up into pieces. # XXX # XXX # XXX # XXX N:542:& Club~ G:\:u I:21:1:0 W:0:0:100:3 A:0/1 P:0:1d4:0:0:0 F:SHOW_MODS D:A stout heavy stick, thicker at one end. Useful for D:shattering and smashing things. N:543:& Broad Spear~ G:/:w I:22:7:0 W:14:0:100:240 A:14/3 P:0:1d9:0:0:0 F:SHOW_MODS D:Designed specifically for foot soldiers combatting cavalry, this spear D:is too heavy to be effective when thrown. N:544:& Khopesh~ G:|:W I:23:14:0 W:10:0:130:190 A:10/2 P:0:2d4:0:0:0 F:SHOW_MODS D:This sword comes from the regions of Far Harad. The blade is straight D:for 18 inches, and then it curves for another 2 feet. N:545:& Flamberge~ G:|:W I:23:26:0 W:40:0:230:600 A:40/2 P:0:3d7:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:A large, two-handed sword with a blade that weaves D:left and right until it reaches the hilt. N:546:& Claymore~ G:|:W I:23:23:0 W:40:0:200:600 A:40/2 P:0:2d8:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:Also known as a Claidhmore, or Greatsword, this weapon is favoured D:by powerful mercenaries. The blade is large, straight, and broad, D:almost as large as a two-handed sword. N:547:& Espadon~ G:|:W I:23:24:0 W:40:0:200:600 A:40/3 P:0:2d9:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This is the strictly two-handed version of the bastard sword. D:The blade is of medium length, double-edged, and considerably D:heavy to wield. N:548:& Great Scimitar~ G:|:W I:23:22:0 W:40:0:240:500 A:40/3 P:0:4d5:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This is a larger version of the curved oriental blade. D:Runes of war decorate its golden hilt. ### Trapping Kits N:549:Arrow G:`:r I:46:2:0 W:10:0:60:150 A:10/2:50/2 F:SHOW_MODS D:It must be loaded with arrows, which will be D:fired at the monster who triggers the trap. N:550:Bolt G:`:o I:46:3:0 W:20:0:220:300 A:20/2:50/2 F:SHOW_MODS D:It must be loaded with crossbow bolts, which will D:be fired at the monster who triggers the trap. N:551:& Fauchard~ G:/:s I:22:6:0 W:18:0:155:301 A:18/2 P:0:1d10:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:It is a type of glaive with two ornate hooks on the back D:of the blade. It is typically 8 to 9 feet long. N:552:& Guisarme~ G:/:s I:22:16:0 W:21:0:165:320 A:21/1 P:0:2d5:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:Mounted on a long shaft for maximum reach, this weapon is D:effective at repelling both cavalry and infantry. N:553:& Heavy Lance~ G:/:s I:22:29:0 W:43:0:400:700 A:43/2 P:0:4d8:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This is a shock weapon. Its purpose is to unhorse a rider D:in single combat, or smash through the armour of opposing lines. N:554:& Basilard~ G:|:w I:23:9:0 W:15:0:80:220 A:15/3 P:0:1d8:0:0:0 F:SHOW_MODS D:This is a two-edged dagger with a long blade. A favourite among travellers D:and warriors alike, it can be worn comfortably with plain clothes D:as well as armour. ### Trapping Kits N:555:Catapult G:`:R I:46:1:0 W:1:0:50:40 A:1/2:20/2 F:SHOW_MODS D:It must be loaded with sling bullets, which will D:be fired at the monster who triggers the trap. N:556:& Ring Mail~ G:[:s I:37:2:0 W:20:0:200:500 A:20/1 P:12:1d4:-2:0:0 D:A suit of non-overlapping metal rings sewn onto a D:heavy leather backing. N:557:& Cord Armour~ G:(:y I:36:9:0 W:5:0:80:40 A:5/1 P:6:1d1:0:0:0 D:Fibres of hemp or other natural material woven and knotted D:into a thick, tough fabric. N:558:& Paper Armour~ G:(:w I:36:3:0 W:5:0:30:40 A:5/2 P:4:1d1:0:0:0 D:Thickly pleated sheets of paper assembled together into D:a suit of armour. N:559:& Padded Armour~ G:(:y I:36:10:0 W:2:0:60:40 A:2/1 P:4:1d1:0:0:0 D:Heavy, multi-layered cloth sewn together to cover the body, D:with extra padding between layers. ### Trapping Kits N:560:Fumes G:`:G I:46:4:0 W:2:0:20:50 A:2/2:30/2 D:It must be loaded with potions, which will splatter D:over the monster who triggers the trap. N:561:& Stone and Hide Armour~ G:(:U I:36:15:0 W:35:0:200:500 A:35/7 P:15:1d1:-1:0:0 D:A primitive armour made from a thick hide reinforced by stone shards. ### Trapping Kits N:562:Magic G:`:g I:46:5:0 W:5:0:20:50 A:5/2:40/2 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE D:It must be loaded with scrolls, which will release D:their spells at the monster who triggers the trap. N:563:Device G:`:v I:46:6:0 W:20:0:20:50 A:20/2:40/2:60/2 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE D:It must be loaded with a magic device (wand, staff, or rod), which D:will fire its spell at the monster who triggers the trap. N:564:Nothing G:?:d I:70:53:0 W:1:0:5:2 A:1/1 P:0:1d1:0:0:0 # wand N:566:Nothing G:-:d I:65:2:-1:SPELL=Nothing W:2:0:10:20 A:2/1 P:0:1d1:0:0:0 F:NO_RECHARGE F:SPECIAL_GENE N:567:Nothing G:=:d I:45:50:0 W:5:0:2:20 A:5/1 P:0:1d1:0:0:0 N:568:Nothing G:_:d I:55:30:0 W:5:0:50:50 A:5/1 P:0:1d1:0:0:0 F:NO_RECHARGE F:SPECIAL_GENE N:569:Nothing G:-:d I:66:0:1 W:5:0:10:50 A:5/1 P:0:1d1:0:0:0 # Amulet of Nothing N:572:Nothing G:":d I:40:16:0 W:10:0:3:20 A:10/1 P:0:1d1:0:0:0 # An artifact potion! The Blood of Life... N:573:& Blood~ of Life G:!:d I:71:3:200 W:70:0:4:10000 A:70/16 P:0:1d1:0:0:0 T:71:2 F:FULL_NAME F:NORM_ART D:Quaffing this measure of living blood will imbue your body and soul D:with the power to escape death one time. # Mage staffs (for Sorcerers to wield.) N:577:& Mage Staff~ G:\:B I:6:1:0 W:5:0:12:300 A:5/1:20/1:50/1:80/1 P:0:1d4:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:It looks like a simple walking stick, plain and nondescript. D:In the hands of a spellcaster, it can be a deadly weapon. # An extra ring, out of place N:578:Lightning G:=:d I:45:56:0 W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 a:BA_ELEC_4 F:ACTIVATE F:IGNORE_ELEC F:RES_ELEC f:RES_ELEC D:This sparkling circlet grants you protection, makes electricity less D:dangerous and even allows you to call forth a ball of lightning. # The Ring of Flare -- see artifact list N:582:& Ring~ G:=:y I:45:52:5 W:50:25:2:75000 F:INSTA_ART # Potion of Invisibility N:583:Invisibility G:!:d I:71:8:0 W:3:0:4:50 A:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This magical brew will temporarily hide you from sight, and also attunes you D:to this state so that your eyes can still perceive your hidden form. # Potion of Corruption N:585:Corruption G:!:d I:71:10:0 W:3:0:4:0 A:20/1:30/1:40/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This concoction of toxic wastes will strangely warp your shape. # Ring of Invisibility N:586:Invisibility G:=:d I:45:53:4 W:50:0:2:10000 A:50/1 F:HIDE_TYPE F:INVIS f:INVIS D:This magical bauble will hide you from sight. ######### Here are the parchments ######## N:588:Deep Thoughts G:?:o I:8:0:0 W:3:0:5:50 A:3/1 D:This parchment contains the thoughts of a powerful D:wizard who departed Middle-earth long ago. N:589:More Deep Thoughts G:?:o I:8:1:0 W:4:0:5:50 A:4/1 D:This parchment contains the thoughts of a powerful D:wizard who departed Middle-earth long ago. N:590:Compendium of Deep Thoughts G:?:o I:8:2:0 W:5:0:5:50 A:5/1 D:This parchment contains the thoughts of a powerful D:wizard who departed Middle-earth long ago. N:591:Artifact Lore Vol. I G:?:o I:8:6:0 W:40:0:5:50 A:40/3 D:This parchment contains information about unique D:artifacts that are rumoured to exist upon Arda. N:592:Artifact Lore Vol. II G:?:o I:8:7:0 W:40:0:5:50 A:40/3 D:This parchment contains information about unique D:artifacts that are rumoured to exist upon Arda. N:593:Artifact Lore Vol. III G:?:o I:8:8:0 W:40:0:5:50 A:40/3 D:This parchment contains information about unique D:artifacts that are rumoured to exist upon Arda. N:594:Monstrous Compendium 1 G:?:o I:8:9:0 W:10:0:5:50 A:10/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:595:Monstrous Compendium 2 G:?:o I:8:10:0 W:11:0:5:50 A:11/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:596:Monstrous Compendium 3 G:?:o I:8:11:0 W:12:0:5:50 A:12/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:597:Monstrous Compendium 4 G:?:o I:8:12:0 W:13:0:5:50 A:13/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:598:Monstrous Compendium 5 G:?:o I:8:13:0 W:14:0:5:50 A:14/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:599:Monstrous Compendium 6 G:?:o I:8:14:0 W:15:0:5:50 A:15/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:600:Monstrous Compendium 7 G:?:o I:8:15:0 W:16:0:5:50 A:16/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:601:Monstrous Compendium 8 G:?:o I:8:16:0 W:17:0:5:50 A:17/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:602:Monstrous Compendium 9 G:?:o I:8:17:0 W:18:0:5:50 A:18/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:603:Monstrous Compendium 10 G:?:o I:8:18:0 W:19:0:5:50 A:19/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:604:Monstrous Compendium 11 G:?:o I:8:19:0 W:20:0:5:50 A:20/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. #### Here come the shape-shifting potions. #### N:605:& Morphic Oil~ of # G:!:d I:72:1:0 W:5:0:4:100 A:1/3:5/1:10/1 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:This concoction can transform your body for a short period of time. # XXX 606 -> 617 # The Mimic's cloaks N:618:& #~ G:(:y I:35:100:0:50 W:5:130:30:100 A:5/1:15/1:35/1:55/1:75/1 P:1:1d1:0:0:0 D:Combined with proper skill, this cloak can make you seem D:like a different creature. Otherwise, it just provides some D:extra protection. # XXX 619 -> 639 # Here are the corpses N:641:corpse G:~:U I:9:1:3000 W:20:0:80:0 A:30/1 P:0:1d1:0:0:0 F:DECAY D:Whatever happened with this one, it wasn't pretty. N:642:skeleton G:~:U I:9:2:800 W:20:0:2:0 A:30/1 P:0:1d1:0:0:0 D:The sorry, bony remains of some hapless creature. N:643:head G:~:U I:9:3:600 W:20:0:10:0 A:30/1 P:0:1d1:0:0:0 F:DECAY D:2 eyes, 2 ears, a mouth, some hair -- yep, that's a head. N:644:skull G:~:U I:9:4:1000 W:20:0:20:0 A:30/1 P:0:1d1:0:0:0 D:It's a white bony skull, smiling to you without teeth. N:645:raw meat G:~:U I:9:5:1200 W:20:0:10:2 A:30/1 P:0:1d1:0:0:0 F:DECAY D:Yuck, just looking at it makes your stomach upset. # New armour: Thunderlord Coat. (With two low resists, it shouldn't be # at only 5th level. Make it 25th. -JLE...) N:646:& Thunderlord Coat~ G:(:y I:36:16:0 W:5:0:60:400 A:25/1 P:9:1d1:0:0:0 F:RES_COLD F:RES_FIRE D:This suit of thick impregnated cloth is worn by the riders of flying steeds, D:and protects them from extremes of temperatures. # The Stone of Lore -- see artifact list N:647:& Stone~ G:~:g I:39:106:0 W:15:0:15:20000 F:INSTA_ART F:SPECIAL_GENE # Here are the boomerangs N:648:& Small Wooden Boomerang~ G:{:y I:15:1:0 W:1:0:60:10 A:1/1:5/2:10/2:20/2 P:0:1d4:0:0:0 D:A small curved piece of wood. N:649:& Wooden Boomerang~ G:{:y I:15:2:0 W:10:0:60:100 A:10/1:20/2 P:0:1d8:0:0:0 D:A strange, curved leaf-shaped piece of wood. N:650:& Small Metal Boomerang~ G:{:y I:15:3:0 W:20:0:60:400 A:20/1:30/2 P:0:3d4:0:0:0 D:A short boomerang with metal blades on the "forward" edges. N:651:& Metal Boomerang~ G:{:y I:15:4:0 W:30:0:60:800 A:30/1:50/2 P:0:4d5:0:0:0 D:A strange curved leaf-shaped piece of wood, its "forward" edges enhanced with metal blades. # The Space-Time Anchor -- see artifact list N:652:& Anchor~ G:~:v I:39:105:0 W:30:0:15:50000 F:INSTA_ART # To convert monsters into objects for wielding them ! ! ! :) # Funny, funny, funny :) # pval the monster idx, pval2 for the monster hp N:653:& ~ G:~:y I:99:1:0 W:127:200:60:0 A:127/255 P:0:0d0:0:0:0 N:654:Summon Never-Moving Pet G:?:d I:70:6:0 W:5:0:5:125 A:5/1:15/1:25/1:35/1:65/1:85/1:95/1 D:A piece of paper, inscribed with runes which will summon an immobile creature to your aid. # XXX # XXX ###The potions of cure insanity, in light, medium, regular, and full ###versions. Cure light's W:x entry reduced to 1, so it doesn't boost level rating when appearing ###at 50' - nyra N:657:Cure Light Insanity G:!:d I:72:14:0 W:1:5:4:15 A:5/1:1/1:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A magical potion which drives away irrational quirks of behaviour. N:658:Cure Serious Insanity G:!:d I:72:15:0 W:10:5:4:40 A:10/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A magical brew which will lift shadows that have been cast on your soul. N:659:Cure Critical Insanity G:!:d I:72:16:0 W:15:5:4:100 A:15/3 P:0:1d1:0:0:0 F:FOUNTAIN D:This drink will cure you even of serious mental disorders. N:660:Cure Insanity G:!:d I:72:17:0 W:25:5:4:300 A:25/3 P:0:1d1:0:0:0 F:FOUNTAIN D:This blessed potion can make you completely sane and healthy, even if you have only the D:faintest shred of sanity left. # The Phial of Undeath -- see artifact list. He he he he... N:661:& Phial~ G:~:y I:39:103:0 W:1:0:10:0 P:0:1d1:0:0:0 F:INSTA_ART # Here is the random artifact type. # This is used as a template -- the sval will be chosen later # on in the game to be an index to the random_artifacts array, # which in turn determines: # # Name # Color # Level # Cost N:662:Random Artifact G:~:o I:102:0:0 W:1:0:50:0 A:1/1:10/1:20/1:30/1 F:ACTIVATE F:ACTIVATE_NO_WIELD F:INSTA_ART N:663:Craftsmanship G:?:d I:70:19:0 W:80:0:5:200000 A:80/16 D:A powerful scroll, desired by many, as it can magically improve the special powers of magical D:weaponry. # A Parchment, not the Artifact N:664:The One Ring G:?:s I:8:4:0 W:10:100:5:50 A:10/2 D:This parchment contains words in the Black Speech and Westron, D:and they seem to speak of a powerful Ring... could it be true? # XXX 665 - 668 were the old music books ### Musical Instruments ### N:669:& Horn~ G:/:W I:14:60:1 W:7:0:30:400 A:7/2:20/1:40/1:80/1 P:0:1d1:0:0:0 F:ACTIVATE F:CON F:WIELD_CAST D:A simple wind instrument made from brass. If used by inexperienced musicians it sounds D:like somebody making "prbbt!" noises down a drainpipe. N:670:& Drum~ G:/:W I:14:58:1 W:7:0:30:400 A:7/2:20/1:40/1:80/1 P:0:1d1:0:0:0 F:STR F:WIELD_CAST D:A sort of clay pot with a bit of skin stretched over its mouth. N:671:& Harp~ G:/:W I:14:59:1 W:7:0:30:400 A:7/2:20/1:40/1:80/1 P:0:1d1:0:0:0 F:CHR F:WIELD_CAST D:A number of strings held by a wooden frame. #N:672:& Banjo~ #G:/:W #I:14:2:0 #W:15:0:30:200 #A:15/1 #P:0:1d1:0:0:0 #D:A combination of kithara and tambourine. It looks strange and sounds bad. #N:673:& Lute~ #G:/:W #I:14:3:0 #W:20:0:30:200 #A:20/1 #P:0:1d1:0:0:0 #D:A string instrument, to be plucked with your fingers. #N:674:& Mandolin~ #G:/:W #I:14:4:0 #W:25:0:30:300 #A:25/1 #P:0:1d1:0:0:0 #D:A small string instrument, typically strummed with your fingers or a plectron. # The Palantir of Orthanc -- see artifact list N:675:& Palantir~ G:~:y I:39:104:0 W:75:0:200:100000 P:0:10d10:0:0:0 F:INSTA_ART ### The Monster Egg template; note the theoretical weight of 3 lbs ### N:676:Egg G:,:W I:10:1:0 W:5:0:30:100 A:5/1:15/1:25/1:35/1 P:0:1d1:0:0:0 F:ACTIVATE F:ACTIVATE_NO_WIELD ### Two more scrolls ### N:677:Reset Recall G:?:d I:70:23:0 W:20:0:5:125 A:20/1:25/1:35/1 D:A strange formula is inscribed on this scroll, which allows you to define another place as the D:location to which recalls shall move you. N:678:Divination G:?:d I:70:31:0 W:20:0:5:600 A:30/1:45/1:55/1 D:This scroll is inscribed with a ritual which allows you to discern what fate holds in store for D:you. ### Here comes the Runes ### N:679:Self G:?:b I:105:0:0 W:3:5:2:40 A:3/1 P:0:1d1:0:0:0 N:680:Ray G:?:b I:105:2:0 W:10:5:2:300 A:10/1 P:0:1d1:0:0:0 F:IGNORE_COLD F:IGNORE_ELEC N:681:Sphere G:?:b I:105:3:0 W:15:5:2:1000 A:15/1 P:0:1d1:0:0:0 F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE N:682:Knowledge G:?:b I:104:91:0 W:6:5:2:200 A:6/1 P:0:1d1:0:0:0 N:683:Life G:?:D I:104:53:0 W:3:5:2:200 A:3/1 P:0:1d1:0:0:0 N:684:Fire G:?:r I:104:5:0 W:10:5:2:300 A:10/1 P:0:1d1:0:0:0 F:IGNORE_FIRE N:685:Cold G:?:b I:104:4:0 W:12:5:2:300 A:12/1 P:0:1d1:0:0:0 F:IGNORE_COLD N:686:Lightning G:?:W I:104:1:0 W:13:5:2:300 A:13/1 P:0:1d1:0:0:0 F:IGNORE_ELEC N:687:Acid G:?:B I:104:3:0 W:16:5:2:300 A:16/1 P:0:1d1:0:0:0 F:IGNORE_ACID N:688:Element G:?:g I:104:10:0 W:23:5:2:1000 A:23/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE N:689:Chaos G:?:v I:104:30:0 W:26:5:2:2000 A:26/1 P:0:1d1:0:0:0 F:ATTR_MULTI F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE N:690:Mind G:?:D I:104:85:0 W:19:5:2:3000 A:19/1 P:0:1d1:0:0:0 F:IGNORE_ELEC N:691:Holding G:?:B I:104:75:0 W:5:5:2:500 A:5/1 P:0:1d1:0:0:0 F:IGNORE_ACID N:692:Arrow G:?:b I:105:1:0 W:6:5:2:100 A:6/1 P:0:1d1:0:0:0 F:IGNORE_ELEC N:693:Power Surge G:?:b I:105:4:0 W:50:5:2:5000 A:50/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE N:694:Armageddon G:?:b I:105:5:0 W:30:5:2:4000 A:30/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE N:695:Gravity G:?:G I:104:35:0 W:16:5:2:300 A:16/1 P:0:1d1:0:0:0 F:IGNORE_ACID # Now, the rest of the runes... N:697:Undeath G:?:G I:104:92:0 W:35:5:2:1000 A:35/1 P:0:1d1:0:0:0 F:IGNORE_ACID N:698:Protection G:?:G I:104:74:0 W:45:5:2:1500 A:45/1 P:0:1d1:0:0:0 F:IGNORE_ACID # XXX # The Ring of Precognition (now a k_info.txt artifact) N:700:& Ring~ of Precognition G:=:d I:45:51:0 W:90:0:2:300000 A:90/100 T:45:23 F:FULL_NAME F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NORM_ART F:PRECOGNITION f:PRECOGNITION D:This magical ring allows you to know what you will encounter in the near future. # Athelas, cures Black Breath N:701:& Sprig~ of Athelas G:,:g I:80:40:0 W:25:5:2:450 A:25/2:55/1:85/1 D:'When the black breath blows / And death's shadow grows / D:And all lights pass / Come Athelas! Come Athelas! / D:Life to the dying / In the King's hands lying.' # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # The Scroll of Deincarnation (now an artifact) N:720:& Old Scroll~ of Deincarnation G:?:d I:70:40:0 W:90:0:5:160000 A:90/140 T:70:51 F:FULL_NAME F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NORM_ART D:It allows you to leave your body to reincarnate into D:another one. However, your current body is lost in the process. N:721:& Dark Sword~ G:|:D I:23:33:0 W:25:0:70:500 A:25/1:80/2 P:0:3d7:0:0:0 F:ANTIMAGIC_50 F:SHOW_MODS f:ANTIMAGIC_50 D:A strange, very sharp long sword, which seems to drain light from its surroundings. As you D:wield it, you feel much less attuned to magic. N:722:Numenorean for Beginners (I) G:?:s I:8:101:0 W:10:100:5:50 A:10/2 D:These ancient words still contain magic. N:723:Numenorean for Beginners (II) G:?:s I:8:102:0 W:5:100:5:50 A:5/2 D:These ancient words still contain magic. N:724:Advanced Lessons of Numenorean G:?:s I:8:103:0 W:20:100:5:50 A:20/2 D:These ancient words still contain magic. N:725:Advanced Lessons of Sindarin G:?:s I:8:104:0 W:20:100:5:50 A:20/2 D:These ancient words still contain magic. ##### Junk ##### N:726:& Shard~ of Pottery G:~:r I:11:3:0 W:0:0:5:0 A:0/1 P:0:1d1:0:0:0 F:EASY_KNOW D:Half a clay jar -- how many failed artists have taken refuge in these dungeons? N:727:& Broken Stick~ G:~:r I:11:6:0 W:0:0:3:0 A:0/1 P:0:1d1:0:0:0 F:EASY_KNOW D:A piece of rotten wood. # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX N:738:& Book~ of Beginner Cantrips G:?:w I:111:50:0 W:5:0:30:100 A:5/1 P:0:1d1:0:0:0 D:The blood smudged on the cover makes you wonder how many people had it before you... N:739:& Book~ of Teleportation G:?:w I:111:51:0 W:10:0:30:1000 A:10/1 P:0:1d1:0:0:0 D:A standard spellbook with a few spells. # XXX N:741:& Book~ of Summoning G:?:w I:111:52:0 W:7:0:30:700 A:7/1 P:0:1d1:0:0:0 D:A standard spellbook with a few spells. D:It smells like camel. # XXX # The Potion of Learning - another artifact! N:743:& Potion~ of Learning G:!:d I:71:12:200 W:90:0:4:100000 A:90/25 P:0:1d1:0:0:0 T:71:49 F:FULL_NAME F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NORM_ART D:This old potion is supposed to grant more learning power D:to its user. # XXX # XXX # XXX # XXX # XXX # XXX # XXX N:751:Khuzdul - The Hidden Tongue of the Dwarves G:?:s I:8:105:0 W:2:100:5:50 A:2/2 D:These ancient words still contain magic. N:752:Nandorin for Dummies G:?:s I:8:106:0 W:20:100:5:50 A:20/2 D:These ancient words still contain magic. N:753:Advanced Lessons of Orcish G:?:s I:8:107:0 W:30:100:5:50 A:30/2 D:These ancient words still contain magic. # Here's the Ring of Flying N:755:Flying G:=:d I:45:54:0 W:20:0:2:16000 A:20/3 F:EASY_KNOW F:FLY f:FLY D:This ring is imbued with the power of eagles. It grants you the power of flight. N:756:& Tome~ of the Time G:?:b I:111:8:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:This tome seems to have trouble deciding whether it really exists now. Its flickering pages D:contain all that is known about the currents of time. N:757:& Spellbook~ of # G:?:w I:111:255:0 W:10:0:30:200 A:10/1:20/1:30/1:40/1:50/1:60/1:70/1 P:0:1d1:0:0:0 D:This book contains a single spell within its pages. N:758:& Tome~ of Meta Spells G:?:v I:111:9:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:ATTR_MULTI F:EASY_KNOW F:FULL_NAME F:IGNORE_FIRE D:This tome gives you deeper insights on the works of magic. N:759:& Tome~ of the Mind G:?:B I:111:10:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:This tome has no pages; knowledge is transferred to you if you simply D:hold it. N:760:& Holy Tome~ of Eru Iluvatar G:?:G I:111:20:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:This dusty tome is filled with ancient rituals, D:designed to uncover all that is hidden. N:761:& Holy Tome~ of Manwe Sulimo G:?:B I:111:21:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:A large jewel-encrusted tome that transfers D:wisdom and understanding to its wearer. N:762:& War Tome~ of Tulkas G:?:R I:111:22:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:This tome fills you with glorious visions of total devastation. D:Anyone in your way shall be destroyed. N:763:& Unholy Tome~ of the Hellflame G:?:v I:111:11:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:ATTR_MULTI F:EASY_KNOW F:FULL_NAME D:This singed book smells like burned flesh. Its power is as evident D:as its thirst for your blood. N:764:& Corrupted Tome~ of Melkor G:?:D I:111:23:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:A black and scarlet flame springs from this tome, issuing D:a thunderous roar under which you think you hear the screams of tormented souls. N:768:& Forest Tome~ of Yavanna G:?:G I:111:24:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME # for the Library Quest # Tome of PLAYER N:769:Tome of# G:?:v I:111:61:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:ATTR_MULTI F:EASY_KNOW F:FULL_NAME F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NORM_ART F:SPECIAL_GENE D:This book has some of your favourite spells inside. # The Ring of Phasing -- see artifact list N:770:& Ring~ G:=:d I:45:55:0 W:110:0:2:300000 A:110/5 F:INSTA_ART F:SPECIAL_GENE N:771:[Earth] G:?:R I:114:0:0 W:10:0:30:100 A:10/1 P:0:1d1:0:0:0 F:SPECIAL_GENE D:A heavy lump of rock. As you touch it, you think you can see into the earth and perceive its D:secrets. N:772:[Fire] G:?:R I:114:1:0 W:20:0:30:1000 A:20/1 P:0:1d1:0:0:0 F:SPECIAL_GENE D:A bright red crystal, filled with a liquid flame that scorches you even though the surface of D:the gem is cool to the touch. N:773:[Air] G:?:r I:114:2:0 W:50:0:30:2500 A:50/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:A completely translucent gem; as you behold it, you hear a great wind and feel like you're D:about to take off and fly away. N:774:[Water] G:?:r I:114:3:0 W:70:0:30:50000 A:70/3 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:A large gem, filled with dark blue water. It feels strangely heavy and cold. N:775:[Mana] G:?:r I:114:4:0 W:100:0:30:100000 A:100/3 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:A large gem that seems somehow immaterial and is filled with a strange insubstantial... power? # Rod Tip of Home Summoning: now an artifact #N:776:& Great Rod Tip~ of Home Summoning N:776:Home Summoning G:-:d I:66:30:75 W:90:0:15:150000 A:100/14 P:0:1d1:0:0:0 T:66:1 F:FULL_NAME F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NORM_ART D:This rod creates a little hatch, allowing access to your home, no matter how far away the abode D:is. # Additional swords N:777:& Shadow Blade~ G:|:D I:23:32:1 W:50:900:45:2000 A:48/4:60/2:80/1 P:0:4d4:-2:2:0 F:IGNORE_ACID F:RES_DARK F:STEALTH f:STEALTH D:A thin long sword made of a completely black metal, which reflects no light. N:778:& Bluesteel Blade~ G:|:b I:23:31:0 W:60:1800:50:6000 A:60/20 P:0:1d6:4:0:0 F:SHOW_MODS F:VORPAL D:A small sword made of a blueish metal with a strangely rough surface. As anything is hurt D:with it, the weapon will stick inside the wound and cause horrible wounds when torn away. # Amulet N:779:the Serpents G:":G I:40:17:0 W:25:0:3:10000 A:25/1 a:BA_POIS_4 F:ACTIVATE F:DEX F:RES_POIS D:A petrified serpent's tongue, hung on a thin chain to be clasped around your neck. It makes you D:like unto snakes, able to wriggle out of tight corners, impervious to poisons and poisonous D:yourself. # The Nine Rings for mortal men doomed to die! When a Nazgul is # destroyed, it drops a Ring of Power with random powers. N:785:Ring~ of Power G:=:d I:45:5:0 W:100:0:2:1 A:100/100 F:CURSED F:CURSE_NO_DROP F:DRAIN_EXP F:FULL_NAME F:HEAVY_CURSE F:INVIS F:SPECIAL_GENE f:INVIS # To help people climb mountains... N:786:& Climbing Set~ G:`:B I:12:0:0 W:40:0:2:50000 A:40/3 F:CLIMB f:CLIMB D:A bunch of screws and hooks, a small pick and a very long rope. As long as a wall or rock face D:isn't really high, this collection of tools should help you across it. # Parchment to help beginners N:787:Adventurer's Guide to Middle-earth G:?:o I:8:20:0 W:0:0:5:1 A:0/1 D:Read it! ### Demonblades ### N:788:& Demonblade~ G:|:R I:115:55:0 W:10:0:150:500 A:10/1 P:0:4d6:0:0:0 F:SHOW_MODS F:SLAY_DEMON F:WIELD_CAST D:This blade has been taken from the corpse of a demon. D:Some demonic energy is still coursing through it, helping D:you slay other demons. N:789:& Demonshield~ G:]:R I:115:56:0 W:15:0:70:500 A:15/1 P:5:1d1:0:0:0 F:REGEN F:WIELD_CAST D:This shield has been taken from the corpse of a demon. D:Some demonic energy is still coursing through it, giving D:life to any that wield it. N:790:& Demonhorn~ G:[:R I:115:57:0 W:20:0:30:500 A:20/1 P:2:1d1:0:0:0 F:LITE2 F:WIELD_CAST D:This horn is about six feet long. Just looking at it makes you nervous. # XXX # XXX ### Rods ### N:793:& Wooden Rod~ of# G:-:u I:67:10:0 W:10:0:15:100 A:5/1:10/1 P:0:1d1:0:0:0 D:The most common rod of all. It's the wood of oak, cut at midnight by a fair maiden. N:794:& Copper Rod~ of# G:-:s I:67:20:0 W:15:0:15:200 A:15/1 P:0:1d1:0:0:0 D:This is the common rod of the dwarves. It is created by chanting incessantly for 48 hours. N:795:& Iron Rod~ of# G:-:D I:67:50:0 W:20:0:15:500 A:20/1 P:0:1d1:0:0:0 D:This is the better version of the copper rod. It has been forged with iron that comes from D:the greatest deeps, where even the dwarves fear to go. # Aluminium only exists since 30 years N:796:& Moonstone Rod~ of# G:-:U I:67:75:0 W:25:0:15:750 A:25/1 P:0:1d1:0:0:0 D:This rod has been fashioned from moonrock. Its alien nature gives it quite a bit of capacity. N:797:& Silver Rod~ of# G:-:s I:67:100:0 W:30:0:15:1000 A:30/1 P:0:1d1:0:0:0 D:This rod is used often used by court mages. Its creation costs an insane amount D:of gold but it is still lesser than a Golden Rod. N:798:& Golden Rod~ of# G:-:y I:67:125:0 W:40:0:15:1250 A:40/2 P:0:1d1:0:0:0 D:These rods are rare, since finding gold that can withstand the great magic D:capacity that this rod holds is very difficult. N:799:& Mithril Rod~ of# G:-:B I:67:160:0 W:50:0:15:1600 A:50/5 P:0:1d1:0:0:0 D:The mithril of this rod comes from very deep, too deep. Unknown powers have been D:infused in this rod, making it the second most powerful type of rod on Middle-earth. N:800:& Adamantite Rod~ of# G:-:v I:67:200:0 W:60:0:15:2000 A:60/10 P:0:1d1:0:0:0 D:This is the rarest and most powerful kind of rod there is. Treasure it! # Greater Ration of Health - artifact food item (!) N:801:& Greater Ration~ of Health G:,:g I:80:41:0 W:90:5:2:60000 A:90/50 T:80:40 F:FULL_NAME F:NORM_ART D:This food will, once eaten, permanently add 70 HP. # Scroll of Mass Resurrection - artifact scroll N:802:& Crumpled Scroll~ of Mass Resurrection G:?:d I:70:43:0 W:55:0:5:0 A:55/1 T:70:1 F:FULL_NAME F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NORM_ART D:This magical scroll sends a call to the halls of Mandos, issuing forth all those who have been D:slain by the reader. ### Axes ### N:803:& Cleaver~ G:/:s I:24:2:0 W:13:0:110:175 A:13/1 P:0:2d4:0:0:0 F:SHOW_MODS D:A small axe with a heavy rectangular blade. N:804:& Light War Axe~ G:/:s I:24:8:0 W:16:0:140:300 A:16/1 P:0:2d5:0:0:0 F:SHOW_MODS D:A broad-bladed axe, suited for battle. N:805:& Slaughter Axe~ G:/:G I:24:30:0 W:70:0:300:6000 A:70/8 P:0:5d7:0:0:0 F:SHOW_MODS F:SLAY_ANIMAL D:A huge axe, the sort used for slaughtering animals, this weapon is unusually deadly against D:natural creatures. N:806:& Runestone~ G:?:v I:105:255:0 W:10:5:2:300 A:10/3:20/2:30/1:60/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE D:A small oval stone. One surface is flat, as if something ought to be scratched or inscribed into D:it. N:807:& Fortune cookie~ G:,:U I:80:42:500 W:0:0:2:10 A:0/1:5/1:10/1 D:A small, sweet bakery product, with a scrap of paper inside. # XXX was the Portable Hole N:809:Critical Hits G:=:d I:45:59:0 W:50:0:2:10000 A:50/3 F:CRIT f:CRIT D:A magical ring to make it likelier for the wearer to hit exceptionally heavily. # The Wand of Stone to Mud of Thrain N:810:& Wand~ of Digging of Thrain G:-:d I:65:26:-1:SPELL=Dig W:10:10:10:3200 A:10/200 P:0:10d10:0:0:0 T:65:6 F:EASY_USE F:FULL_NAME F:NORM_ART F:RECHARGE F:RECHARGED F:SPECIAL_GENE D:The miner's friend. This wand was used by Thrain to dig into the D:walls of the dungeon. Its indestructible nature makes it quite useful. # The Staff of Holy Fire of Mithrandir N:811:& Gnarled Staff~ of Holy Fire of Mithrandir G:_:d I:55:22:-1:SPELL=Holy Fire of Mithrandir W:50:10:10:12000 P:0:10d4:0:0:0 A:50/200 T:55:8 F:EASY_USE F:FULL_NAME F:NORM_ART F:RECHARGE F:RECHARGED D:Mithrandir's staff that throws powerful fire attacks at all enemies. It D:can be recharged without blowing up, for it is built to hold D:much magical energy. ### Summoner totems ### N:812:Partial Totem G:":v I:54:1:0 W:10:10:10:120 P:0:1d1:0:0:0 A:10/200 F:SPECIAL_GENE D:An item which a Summoner can use to animate a copy of a creature that D:only exists by the will of its master. N:813:True Totem G:":v I:54:2:0 W:10:10:10:120 P:0:1d1:0:0:0 A:10/200 F:SPECIAL_GENE D:An item which a Summoner can use to revive a true copy of a creature. ### Holy relics for God Quests ### N:814:& Piece~ of the Relic of Eru G:~:v I:11:7:0 W:0:0:0:1000 A:0/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:Although it looks like a piece of junk, it is actually part of an ancient D:relic belonging to Priests of Eru. The relic now lies in pieces, hidden D:from all but but his most dedicated followers. N:815:& Piece~ of the Relic of Manwe G:~:v I:11:8:0 W:0:0:0:1000 A:0/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:Although it looks like a piece of junk, it is actually part of an ancient D:relic belonging to Priests of Manwe. The relic now lies in pieces, hidden D:from all but his most dedicated followers. N:816:& Piece~ of the Relic of Tulkas G:~:v I:11:9:0 W:0:0:0:1000 A:0/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:Although it looks like a piece of junk, it is actually part of an ancient D:relic belonging to worshippers of Tulkas. The relic now lies in pieces, D:hidden from all but his most dedicated followers. N:817:& Piece~ of the Relic of Melkor G:~:v I:11:10:0 W:0:0:0:1000 A:0/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:Although it looks like a piece of junk, it is actually part of an ancient D:relic belonging to Dark Priests. The relic now lies in pieces, hidden D:from all but the most faithful followers of Melkor. N:818:& Piece~ of the Relic of Yavanna G:~:v I:11:11:0 W:0:0:0:1000 A:0/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:Although it looks like a piece of junk, it is actually part of an ancient D:relic belonging to Druids. The relic now lies in pieces, hidden D:from all but the most faithful followers of Yavanna.