# File: p_info.txt # This file is used to initialize the "lib/raw/p_info.raw" file, which is # used to initialize the "player race/race mod/class" information for the # Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. ############################################################################## ############################################################################## ############################################################################## ############################################################################## # General skills, that everybody starts with # G:k:value:modifier:skill name G:k:+0:+500:Monster-lore G:k:+1000:+0:Spell-learning G:k:+0:+500:Prayer G:k:+0:+400:Udun G:k:+1000:+1000:Magic-Device ############################################################################## ############################################################################## ############################################################################## ############################################################################## # C:N:index:name # C:D:0:class desc # C:D:1:titles # C:S:str:int:wis:dex:con:chr:mana:bonus blows # C:K:dis:dev:sav:stl:srh:fos:thn:thb # C:P:hitdie:xp% # C:B:num:wgt:mul # C:C:(H|L):(H|L):base:pl:plus # first (H|L) is for weapons/.. second is for magic things # H = heavy sensing, L = light sensing; result(lower = better) = base / (pl * plev + plus) # C:G:class flags # C:R:level:pval # C:F:flags # C:Z:power # C:E:weapons:torso:arms:finger:head:legs # C:O:tval:sval:xdy # C:k:value:modifier:skill name # C:b:level:ability # Specialities, autoskiller # C:a:N:Name # C:a:D:Desc # C:a:K:lvl 50 skill value:skill name # C:a:k:value:mod:skill name # C:a:b:level:ability # C:a:O:tval:sval:xdy C:N:0:0:Warrior C:D:0:Simple fighters, they hack away with their trusty weapon. C:D:1:Rookie C:D:1:Soldier C:D:1:Mercenary C:D:1:Veteran C:D:1:Swordsman C:D:1:Champion C:D:1:Hero C:D:1:Baron C:D:1:Duke C:D:1:Lord C:S:5:-2:-2:2:2:-1:0:0 C:B:4:30:5 C:P:9:0 C:R:30:0 C:F:RES_FEAR C:E:0:0:0:0:0:0 C:O:45:38:1d1 C:O:37:4:1d1 C:k:+2000:+800:Combat C:k:+1000:+850:Weaponmastery C:k:+0:+400:Sword-mastery C:k:+0:+400:Axe-mastery C:k:+0:+400:Hafted-mastery C:k:+0:+400:Polearm-mastery C:k:+1000:+600:Archery C:k:+1000:+900:Sneakiness C:k:+0000:+400:Stealth C:k:+1000:+900:Disarming C:k:+1000:+300:Magic C:k:+1000:+400:Spirituality C:k:+0:+550:Antimagic C:k:+0:+150:Magic-Device C:b:25:Spread blows C:b:1:Extra Max Blow(1) C:b:1:Extra Max Blow(2) # Specialities, autoskiller C:a:N:Warrior C:a:D:Simple fighters, they hack away with their trusty weapon. C:a:O:23:16:1d1 C:a:g:All Gods C:a:N:Swordmaster C:a:D:Fighters specialised in the use of swords C:a:k:+1000:+300:Sword-mastery C:a:k:+0:+100:Weaponmastery C:a:k:+0:+100:Combat C:a:k:+0:-100:Axe-mastery C:a:k:+0:-100:Hafted-mastery C:a:k:+0:-100:Polearm-mastery C:a:O:23:16:1d1 C:a:g:Nobody C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Melkor Bauglir C:a:g:Yavanna Kementari C:a:N:Axemaster C:a:D:Fighters specialised in the use of axes C:a:k:+0:+100:Weaponmastery C:a:k:+0:+100:Combat C:a:k:+1000:+300:Axe-mastery C:a:k:+0:-100:Sword-mastery C:a:k:+0:-100:Hafted-mastery C:a:k:+0:-100:Polearm-mastery C:a:O:24:1:1d1 C:a:g:Nobody C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Melkor Bauglir C:a:g:Yavanna Kementari C:a:N:Haftedmaster C:a:D:Fighters specialised in the use of hafted weapons C:a:k:+1000:+300:Hafted-mastery C:a:k:+0:+500:Stunning-blows C:a:k:+0:+100:Weaponmastery C:a:k:+0:+100:Combat C:a:k:+0:-100:Axe-mastery C:a:k:+0:-100:Sword-mastery C:a:k:+0:-100:Polearm-mastery C:a:O:21:13:1d1 C:a:g:All Gods C:a:N:Polearmmaster C:a:D:Fighters specialised in the use of polearms C:a:k:+1000:+300:Polearm-mastery C:a:k:+0:+100:Weaponmastery C:a:k:+0:+100:Combat C:a:k:+0:-100:Axe-mastery C:a:k:+0:-100:Hafted-mastery C:a:k:+0:-100:Sword-mastery C:a:O:22:8:1d1 C:a:g:All Gods C:a:N:Unbeliever C:a:D:They don't believe in magic and can even prevent its usage around them C:a:k:=0:=0:Prayer C:a:k:=0:=0:Magic C:a:k:=0:=0:Magic-Device C:a:k:=0:=0:Spirituality C:a:k:+1000:+100:Antimagic C:a:O:23:33:1d1 C:a:g:Nobody C:a:N:Demonologist C:a:D:Masters of the school of demonology, they are trained in both melee C:a:D:fighting and using demon spells to enhance their combat potential. C:a:O:115:55:1d1 C:a:k:+0:-50:Combat C:a:k:+0:-100:Weaponmastery C:a:k:+0:+200:Sword-mastery C:a:k:=0:=0:Axe-mastery C:a:k:=0:=0:Hafted-mastery C:a:k:=0:=0:Polearm-mastery C:a:k:+1000:-200:Archery C:a:k:+1000:+900:Sneakiness C:a:k:+1000:+900:Disarming C:a:k:+1000:+400:Magic C:a:k:+1000:+300:Spirituality C:a:k:=0:=0:Antimagic C:a:k:+1000:+1000:Demonology C:a:g:Nobody C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Melkor Bauglir C:N:1:3:Mage C:D:0:The basic spellcaster with lots of different skills C:D:1:Apprentice C:D:1:Trickster C:D:1:Illusionist C:D:1:Spellbinder C:D:1:Evoker C:D:1:Conjurer C:D:1:Warlock C:D:1:Sorcerer C:D:1:Ipsissimus C:D:1:Archimage C:S:-5:3:0:1:-2:1:50:0 C:B:4:40:2 C:P:0:30 C:E:0:0:0:0:0:0 C:k:+1000:+900:Magic C:k:+0:+200:Magic-Device C:k:+0:+600:Spell-power C:k:+1000:+600:Mana C:k:+0:+700:Fire C:k:+0:+700:Water C:k:+0:+700:Air C:k:+0:+700:Earth C:k:+0:+700:Temporal C:k:+0:+700:Divination C:k:+0:+700:Conveyance C:k:+0:+700:Nature C:k:+0:+700:Meta C:k:+0:+700:Mind C:k:+0:+700:Necromancy C:k:+0:+700:Runecraft C:k:+0:+700:Thaumaturgy C:k:+1000:+550:Spirituality C:k:+1000:+200:Combat C:k:+700:+500:Weaponmastery C:k:+1000:+900:Sneakiness C:k:+0000:+400:Stealth C:b:1:Perfect casting C:g:All Gods C:a:N:Mage C:a:D:The basic unspecialized warrior-spellcaster C:a:k:+0:+300:Combat C:a:k:+0:+200:Sorcery C:a:k:+0:+300:Mana C:a:k:+0:+200:Fire C:a:k:+0:+200:Water C:a:k:+0:+200:Air C:a:k:+0:+200:Earth C:a:k:+0:+200:Conveyance C:a:k:+0:+200:Nature C:a:k:+0:+200:Temporal C:a:k:+0:+200:Divination C:a:k:+0:+200:Meta C:a:k:+0:+200:Mind C:a:O:23:4:1d1 C:a:O:111:50:1d1 C:a:N:Geomancer C:a:D:The master of the four elements C:a:k:+0:-150:Magic-Device C:a:k:+1000:+100:Spell-power C:a:k:-1000:-600:Mana C:a:k:+1000:+700:Geomancy C:a:k:+1000:+350:Fire C:a:k:+1000:+350:Water C:a:k:+1000:+350:Air C:a:k:+1000:+350:Earth C:a:k:+0:-100:Weaponmastery C:a:O:6:1:1d1 C:a:N:Warper C:a:D:The master of space and time C:a:k:+0:-150:Magic-Device C:a:k:+1000:+100:Spell-power C:a:k:+0:+100:Mana C:a:k:+0:+100:Fire C:a:k:+0:+100:Water C:a:k:+0:+100:Air C:a:k:+0:+100:Earth C:a:k:+0:+500:Conveyance C:a:k:+0:+100:Nature C:a:k:+0:+500:Temporal C:a:k:+0:+500:Divination C:a:k:+0:+100:Meta C:a:k:+0:-100:Weaponmastery C:a:O:23:4:1d1 C:a:O:111:50:1d1 C:a:N:Sorceror C:a:D:The master of all magic schools C:a:k:+0:-200:Magic-Device C:a:k:=0:=0:Weaponmastery C:a:k:=0:=0:Combat C:a:k:+1000:+700:Sorcery C:a:k:+0:+100:Magic C:a:k:-1000:+300:Mana C:a:k:+0:+300:Fire C:a:k:+0:+300:Water C:a:k:+0:+300:Air C:a:k:+0:+300:Earth C:a:k:+0:+300:Conveyance C:a:k:+0:+300:Nature C:a:k:+0:+300:Temporal C:a:k:+0:+300:Divination C:a:k:+0:+300:Meta C:a:k:+0:+300:Mind C:a:k:+0:+200:Necromancy C:a:k:+0:+200:Runecraft C:a:k:+0:+200:Thaumaturgy C:a:O:36:2:1d1 C:a:O:111:50:1d1 C:a:N:Necromancer C:a:D:The master of death, and undeath C:a:k:+0:+100:Weaponmastery C:a:k:+0:+200:Combat C:a:k:+1000:+300:Necromancy C:a:k:-1000:+0:Mana C:a:k:+0:+100:Fire C:a:k:+0:+100:Earth C:a:k:+0:-200:Nature C:a:k:+0:+100:Temporal C:a:k:+0:+200:Mind C:a:k:+1000:+600:Monster-lore C:a:k:+5000:+900:Corpse-preservation C:a:O:23:4:1d1 C:a:O:111:50:1d1 C:a:b:25:Undead Form C:a:N:Runecrafter C:a:D:Runecrafters use the runes found in Middle-earth to create C:a:D:finely tuned spells for each specific situation. C:a:k:+1000:+50:Magic C:a:k:+1000:+300:Runecraft C:a:k:+0:-100:Weaponmastery C:a:O:111:50:1d1 C:a:O:105:1:1d1 C:a:O:104:5:1d1 C:a:O:23:4:1d1 C:a:N:Thaumaturgist C:a:D:Thaumaturgy spells come from within and are different for each character. C:a:D:Since attack is the best defence, all their spells are offensive. C:a:k:-1000:+0:Mana C:a:k:+2000:+50:Magic C:a:k:+1000:+300:Thaumaturgy C:a:k:+0:-100:Weaponmastery C:a:k:+0:-150:Magic-Device C:a:O:23:4:1d1 C:a:O:111:50:1d1 C:N:2:1:Archer C:D:0:'Kill them before they see you' could be the motto of the archer class. C:D:0:As deadly with a bow as a warrior is with a sword. C:D:1:Rock Thrower C:D:1:Slinger C:D:1:Great Slinger C:D:1:Tosser C:D:1:Bowman C:D:1:Great Bowman C:D:1:Great Bowman C:D:1:Archer C:D:1:Archer C:D:1:Great Archer C:S:2:1:0:2:1:1:0:0 C:B:4:35:4 C:P:4:30 C:E:0:0:0:0:0:0 C:k:+1000:+800:Combat C:k:+1000:+500:Weaponmastery C:k:+1000:+750:Archery C:k:+0:+300:Bow-mastery C:k:+0:+300:Crossbow-mastery C:k:+0:+300:Sling-mastery C:k:+0:+300:Boomerang-mastery C:k:+0:%150:Boulder-throwing C:k:+1000:+900:Sneakiness C:k:+0000:+400:Stealth C:k:+1000:+900:Disarming C:k:+1000:+300:Magic C:k:+0:+100:Magic-Device C:k:+1000:+400:Spirituality C:b:2:Ammo creation C:a:N:Archer C:a:D:'Kill them before they see you' could be the motto of the archer class. C:a:D:As deadly with a bow as a warrior is with a sword. C:a:k:+0:+100:Archery C:a:k:+0:+200:Bow-mastery C:a:k:+0:+200:Crossbow-mastery C:a:k:+0:+200:Sling-mastery C:a:k:+0:+200:Boomerang-mastery C:a:k:-1000:-100:Magic C:a:O:19:12:1d1 C:a:O:19:2:1d1 C:a:O:17:1:10d3 C:a:O:17:1:10d3 C:a:g:All Gods C:a:N:Ranger C:a:D:Rangers are capable archers but are also trained in hand to hand combat C:a:D:and nature/conveyance/divination magic schools C:a:k:+0:+400:Magic C:a:k:+0:+500:Nature C:a:k:+0:+500:Divination C:a:k:+0:+500:Conveyance C:a:k:+0:+700:Disarming C:a:k:+0:+50:Sneakiness C:a:k:+0:+200:Monster-lore C:a:O:19:12:1d1 C:a:O:17:1:10d3 C:a:O:23:10:1d1 C:a:g:Nobody C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Yavanna Kementari C:N:3:2:Rogue C:D:0:Rogues are masters of tricks. They can steal from shops and monsters, C:D:0:and lure monsters into deadly monster traps. C:D:1:Cutpurse C:D:1:Robber C:D:1:Burglar C:D:1:Filcher C:D:1:Sharper C:D:1:Low Thief C:D:1:High Thief C:D:1:Master Thief C:D:1:Assassin C:D:1:Guildmaster C:S:2:1:-2:3:1:-1:0:0 C:B:4:30:3 C:P:6:25 C:O:23:4:1d1 C:G:EASE_STEAL C:R:3:1 C:F:CRIT C:R:6:1 C:F:CRIT C:R:9:1 C:F:CRIT C:R:12:1 C:F:CRIT C:R:15:1 C:F:CRIT C:R:18:1 C:F:CRIT C:R:21:1 C:F:CRIT C:R:24:1 C:F:CRIT C:R:27:1 C:F:CRIT C:R:30:1 C:F:CRIT C:R:33:1 C:F:CRIT C:R:36:1 C:F:CRIT C:R:39:1 C:F:CRIT C:R:42:1 C:F:CRIT C:R:45:1 C:F:CRIT C:R:48:1 C:F:CRIT C:E:0:0:0:0:0:0 C:k:+1000:+700:Combat C:k:+1000:+700:Weaponmastery C:k:+1000:+300:Sword-mastery C:k:+1000:+500:Critical-hits C:k:+1000:+700:Magic C:k:+0:+550:Magic-Device C:k:+0:+500:Conveyance C:k:+0:+500:Divination C:k:+0:+500:Temporal C:k:+1000:+700:Spirituality C:k:+1000:+2000:Sneakiness C:k:+1000:+1500:Stealth C:k:+1000:+2000:Disarming C:k:+1000:+1000:Backstab C:k:+1000:+2000:Stealing C:k:+1000:+2000:Dodging C:g:All Gods C:b:10:Extra Max Blow(1) C:a:N:Rogue C:a:D:Rogues are masters of tricks. They can steal from shops and monsters, C:a:D:and lure monsters into deadly monster traps. C:a:b:1:Trapping C:a:O:46:1:1d1 C:a:N:Assassin C:a:D:Assassins are stealthy killers. C:a:k:+0:+100:Combat C:a:k:+0:+100:Weaponmastery C:a:k:+0:+300:Sword-mastery C:a:k:+1000:+300:Critical-hits C:a:k:+1000:+300:Boomerang-mastery C:a:k:+0:-500:Magic C:a:k:+0:-400:Conveyance C:a:k:+0:-400:Divination C:a:k:+0:-300:Temporal C:a:k:+0:+500:Stealth C:a:k:+0:-1000:Disarming C:a:k:+0:+1000:Backstab C:a:k:+0:-1800:Stealing C:a:k:+0:-800:Magic-Device C:N:4:5:Loremaster C:D:0:Loremasters are skilled in most combat and monster skills. C:D:1:Apprentice C:D:1:Apprentice C:D:1:Initiate C:D:1:Initiate C:D:1:Sage C:D:1:Sage C:D:1:Lorekeeper C:D:1:Lorekeeper C:D:1:Loremaster C:D:1:Loremaster C:S:1:-2:1:1:0:1:0:0 C:B:4:30:3 C:P:8:40 C:E:0:0:0:0:0:0 C:k:+1000:+700:Combat C:k:+1000:+700:Weaponmastery C:k:+1000:+700:Archery C:k:+1000:+700:Barehand-combat C:k:+0:+600:Magic C:k:+1000:+700:Sneakiness C:k:+1000:+700:Stealth C:k:+1000:+700:Disarming C:k:+1000:+700:Spirituality C:k:+1000:+600:Monster-lore C:k:+0:+500:Possession C:k:+1000:+700:Corpse-preservation C:k:+0:+500:Summoning C:k:+0:+500:Symbiosis C:k:+0:+500:Mimicry C:k:+0:+300:Music C:g:All Gods C:a:N:Loremaster C:a:D:Loremasters are skilled in most combat and monster skills. C:a:O:21:3:1d1 C:a:O:36:6:1d1 C:a:O:19:2:1d1 C:a:O:16:0:3d10 C:a:N:Possessor C:a:D:Only the soul matters; a possessor can abandon his/her current body to C:a:D:incarnate in the body of a dead monster, thus gaining its powers C:a:D:and weaknesses. C:a:O:71:37:1d1 C:a:O:23:10:1d1 C:a:O:36:6:1d1 C:a:k:+0:-100:Combat C:a:k:+0:-100:Weaponmastery C:a:k:+0:-300:Archery C:a:k:-1000:-700:Barehand-combat C:a:k:+0:-200:Disarming C:a:k:+0:-200:Spirituality C:a:k:+1000:+300:Possession C:a:k:+0:+200:Corpse-preservation C:a:k:+0:-500:Summoning C:a:k:+0:-500:Symbiosis C:a:k:+0:-500:Mimicry C:a:N:Mimic C:a:D:Disguise is the way of the mimic. Through the use of cloaks of mimicry C:a:D:they can change shape for a limited time. They also can temporarily C:a:D:change part of their anatomy. C:a:O:71:37:1d1 C:a:O:23:4:1d1 C:a:k:+0:+100:Combat C:a:k:+0:+100:Weaponmastery C:a:k:+0:-100:Barehand-combat C:a:k:+1000:+100:Magic C:a:k:+0:+100:Sneakiness C:a:k:+0:+100:Stealth C:a:k:+0:-200:Spirituality C:a:k:+0:-400:Possession C:a:k:+0:+200:Corpse-preservation C:a:k:+0:-500:Summoning C:a:k:+0:-500:Symbiosis C:a:k:+1000:+300:Mimicry C:a:N:Symbiant C:a:D:A symbiant can merge his/her body with one of a monster unable to move C:a:D:by itself. They also have a few spells to help the symbiosis. C:a:O:23:4:1d1 C:a:O:70:6:1d1 C:a:k:+0:+100:Combat C:a:k:+0:+100:Weaponmastery C:a:k:+0:-100:Barehand-combat C:a:k:+1000:+100:Magic C:a:k:+0:+100:Sneakiness C:a:k:+0:+100:Stealth C:a:k:+0:-200:Spirituality C:a:k:+0:-400:Possession C:a:k:+0:+200:Corpse-preservation C:a:k:+0:-500:Summoning C:a:k:+1000:+300:Symbiosis C:a:k:+0:-500:Mimicry C:a:N:Summoner C:a:D:The summoner can conjure monsters from totems made from defeated foes. C:a:O:71:37:1d1 C:a:O:23:10:1d1 C:a:O:36:6:1d1 C:a:k:+0:-100:Combat C:a:k:+0:-100:Weaponmastery C:a:k:+0:-300:Archery C:a:k:-1000:-700:Barehand-combat C:a:k:+1000:+200:Magic C:a:k:+0:+0:Sneakiness C:a:k:+0:+0:Stealth C:a:k:+0:-200:Disarming C:a:k:+0:-200:Spirituality C:a:k:+15000:+100:Monster-lore C:a:k:+0:-500:Possession C:a:k:+0:+300:Corpse-preservation C:a:k:+1000:+200:Summoning C:a:k:+0:-500:Symbiosis C:a:k:+0:-500:Mimicry C:a:N:Monk C:a:D:Barehanded, lightly armoured fighters, they wreak havoc with C:a:D:their bare fists, and can also use a few prayers. C:a:O:71:37:1d1 C:a:O:36:4:1d1 C:a:k:-1000:+200:Combat C:a:k:-1000:-400:Weaponmastery C:a:k:-1000:-300:Archery C:a:k:+0:+200:Barehand-combat C:a:k:+0:+0:Magic C:a:k:+0:+200:Sneakiness C:a:k:+0:+200:Stealth C:a:k:+0:+200:Disarming C:a:k:+0:+200:Spirituality C:a:k:+0:-400:Possession C:a:k:+0:-200:Corpse-preservation C:a:k:+0:-500:Summoning C:a:k:+0:-500:Symbiosis C:a:k:+0:-500:Mimicry C:a:k:+0:+500:Meta C:a:k:+0:+500:Mind C:a:k:+0:+500:Temporal C:a:k:+0:+700:Dodging C:a:N:Bard C:a:D:Bards sing and play songs full of power, beauty or sadness to affect C:a:D:everything that can hear them, using music instruments of various types. C:a:O:71:37:1d1 C:a:O:23:10:1d1 C:a:O:36:2:1d1 C:a:O:14:59:1d1 C:a:k:+1000:+0:Magic C:a:k:-1000:-700:Archery C:a:k:+0:-100:Barehand-combat C:a:k:+0:-100:Disarming C:a:k:+0:+100:Spirituality C:a:k:+0:-500:Possession C:a:k:+0:-100:Summoning C:a:k:+0:-100:Symbiosis C:a:k:+0:-100:Mimicry C:a:k:+1000:+500:Music C:N:5:4:Priest C:D:0:A priest serves a god (Vala, Maia or Eru himself) to bring down C:D:0:the empire of fear and shadows of Morgoth. C:D:1:Believer C:D:1:Acolyte C:D:1:Adept C:D:1:Curate C:D:1:Canon C:D:1:Priest C:D:1:High Priest C:D:1:Cardinal C:D:1:Inquisitor C:D:1:Pope C:S:-1:-3:3:-1:0:2:0:0 C:B:4:35:3 C:P:2:20 C:Z:detect curses C:G:GOD_FRIEND C:E:0:0:0:0:0:0 C:k:+1000:+900:Magic C:k:+0:+600:Spell-power C:k:+0:+600:Necromancy C:k:+0:+600:Mindcraft C:k:+1000:+1000:Spirituality C:k:+1000:+700:Prayer C:k:+2000:+700:Combat C:k:+1000:+700:Weaponmastery C:k:+1000:+900:Sneakiness C:k:+0000:+900:Disarming C:k:+0000:+400:Stealth C:k:+0:+50:Magic-Device C:b:1:Perfect casting C:a:N:Priest(Eru) C:a:D:A priest that serves Eru Iluvatar to bring down C:a:D:the empire of fear and shadows of Morgoth. C:a:O:21:5:1d1 C:a:g:Eru Iluvatar C:a:k:+0:+300:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+100:Spell-power C:a:N:Priest(Manwe) C:a:D:A priest that serves Manwe Sulimo to bring down C:a:D:the empire of fear and shadows of Morgoth. C:a:O:21:5:1d1 C:a:g:Manwe Sulimo C:a:k:+0:+300:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+50:Weaponmastery C:a:N:Druid C:a:D:A priest that serves Yavanna Kementari to protect C:a:D:and help the regrowth of nature on Arda. C:a:O:21:5:1d1 C:a:g:Yavanna Kementari C:a:k:+0:+300:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+50:Weaponmastery C:a:k:+1000:+700:Monster-lore C:a:k:+1000:+700:Summoning C:a:N:Dark-Priest C:a:D:A priest that serves Melkor Bauglir to bring chaos C:a:D:and destruction to Arda. C:a:O:21:5:1d1 C:a:g:Melkor Bauglir C:a:k:+0:+200:Prayer C:a:k:+0:+200:Necromancy C:a:k:+0:-600:Mindcraft C:a:k:+0:+200:Spell-power C:a:k:+1000:+1000:Corpse-preservation C:a:N:Paladin C:a:D:A fighting priest that serves Tulkas to bring down C:a:D:the empire of fear and shadows of Morgoth. C:a:O:23:25:1d1 C:a:g:Tulkas C:a:k:+0:+200:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+100:Weaponmastery C:a:k:+0:+100:Combat C:a:k:+0:+900:Barehand-combat C:a:b:1:Extra Max Blow(1) C:a:N:Mindcrafter C:a:D:A priest who has learned to tap in his own mental powers C:a:O:21:5:1d1 C:a:g:Eru Iluvatar C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Melkor Bauglir C:a:g:Yavanna Kementari C:a:k:+0:-300:Prayer C:a:k:+0:-200:Necromancy C:a:k:+1000:+300:Mindcraft C:a:k:+0:+200:Sneakiness C:a:k:+0:+100:Magic-Device ############################################################################## ############################################################################## ############################################################################## ############################################################################## # R: Race definition # R:N:index:name # R:D:race desc # R:S:str:int:wis:dex:con:chr:luck # R:K:dis:dev:sav:stl:srh:fos:thn:thb # R:P:hitdie:xp%:infra:history chart # R:E:weapons:torso:arms:finger:head:legs # R:C:allowed classes # R:G:race flags # R:R:level:pval # R:F:flags # R:k:value:modifier:skill name # R:b:level:ability I: R:N:0:Human R:D:Humans are the second born, the Edain. R:D:They are the basic race to which all others are compared. R:D:Average in ability, they can be any class. R:S:0:0:0:0:0:0:0 R:P:10:100:0:1 R:E:1:1:1:2:1:1 R:C:Archer R:C:Loremaster R:C:Mage R:C:Priest R:C:Rogue R:C:Warrior R:N:1:Half-Elf R:D:A crossbreed of elf and human, they get the best of the two races. R:S:0:1:1:1:-1:1:0 R:P:9:110:2:4 R:E:1:1:1:2:1:1 R:C:Archer R:C:Loremaster R:C:Mage R:C:Priest R:C:Rogue R:C:Warrior R:G:ELF R:k:+200:+000:Disarming R:k:+300:+000:Magic-Device R:k:+1500:+000:Spirituality R:k:+1000:+000:Stealth R:k:+600:+000:Sneakiness R:k:-100:+000:Weaponmastery R:k:+500:+000:Archery R:N:2:Elf R:D:Elves are the first born, the Eldar. R:D:More spiritual than physical beings, they are weaker than humans R:D:but are more intelligent. R:S:-1:2:2:1:-2:2:0 R:P:8:120:3:5 R:E:1:1:1:2:1:1 R:R:1:0 R:F:RES_LITE R:C:Archer R:C:Loremaster R:C:Mage R:C:Priest R:C:Warrior R:G:ELF R:k:+500:+000:Disarming R:k:+600:+000:Magic-Device R:k:+3000:+000:Spirituality R:k:+2000:+000:Stealth R:k:+800:+000:Sneakiness R:k:-500:+000:Weaponmastery R:k:+1500:+000:Archery R:N:3:Hobbit R:D:An old but quiet race related to humans. R:D:They are small and quite weak but good at many things. R:S:-2:2:1:3:2:1:5 R:P:7:110:4:10 R:E:1:1:1:2:1:1 R:Z:create food R:G:RESIST_BLACK_BREATH R:G:XTRA_MIGHT_SLING R:R:1:0 R:F:SUST_DEX R:C:Archer R:C:Loremaster R:C:Mage R:C:Rogue R:C:Warrior R:k:+0:+300:Sling-mastery R:k:+1500:+000:Disarming R:k:+1800:+000:Magic-Device R:k:+9000:+000:Spirituality R:k:+5000:+000:Stealth R:k:+1200:+000:Sneakiness R:k:-1000:+000:Weaponmastery R:k:+2000:+000:Archery R:N:4:Gnome R:D:Related to dwarves, Gnomes are between Dwarves and Hobbits in size. R:D:Very good at magic use, they are poor as fighters. R:S:-1:2:0:2:1:-2:2 R:P:8:135:4:13 R:E:1:1:1:2:1:1 R:Z:blink R:R:1:0 R:F:FREE_ACT R:C:Mage R:C:Rogue R:C:Warrior R:k:+1000:+000:Disarming R:k:+1200:+000:Magic-Device R:k:+6000:+000:Spirituality R:k:+3000:+000:Stealth R:k:+600:+000:Sneakiness R:k:-800:+000:Weaponmastery R:k:+1200:+000:Archery R:N:5:Dwarf R:D:The children of Aule, a strong but small race. R:D:Miners and fighters of legend. R:S:2:-2:2:-2:2:-3:0 R:P:11:125:5:16 R:E:1:1:1:2:1:1 R:Z:find secret passages R:R:1:0 R:F:RES_BLIND R:C:Priest R:C:Warrior R:k:+0:+200:Axe-mastery R:k:+200:+000:Disarming R:k:+900:+000:Magic-Device R:k:+5000:+000:Spirituality R:k:-1000:+000:Stealth R:k:+700:+000:Sneakiness R:k:+1500:+000:Weaponmastery R:k:+500:+000:Archery R:N:6:Orc R:D:Quite strong but not very smart. R:S:2:-1:0:1:1:-4:-3 R:P:10:110:3:25 R:E:1:1:1:2:1:1 R:Z:remove fear R:R:1:0 R:F:RES_DARK R:C:Archer R:C:Priest R:C:Rogue R:C:Warrior R:k:-300:+000:Disarming R:k:-300:+000:Magic-Device R:k:-1000:+000:Spirituality R:k:-1000:+000:Stealth R:k:+000:+000:Sneakiness R:k:+1200:+000:Weaponmastery R:k:-500:+000:Archery R:N:7:Troll R:D:They can bear the light of the sun. R:D:They are extremely strong and dumb. R:S:4:-4:-2:-4:3:-6:-4 R:P:12:137:3:22 R:E:1:1:1:2:1:1 R:Z:berserk R:R:1:0 R:F:SUST_STR R:R:15:0 R:F:REGEN R:C:Warrior R:k:-500:+000:Disarming R:k:-800:+000:Magic-Device R:k:-4000:+000:Spirituality R:k:-2000:+000:Stealth R:k:-100:+000:Sneakiness R:k:+2000:+000:Weaponmastery R:k:-1000:+000:Archery R:N:8:Dunadan R:D:The greatest of the Edain, humans in all respects but R:D:stronger, smarter and wiser. R:S:1:2:2:2:3:2:2 R:P:10:180:0:1 R:E:1:1:1:2:1:1 R:R:1:0 R:F:REGEN R:F:SUST_CON R:C:Archer R:C:Loremaster R:C:Mage R:C:Priest R:C:Rogue R:C:Warrior R:k:+400:+000:Disarming R:k:+500:+000:Magic-Device R:k:+2500:+000:Spirituality R:k:+2000:+000:Stealth R:k:+800:+000:Sneakiness R:k:+1500:+000:Weaponmastery R:k:+1000:+000:Archery R:N:9:High-Elf R:D:Elves are the first born, the Eldar. R:D:High elves are the best of the Eldar, strong, fast, intellectual, though R:D:they sometimes lack wisdom. R:S:1:3:2:3:1:5:0 R:P:10:200:4:7 R:E:1:1:1:2:1:1 R:R:1:0 R:F:RES_LITE R:F:SEE_INVIS R:G:ELF R:C:Archer R:C:Loremaster R:C:Mage R:C:Priest R:C:Warrior R:k:+400:+000:Disarming R:k:+2000:+000:Magic-Device R:k:+10000:+000:Spirituality R:k:+4000:+000:Stealth R:k:+300:+000:Sneakiness R:k:+1000:+000:Weaponmastery R:k:+2500:+000:Archery R:N:10:Half-Ogre R:D:A crossbreed between a human and an ogre. R:D:They are similar to half-trolls, strong and dumb. R:S:3:-1:-1:-1:3:-3:-2 R:P:12:130:3:74 R:E:1:1:1:2:1:1 R:Z:set explosive rune R:R:1:0 R:F:RES_DARK R:F:SUST_STR R:C:Priest R:C:Warrior R:k:-300:+000:Disarming R:k:-500:+000:Magic-Device R:k:-2500:+000:Spirituality R:k:-2000:+000:Stealth R:k:-100:+000:Sneakiness R:k:+2000:+000:Weaponmastery R:k:+000:+000:Archery R:N:11:Beorning R:D:A race of men shapeshifters. R:D:They have the unique power of being able to polymorph to bear forms. R:S:4:-2:-2:-1:3:-5:1 R:P:12:150:3:75 R:E:1:1:1:2:1:1 R:Z:turn into a bear R:R:1:0 R:F:SUST_STR R:R:20:1 R:F:STR R:C:Loremaster R:C:Rogue R:C:Warrior R:k:+1000:+1000:Bearform-combat R:k:-600:+000:Disarming R:k:-800:+000:Magic-Device R:k:-3000:+000:Spirituality R:k:-2000:+000:Stealth R:k:-100:+000:Sneakiness R:k:+2500:+000:Weaponmastery R:k:+500:+000:Archery R:N:12:Kobold R:D:A weaker kind of goblin, related to orcs. R:S:1:-1:0:1:0:-4:0 R:P:9:125:3:82 R:E:1:1:1:2:1:1 R:Z:poison dart R:R:1:0 R:F:RES_POIS R:C:Archer R:C:Rogue R:C:Warrior R:k:-200:+000:Disarming R:k:-300:+000:Magic-Device R:k:-1000:+000:Spirituality R:k:-1000:+000:Stealth R:k:+100:+000:Sneakiness R:k:+1000:+000:Weaponmastery R:k:-800:+000:Archery R:N:13:Petty-Dwarf R:D:A nearly extinct subrace of dwarves. R:D:They prefer to live in the darkness. R:S:1:-1:2:0:2:-4:-5 R:P:11:135:5:87 R:E:1:1:1:2:1:1 R:Z:detect doors and traps R:R:1:0 R:F:RES_DARK R:F:RES_DISEN R:C:Rogue R:C:Warrior R:k:+300:+000:Disarming R:k:+500:+000:Magic-Device R:k:+5000:+000:Spirituality R:k:+1000:+000:Stealth R:k:+500:+000:Sneakiness R:k:+000:+000:Weaponmastery R:k:+000:+000:Archery R:N:14:Dark-Elf R:D:Elves are the first born, the Eldar. R:D:Dark elves are rare on Middle-earth and even though not evil R:D:they are not good. R:S:-1:3:2:2:-2:1:-2 R:P:9:150:5:69 R:E:1:1:1:2:1:1 R:Z:magic missile R:R:1:0 R:F:RES_DARK R:R:20:0 R:F:SEE_INVIS R:C:Archer R:C:Mage R:C:Priest R:C:Rogue R:C:Warrior R:G:ELF R:k:+0:+200:Magic R:k:+500:+000:Disarming R:k:+1500:+000:Magic-Device R:k:+10000:+000:Spirituality R:k:+3000:+000:Stealth R:k:+800:+000:Sneakiness R:k:-500:+000:Weaponmastery R:k:+1000:+000:Archery R:N:15:Ent R:D:Guardian of the forests of Middle-earth, summoned by Yavanna before R:D:even the elves awoke. It is said 'Trolls are strong, Ents are STRONGER'. R:S:10:-3:2:-5:11:-3:-2 R:P:14:210:5:95 R:E:1:1:1:2:1:1 R:Z:grow trees R:G:AC_LEVEL R:G:NO_FOOD R:G:NO_STUN R:R:1:-5 R:F:SENS_FIRE R:F:SLOW_DIGEST R:F:SPEED R:R:5:0 R:F:SEE_INVIS R:R:20:0 R:F:ESP_EVIL R:F:ESP_ORC R:F:ESP_TROLL R:C:Loremaster R:C:Priest R:C:Warrior R:O:70:32:2d3 R:b:1:Tree walking R:k:+0:+200:Barehand-combat R:k:+0:+600:Boulder-throwing R:k:+500:+000:Disarming R:k:+500:+000:Magic-Device R:k:+10000:+000:Spirituality R:k:-6000:+000:Stealth R:k:+500:+000:Sneakiness R:k:-300:+000:Weaponmastery R:k:-200:+000:Archery R:N:16:RohanKnight R:D:Humans from the land of Rohan, riding the great Mearas. R:D:Fast and powerful in battle. R:S:4:-2:3:1:4:2:0 R:P:10:220:0:84 R:E:1:1:1:2:1:1 R:Z:Rohan Knight's Powers R:R:1:3 R:F:SPEED R:R:5:1 R:F:SPEED R:R:10:1 R:F:SPEED R:R:15:1 R:F:SPEED R:R:20:1 R:F:SPEED R:R:25:1 R:F:SPEED R:R:30:1 R:F:SPEED R:R:35:1 R:F:SPEED R:R:40:1 R:F:SPEED R:R:45:1 R:F:SPEED R:C:Priest R:C:Warrior R:k:+1000:+000:Disarming R:k:+500:+000:Magic-Device R:k:+2500:+000:Spirituality R:k:-8000:+000:Stealth R:k:+100:+000:Sneakiness R:k:+100:+200:Weaponmastery R:k:+500:+000:Archery R:N:17:Thunderlord R:D:A thunderlord is a Great Eagle of Manwe, ridden by a Maia of Manwe. R:D:They carry the power of wind and thunder. R:S:6:2:1:1:3:8:2 R:P:12:400:0:89 R:E:1:1:1:2:1:1 R:Z:Thunderlord's Powers R:R:1:0 R:F:FEATHER R:R:4:0 R:F:ESP_DRAGON R:R:5:0 R:F:RES_ELEC R:R:10:0 R:F:RES_COLD R:R:15:0 R:F:RES_ACID R:R:17:0 R:F:FLY R:R:35:0 R:F:RES_POIS R:R:45:0 R:F:IM_ELEC R:C:Archer R:C:Mage R:C:Priest R:C:Warrior R:k:+600:+000:Disarming R:k:+000:+000:Magic-Device R:k:+5000:+000:Spirituality R:k:-16000:+000:Stealth R:k:+3000:+000:Sneakiness R:k:+1500:+000:Weaponmastery R:k:+500:+000:Archery R:N:18:DeathMold R:D:A pure mass of evilness, DeathMolds cannot move, but they have much more R:D:power than an average race. R:S:10:0:10:0:10:-15:-5 R:P:15:250:10:100 R:E:1:1:1:4:0:0 R:Z:Death Mold's Powers R:G:EXPERIMENTAL R:R:1:0 R:F:HOLD_LIFE R:F:IMMOVABLE R:F:RES_NETHER R:F:RES_NEXUS R:C:Mage R:C:Priest R:k:+0:+200:Necromancy R:k:+1500:+000:Disarming R:k:-500:+000:Magic-Device R:k:+7500:+000:Spirituality R:k:+25000:+000:Stealth R:k:+000:+000:Sneakiness R:k:+2500:+000:Weaponmastery R:k:+2500:+000:Archery R:N:19:Yeek R:D:The weakest of all the races, bad at everything except gaining levels quickly. R:S:-5:-5:-5:-5:-5:-5:-5 R:P:6:25:2:29 R:E:1:1:1:2:1:1 R:C:Archer R:C:Loremaster R:C:Mage R:C:Priest R:C:Rogue R:C:Warrior R:k:-500:+000:Disarming R:k:-500:+000:Magic-Device R:k:-2500:+000:Spirituality R:k:-5000:+000:Stealth R:k:-500:+000:Sneakiness R:k:-500:+000:Weaponmastery R:k:-500:+000:Archery R:N:20:Wood-Elf R:D:Elves are the first born, the Eldar. R:D:Wood elves live in the great forests of Middle-earth. R:S:-3:2:1:5:-4:1:0 R:P:7:130:4:5 R:E:1:1:1:2:1:1 R:G:XTRA_MIGHT_BOW R:R:1:1 R:F:RES_LITE R:F:XTRA_MIGHT R:C:Archer R:C:Loremaster R:C:Mage R:C:Priest R:C:Warrior R:G:ELF R:k:+0:+200:Archery R:b:1:Tree walking R:k:+500:+000:Disarming R:k:+600:+000:Magic-Device R:k:+3000:+000:Spirituality R:k:+5000:+000:Stealth R:k:+800:+000:Sneakiness R:k:-2500:+000:Weaponmastery R:k:+4000:+000:Archery R:N:21:Maia R:D:An old race, dating from before the creation of Arda, the Maiar were R:D:created by Eru to help the Valar in their task. R:S:0:0:0:0:0:0:4 R:P:10:100:0:91 R:E:1:1:1:2:1:1 R:G:NO_GOD R:R:1:0 R:F:AGGRAVATE R:R:20:0 R:F:DRAIN_EXP R:R:6:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:12:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:18:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:24:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:30:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:36:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:42:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:48:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:C:Archer R:C:Mage R:C:Warrior R:k:+000:+000:Disarming R:k:+000:+000:Magic-Device R:k:+000:+000:Spirituality R:k:=0:=0:Prayer R:k:+000:+000:Stealth R:k:+000:+000:Sneakiness R:k:+000:+000:Weaponmastery R:k:+000:+000:Archery ############################################################################## ############################################################################## ############################################################################## ############################################################################## # S: Subrace definition # S:N:index:name # S:D:'A'fter/'B'efore:subrace desc # S:S:str:int:wis:dex:con:chr:luck:mana # S:K:dis:dev:sav:stl:srh:fos:thn:thb # S:P:hitdie:xp%:infra # S:E:weapons:torso:arms:finger:head:legs # S:A:allowed races # S:C:'A'llow/'F'orbid:allowed/forbiden classes # S:G:subrace flags # S:R:level:pval # S:F:flags # S:k:value:modifier:skill name # S:b:level:ability # Make the parser actually work :) I: S:N:0: S:D:A:A normal member of the race. S:S:0:0:0:0:0:0:0:100 S:P:0:0:0 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dark-Elf S:A:DeathMold S:A:Dunadan S:A:Dwarf S:A:Elf S:A:Ent S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:High-Elf S:A:Hobbit S:A:Human S:A:Kobold S:A:Maia S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Thunderlord S:A:Troll S:A:Wood-Elf S:A:Yeek # Just a place holder, the actualy setting are done with corruptions, see # corrupt.lua and player.lua S:N:1:Vampire S:D:B:Vampires are powerful undead, wielding great powers. They still fear the S:D:B:sunlight and cannot easily satiate their hunger. S:S:0:0:0:0:0:0:0:100 S:P:0:0:0 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dark-Elf S:A:Dunadan S:A:Dwarf S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:Hobbit S:A:Human S:A:Kobold S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Troll S:A:Yeek S:C:A:Mage S:O:70:0:5d3 S:O:70:32:2d3 S:N:2:Spectre S:D:B:Spectres only partially exist in the mortal world and so they can S:D:B:pass through walls. They are somewhat physically weak. S:S:-5:1:1:2:-3:-6:-3:105 S:P:-4:80:3 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dark-Elf S:A:Dunadan S:A:Dwarf S:A:Elf S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:High-Elf S:A:Hobbit S:A:Human S:A:Kobold S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Troll S:A:Wood-Elf S:A:Yeek S:C:F:Archer S:C:F:Warrior S:G:NO_CUT S:G:NO_FOOD S:G:NO_SUBRACE_CHANGE S:G:SEMI_WRAITH S:G:UNDEAD S:R:1:0 S:F:HOLD_LIFE S:F:RES_COLD S:F:RES_NETHER S:F:RES_POIS S:F:SEE_INVIS S:F:SLOW_DIGEST S:O:70:32:2d3 S:k:+200:+000:Disarming S:k:+800:+000:Magic-Device S:k:+700:+000:Spirituality S:k:+2000:+000:Stealth S:k:+200:+000:Sneakiness S:k:-500:+000:Weaponmastery S:k:-200:+000:Archery S:N:3:Skeleton S:D:B:Yet an other kind of undead. Their physical 'body' is not very vulnerable S:D:B:to sharp things. S:S:0:-2:-2:0:1:-4:-3:70 S:P:0:45:1 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dark-Elf S:A:Dunadan S:A:Dwarf S:A:Elf S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:High-Elf S:A:Hobbit S:A:Human S:A:Kobold S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Troll S:A:Wood-Elf S:A:Yeek S:G:NO_CUT S:G:NO_FOOD S:G:NO_SUBRACE_CHANGE S:G:UNDEAD S:R:1:0 S:F:HOLD_LIFE S:F:RES_POIS S:F:RES_SHARDS S:F:SEE_INVIS S:R:10:0 S:F:RES_COLD S:O:70:32:2d3 S:k:-500:+000:Disarming S:k:-500:+000:Magic-Device S:k:+500:+000:Spirituality S:k:-1000:+000:Stealth S:k:-100:+000:Sneakiness S:k:+800:+000:Weaponmastery S:k:+000:+000:Archery S:N:4:Zombie S:D:B:Strong and dumb is a zombie. S:S:2:-6:-6:1:4:-5:-4:70 S:P:3:45:1 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dark-Elf S:A:Dunadan S:A:Dwarf S:A:Elf S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:High-Elf S:A:Hobbit S:A:Human S:A:Kobold S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Troll S:A:Wood-Elf S:A:Yeek S:C:F:Mage S:G:NO_FOOD S:G:NO_SUBRACE_CHANGE S:G:UNDEAD S:R:1:0 S:F:HOLD_LIFE S:F:RES_POIS S:F:SEE_INVIS S:F:SLOW_DIGEST S:R:5:0 S:F:RES_COLD S:O:70:32:2d3 S:k:-200:+000:Disarming S:k:-200:+000:Magic-Device S:k:+500:+000:Spirituality S:k:-1000:+000:Stealth S:k:-100:+000:Sneakiness S:k:+500:+000:Weaponmastery S:k:+000:+000:Archery S:N:5:Barbarian S:D:A:Hardy members of their race, they are strong fighters but poor spellcasters. S:S:2:-3:-2:1:1:-3:1:50 S:P:1:25:0 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dwarf S:A:Half-Ogre S:A:Human S:A:Orc S:A:Troll S:C:F:Mage S:R:10:0 S:F:RES_FEAR S:k:-200:+000:Disarming S:k:-1000:+000:Magic-Device S:k:+200:+000:Spirituality S:k:-2000:+000:Stealth S:k:+000:+000:Sneakiness S:k:+1200:+000:Weaponmastery S:k:+500:+000:Archery S:N:6:Hermit S:D:A:Through years of isolation hermits can manage to increase their mana S:D:A:reserves but at the cost of an increased physical weakness. S:S:-3:1:1:-3:-3:1:0:120 S:P:-3:20:1 S:E:0:0:0:0:0:0 S:A:Dark-Elf S:A:DeathMold S:A:Dunadan S:A:Dwarf S:A:Elf S:A:Ent S:A:Gnome S:A:Half-Elf S:A:High-Elf S:A:Hobbit S:A:Human S:A:Maia S:A:Petty-Dwarf S:A:RohanKnight S:A:Thunderlord S:A:Wood-Elf S:A:Yeek S:C:F:Archer S:C:F:Warrior S:k:+500:+000:Disarming S:k:+1000:+000:Magic-Device S:k:+500:+000:Spirituality S:k:+3000:+000:Stealth S:k:+400:+000:Sneakiness S:k:-500:+000:Weaponmastery S:k:-500:+000:Archery S:N:8:LostSoul S:D:A:In some very rare occasions souls can come back from the Halls of Mandos. S:S:0:0:0:0:0:0:0:100 S:P:0:0:0 S:E:0:0:0:0:0:0 S:G:ASTRAL S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:SEE_INVIS S:A:Beorning S:A:Dark-Elf S:A:DeathMold S:A:Dunadan S:A:Dwarf S:A:Elf S:A:Ent S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:High-Elf S:A:Hobbit S:A:Human S:A:Kobold S:A:Maia S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Thunderlord S:A:Troll S:A:Wood-Elf S:A:Yeek S:O:70:32:25d2 S:O:70:12:25d3 # Used for corruptions that can change your subrace S:N:9:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx S:D:A:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx S:S:0:0:0:0:0:0:0:100 S:P:0:0:0 S:E:0:0:0:0:0:0 ############################################################################## ############################################################################## ############################################################################## ############################################################################## # H: Race history # H:chance:chart:next chart:social class bonus:desc # Dunadan, Human: 1 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. # RohanKnight: 84 -> 85 -> 50 -> 51 -> 52 -> 53. # Half-Ogre: 74 -> 20 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. # Beorning: 75 -> 76 -> 20 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. # Half-elf: 4 -> 1 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. # Elf, Wood-elf: 5 -> 6 -> 9 -> 54 -> 55 -> 56. # High-elf: 7 -> 8 -> 9 -> 54 -> 55 -> 56. # Dark-elf: 69 -> 70 -> 71 -> 72 -> 73. # Hobbit: 10 -> 11 -> 3 -> 50 -> 51 -> 52 -> 53. # Gnome: 13 -> 14 -> 3 -> 50 -> 51 -> 52 -> 53. # Dwarf: 16 -> 17 -> 18 -> 57 -> 58 -> 59 -> 60 -> 61. # Petty-Dwarf: 87 -> 88 -> 18 -> 57 -> 58 -> 59 -> 60 -> 61. # Thunderlord: 89 -> 90 -> 93 -> 94. # Maia: 91 -> 92 -> 93 -> 94. # Ent: 95 -> 96. # Troll: 22 -> 23 -> 24 -> 62 -> 63 -> 64 -> 65 -> 66. # Orc 25 -> 26 -> 27 -> 28 -> 80 -> 81 -> 65 -> 66. # Yeek: 29 -> 3 -> 50 -> 51 -> 52 -> 53. # (not used: 78 -> 79 -> 80 -> 81 -> 65 -> 66.) # Kobold: 82 -> 83 -> 80 -> 81 -> 65 -> 66. # Deathmold: 100 -> 101 -> 102 -> 103 -> 104. H:10:1:2:25:You are the illegitimate and unacknowledged child H:20:1:2:35:You are the illegitimate but acknowledged child H:95:1:2:45:You are one of several children H:100:1:2:50:You are the first child H:40:2:3:65:of a Serf. H:65:2:3:80:of a Yeoman. H:80:2:3:90:of a Townsman. H:90:2:3:105:of a Guildsman. H:96:2:3:120:of a Landed Knight. H:99:2:3:130:of a Noble Lord. H:100:2:3:140:of the Royal Blood Line. H:20:3:50:20:You are the black sheep of the family. H:80:3:50:55:You are a credit to the family. H:100:3:50:60:You are a well-liked child. H:25:4:1:40:Your mother was of the Avari. H:40:4:1:50:Your father was of the Avari. H:65:4:1:60:Your mother was of the Nandor. H:80:4:1:60:Your father was of the Nandor. H:96:4:1:70:Your mother was of the Sindar. H:99:4:1:70:Your father was of the Sindar. H:100:4:1:100:Your ancestry traces to Elrond. H:60:5:6:50:You are one of several children H:100:5:6:55:You are the only child H:40:6:9:40:of an Avarin H:70:6:9:50:of a Nandorin H:100:6:9:60:of a Sindarin H:60:7:8:50:You are one of several children H:100:7:8:55:You are the only child H:75:8:9:50:of a Telerin H:95:8:9:55:of a Noldorin H:100:8:9:60:of a Vanyarin H:40:9:54:80:Ranger. H:70:9:54:90:Archer. H:87:9:54:110:Warrior. H:95:9:54:125:Mage. H:99:9:54:140:Prince. H:100:9:54:145:King. H:85:10:11:45:You are one of several children of a Hobbit H:100:10:11:55:You are the only child of a Hobbit H:20:11:3:55:Bum. H:30:11:3:80:Tavern Owner. H:40:11:3:90:Miller. H:50:11:3:100:Home Owner. H:80:11:3:110:Burglar. H:95:11:3:115:Warrior. H:99:11:3:125:Mage. H:100:11:3:140:Clan Elder. H:85:13:14:45:You are one of several children of a Gnome H:100:13:14:55:You are the only child of a Gnome H:20:14:3:55:Beggar. H:50:14:3:70:Braggart. H:75:14:3:85:Prankster. H:95:14:3:100:Warrior. H:100:14:3:125:Mage. H:25:16:17:40:You are one of two children of a Dwarven H:100:16:17:50:You are the only child of a Dwarven H:10:17:18:60:Thief. H:35:17:18:80:Smith. H:75:17:18:90:Miner. H:90:17:18:110:Warrior. H:99:17:18:130:Priest. H:100:17:18:150:King. H:15:18:57:10:You are the black sheep of the family. H:85:18:57:50:You are a credit to the family. H:100:18:57:55:You are a well liked child. H:100:20:2:50:You are the adopted child H:100:22:23:50:You are the offspring of a H:30:23:24:20:Forest-Troll H:60:23:24:25:Cave-Troll H:75:23:24:30:Hill-Troll H:90:23:24:35:Stone-Troll H:95:23:24:40:Snow-Troll H:100:23:24:45:Water-Troll H:25:24:62:50:Worker. H:95:24:62:55:Warrior. H:99:24:62:65:Shaman. H:100:24:62:80:Clan Chief. H:100:25:26:50:You are one of several children of H:40:26:27:40:a Snaga H:80:26:27:50:an Orc H:100:26:27:60:an Uruk H:30:27:28:20:Slave H:60:27:28:50:Archer H:90:27:28:60:Warrior H:95:27:28:80:Shaman H:100:27:28:100:Chieftain H:30:28:80:50:from the Misty Mountains. H:60:28:80:50:from the Grey Mountains. H:90:28:80:70:from the orc-hold of Mount Gundabad. H:100:28:80:80:from the Pits of Angband. H:25:29:3:50:You are one of five children of a blue Yeek. H:75:29:3:75:You are one of five children of a brown Yeek. H:100:29:3:100:You are one of five children of a master Yeek. H:20:50:51:50:You have dark brown eyes, H:60:50:51:50:You have brown eyes, H:70:50:51:50:You have hazel eyes, H:80:50:51:50:You have green eyes, H:90:50:51:50:You have blue eyes, H:100:50:51:50:You have blue-gray eyes, H:70:51:52:50:straight H:90:51:52:50:wavy H:100:51:52:50:curly H:30:52:53:50:black hair, H:70:52:53:50:brown hair, H:80:52:53:50:auburn hair, H:90:52:53:50:red hair, H:100:52:53:50:blond hair, H:10:53:0:50:and a very dark complexion. H:30:53:0:50:and a dark complexion. H:80:53:0:50:and an average complexion. H:90:53:0:50:and a fair complexion. H:100:53:0:50:and a very fair complexion. H:85:54:55:50:You have light grey eyes, H:95:54:55:50:You have light blue eyes, H:100:54:55:50:You have light green eyes, H:75:55:56:50:straight H:100:55:56:50:wavy H:75:56:0:50:black hair, and a fair complexion. H:85:56:0:50:brown hair, and a fair complexion. H:95:56:0:50:blond hair, and a fair complexion. H:100:56:0:50:silver hair, and a fair complexion. H:99:57:58:50:You have dark brown eyes, H:100:57:58:60:You have glowing red eyes, H:90:58:59:50:straight H:100:58:59:50:wavy H:75:59:60:50:black hair, H:100:59:60:50:brown hair, H:25:60:61:50:a one foot beard, H:60:60:61:51:a two foot beard, H:90:60:61:53:a three foot beard, H:100:60:61:55:a four foot beard, H:100:61:0:50:and a dark complexion. H:60:62:63:50:You have slime green eyes, H:85:62:63:50:You have puke yellow eyes, H:99:62:63:50:You have blue-bloodshot eyes, H:100:62:63:55:You have glowing red eyes, H:33:63:64:50:dirty H:66:63:64:50:mangy H:100:63:64:50:oily H:33:64:65:50:sea-weed green hair, H:66:64:65:50:bright red hair, H:100:64:65:50:dark purple hair, H:25:65:66:50:and green H:50:65:66:50:and blue H:75:65:66:50:and white H:100:65:66:50:and black H:33:66:0:50:ulcerous skin. H:66:66:0:50:scabby skin. H:100:66:0:50:leprous skin. H:85:69:70:45:You are one of several children of a Dark Elven H:100:69:70:55:You are the only child of a Dark Elven H:50:70:71:60:Warrior. H:80:70:71:75:Warlock. H:100:70:71:95:Noble. H:100:71:72:50:You have black eyes, H:70:72:73:50:straight H:90:72:73:50:wavy H:100:72:73:50:curly H:100:73:0:50:black hair and a very dark complexion. H:25:74:20:25:Your mother was an Ogre, but it is unacknowledged. H:100:74:20:25:Your father was an Ogre, but it is unacknowledged. H:90:75:76:50:You are a descendant of Beorn to the H:100:75:20:100:Your father was Beorn. H:13:76:20:55:9th degree. H:25:76:20:60:8th degree. H:38:76:20:65:7th degree. H:50:76:20:70:6th degree. H:63:76:20:75:5th degree. H:75:76:20:80:4th degree. H:88:76:20:85:3rd degree. H:100:76:20:90:2nd degree. H:100:78:79:50:You are one of several children of H:50:79:80:50:a Brown Yeek. H:75:79:80:50:a Blue Yeek. H:95:79:80:85:a Master Yeek. H:100:79:80:120:Boldor, the King of the Yeeks. H:25:80:81:50:You have pale eyes, H:50:80:81:50:You have glowing eyes, H:75:80:81:50:You have tiny black eyes, H:100:80:81:50:You have shining black eyes, H:20:81:65:50:no hair at all, H:40:81:65:50:short black hair, H:60:81:65:50:long black hair, H:80:81:65:50:bright red hair, H:100:81:65:50:colourless albino hair, H:100:82:83:50:You are one of several children of H:40:83:80:50:a Small Kobold. H:75:83:80:55:a Kobold. H:95:83:80:65:a Large Kobold. H:100:83:80:100:Mughash, the Kobold Lord. H:85:84:85:45:You are one of several children H:100:84:85:50:You are the first child H:60:85:50:40:of a Serf. H:85:85:50:55:of a Devoted Mercenary. H:96:85:50:60:of a Landed Knight. H:99:85:50:100:of a Marshal of the Riddermark. H:100:85:50:120:of a King of the Rohirrim. H:100:87:88:89:You are one of several children of H:30:88:18:20:a Petty-Dwarf Slave. H:50:88:18:40:a Petty-Dwarf Thief. H:70:88:18:60:a Petty-Dwarf Smith. H:90:88:18:75:a Petty-Dwarf Miner. H:95:88:18:100:a Petty-Dwarf Shaman. H:100:88:18:100:Mim, Betrayer of Turin. H:85:89:90:50:You are one of many Manwe Maia. H:100:89:90:60:You are the one of the most famous Manwe Maia. H:90:90:93:100:Your eagle looks very good. H:100:90:93:120:Your eagle is splendid. H:10:91:92:20:You are a unnoticed minion of H:25:91:92:30:You are a minor servant of H:45:91:92:40:You are a subject of H:65:91:92:50:You have attached yourself to H:85:91:92:65:You are associated with H:95:91:92:80:You are a notable follower of H:100:91:92:100:You are a celebrated assistant to H:20:92:93:55:Nessa. H:40:92:93:60:Vana. H:50:92:93:65:Tulkas. H:80:92:93:75:Mandos. H:90:92:93:80:Nienna. H:95:92:93:90:Varda. H:100:92:93:95:Manwe. H:100:93:94:50:In the past you dwelt on earth in the form of H:25:94:0:50:various animals. H:55:94:0:55:a spirit of forest and river. H:70:94:0:60:a beneficent but unseen force. H:96:94:0:70:a wise and ancient counsellor. H:100:94:0:80:a Wizard of legend. H:30:95:96:30:You are of an unknown generation of the Ents. H:40:95:96:50:You are of the third generation of the Ents. H:60:95:96:60:You are of the second generation of the Ents. H:100:95:96:80:You are one of the first beings who awoke on Arda. H:50:96:0:50:You have green skin and inflexible members. H:100:96:0:50:You have brown skin and inflexible members. H:10:100:101:30:You were born in dirty bilge-water, H:20:100:101:35:You were born in dirty straw, H:30:100:101:40:You were born in wet mud, H:40:100:101:45:You were born in a pile of dust, H:50:100:101:50:You were born in sand, H:60:100:101:50:You were born in pebbles, H:70:100:101:55:You were born in a kobold corpse, H:80:100:101:60:You were born in dragon droppings, H:90:100:101:65:You were born in a pile of bones, H:100:100:101:70:You were born in a corpse of a mighty hero, H:10:101:102:30:created by rotting flesh. H:20:101:102:35:created by a kobold magician. H:30:101:102:40:created by a corrupted apprentice. H:40:101:102:45:created by a curious mage apprentice. H:50:101:102:50:created by an evil Symbiant. H:60:101:102:50:created by a practicing Necromancer. H:70:101:102:55:created by the Mutant Breeders. H:80:101:102:60:created by a curious adventurer. H:90:101:102:65:called to life by the Witch-King of Angmar. H:100:101:102:70:called to life by Sauron himself. H:100:102:103:50:Since then you have given life to H:10:103:104:30:no H:20:103:104:35:one weak-willed H:30:103:104:40:two H:40:103:104:45:three H:50:103:104:50:four H:60:103:104:50:five H:70:103:104:55:about twenty H:80:103:104:60:dozens of H:90:103:104:65:hundreds of H:100:103:104:70:uncounted multitudes of H:100:104:0:50:foul offspring.