# File: s_info.txt # This file is used to initialize the "lib/data/s_info.raw" file, which is # used to initialize the "skills" information for the PernAngband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/data/s_info.raw" file. # The skill indexes are defined in "defines.h", and must not be changed. # N:idx:name # D:desc # A:action mkey:action desc # I:rate # E:exclusive skill:exclusive skill # O:skill:opposing skill%percent # A:skill:friendly skill%percent # T:father:child ################################## MAGIC ################################## N:56:Magic-Device D:Eases the use of magical devices, such as wands, staves and rods D:It also helps pseudo-id of magic objects I:1000 F:RANDOM_GAIN N:54:Spell-learning D:You should not see that ! that is a BUG! #A:18:Learn a spell from a realm I:1000 F:HIDDEN N:41:Sorcery D:Ability to use all the magic schools as if their skill was sorcery D:But the price to channel that much magic is your health A:17:Cast a spell I:1000 N:1:Conveyance D:Ability to learn and use spells from the Conveyance school D:Spells use the intelligence stat A:17:Cast a spell I:1000 F:RANDOM_GAIN N:2:Mana D:Ability to learn and use spells from the Mana school D:Spells use the intelligence stat A:17:Cast a spell I:1000 N:3:Fire D:Ability to learn and use spells from the Fire school D:Spells use the intelligence stat A:17:Cast a spell I:1000 N:4:Air D:Ability to learn and use spells from the Air school D:Spells use the intelligence stat A:17:Cast a spell I:1000 N:5:Water D:Ability to learn and use spells from the Water school D:Spells use the intelligence stat A:17:Cast a spell I:1000 N:6:Nature D:Ability to learn and use spells from the Nature school D:Spells use the intelligence stat A:17:Cast a spell I:1000 N:7:Earth D:Ability to learn and use spells from the Earth school D:Spells use the intelligence stat A:17:Cast a spell I:1000 N:10:Divination D:Ability to learn and use spells from the Divination school D:Spells use the intelligence stat A:17:Cast a spell I:1000 F:RANDOM_GAIN N:11:Temporal D:Ability to learn and use spells from the Temporal school D:Spells use the intelligence stat A:17:Cast a spell I:1000 N:14:Meta D:Ability to learn and use spells from the Meta school D:Spells use the intelligence stat A:17:Cast a spell I:1000 N:51:Mind D:Ability to learn and use spells from the Mind school D:Spells use the intelligence stat A:17:Cast a spell I:1000 N:55:Udun D:Ability to learn and use spells from the Udun school D:Spells use the intelligence stat A:17:Cast a spell I:1000 F:HIDDEN N:13:Demonology D:Ability to use incantations from the Demonblades D:Spells use the intelligence stat A:17:Cast a spell I:1000 N:31:Necromancy D:Ability to harness the powers of the dead D:Spells use the intelligence stat A:7:Use Necromancy I:1000 F:RANDOM_GAIN G:60 N:34:Runecraft D:Ability to combine magic runes to create your own spells D:Runespells use the dexterity stat A:9:Use Runespells I:1000 N:43:Thaumaturgy D:Ability to gain and cast innate spells D:Spells use the intelligence stat A:8:Cast a thaumaturgy spell I:1000 F:RANDOM_GAIN N:15:Magic D:General ability to do magic, also affects mana reserves and D:magic device ability. Helps pseudo-id of magic objects A:19:Copy a spell I:1000 F:RANDOM_GAIN N:45:Spell-power D:Ability to increase the power of spells I:1000 N:59:Geomancy D:Ability to understand the raw elemental forces of nature and use D:them to your advantage. Most spells need Fire/Water/Earth/Air skills A:101:Use Geomancy I:1000 # All magic skills affect magic skill f:Magic-Device:Magic%7 f:Spell-power:Magic%20 f:Sorcery:Magic%20 f:Mana:Magic%10 f:Fire:Magic%10 f:Air:Magic%10 f:Water:Magic%10 f:Earth:Magic%10 f:Geomancy:Fire%45 f:Geomancy:Earth%45 f:Geomancy:Air%45 f:Geomancy:Water%45 f:Conveyance:Magic%10 f:Divination:Magic%10 f:Nature:Magic%10 f:Temporal:Magic%10 f:Meta:Magic%10 f:Mind:Magic%10 f:Udun:Magic%10 f:Demonology:Magic%10 f:Necromancy:Magic%4 f:Runecraft:Magic%12 f:Thaumaturgy:Magic%6 ################################## COMBAT ################################## N:16:Combat D:General ability to fight and to pseudo-id armour and weapons D:It also allows the use of heavier armour without penalties I:1000 F:RANDOM_GAIN N:17:Weaponmastery D:General ability to use melee weapons I:1000 F:RANDOM_GAIN N:18:Sword-mastery D:Ability to use swords I:1000 N:19:Axe-mastery D:Ability to use axes I:1000 N:20:Polearm-mastery D:Ability to use polearms I:1000 N:21:Hafted-mastery D:Ability to use hafted weapons I:1000 N:22:Backstab D:Ability to backstab fleeing and sleeping monsters to increase damage I:1000 N:23:Archery D:General ability to use ranged weapons I:1000 F:RANDOM_GAIN N:24:Sling-mastery D:Ability to use slings A:23:Fire piercing shots I:1000 N:25:Bow-mastery D:Ability to use bows A:23:Fire piercing shots I:1000 N:26:Crossbow-mastery D:Ability to use crossbows A:23:Fire piercing shots I:1000 N:27:Boomerang-mastery D:Ability to use boomerangs I:1000 N:58:Boulder-throwing D:Ability to make and throw boulders A:21:Tear down a wall to create boulders I:1000 N:42:Barehand-combat D:Ability to fight barehanded I:1000 F:RANDOM_GAIN G:70 N:47:Bearform-combat D:Ability to fight in bear form I:1000 F:AUTO_HIDE F:HIDDEN N:52:Critical-hits D:Ability to deal critical hits with swords < 5lb I:1000 N:57:Stunning-blows D:Ability to stun opponents when doing critical hits with hafted weapons > 5 lb I:1000 # List of combat friendly skills # Melee: Specific masteries improve generic mastery f:Critical-hits:Sword-mastery%5 f:Sword-mastery:Weaponmastery%25 f:Axe-mastery:Weaponmastery%25 f:Polearm-mastery:Weaponmastery%25 f:Stunning-blows:Hafted-mastery%5 f:Hafted-mastery:Weaponmastery%25 # Ranged: Specific masteries improve generic mastery f:Sling-mastery:Archery%25 f:Bow-mastery:Archery%25 f:Crossbow-mastery:Archery%25 f:Boomerang-mastery:Archery%25 # All combat skills improve Combat f:Weaponmastery:Combat%50 f:Sword-mastery:Combat%7 f:Axe-mastery:Combat%7 f:Polearm-mastery:Combat%7 f:Hafted-mastery:Combat%7 f:Archery:Combat%50 f:Sling-mastery:Combat%7 f:Bow-mastery:Combat%7 f:Crossbow-mastery:Combat%7 f:Boomerang-mastery:Combat%7 f:Barehand-combat:Combat%50 f:Boulder-throwing:Combat%40 # No more, let's see how it turns out # Sorcery and Weaponmastery aren't exactly friendly to each other #O:Sorcery:Weaponmastery%100 #O:Sorcery:Archery%100 #O:Sorcery:Barehand-combat%100 #O:Weaponmastery:Sorcery%100 #O:Archery:Sorcery%100 #O:Barehand-combat:Sorcery%100 ############################### SPIRITUALITY SKILLS ########################### N:28:Spirituality D:General ability to use spiritual skills and also influence your Saving Throw I:1000 F:RANDOM_GAIN N:53:Prayer D:Ability to learn and use spells from the gods' schools D:Spells use the wisdom stat and cost piety instead of mana A:17:Cast a spell I:1000 N:12:Druidistic D:Ability to learn and use prayers from the Druidistic realm D:Nature powers use the wisdom stat A:1:Cast a druidistic spell I:1000 N:29:Mindcraft D:Ability to focus the powers of the mind D:Mindpowers use the wisdom stat A:2:Use Mindcraft I:1000 F:RANDOM_GAIN G:50 N:9:Music D:Ability to learn and sing songs D:Songs use the charisma stat A:17:Cast a spell I:1000 f:Prayer:Spirituality%10 f:Druidistic:Spirituality%10 f:Mindcraft:Spirituality%10 f:Music:Spirituality%10 f:Prayer:Magic%10 f:Druidistic:Magic%10 f:Mindcraft:Magic%10 f:Music:Magic%10 ################################## MISC SKILLS ############################### N:30:Misc D:Not a real skill, it is only used to regroup some skills I:0 N:33:Antimagic D:Ability to generate an antimagic field A:3:Use antimagic I:1000 F:RANDOM_GAIN G:80 # Antimagic exclude all magic E:Magic-Device:Antimagic E:Mana:Antimagic E:Geomancy:Antimagic E:Fire:Antimagic E:Air:Antimagic E:Water:Antimagic E:Earth:Antimagic E:Conveyance:Antimagic E:Divination:Antimagic E:Temporal:Antimagic E:Meta:Antimagic E:Mind:Antimagic E:Nature:Antimagic E:Udun:Antimagic E:Sorcery:Antimagic E:Demonology:Antimagic E:Runecraft:Antimagic E:Necromancy:Antimagic E:Mindcraft:Antimagic E:Music:Antimagic E:Prayer:Antimagic E:Druidistic:Antimagic E:Thaumaturgy:Antimagic ################################## SNEAKINESS SKILLS ############################### N:35:Sneakiness D:General ability at the sneakiness skills. D:It also affects the searching abilities I:0 F:RANDOM_GAIN N:36:Stealth D:Ability to move unnoticed, silently I:0 F:RANDOM_GAIN N:37:Disarming D:Ability to disarm the various traps I:0 F:RANDOM_GAIN N:40:Stealing D:Ability to steal objects A:15:Steal object I:0 N:46:Dodging D:Ability to dodge blows and bolts A:16:Check dodge chance I:0 f:Stealth:Sneakiness%15 f:Disarming:Sneakiness%10 f:Backstab:Sneakiness%5 f:Stealing:Sneakiness%15 f:Dodging:Sneakiness%10 ################################## MONSTER SKILLS ################################ N:48:Monster-lore D:General ability at the monster related skills, ability to gain experience D:from friendly kills. It also affects the number of companions you can have I:0 A:22:Turn pet into companion F:RANDOM_GAIN N:44:Summoning D:Ability to create totems from monsters and use them to summon monsters A:13:Manipulate totems I:1000 F:RANDOM_GAIN G:60 N:49:Corpse-preservation D:Ability not to destroy the monsters' corpses when killing them I:0 N:50:Possession D:Ability to incarnate into monsters A:11:Use the possession skill I:0 N:8:Symbiosis D:Ability to enter in symbiosis with monsters unable to move by themselves D:Spells use the intelligence stat A:20:Use symbiotic powers I:1000 F:RANDOM_GAIN G:70 N:32:Mimicry D:Ability to use cloaks of mimicry to change form A:6:Use Mimicry I:1000 F:RANDOM_GAIN G:80 f:Possession:Monster-lore%10 f:Corpse-preservation:Monster-lore%10 f:Summoning:Monster-lore%10 f:Symbiosis:Monster-lore%10 f:Mimicry:Monster-lore%10 ################################## SKILL TREE ################################ T:Main:Combat T:Combat:Weaponmastery T:Weaponmastery:Sword-mastery T:Sword-mastery:Critical-hits T:Weaponmastery:Axe-mastery T:Weaponmastery:Hafted-mastery T:Hafted-mastery:Stunning-blows T:Weaponmastery:Polearm-mastery T:Combat:Archery T:Archery:Sling-mastery T:Archery:Bow-mastery T:Archery:Crossbow-mastery T:Archery:Boomerang-mastery T:Combat:Barehand-combat T:Combat:Bearform-combat T:Combat:Boulder-throwing T:Combat:Antimagic T:Main:Sneakiness T:Sneakiness:Stealth T:Sneakiness:Disarming T:Sneakiness:Backstab T:Sneakiness:Stealing T:Sneakiness:Dodging T:Main:Magic T:Magic:Magic-Device T:Magic:Spell-power T:Magic:Sorcery T:Magic:Mana T:Magic:Geomancy T:Magic:Meta T:Magic:Conveyance T:Magic:Divination T:Magic:Temporal T:Magic:Mind T:Magic:Nature T:Magic:Udun T:Magic:Demonology T:Magic:Necromancy T:Magic:Runecraft T:Magic:Thaumaturgy T:Geomancy:Fire T:Geomancy:Water T:Geomancy:Air T:Geomancy:Earth T:Main:Spirituality T:Spirituality:Prayer T:Spirituality:Mindcraft T:Spirituality:Music T:Main:Monster-lore T:Monster-lore:Summoning T:Monster-lore:Corpse-preservation T:Monster-lore:Possession T:Monster-lore:Symbiosis T:Monster-lore:Mimicry