# Permanent wall F:X:63:3 # up stairs F:<:6:3 # Floor with mountain F:^:97:3 # Floor F:.:1:3 # Floor with dirt F:;:88:3 # Floor with forest wight F:f:88:3:381 # Floor with grave wight F:g:88:3:470:0:0:0:0:0:0:2 # Floor with barrow wight F:b:88:3:499:0:0:0:0:0:0:2 # Floor with Emperor Wight F:e:88:3:604:0:0:0:0:0:0:2 # Floor with a Human Skeleton F:k:88:8:0:395 # Marker F:,:172:6 # between gate 1 F:1:160:6:0:0:0:0:0:2057 # between gate 2 F:2:160:6:0:0:0:0:0:1036 # between gate 3 F:3:160:6:0:0:0:0:0:3847 # between gate 4 F:4:160:6:0:0:0:0:0:2321 # between gate 5 F:5:160:6:0:0:0:0:0:1043 # between gate 6 F:6:160:6:0:0:0:0:0:3599 # between gate 7 F:7:160:6:0:0:0:0:0:2071 # between gate 8 F:8:160:6:0:0:0:0:0:3350 # between gate 9 F:9:160:6:0:0:0:0:0:771 # Dungeon layout D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:X..k^^^^^^^^^^^^^^^^^^^^^^^XX D:Xfkff^^^^^...^^^^..ff^^^^^^XX D:X^f1^^^^^^.ffg^^^^.fgg^^^^^XX D:X^^^^^^^^^^^fg4^^^^f6^^^^^^XX D:X^^^^^^^^^^^^f^^^^^^^^^gb8^XX D:X^^^^^^.f^^^^^^^^^^^^.fgb^^XX D:X^^^^.ff2^^^^^^.^^^^^^.g^^^XX D:X^^^^^3.^^^^^^^f^^^^^^^^^^^XX D:X^^^^^^^^^^^^bg.^^^^^^^^^^^XX D:X^^^^^^^^^^^7bgf^^^^^^^^f^^XX D:X^^^^^^^^^^^^^^^^^^^..^..^^XX D:X^^^^^^^^^^^^.^^^^^^...ffg^XX D:X^^^^...^^^^^ff^^^^^^.fgb^^XX D:X^^^.fff^^^^bgb^^^^..fgbee^^X D:X^^^^g5^^^^.g8^^^^^f^fgbe,9^X D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^X D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXX # Starting position P:3:3