~~~~~01|Archer ~~~~~02|Classes|Archer #####R=== Archers === #####GDescription Archers are to bows what warriors are to melee. They are the best class around with any bow/crossbow/sling. Needing a lot of ammo, they will learn early how to make it from junk found in the dungeons. They also gain at skill level 20 the unique ability to make their arrows/bolts/shots pierce through monsters! #####GStarting Stat Modifiers Strength +2 Intelligence +1 Wisdom +0 Dexterity +2 Constitution +1 Charisma +1 Bonus Blows 0 Hit Die +d4 Exp Penalty 30% #####GStarting Skills: #####BSkill Start Level Skill Point Gains Combat 1.000 [0.800] Weaponmastery 1.000 [0.500] Archery 1.000 [0.850] Bow-mastery 0.000 [0.500] Crossbow-mastery 0.000 [0.500] Sling-mastery 0.000 [0.500] Boomerang-mastery 0.000 [0.500] Sneakiness 1.000 [0.900] Disarming 1.000 [0.900] Magic 0.000 [0.200] Magic-Device 1.000 [1.100] Spirituality Prayer 0.000 [0.500] Monster-lore 0.000 [0.500] #####GInnate Abilities: #####BAbility Character level Ammo-creation 2 #####GStarting Equipment An archer begins the game with: a short bow a dagger a sling some ammo