|||||oy ~~~~~01|Demonologist ~~~~~02|Classes|Demonologist #####R=== Demonologists === #####GDescription Masters of the Demons, members of this class can gain tremendous power over demonkind, either for good or for evil ends. Their spells are contained in specific blades, shields and helms (actually shaped in the form of horns) which when wielded allow the Demonologist to cast spells unique to her class; each piece of equipment holds 3 spells. See the information on the *****m_demono.txt*0[Demonology] school of magic for more details. #####GStarting Stat Modifiers Strength +5 Intelligence -2 Wisdom -2 Dexterity +2 Constitution +2 Charisma -1 Hit Die +d9 Spell Points +0% Exp Penalty 0% #####GStarting Skills: #####BSkill Start Level Skill Point Gains Combat 2.000 [0.750] Weaponmastery 1.000 [0.750] Sword-mastery 0.000 [0.600] Archery 2.000 [0.400] Sneakiness 2.000 [1.800] Stealth 0.000 [0.400] Disarming 2.000 [1.800] Magic 2.000 [0.700] Magic-Device 1.000 [1.150] Demonology 1.000 [1.000] Spirituality 2.000 [0.700] Prayer 0.000 [0.500] Monster-lore 0.000 [0.500] #####GInnate Abilities: #####BAbility Character level Extra Max Blow(1) 1 Extra Max Blow(2) 1 Spread blows 25 #####GStarting Equipment A Demonologist begins the game with: a Ring of Fear Resistance a Demonblade a Chain Mail