|||||oy ~~~~~01|Druid ~~~~~02|Classes|Druid ~~~~~03|Yavanna|Druid #####R=== Druids === #####GDescription When Melkor first dug up Utumno and Angband, rivers were polluted and gave birth to dark clouds of stinging insects; animals changed into dark, horrible horned things and the forests themselves screamed in horror at their corruption. *****g_yavann.txt*0[Yavanna] heard this scream and gave to some of the children of Eru the strength to defend Nature; at first Ents were chosen, but later on other races were allowed to tread the path of the Druid. The embodiment of life itself, a Druid is a true force of nature and nothing can prevent him from completing his final quest: returning Angband to the grassy sunlit plain it once was. #####GStarting Stat Modifiers Strength -1 Intelligence -3 Wisdom +3 Dexterity -1 Constitution +0 Charisma +2 Hit Die +d2 Spell Points +0% Exp Penalty 20% #####GStarting Skills: #####BSkill Start Level Skill Point Gains Combat 2.000 [0.700] Weaponmastery 1.000 [0.750] Sneakiness 1.000 [0.900] Stealth 0.000 [0.400] Disarming 0.000 [0.900] Magic 1.000 [0.900] Magic-Device 1.000 [1.050] Spell-power 0.000 [0.600] Spirituality 1.000 [1.000] Prayer 1.000 [1.500] Mindcraft 0.000 [0.600] Monster-lore 1.000 [1.200] Summoning 1.000 [0.700] #####GInnate Abilities: #####BAbility Character level Perfect casting 1 #####GStarting Equipment A Druid begins the game with: a Spellbook of Charm Animal a Mace