|||||oy ~~~~~01|Ranger ~~~~~02|Classes|Ranger #####R=== Rangers === #####GDescription Rangers are warrior-mages, devoted to nature. They are good fighters and quite effective with bows; their magic often allows them to avoid the worst of situations, but they have only a mild chance of resisting magical effects and are not terribly stealthy. They have access to the schools of *****m_divin.txt*0[Divination], *****m_convey.txt*0[Conveyance] and *****m_nature.txt*0[Nature] magic. #####GStarting Stat Modifiers Strength +2 Intelligence +1 Wisdom +0 Dexterity +2 Constitution +1 Charisma +1 Hit Die +d4 Spell Points +0% Exp Penalty 30% #####GStarting Skills: #####BSkill Start Level Skill Point Gains Combat 1.000 [0.800] Weaponmastery 1.000 [0.500] Archery 1.000 [0.750] Sling-mastery 0.000 [0.300] Bow-mastery 0.000 [0.300] Crossbow-mastery 0.000 [0.300] Boomerang-mastery 0.000 [0.300] Sneakiness 1.000 [0.950] Stealth 0.000 [0.400] Disarming 1.000 [1.600] Magic 1.000 [0.700] Magic-Device 1.000 [1.100] Conveyance 0.000 [0.500] Divination 0.000 [0.500] Nature 0.000 [0.500] Spirituality 1.000 [0.400] Prayer 0.000 [0.500] Monster-lore 0.000 [0.700] #####GInnate Abilities: #####BAbility Character level Ammo creation 2 #####GStarting Equipment A Ranger begins the game with: a Spellbook of Phase Door a Short Sword a Short Bow some Arrows