~~~~~01|Runecrafter ~~~~~02|Classes|Runecrafter #####R=== Runecrafters === #####GDescription Instead of using spellbooks like the other spellcasters they instead use mystic runes. To cast a spell they select a primary rune of the elements (fire, cold, etc.) and they also choose a set of secondary runes, which shape the effect of the first one. The secondary runes include Self, Arrow, Ray, ... and Armageddon. After that they chose the amount of mana to use and the spell is cast! But the more secondary runes they chose the more mana is used to cast the spell. They also are bad fighters, but if they concentrate all their mana in one spell (especially with a mage staff of mana) they could kill nearly anything. #####GStarting Stat Modifiers Strength -5 Intelligence +3 Wisdom +0 Dexterity +1 Constitution -2 Charisma +1 Hit Die +d0 Spell Points +50% Exp Penalty 30% #####GStarting Skills: #####BSkill Start Level Skill Point Gains Combat 1.000 [0.200] Weaponmastery 0.700 [0.400] Sneakiness 1.000 [0.900] Stealth 0.000 [0.400] Magic 2.000 [0.950] Magic-Device 1.000 [1.200] Spell-power 0.000 [0.600] Mana 1.000 [0.600] Geomancy Fire 0.000 [0.700] Water 0.000 [0.700] Air 0.000 [0.700] Earth 0.000 [0.700] Meta 0.000 [0.700] Conveyance 0.000 [0.700] Divination 0.000 [0.700] Temporal 0.000 [0.700] Mind 0.000 [0.700] Nature 0.000 [0.700] Necromancy 0.000 [0.700] Runecraft 1.000 [1.000] Thaumaturgy 0.000 [0.700] Spirituality 1.000 [0.550] Prayer 0.000 [0.500] Monster-lore 0.000 [0.500] *A Runecrafter cannot learn the Geomancy skill, but it is shown in his skill screen because the elemental schools are sub-skills of it. #####GInnate Abilities: #####BAbility Character level Perfect casting 1 ~~~~~03|Runecrafter|Runecrafter powers ~~~~~04|Skills|Runecrafting - Runecrafter powers #####GRune Magic Runecrafters combine runes using the 'm' command. They first select a rune that controls magic type, then apply one or more runes to fine-tune effects, (pressing ESC when done), and then input the amount of mana they wish to expend on the spell. Runecrafters can cast the spells from their runes in several ways: 1. On-the-fly by combining runes when they need them. 2. Memorise rune combinations for quick use when needed (and they don't need to be able to see then!), and then later cast from memory. 3. Carving them into a Runestone, then using the Runestone later (takes less mana, but they have to be able to see). [[[[[BSpell Types:] (Some kinds are not listed, and are left for the reader to discover...) Knowledge: Identify all objects in affected grids, Self-knowledge if Self rune is used. Life: Heals monsters in affected grids, heals player if Self rune is used. Fire, Cold, Lightning, Acid: Casts magics of that element. Elements: Irresistible damage. Mind: A mind blast that badly effects intelligent monsters. Temporary ESP if Self rune is used. Gravity: A gravity spell that both does damage and whisks affected creatures around. [[[[[BSpell Effects] (all are listed): Self: Effects the caster. This rune can be used with any other; if used alone, only the caster's grid is affected. Arrow: Spell will include a bolt effect. This allows aiming. Ray: Spell will include a beam effect. This allows aiming. Increases difficulty slightly. Sphere: Spell will end with a circular explosion. Increases difficulty a bit. Can be used alone, or with Self, Arrow, or Ray. Power Surge: Not currently recommended for use. Increases difficulty a lot. Armageddon: Hurls down meteors of the magical type in the vicinity of the caster. Increases difficulty noticeably, but can do a great deal of damage. #####GStarting Equipment A Runecrafter begins the game with: a Rune [Fire] a Rune [Arrow] a Dagger