|||||oy ~~~~~01|Spoilers|Essences ~~~~~02|Alchemist|Essence Spoiler #####REssence Spoiler for ToME 2.2.0 #####R------------------------------ Essences are the tools of the trade for Alchemists, and unfortunately are useless for any other class. Alchemists use essences to create magical items for them to use. They can be either found on the floor while exploring the dungeon, or extracted from other magical items the alchemist finds during his adventures. To create an artifact, the alchemist will first have to have learnt the Artifact Creation ability. This ability costs 70 skill points (yes, 70, it's a very powerful ability!). And you need an alchemy skill of at least 40, plus INT and WIS at 35 (thats 18/170 in non-linear form). To create the artifact, the alchemist will have to sacrifice 10 hit points, and an amount of magic essence similar to his skill in alchemy. The alchemist then allows the artifact to gain experience, and when it has enough, uses that experience to add abilities to the artifact. The alchemist can allow the artifact to continue to gain experience, thus keeping open the option to add more abilities later. This requires a similar amount of magic essence, but does not require the sacrifice of more hit points. Note that the experience you gain is divided among the artifacts that you have as well as going to yourself, so you will gain levels more slowly when empowering artifacts. Also, the artifact only gets 60% of the experience. So killing a creature worth 20xp would gain 10 for you, and 6 for the artifact. You can also modify existing artifacts when you attain skill level 50. Also at skill level 50 you will gain the ability to make temporary artifacts, which don't require the complex empowerments that regular items require, but also vanish after awhile. You cannot give an artifact an ability unless you have *Identified* an artifact which has that ability. For every four levels gained in the alchemy skill, the alchemist learns about objects of level (skill level)/4, starting by learning about level 1 objects at skill level 0. (actually 1, but who's counting?) At skill level 5 you gain the ability to make ego items - but watch it! Your base failure rate will be 90%, and won't be 0% until you reach skill level 50. Adding gold will increase the chances of success in direct proportion to the value of the item you are trying to create. Note that this results in automatic success when the item you are trying to create happens to pick up a curse in the process. At skill level 5 you also gain knowledge of some basic ego item recipes. These are: Acidic, Shocking, Fiery, Frozen, Venomous, and Chaotic weapons, Resist Fire armour, and light sources of Fearlessness. At skill level 10 you will gain knowledge of digging ego items, if you have selected the option "always generate very unusual rooms" (ironman_rooms). At skill level 15 you can create ego wands, staves, rings, etc. At skill level 25 you gain the ability to empower double ego items. At skill level 50 you gain the ability to create temporary artifacts, which don't require any exotic ingredients beyond a single corpse of any type. Between skill levels 25 and 50, you will steadily gain the ability to set more and more flags. To finalise an artifact, you "P"ower it, and select the powers you want. Powers are divided into the following six categories: *****essences.txt*03[Stats, Sustains, Luck, Speed, Vision, etc.] *****essences.txt*04[Misc. (Auras, Light, See Invisibility, etc.)] *****essences.txt*05[Weapon Brands] *****essences.txt*06[Resistances and Immunities] *****essences.txt*07[ESP and Curses] *****essences.txt*08[Artifact Activations] ~~~~~03 #####GStats, Sustains, Luck, Speed, Vision, etc. lvl xp Power 40 5000 Add to Strength Ring of Strength 43 5000 Add to Intelligence Ring of Intelligence 46 5000 Add to Wisdom Amulet of Wisdom 46 5000 Add to Dexterity Ring of Dexterity 42 5000 Add to Constitution Ring of Constitution 30 5000 Add to Charisma Amulet of Adornment 32 1000 Sustain Strength Ring of Sustain Strength 34 1000 Sustain Intelligence Ring of Sustain Intelligence 28 1000 Sustain Wisdom Ring of Sustain Wisdom 36 1000 Sustain Dexterity Ring of Sustain Dexterity 36 1000 Sustain Constitution Ring of Sustain Constitution 25 1000 Sustain Charisma Ring of Sustain Charisma 40 50000 Speed Ring of Speed 38 150000 Extra Attacks Ring of Extra Attacks 32 5000 Stealthy Left Insole from a Used Soft Boot 29 2000 Adds to Searching Filthy Rag 6 1000 Helps Infravision Brass Lantern 30 1000 Lucky Rabbit's Left Forefoot 25 30000 Aids in digging Pick 40 50000 Multiplies Life Troll's Heart ~~~~~04 #####GMisc. (Auras, Light, See Invisibility, etc.) lvl xp Power 20 15000 Invisibility Potion of Invisibility 20 4000 See Invisible Potion of Invisibility 20 30000 Free Action Iron Spike 38 90000 Reflection Large Metal Shield 20 30000 Aura of Fire Lungs from an Ancient Red Dragon 25 30000 Aura of Lightning Lungs from an Ancient Blue Dragon 8 1000 Light Everburning Torch 20 10000 Bright Light Dwarven Lantern 40 100000 Sunlight Feanorian Lamp 40 200000 Flight Suit of Dragon Armour (any colour) 50 10000000 Automatically IDs Morgoth's Testicles 29 2000 Anti-Teleportation Teleport Inhibiting Amulet 34 2000 Anti-Magic Magic Inhibiting Amulet 50 100000 Wraith Form Potion of Invulnerability 15 1000 Levitation Potion of Berserk Strength 20 10000 Slow Digestion Lembas Wafer 32 20000 Regenerate Mushroom of Unhealth 12 20000 Teleport Mushroom of Confusion ~~~~~05 #####GWeapon Brands lvl xp Power 30 20000 Extra Critical Hits Whip 30 30000 Wounds Monsters Blade of Chaos 26 6000 Vampiric Rod Tip of Drain Life 16 2000 Slay Animal Dead Animal's Body 25 2000 Slay Evil Evil Dead Thing's Remains 30 2000 Slay Undead Remains of Undead Monster 40 1500 Slay Demon Demon's Corpse 10 700 Slay Orc Dead Orc 16 700 Slay Troll Dead Troll 25 900 Slay Giant Dead Giant 33 2000 Slay Dragon Dead Dragon (any size will do) 41 5000 *Slay* Dragon Mature Multi-Hued Dragon's Remains 41 90000 *Slay* Undead Dead Summoner of Greater Undead 41 90000 *Slay* Demon Lesser Balrog's Corpse 36 20000 Vorpal 40 90000 Earthquakes 3 2000 Poison Brand 12 2000 Acid Brand 10 2000 Lightning Brand 6 2000 Fire Brand 8 2000 Frost Brand 30 3000 Extra Might (Bows Only) 35 3000 Extra Shots (Bows Only) ~~~~~06 #####GResistances and Immunities lvl xp Power 49 500000 Immune to Acid Ancient Black Dragon's Foreskin 50 500000 Immune to Lightning Ancient Blue Dragon's Foreskin 49 500000 Immune to Fire Ancient Red Dragon's Foreskin 50 500000 Immune to Cold Ancient White Dragon's Foreskin 30 30000 Hold Life Amulet of the Magi 12 10000 Resist Acid Ring of Acid 15 10000 Resist Lightning Ring of Lightning 13 10000 Resist Fire Potion of Resist Heat 14 10000 Resist Cold Potion of Resist Cold 25 30000 Resist Poison Potion of Cure Poison 26 10000 Resist Fear Ring of Fear Resistance 31 60000 Resist Light Ring of Light and Darkness Resistance 31 60000 Resist Darkness Ring of Light and Darkness Resistance 30 30000 Resist Blindness Ring of Blindness Resistance 30 30000 Resist Confusion Ring of Confusion Resistance 30 60000 Resist Sound Ring of Sound Resistance 30 60000 Resist Shards Ring of Shard Resistance 30 60000 Resist Nether Ring of Nether Resistance 30 60000 Resist Nexus Ring of Nexus Resistance 30 60000 Resist Chaos Ring of Chaos Resistance 30 60000 Resist Disenchantment Ring of Disenchantment Resistance ~~~~~07 #####GESP and Curses lvl xp Power 50 -100000 Temporary Item Corpse, any corpse 10 -2000 Self-Cursing Filthy Rag 45 -10000 Causes the Black Breath Sprig of Athelas 40 -5000 Ancient Curse Scroll of *Remove Curse* 40 -5000 Drains your Experience 30 -5000 Aggravates Monsters 30 -500 Curse Scroll of Remove Curse 50 -5000 Permanently Cursed 35 -2000 Can't be Dropped 45 -5000 Drains your Hit Points 20 -50000 Wielder Can't Move 40 20000 Telepathy Formerly Floating Eye 25 3000 Sense Orcs 25 3000 Sense Trolls 25 5000 Sense Dragons 25 5000 Sense Giants 25 5000 Sense Demons 25 5000 Sense Undead 25 5000 Sense Evil 25 5000 Sense Animals 25 5000 Sense Thunderlords 25 5000 Sense Good 25 5000 Sense Nonliving 25 5000 Sense Unique Monsters 25 2000 Sense Spiders ~~~~~08 #####GArtifact Activations lvl xp Power 40 40000 Sunlight Brass Lantern 20 4000 Magic Missile (1) 30 300000 Magic Missile (2) 40 400000 Ball of Missiles 30 300000 Bolt of Lightning 30 300000 Ball of Lightning 35 350000 Ball of Lightning(2) 40 400000 Ball of Lightning(3) 40 400000 Ball of Lightning(4) 45 450000 Breath Lightning 50 40000 Fire a Rocket