|||||oy ~~~~~01|Magic|Music ~~~~~02|Music ~~~~~03|Skills|Music - Song Info #####R === ToME Spells - Music === Musical songs can have powerful effects for those who have the ability to play instruments, chiefly *****c_bard.txt*0[Bards]. In order to continue playing a song, mana is consumed each turn, until either the 'Stop Singing' song is sung, or the player's mana runs out. Each song, as well as having a school level like any other magic spell, also has a roman numeral following its name. The higher this number, the greater the craftmanship of the instrument required to play it. Each musical instrument has a value assigned to it as well, between 1 and 4. The higher the number, the better the craftmanship; hence it will be possible for the bard to play higher level songs only with more powerful instruments. E.g. a Harp(+1) will allow you to cast "Stop Singing(I)" and "Song of the Sun(I)". A Harp(+2) would allow you to sing those songs, as well as "Flow of Life(II)". There are 3 different types of instruments: Harps, Drums and Horns. Each type of instrument contains a different family of musical songs: #####vMusical Songs #####GAll Instruments 1. [[[[[vStop Singing(I)] (school level 1) Stops the current song, if any. #####GDrums 1. [[[[[vHolding Pattern(I)] (school level 1) Slows down all monsters listening the song. Consumes mana each turn. 2. [[[[[vIllusion Pattern(II)] (school level 5) Tries to confuse all monsters listening the song. Consumes mana each turn. 3. [[[[[vStun Pattern(IV)] (school level 10) Stuns all monsters listening to the song. Consumes mana each turn. #####GHarps 1. [[[[[vSong of the Sun(I)] (School level 1) Provides light as long as you sing. Consumes mana each turn. 2. [[[[[vFlow of Life(II)] (School level 5) Heals you as long as you sing. Consumes mana each turn. 3. [[[[[vHeroic Ballad(II)] (School level 10) Increases melee accuracy. At level 10 it increases it even more and reduces armour a bit. At level 20 it increases it still more. At level 25 it grants protection against chaos and confusion. Consumes mana each turn. 4. [[[[[vHobbit Melodies(III)] (School level 20) Greatly increases your reflexes allowing you to block more melee blows. At level 15 it also makes you faster. Consumes mana each turn. 5. [[[[[vClairaudience(IV)] (School level 25) Allows you to sense monster minds as long as you sing. At level 10 it identifies all objects in a radius on the floor, as well as probing monsters in that radius. Consumes mana each turn. #####GHorns 1. [[[[[vBlow(I)] (School level 4) Produces a powerful, blowing sound all around you. 2. [[[[[vGush of Wind (II)] (School level 14) Produces a outgoing gush of wind that sends monsters away. 3. [[[[[vHorns of Ylmir(III)] (School level 20) Produces an earth-shaking sound. 4. [[[[[vAmbarkanta(IV)] (School level 25) Produces a reality-shaking sound that transports you to a nearly identical reality.