~~~~~01|Zombie ~~~~~02|Race Modifiers|Zombie #####R=== Zombie Race === #####GDescription Much like Skeletons, zombies too are undead horrors: they are resistant to life-draining attacks, they become resistant to cold-based attacks (actually earlier than skeletons), resist poison and can see invisible, while being still vulnerable to cuts (unlike skeletons). They also gain very little nutrition from the food of mortals. However, zombies are, as the name implies, practically mindless. #####GStat Modifiers Strength +2 Intelligence -6 Wisdom -6 Dexterity +1 Constitution +4 Charisma -5 Hit Dice +3 sides Spell Points -30% Exp Penalty +45% #####GRacial Skill Modifiers: #####BSkill Start Mod Skill Point Gains Mod Combat Weaponmastery 0.500 [0.000] Sneakiness -0.100 [0.000] Stealth -1.000 [0.000] Disarming -0.200 [0.000] Magic Magic-Device -0.200 [0.000] Spirituality 0.500 [0.000] #####GStarting Equipment A zombie character begins the game with: Some scrolls of satisfy hunger Some torches