=== RECENT VERSION HISTORY (1.1.5 to 1.2.0) === 1.1.5 AKA "Angles and Corners" - Dropped the NOTICE flag from regular sandwalls. - Flight is now possible over wooden wilderness structures. - The Anduin River lost the CAN_RUN and DONT_NOTICE_RUNNING flags. - The Orc Cave now leads you out to the other side of the Misty Mountains. - Put an Eagles' nest into Khazad-Dum. - The Map of Thror no longer lives in the Bree town quest. It is now on a special (branch) level of the Barrow-Downs. - The Key of Thorin no longer lives in the Minas Anor town quest. It is now on a special (branch) level of Mirkwood. - Reworked the Bridge of Khazad-Dum level to be more nasty and random, played with the layout a bit. - Added new level "Orthanc" in the Isengard dungeon, based heavily on the one created by Burb Lulls. There is, however, a canonical twist (or two). >:) 1.1.6 AKA "Curses to This Mirage" - Druids (r_info) lost the EVIL flag. These are supposed to be Yavanna's people and they're certainly not evil. The dark elven druids are stil evil. - All neutral monsters defined in r_info have been forced into the wilderness. - The coaligned spirits now have the GOOD flag. This is mostly to clean up the Mandos piety code (later). - Fixed the automatic stat gain script to forget stat gain on death, so the savefile can be reused and monster memory retained. - Drastically reduced piety gain for quaffing pots of corruption. It's meant to be a fun thematic addition, not a scumming tactic. - Aewroeg, Narroeg and Wainriders now start with their stated spellbooks 1.1.7 AKA "Poor Madeleine" - Rings and amulets no longer ignore the elements. The rationale for this was that Middle-earth magical items are *really* magical and therefore powerful, but it was unbalancing, not to mention made it a pain destroying objects in the late game. - Rings of Lordly Protection have been renamed to 'of Arnor' - Pushed Potions of Corruption deeper into the dungeon. - Changed names on Aule's and Ulmo's spellbooks to be more impressive-sounding - Removed the miscellaneous food items, except for Longbottom leaf, milk and honey. - New item types: Ranger's Arrow, Throwing Axe, Buckler, Small Mithril Boomerang, Mithril Boomerang (the latter three adapted from FuryMod) 1.1.8 AKA "Little White Candle" - Weapons of Unmagic now have negative to-hit and to-dam modifiers; demonology equipment can no longer get this ego type. - Reworked the T-Plus "Rogue" ego type for boots to balance it: reduced the pval, added to_h and to_d penalties and made the stealth and luck bonuses rarer. - Boots of Elvenkind no longer guarantee a speed bonus; chance is 50%. - Pushed 'of the Maiar' items deeper into the dungeon. - Filthy Rags of Leprousness are no more; they're replaced by Armour of Dunharrow (same effects, but can show up on all soft & hard armour plus cloaks) - A number of the "bad" ego types got the aggravation flag to offset the benefits of flip-scumming. - Drastically reduced magic breath chances on Ethereal robes and cloaks. - The 'of Lordliness' ego type is now 'of Arnor'; 'of Might' is now 'of Gondor'; 'of Nothingness' is now 'of Angmar'; boots of speed are now 'of Rohan' and all 'of Stealth' is now 'of Eriador'. Because of the hobbit connection, the 'of Eriador' items now have a 10% chance of a luck bonus equal to the stealth bonus (which remains at 100%). - The 'of Arnor' and 'of Gondor' ego types can now show up on all headgear, not just crowns. - The 'Sharp' ego has been extended to arrows and crossbow bolts (I added a new index and called them 'Sharpened' to make sure the additional cost is not exorbitant). - The 'of Sensitivity' ego type is no longer possible on body armour; there were too many T-lines in e_info.txt. - The 'Elemental' ego type on rings is only possible on high-level rings and amulets now; same reason as above. - The 'Blazing' ego type is now only possible on crowns, high-level rings and amulets; same reason as above. - The 'Radiant' ego type is now only possible on crowns, high-level rings and all amulets (as before); same reason as above. - The 'Glowing' and 'Dazzling' ego types are now only possible on crowns and low-level rings and amulets; same reason as above. - Rings of the Elements have been removed; one Elemental ego for jewelry is enough. - New ego types: Magical for jewelry, cloaks, soft armour and gloves -- makes the item ignore the elements and gives a 50% chance of the ability to store a spell. Magical for missile launchers -- adds a tiny boost to mana; designed with magic-using archer and warrior-types in mind. 1.1.9 AKA "Kit Bag Full of Marbles" - Randart magestaves can now gain % to life - Randart armour, lights, jewelry and magestaves can now get the ability to store a spell - Randart high-level soft armour, hard armour and DSM can gain nether immunity - Randart light weapons (no broken ones) can gain sentience - Humans may no longer be Lost Souls for thematic reasons; the Doom of Men is that their fate after death is unknown to anyone except Eru. This applies to: Edain, Druedain, Rohirrim, Dunedain, Easterlings and Beornings. Also no longer allowed as LostSouls are yeeks, orcs, trolls and half-ogres. - Flying creatures (Eagles, Dragons, Aewroeg) now learn to fly high enough to pass mountains at clvl50. - FF now may also offer the following skills: Nature, Runecraft, Boulder-throwing. 1.2.0 AKA "Twining Light" - Ultimate amulet no longer weighs 60lbs. >.> - Reworked the Paur* artifact gauntlets to be more thematic, added stat bonuses and sustains. I never liked the fact that it was a no-brainer which of them to keep if you had all four. - Fixed some rarity bugs with a number of Theme artifacts. - Removed the lesser (Dwarven) rings of power (except the Ring of Durin). They were taking up artifact space and didn't do much. They'll be back, tweaked, in a 3.0.0-compatible Theme. - Fixed some lurking bugs in in set_info - Reduced rarity on the Cloak of Valinor. It was a little incongruous that it cost far less than Ancanaur and was far more rare than is decent. - Gandalf's robe now gives fire immunity - Ancanaur is now a shadow blade, not a bluesteel blade. - The Golden Horn of the Thunderlords now ignores elements. - New artifacts: Erkenbrand's shield, Gimli's axe and shield. - New item set: Gimli's Gear (boots, axe, shield)