# File: d_info.txt # This file is used to initialize the "lib/raw/d_info.raw" file, which is # used to initialize the "dungeon type" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # Some store indexes are defined in "defines.h", and must not be # changed. # N:: # D:<3 letter short name>: # W::::: # L::<%1>::<%2>::<%3> # A::<%1>::<%2>::<%3>:: # O:<%treasure>:<%combat>:<%magic>:<%tools> # E:d:: # F: # R:: # M: # S: # Note for : # 0 = No restriction # 1 = AND # 2 = NAND # 3 = OR # 4 = NOR ### Wilderness(purely cosmetic, never used) ### N:0:Wilderness D:Wil:a way to the Wilderness W:0:0:0:14:500 L:89:80:199:20:1:0 A:96:100:56:0:56:0:57:58 O:20:20:20:20 F:FLAT F:NO_RECALL F:PRINCIPAL R:100:0 ### The principal dungeons, they were created by spliting the vanilla dungeon ### N:1:Mirkwood D:Mkw:a way to the Mirkwood Forest. W:11:33:5:14:160 L:89:95:199:5:88:0 A:96:100:97:0:56:0:202:96 O:20:20:20:20 F:FILL_METHOD_0 F:FLAT F:NO_DESTROY F:NO_DOORS F:PRINCIPAL R:100:0 N:2:Barad-Dur D:BDr:a door to the tower of Barad-Dur. W:34:66:15:14:160 L:88:67:93:33:1:0 L:0:100:0 A:97:50:56:50:56:0:57:97 A:0:100:0 O:20:20:20:20 F:CAVERN F:FILL_METHOD_2 F:LAVA_RIVER F:NO_RECALL F:NO_STREAMERS F:PRINCIPAL R:100:0 N:3:Angband D:Ang:an entrance to the Pits of Angband. W:67:100:30:14:160 L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:20:20:20:20 F:ADJUST_LEVEL_1 F:ADJUST_LEVEL_1_2 F:CAVERN F:FILL_METHOD_0 F:NO_EASY_MOVE F:NO_RECALL F:PRINCIPAL R:100:0 N:4:Barrow-Downs D:BDw:a way to the Barrow-Downs. W:1:10:1:14:160 # Theme adds *fog* (dense mist) on the Barrow-Downs :) #L:88:94:210:2:199:4 L:88:78:89:18:199:4 A:96:80:97:19:57:1:57:97 A:100:0:0 O:20:20:20:20 F:FILL_METHOD_3 F:FLAT F:PRINCIPAL R:25:1 M:UNDEAD R:75:0 # The Additional dungeons # Mount Doom # Levels 85-99 N:5:Orodruin D:MDm:a way to the top of the Mount Doom. W:85:99:18:14:160 L:86:90:205:10:1:0 A:177:100:0:0:0:0:85:87 O:10:10:30:30 E:2d10:10:FIRE F:CAVE F:FILL_METHOD_0 F:LAVA_RIVER F:NO_EASY_MOVE F:NO_RECALL F:NO_STREAMERS R:100:1 M:IM_FIRE # Nether Realm # Levels 666-696 (!!!) # guarded by Tik'srvzllat, who has the Ring 'Fuin' N:6:Nether Realm D:Nth:a magical portal to the Nether Realm. W:666:696:40:14:160 L:102:80:86:15:85:5 A:85:80:87:20:87:0:57:85 A:50:50:0 O:25:25:25:25 E:10d10:3:NETHER F:ADJUST_LEVEL_2 F:EMPTY F:FILL_METHOD_2 F:FINAL_ARTIFACT_203 F:FINAL_GUARDIAN_1032 F:FORGET F:LAVA_RIVER F:NO_BREATH F:NO_EASY_MOVE F:NO_RECALL F:NO_RECALL_OUT F:NO_SHAFT F:NO_STREAMERS R:5:0 R:95:3 M:RES_NETH M:R_CHAR_G M:R_CHAR_U M:R_CHAR_W # The Lost Land of Numenor # levels 35-50 # guarded by Ar-Pharazon the Golden, who has the stone "Coimir". N:7:Submerged Ruins D:Num:a submerged way to the lost land of Numenor. W:35:50:25:14:160 L:84:95:187:5:1:0 A:187:80:84:10:56:10:57:187 A:60:0:40 O:30:30:10:10 E:1d1:1:ACID F:FILL_METHOD_3 F:FINAL_ARTIFACT_204 F:FINAL_GUARDIAN_980 F:NO_STREAMERS F:WATER_BREATH R:20:0 R:80:3 M:AQUATIC M:CAN_FLY M:CAN_SWIM # Used for astral mode N:8:Halls of Waiting D:HWa:*A BUG*YOU should see this message!* W:1:98:1:14:160 L:1:100:1:0:1:0 O:20:20:20:20 A:56:100:56:0:56:0:57:58 F:FILL_METHOD_0 F:NO_RECALL F:NO_SHAFT F:RANDOM_TOWNS R:100:2 M:UNIQUE # Cirith Ungol # levels 25-50 # guarded by Shelob. # Updated for Theme to lead out into Gorgoroth a la Moria N:9:Cirith Ungol D:CUg:an entrance to Cirith Ungol. W:25:50:10:14:160 L:87:5:88:65:16:30 A:97:90:16:10:56:0:16:58 O:30:30:30:10 E:4d4:20:POISON F:CIRCULAR_ROOMS F:FILL_METHOD_2 F:FINAL_GUARDIAN_481 F:FORCE_DOWN F:RANDOM_TOWNS F:WILD_65_56__67_53 R:2:0 R:49:3 M:R_CHAR_I M:R_CHAR_a M:SPIDER R:49:3 M:ORC M:R_CHAR_j M:R_CHAR_m M:R_CHAR_w # The Heart of the Earth # levels 25-36 # guarded by Golgarach, the Living Rock N:10:Heart of the Earth D:HoE:a passage leading into the very heart of the world. W:25:36:10:14:160 L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:40:10:10:20 G:life F:EVOLVE F:FINAL_GUARDIAN_1035 F:NO_RECALL F:NO_SHAFT R:40:3 M:R_CHAR_# M:R_CHAR_E M:R_CHAR_X M:R_CHAR_g R:30:3 M:HURT_ROCK M:KILL_WALL M:PASS_WALL R:30:0 # The Void # Levels 128-150 # Where Melkor lurks for the final battle! N:11:The Void D:Vod:a jumpgate to the Void W:128:150:40:20:160 L:183:97:102:3:0:0 A:183:90:102:10:0:0:102:102 A:40:60:0 O:25:25:25:25 E:20d6:100:DARK F:ADJUST_LEVEL_1 F:ADJUST_LEVEL_1_2 F:EMPTY F:FILL_METHOD_2 F:FINAL_GUARDIAN_1044 F:FORGET F:NO_BREATH F:NO_EASY_MOVE F:NO_RECALL F:NO_RECALL_OUT F:NO_SHAFT F:NO_STREAMERS R:1:0 R:99:3 M:DEMON M:DRAGON M:NONLIVING M:SPIRIT M:UNDEAD # TEST dungeon N:12:Test D:Tst:a way to test dungeon gen W:1:10:1:14:160 L:88:78:89:18:199:4 L:0:95:5 A:177:100:0:0:0:0:85:87 A:100:0:0 O:20:20:20:20 F:FILL_METHOD_3 F:SMALL R:100:0 G:dungeon2 # The Paths of the Dead # levels 40-70 # Feagwath is there, guarding Doomcaller N:16:Paths of the Dead D:PoD:the entrance to the Paths of the Dead. W:40:70:18:24:100 L:88:85:84:15:1:0 A:56:75:87:25:56:0:57:58 O:30:30:30:2 E:1d1:20:RAISE F:FILL_METHOD_3 F:FINAL_ARTIFACT_91 F:FINAL_GUARDIAN_804 R:5:0 R:10:3 M:R_CHAR_p R:85:3 M:NONLIVING M:UNDEAD # The Illusory Castle # levels 35-52 # Guarded by The Glass Golem guarding The Helm of Knowledge N:17:Illusory Castle D:Ill:an entrance to the Illusory Castle. W:35:52:10:24:100 L:1:98:188:2:1:0 A:56:50:189:50:56:0:57:58 O:50:10:20:20 E:6d2:6:CONFUSION F:FILL_METHOD_1 F:FINAL_ARTIFACT_160 F:FINAL_GUARDIAN_1033 F:NO_STREAMERS F:RANDOM_TOWNS R:30:0 R:70:3 M:ATTR_MULTI M:CHAR_MULTI M:EMPTY_MIND M:INVISIBLE M:KILL_WALL M:PASS_WALL M:RAND_25 M:RAND_50 M:SHAPECHANGER M:STUPID M:WEIRD_MIND S:BA_CHAO S:BR_CHAO S:BR_CONF S:CONF S:FORGET S:MULTIPLY S:TRAPS # The Maze # Levels 25-37 # Guarded by The Minotaur of the Labyrinth with the Steel Helm of Hammerhand N:18:Maze D:Maz:a small tunnel leading to a maze of twisty little passages, all alike. W:25:37:15:20:160 L:1:100:1:0:1:0 A:56:98:48:2:56:0:57:58 O:2:40:10:40 G:maze F:FINAL_ARTIFACT_38 F:FINAL_GUARDIAN_1029 F:FORGET F:SMALLEST R:80:0 R:20:3 M:R_CHAR_p # The Orc Cave # levels 10-22 # There is Azog with the Wand of Thrain at the bottom N:19:Orc Cave D:Orc:a dark tunnel leading to an Orc Cave. W:10:22:8:35:200 L:88:100:1:0:1:0 A:97:100:56:0:56:0:57:97 O:5:50:10:25 F:CAVE F:FILL_METHOD_0 F:FINAL_GUARDIAN_373 F:FINAL_OBJECT_810 F:FORCE_DOWN F:RANDOM_TOWNS F:WILD_49_21__51_19 R:30:3 M:TROLL R:20:0 R:50:3 M:ORC M:R_CHAR_O M:R_CHAR_o # Erebor # levels 60-72 # There is Glaurung N:20:Erebor D:Ere:a tunnel leading into depths of the Lonely Mountain. W:60:72:30:20:140 L:88:100:1:0:1:0 A:97:90:87:10:56:0:57:97 O:40:40:40:40 F:BIG F:CAVE F:CAVERN F:DOUBLE F:FILL_METHOD_2 F:FINAL_GUARDIAN_715 F:LAVA_RIVER F:NO_RECALL F:NO_STREAMERS R:10:0 R:60:1 M:DRAGON M:R_CHAR_D R:30:1 M:DRAGON M:R_CHAR_d # The Old Forest # levels 13-25 # Old Man Willow protects it N:21:The Old Forest D:OFr:a path into the Old Forest. W:13:25:5:15:100 L:88:76:84:16:199:8 L:68:16:16 A:96:100:56:0:56:0:202:96 O:20:5:15:30 F:FILL_METHOD_3 F:FINAL_GUARDIAN_206 F:FLAT F:NO_DESTROY F:NO_DOORS F:NO_STREAMERS F:RANDOM_TOWNS F:WATER_RIVERS R:30:0 R:40:3 M:ANIMAL R:30:3 M:R_CHAR_h M:R_CHAR_l M:UNDEAD # The Mines of Moria # levels 30-50 # There is Durin's Bane N:22:Moria D:MoM:a stone door leading to the Mines of Moria. W:30:50:20:40:40 L:88:100:1:0:1:0 A:97:100:56:0:56:0:57:97 O:30:50:10:5 F:FILL_METHOD_0 F:FINAL_GUARDIAN_872 F:FORCE_DOWN F:NO_STREAMERS F:RANDOM_TOWNS F:WATER_RIVER F:WILD_45_30__44_37 R:40:3 M:ORC R:30:3 M:GIANT M:TROLL R:20:3 M:DEMON R:10:0 # The tower of Dol Guldur # Levels 57-70 # The Necromancer (weak Sauron) at the bottom, with the Ring of Durin N:23:Dol Guldur D:TDG:a gate leading to the tower of Dol Guldur. W:57:70:34:24:160 L:1:80:174:20:1:0 A:56:100:56:0:56:0:57:58 O:20:1:70:9 F:FILL_METHOD_3 F:FINAL_ARTIFACT_205 F:FINAL_GUARDIAN_819 F:SMALL R:30:3 M:R_CHAR_P M:R_CHAR_p R:10:3 M:ORC M:TROLL R:20:3 M:UNDEAD R:30:3 M:DEMON M:DRAGON R:10:0 # Dungeons from Variaz # The Small Water Cave # levels 32-34 # The Watcher in the Water is at the bottom N:24:The Small Water Cave D:SWC:the entrance to a small water cave. W:32:34:20:14:160 L:84:100:84:0:84:0 A:97:100:56:0:56:0:57:58 O:10:10:30:30 E:1d1:20:ACID F:FILL_METHOD_0 F:FINAL_GUARDIAN_517 F:NO_RECALL R:10:0 R:10:3 M:AQUATIC R:40:1 M:IM_COLD S:BA_WATE R:40:3 M:IM_COLD # The Land of Mountains # Trone the rebel Thunderlord is hiding here, with # the Robe of Curunir (Theme update as Trone's coat is gone) # Levels 45-70 N:25:The Sacred Land Of Mountains D:LoM:the way to the Sacred Land of Mountains. W:45:70:20:14:160 L:89:100:89:0:89:0 A:97:100:56:0:56:0:97:97 O:20:20:20:20 F:FILL_METHOD_0 F:FINAL_ARTIFACT_193 F:FINAL_GUARDIAN_789 F:FLAT F:NO_STREAMERS F:RANDOM_TOWNS R:60:3 M:CAN_FLY R:40:0 # The Land of Rhun # levels 26-40 # Guarded by Ulfang the Black, Morgoth's first Easterling follower. N:26:The Land Of Rhun D:LoR:a way to the Land of Rhun. W:26:40:15:14:160 L:89:100:1:0:1:0 A:89:50:96:25:84:25:57:58 O:20:20:20:20 F:FILL_METHOD_1 F:FINAL_GUARDIAN_990 F:FLAT F:NO_STREAMERS F:RANDOM_TOWNS R:30:3 M:R_CHAR_h M:R_CHAR_l M:R_CHAR_p R:30:3 M:ANIMAL R:40:0 # The Withered Heath # level 22-30 # guarded by the Sandworm Queen (and her children), who will drop her armour N:27:The Withered Heath D:SwL:the Withered Heath, from whence came the Great Worms. W:22:30:12:5:200 L:91:85:94:10:93:5 A:98:100:96:0:84:0:94:94 O:15:5:60:20 F:FILL_METHOD_0 F:FINAL_ARTIFACT_153 F:FINAL_GUARDIAN_1030 F:NO_DOORS F:SAND_VEIN R:100:1 M:R_CHAR_w R:10:3 S:MULTIPLY # Used by the death fate N:28:Death fate D:Dth:a fated death. W:1:1:1:30:255 L:1:100:1:0:1:0 A:1:100:1:0:1:0:1:1 O:1:1:1:1 F:EMPTY F:FILL_METHOD_0 F:NO_RECALL F:NO_STREAMERS F:SMALLEST R:100:0 # The Grinding Ice # levels 20-40 # Guarded by Elenwe the Lost N:29:The Helcaraxe D:Ice:the entrance to the Grinding Ice of the Helcaraxe. W:20:40:10:14:160 L:90:0:88:70:84:30 L:90:0:10 A:95:0:56:100:56:0:57:58 A:100:0:0 O:20:20:20:20 E:1d4:15:COLD F:CAVERN F:DOUBLE F:FILL_METHOD_2 F:FINAL_GUARDIAN_1034 F:NO_STREAMERS F:WATER_RIVER R:100:1 M:IM_COLD # The Lost Temple of "..player.pgod.." # Generated in god quest. # Most dungeon attributes altered during the quest. # See god.lua for details N:30:a Lost Temple D:LTm:the entrance to a lost temple. W:1:50:1:14:160 L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:20:20:20:20 F:FILL_METHOD_4 F:NO_RECALL R:100:0 ### New dungeons added for Theme module ### # Forodwaith # levels 75-80 # Guarded by The Hunter N:31:Forodwaith D:NWa:a path leading through the wastelands of the North W:75:80:40:14:160 # ice, ash, and dirt L:90:20:93:40:88:40 #Ugly - using floor tiles for walls, only rooms have real walls A:90:20:93:40:88:40:88:211 O:20:20:20:20 # it is always dark here in the northern wastelands E:2d4:1:DARK F:CAVERN F:COLD F:EMPTY F:FILL_METHOD_4 F:FINAL_GUARDIAN_389 F:FLAT F:LIFE_LEVEL F:NO_DESTROY F:NO_DOORS F:NO_RECALL F:NO_SHAFT F:NO_STREAMERS R:100:3 M:COLD_BLOOD M:HURT_LITE M:IM_COLD # Emyn Luin # levels 60-70 # Guarded by Naugladur, who has Nauglamir N:32:Emyn Luin D:ELu:a path into the depths of the Blue Mountains W:60:70:30:14:160 # grass, flowers, and dirt L:89:45:81:5:88:50 # blue mountains, granite, hailstones A:215:100:215:0:215:0:56:211 # lots of treasure, not much magic O:50:20:10:30 F:CAVE F:CAVERN F:CIRCULAR_ROOMS F:NO_DESTROY F:NO_RECALL F:NO_STREAMERS F:RANDOM_TOWNS # no_recall because it should not be so easy to get Nauglamir. :P F:FILL_METHOD_3 F:FINAL_ARTIFACT_6 F:FINAL_GUARDIAN_457 R:100:0 M:R_CHAR_k M:R_CHAR_o #Dol Amroth - Castle of Prince Imrahil #levels 25-35 #Guarded by Prince Imrahil (yes, he's evil in this game) N:33:Dol Amroth D:DAm:a way to the top of the castle of Dol Amroth W:25:35:15:14:160 # Vanilla-style L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:20:20:20:20 F:ADJUST_LEVEL_1 F:FILL_METHOD_2 F:FINAL_GUARDIAN_402 F:NO_DESTROY F:NO_EASY_MOVE F:NO_SHAFT F:NO_STAIR F:NO_STREAMERS F:RANDOM_TOWNS F:SMALLEST F:TOWER R:80:3 M:R_CHAR_P M:R_CHAR_p R:20:3 M:SMART M:TAKE_ITEM #Angmar #levels 80-90 #Guarded by Fuinur, who has Eowyn's sword N:34:Angmar D:WRA:a dark path through the Witch Realm of Angmar W:80:90:49:14:160 # Tainted, dark, evil L:93:70:174:20:226:10 # Dark mountain chains only A:214:100:214:0:214:0:214:214 O:20:20:20:20 # In addition to swamp water poison, we have disenchantment E:1d1:1:DISENCHANT F:ADJUST_LEVEL_1_2 F:CIRCULAR_ROOMS F:FILL_METHOD_2 F:FINAL_ARTIFACT_110 F:FINAL_GUARDIAN_242 F:FLAT F:HOT F:NO_DOORS F:NO_NEW_MONSTER F:NO_SHAFT F:NO_STREAMERS R:50:0 R:50:3 M:DEMON M:NONLIVING M:RES_DISE M:UNDEAD #Near Harad #levels 20-25 #Guarded by Herumor, who has the heavy crossbow of Umbar N:35:Near Harad D:NHa:a desert path into Near Harad W:20:25:15:14:160 #It's a desert, so sand and only sand L:91:100:91:0:91:0 #Ugly - using floor tiles for walls, only rooms have real walls A:91:100:91:0:91:0:98:91 O:20:20:20:20 #Living is slow in the desert, heh :) E:1d1:1:INERTIA F:CAVE F:CAVERN F:EMPTY F:FILL_METHOD_4 F:FINAL_ARTIFACT_171 F:FINAL_GUARDIAN_395 F:FLAT F:HOT F:NO_DESTROY F:NO_DOORS F:NO_SHAFT F:NO_STREAMERS F:RANDOM_TOWNS #It's a desert (sort of wilderness) so WILD_TOO monsters, plus the 'p's for the Haradrim R:30:0 R:70:3 M:R_CHAR_p M:WILD_TOO #Isengard - Orc Cave on steroids. #levels 35-40 #It ends in a special level with the Palantir of Orthanc and Sharkey N:36:Isengard D:Isg:a passage to the caves beneath Isengard W:35:40:20:14:160 # Like the Orc caves L:88:100:1:0:1:0 A:97:100:56:0:56:0:57:97 O:20:20:20:20 F:ADJUST_LEVEL_2 F:CAVE F:FILL_METHOD_0 F:NO_STREAMERS R:20:0 R:30:3 M:R_CHAR_T M:TROLL R:50:3 M:ORC M:R_CHAR_O M:R_CHAR_o # Tol Eressea - of course you never actually set foot on Tol Eressea ;) # levels 40-45 # Guarded by Marda and the Robe of Belegaer N:37:Tol Eressea D:TEr:a way to the Lonely Isle W:40:45:40:14:160 # shallow water, lilies L:84:60:222:40:222:0 # Going to have to add walls here to avoid being overly nasty A:211:100:211:0:211:0:211:211 # As little loot as possible, this is open water, after all O:1:1:1:1 F:ADJUST_LEVEL_1 F:EMPTY F:FILL_METHOD_0 F:FINAL_ARTIFACT_219 F:FINAL_GUARDIAN_791 F:FLAT F:NO_DESTROY F:NO_DOORS F:NO_NEW_MONSTER F:NO_SHAFT F:NO_STREAMERS F:SMALLEST R:1:0 R:99:1 M:R_CHAR_B #Utumno #levels 101-127 #Guarded by no one (yet!) N:38:Utumno D:Utu:an entrance to the depths of Utumno W:101:127:30:14:160 L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:20:20:20:20 F:ADJUST_LEVEL_1 F:ADJUST_LEVEL_1_2 F:CAVERN F:FILL_METHOD_0 F:NO_EASY_MOVE F:NO_RECALL R:100:0 # Bilbo's trail in the Barrow-downs # just one special level that later becomes a different one, sans princess. N:39:Bilbo's trail D:Btr:a trail left by a fleeing hobbit W:10:10:1:14:160 L:88:94:210:2:199:4 A:96:80:97:19:57:1:57:97 A:100:0:0 O:20:20:20:20 F:FILL_METHOD_3 F:FLAT R:25:1 M:UNDEAD R:75:0 # Thorin's trail in Mirkwood # just one special level that later becomes a different one, sans princess. N:40:Thorin's trail D:Ttr:a trail left by a purposeful dwarf W:33:33:15:14:160 L:89:95:199:5:88:0 A:96:100:97:0:56:0:202:96 O:20:20:20:20 F:FILL_METHOD_0 F:FLAT F:NO_DESTROY F:NO_DOORS R:100:0 # N:: # D:<3 letter short name>: # W:::::: # L::<%1>::<%2>::<%3> # A::<%1>::<%2>::<%3>:: # O:<%treasure>:<%combat>:<%magic>:<%tools> # E:d:: # F: # R:: # M: # S: # 0 = No restriction # 1 = AND # 2 = NAND # 3 = OR # 4 = NOR