# File: p_info.txt # This file is used to initialize the "lib/raw/p_info.raw" file, which is # used to initialize the "player race/race mod/class" information for the # Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. ############################################################################## ############################################################################## ############################################################################## ############################################################################## # General skills, that everybody starts with # G:k:value:modifier:skill name G:k:+0:+500:Monster-lore G:k:+1000:+0:Spell-learning G:k:+0:+500:Prayer G:k:+0:+400:Udun G:k:+1000:+1000:Magic-Device ############################################################################## ############################################################################## ############################################################################## ############################################################################## # C:N:index:name # C:D:0:class desc # C:D:1:titles # C:S:str:int:wis:dex:con:chr:mana:bonus blows # C:K:dis:dev:sav:stl:srh:fos:thn:thb # C:P:hitdie:xp% # C:B:num:wgt:mul # C:C:(H|L):(H|L):base:pl:plus # first (H|L) is for weapons/.. second is for magic things # H = heavy sensing, L = light sensing; result(lower = better) = base / (pl * plev + plus) # C:G:class flags # C:R:level:pval # C:F:flags # C:Z:power # C:E:weapons:torso:arms:finger:head:legs # C:O:tval:sval:xdy # C:k:value:modifier:skill name # C:b:level:ability # Specialities, autoskiller # C:a:N:Name # C:a:D:Desc # C:a:K:lvl 50 skill value:skill name # C:a:k:value:mod:skill name # C:a:b:level:ability # C:a:O:tval:sval:xdy C:N:0:0:Warrior C:D:0:Simple fighters, they hack away with their trusty weapon. C:D:1:Rookie C:D:1:Soldier C:D:1:Mercenary C:D:1:Veteran C:D:1:Swordsman C:D:1:Champion C:D:1:Hero C:D:1:Baron C:D:1:Duke C:D:1:Lord C:S:5:-2:-2:2:2:-1:0:3 C:B:4:30:5 C:P:9:0 C:R:30:0 C:F:RES_FEAR C:E:0:0:0:0:0:0 C:O:45:38:1d1 C:O:37:4:1d1 C:k:+2000:+800:Combat C:k:+1000:+850:Weaponmastery C:k:+0:+400:Sword-mastery C:k:+0:+400:Axe-mastery C:k:+0:+400:Hafted-mastery C:k:+0:+400:Polearm-mastery C:k:+1000:+600:Archery C:k:+0000:+400:Stealth C:k:+1000:+300:Magic C:k:+1000:+400:Spirituality C:k:+0:+550:Antimagic C:k:+0:+150:Magic-Device C:b:25:Spread blows C:b:1:Extra Max Blow(1) C:b:1:Extra Max Blow(2) # Specialities, autoskiller C:a:N:Warrior C:a:D:Simple fighters, they hack away with their trusty weapon. C:a:O:23:16:1d1 C:a:g:All Gods C:a:N:Swordmaster C:a:D:Fighters specialised in the use of swords C:a:k:+1000:+300:Sword-mastery C:a:k:+0:+100:Weaponmastery C:a:k:+0:+100:Combat C:a:k:+0:-100:Axe-mastery C:a:k:+0:-100:Hafted-mastery C:a:k:+0:-100:Polearm-mastery C:a:O:23:16:1d1 C:a:g:Nobody C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Melkor Bauglir C:a:g:Yavanna Kementari C:a:g:Varda Elentari C:a:g:Aule the Smith C:a:g:Ulmo C:a:g:Mandos C:a:N:Axemaster C:a:D:Fighters specialised in the use of axes C:a:k:+0:+100:Weaponmastery C:a:k:+0:+100:Combat C:a:k:+1000:+300:Axe-mastery C:a:k:+0:-100:Sword-mastery C:a:k:+0:-100:Hafted-mastery C:a:k:+0:-100:Polearm-mastery C:a:O:24:1:1d1 C:a:g:Nobody C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Melkor Bauglir C:a:g:Yavanna Kementari C:a:g:Varda Elentari C:a:g:Aule the Smith C:a:g:Ulmo C:a:g:Mandos C:a:N:Haftedmaster C:a:D:Fighters specialised in the use of hafted weapons C:a:k:+1000:+300:Hafted-mastery C:a:k:+0:+500:Stunning-blows C:a:k:+0:+100:Weaponmastery C:a:k:+0:+100:Combat C:a:k:+0:-100:Axe-mastery C:a:k:+0:-100:Sword-mastery C:a:k:+0:-100:Polearm-mastery C:a:O:21:13:1d1 C:a:g:All Gods C:a:N:Polearmmaster C:a:D:Fighters specialised in the use of polearms C:a:k:+1000:+300:Polearm-mastery C:a:k:+0:+100:Weaponmastery C:a:k:+0:+100:Combat C:a:k:+0:-100:Axe-mastery C:a:k:+0:-100:Hafted-mastery C:a:k:+0:-100:Sword-mastery C:a:O:22:8:1d1 C:a:b:20:Far reaching attack C:a:g:All Gods C:a:N:Unbeliever C:a:D:They don't believe in magic and can even prevent its usage around them C:a:k:=0:=0:Prayer C:a:k:=0:=0:Magic C:a:k:=0:=0:Magic-Device C:a:k:=0:=0:Spirituality C:a:k:+1000:+100:Antimagic C:a:O:23:33:1d1 C:a:g:Nobody C:a:N:Demonologist C:a:D:Masters of the school of demonology, they are trained in both melee C:a:D:fighting and using demon spells to enhance their combat potential. C:a:O:115:55:1d1 C:a:k:+0:-50:Combat C:a:k:+0:-100:Weaponmastery C:a:k:+0:+200:Sword-mastery C:a:k:=0:=0:Axe-mastery C:a:k:=0:=0:Hafted-mastery C:a:k:=0:=0:Polearm-mastery C:a:k:+1000:-200:Archery C:a:k:+1000:+400:Magic C:a:k:+1000:+300:Spirituality C:a:k:=0:=0:Antimagic C:a:k:+1000:+1000:Demonology C:a:g:Nobody C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Melkor Bauglir C:a:N:Wainrider C:a:D:A proud warrior riding a majestic chariot. C:a:D:Wainriders are traditionally aligned with Melkor. C:a:O:71:10:1d1 C:a:O:23:32:1d1 C:a:g:Melkor Bauglir C:a:k:+0:+600:Sword-mastery C:a:k:=0:=0:Axe-mastery C:a:k:=0:=0:Hafted-mastery C:a:k:=0:=0:Polearm-mastery C:a:k:+0:+500:Critical-hits C:a:k:+0:+500:Magic C:a:k:+0:+500:Spirituality C:a:k:+1000:+200:Prayer C:a:k:=0:=0:Antimagic C:N:1:3:Mage C:D:0:The basic spellcaster with lots of different skills C:D:1:Apprentice C:D:1:Trickster C:D:1:Illusionist C:D:1:Spellbinder C:D:1:Evoker C:D:1:Conjurer C:D:1:Warlock C:D:1:Sorcerer C:D:1:Ipsissimus C:D:1:Archimage C:S:-5:3:0:1:-2:1:50:0 C:B:4:40:2 C:P:0:30 C:E:0:0:0:0:0:0 C:k:+1000:+900:Magic C:k:+0:+200:Magic-Device C:k:+0:+600:Spell-power C:k:+1000:+600:Mana C:k:+0:+700:Fire C:k:+0:+700:Water C:k:+0:+700:Air C:k:+0:+700:Earth C:k:+0:+700:Temporal C:k:+0:+700:Divination C:k:+0:+700:Conveyance C:k:+0:+700:Nature C:k:+0:+700:Meta C:k:+0:+700:Mind C:k:+0:+700:Necromancy C:k:+0:+700:Thaumaturgy C:k:+1000:+550:Spirituality C:k:+1000:+200:Combat C:k:+700:+500:Weaponmastery C:k:+0000:+400:Stealth C:b:1:Perfect casting C:g:All Gods C:a:N:Mage C:a:D:The basic unspecialized warrior-spellcaster C:a:k:+0:+300:Combat C:a:k:+0:+200:Sorcery C:a:k:+0:+300:Mana C:a:k:+0:+200:Fire C:a:k:+0:+200:Water C:a:k:+0:+200:Air C:a:k:+0:+200:Earth C:a:k:+0:+200:Conveyance C:a:k:+0:+200:Nature C:a:k:+0:+200:Temporal C:a:k:+0:+200:Divination C:a:k:+0:+200:Meta C:a:k:+0:+200:Mind C:a:O:23:4:1d1 C:a:O:111:50:1d1 C:a:N:Geomancer C:a:D:The master of the four elements C:a:k:+0:-150:Magic-Device C:a:k:+1000:+100:Spell-power C:a:k:-1000:-600:Mana C:a:k:+1000:+700:Geomancy C:a:k:+1000:+350:Fire C:a:k:+1000:+350:Water C:a:k:+1000:+350:Air C:a:k:+1000:+350:Earth C:a:k:+0:-100:Weaponmastery C:a:O:6:1:1d1 C:a:N:Warper C:a:D:The master of space and time C:a:k:+0:-150:Magic-Device C:a:k:+1000:+100:Spell-power C:a:k:+0:+100:Mana C:a:k:+0:+100:Fire C:a:k:+0:+100:Water C:a:k:+0:+100:Air C:a:k:+0:+100:Earth C:a:k:+0:+500:Conveyance C:a:k:+0:+100:Nature C:a:k:+0:+500:Temporal C:a:k:+0:+500:Divination C:a:k:+0:+100:Meta C:a:k:+0:-100:Weaponmastery C:a:O:23:4:1d1 C:a:O:111:50:1d1 C:a:N:Sorceror C:a:D:The master of all magic schools C:a:k:+0:-200:Magic-Device C:a:k:=0:=0:Weaponmastery C:a:k:=0:=0:Combat C:a:k:+1000:+700:Sorcery C:a:k:+0:+100:Magic C:a:k:-1000:+300:Mana C:a:k:+0:+300:Fire C:a:k:+0:+300:Water C:a:k:+0:+300:Air C:a:k:+0:+300:Earth C:a:k:+0:+300:Conveyance C:a:k:+0:+300:Nature C:a:k:+0:+300:Temporal C:a:k:+0:+300:Divination C:a:k:+0:+300:Meta C:a:k:+0:+300:Mind C:a:k:+0:+200:Necromancy C:a:k:+0:+200:Thaumaturgy C:a:O:36:2:1d1 C:a:O:111:50:1d1 C:a:N:Necromancer C:a:D:The master of death, and undeath C:a:k:+0:+100:Weaponmastery C:a:k:+0:+200:Combat C:a:k:+1000:+300:Necromancy C:a:k:-1000:+0:Mana C:a:k:+0:+100:Fire C:a:k:+0:+100:Earth C:a:k:+0:-200:Nature C:a:k:+0:+100:Temporal C:a:k:+0:+200:Mind C:a:k:+1000:+600:Monster-lore C:a:k:+5000:+900:Corpse-preservation C:a:O:23:4:1d1 C:a:O:111:50:1d1 C:a:b:25:Undead Form C:a:N:Thaumaturgist C:a:D:Thaumaturgy spells come from within and are different for each character. C:a:D:Since attack is the best defence, all their spells are offensive. C:a:k:+2000:+50:Magic C:a:k:=0:=0:Spell-power C:a:k:=0:=0:Mana C:a:k:=0:=0:Fire C:a:k:=0:=0:Water C:a:k:=0:=0:Air C:a:k:=0:=0:Earth C:a:k:=0:=0:Temporal C:a:k:=0:=0:Divination C:a:k:=0:=0:Conveyance C:a:k:=0:=0:Nature C:a:k:=0:=0:Meta C:a:k:=0:=0:Mind C:a:k:=0:=0:Necromancy C:a:k:+1000:+300:Thaumaturgy C:a:k:+0:-100:Weaponmastery C:a:k:+0:-150:Magic-Device C:a:O:23:4:1d1 C:a:O:111:50:1d1 ### Clairvoyant - new class added in Theme C:a:N:Clairvoyant C:a:D:The master of the mind who sacrifices breadth of C:a:D:ability for additional favour with their deity. C:a:k:=0:=0:Mana C:a:k:=0:=0:Fire C:a:k:=0:=0:Water C:a:k:=0:=0:Air C:a:k:=0:=0:Earth C:a:k:=0:=0:Conveyance C:a:k:=0:=0:Nature C:a:k:=0:=0:Temporal C:a:k:=0:=0:Meta C:a:k:=0:=0:Necromancy C:a:k:=0:=0:Thaumaturgy C:a:k:+1000:+300:Divination C:a:k:+1000:+300:Mind C:a:k:+0:+500:Spirituality C:a:k:+0:+500:Prayer C:a:k:+1000:+700:Mindcraft C:a:O:111:50:1d1 C:a:O:21:3:1d1 C:N:2:1:Archer C:D:0:'Kill them before they see you' could be the motto of the archer class. C:D:0:As deadly with a bow as a warrior is with a sword. C:D:1:Rock Thrower C:D:1:Slinger C:D:1:Great Slinger C:D:1:Tosser C:D:1:Bowman C:D:1:Great Bowman C:D:1:Great Bowman C:D:1:Archer C:D:1:Archer C:D:1:Great Archer C:S:2:1:0:2:1:1:0:0 C:B:4:35:4 C:P:4:30 C:E:0:0:0:0:0:0 C:k:+1000:+800:Combat C:k:+1000:+500:Weaponmastery C:k:+1000:+750:Archery C:k:+0:+300:Bow-mastery C:k:+0:+300:Crossbow-mastery C:k:+0:+300:Sling-mastery C:k:+0:+300:Boomerang-mastery C:k:+0:%150:Boulder-throwing C:k:+0000:+400:Stealth C:k:+1000:+300:Magic C:k:+0:+100:Magic-Device C:k:+1000:+400:Spirituality C:b:2:Ammo creation C:a:N:Archer C:a:D:'Kill them before they see you' could be the motto of the archer class. C:a:D:As deadly with a bow as a warrior is with a sword. C:a:k:+0:+100:Archery C:a:k:+0:+200:Bow-mastery C:a:k:+0:+200:Crossbow-mastery C:a:k:+0:+200:Sling-mastery C:a:k:+0:+200:Boomerang-mastery C:a:k:-1000:-100:Magic C:a:O:19:12:1d1 C:a:O:19:2:1d1 C:a:O:17:1:10d3 C:a:O:17:1:10d3 C:a:g:All Gods C:a:N:Ranger C:a:D:Rangers are capable archers but are also trained in hand-to-hand combat, C:a:D:the nature and divination magic schools, and trapping. C:a:k:+0:+200:Weaponmastery C:a:k:+0:+400:Magic C:a:k:+0:+500:Nature C:a:k:+0:+500:Divination C:a:k:+0:+200:Monster-lore C:a:k:+0:+300:Summoning C:a:O:19:12:1d1 C:a:O:17:1:10d3 C:a:O:23:10:1d1 C:a:O:46:1:1d1 C:a:g:Nobody C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Yavanna Kementari C:a:g:Varda Elentari C:a:g:Aule the Smith C:a:g:Ulmo C:a:g:Mandos C:a:N:Sniper C:a:D:Snipers are very stealthy archers without much hand-to-hand combat C:a:D:ability, but with a penchant to disappear when it suits them. C:a:k:+0:-300:Combat C:a:k:+1000:+700:Stealth C:a:k:+1000:+700:Backstab C:a:k:+0:+300:Magic C:a:k:+1000:+500:Conveyance C:a:O:19:12:1d1 C:a:O:17:1:10d3 C:a:g:All Gods C:N:3:2:Rogue C:D:0:Rogues are masters of tricks. They can steal from shops and monsters, C:D:0:and excel at stealthily exploring the dungeon. C:D:1:Cutpurse C:D:1:Robber C:D:1:Burglar C:D:1:Filcher C:D:1:Sharper C:D:1:Low Thief C:D:1:High Thief C:D:1:Master Thief C:D:1:Assassin C:D:1:Guildmaster C:S:2:1:-2:3:1:-1:0:0 C:B:4:30:3 C:P:6:25 C:O:23:4:1d1 C:G:EASE_STEAL C:R:3:1 C:F:CRIT C:R:6:1 C:F:CRIT C:R:9:1 C:F:CRIT C:R:12:1 C:F:CRIT C:R:15:1 C:F:CRIT C:R:18:1 C:F:CRIT C:R:21:1 C:F:CRIT C:R:24:1 C:F:CRIT C:R:27:1 C:F:CRIT C:R:30:1 C:F:CRIT C:R:33:1 C:F:CRIT C:R:36:1 C:F:CRIT C:R:39:1 C:F:CRIT C:R:42:1 C:F:CRIT C:R:45:1 C:F:CRIT C:R:48:1 C:F:CRIT C:E:0:0:0:0:0:0 C:k:+1000:+700:Combat C:k:+1000:+700:Weaponmastery C:k:+1000:+300:Sword-mastery C:k:+1000:+500:Critical-hits C:k:+1000:+700:Magic C:k:+0:+550:Magic-Device C:k:+0:+500:Conveyance C:k:+0:+500:Divination C:k:+0:+500:Temporal C:k:+1000:+700:Spirituality C:k:+1000:+1500:Stealth C:k:+1000:+1000:Backstab C:k:+1000:+2000:Stealing C:k:+1000:+2000:Dodging C:g:All Gods C:b:10:Extra Max Blow(1) C:a:N:Rogue C:a:D:Rogues are masters of tricks. They can steal from shops and monsters, C:a:D:and lure monsters into deadly monster traps. C:a:O:46:1:1d1 C:a:N:Assassin C:a:D:Assassins are stealthy killers. C:a:k:+0:+100:Combat C:a:k:+0:+100:Weaponmastery C:a:k:+0:+300:Sword-mastery C:a:k:+1000:+300:Critical-hits C:a:k:+1000:+300:Boomerang-mastery C:a:k:+0:-500:Magic C:a:k:+0:-400:Conveyance C:a:k:+0:-400:Divination C:a:k:+0:-300:Temporal C:a:k:+0:+500:Stealth C:a:k:+0:+1000:Backstab C:a:k:+0:-1800:Stealing C:a:k:+0:-550:Magic-Device C:a:N:Mercenary C:a:D:Mercenaries are daring swashbucklers, masters of the blade. C:a:k:+0:+200:Weaponmastery C:a:k:+0:+400:Sword-mastery C:a:k:+0:+200:Critical-hits C:a:k:+0:+050:Magic-Device C:a:k:=0:=0:Conveyance C:a:k:=0:=0:Divination C:a:k:+0:+500:Temporal C:a:b:15:Extra Max Blow(2) C:a:O:23:7:1d1 C:a:O:35:1:1d1 C:N:4:5:Loremaster C:D:0:Loremasters are skilled in most combat and monster skills. C:D:1:Apprentice C:D:1:Apprentice C:D:1:Initiate C:D:1:Initiate C:D:1:Sage C:D:1:Sage C:D:1:Lorekeeper C:D:1:Lorekeeper C:D:1:Loremaster C:D:1:Loremaster C:S:1:-2:1:1:0:1:0:0 C:B:4:30:3 C:P:8:40 C:E:0:0:0:0:0:0 C:k:+1000:+700:Combat C:k:+1000:+700:Weaponmastery C:k:+1000:+700:Archery C:k:+1000:+700:Barehand-combat C:k:+0:+600:Magic C:k:+1000:+700:Stealth C:k:+1000:+700:Spirituality C:k:+1000:+600:Monster-lore C:k:+0:+500:Possession C:k:+1000:+700:Corpse-preservation C:k:+0:+500:Summoning C:k:+0:+500:Symbiosis C:k:+0:+500:Mimicry C:k:+0:+300:Music C:a:N:Loremaster C:a:D:Loremasters are skilled in most combat and monster skills. C:a:O:21:3:1d1 C:a:O:36:6:1d1 C:a:O:19:2:1d1 C:a:O:16:0:3d10 C:a:g:All Gods C:a:N:Possessor C:a:D:Only the soul matters; a possessor can abandon his/her current body to C:a:D:incarnate in the body of a dead monster, thus gaining its powers C:a:D:and weaknesses. C:a:O:71:37:1d1 C:a:O:23:10:1d1 C:a:O:36:6:1d1 C:a:k:+0:-100:Combat C:a:k:+0:-100:Weaponmastery C:a:k:+0:-300:Archery C:a:k:-1000:-700:Barehand-combat C:a:k:+0:-200:Spirituality C:a:k:+1000:+300:Possession C:a:k:+0:+200:Corpse-preservation C:a:k:+0:-500:Summoning C:a:k:+0:-500:Symbiosis C:a:k:+0:-500:Mimicry C:a:g:All Gods C:a:N:Mimic C:a:D:Disguise is the way of the mimic. Through the use of cloaks of mimicry C:a:D:they can change shape for a limited time. They also can temporarily C:a:D:change part of their anatomy. C:a:O:71:37:1d1 C:a:O:23:4:1d1 C:a:k:+0:+100:Combat C:a:k:+0:+100:Weaponmastery C:a:k:+0:-100:Barehand-combat C:a:k:+1000:+100:Magic C:a:k:+0:+100:Stealth C:a:k:+0:-200:Spirituality C:a:k:+0:-400:Possession C:a:k:+0:+200:Corpse-preservation C:a:k:+0:-500:Summoning C:a:k:+0:-500:Symbiosis C:a:k:+1000:+300:Mimicry C:a:g:All Gods C:a:N:Symbiant C:a:D:A symbiant can merge his/her body with one of a monster unable to move C:a:D:by itself. They also have a few spells to help the symbiosis. C:a:O:23:4:1d1 C:a:O:70:6:1d1 C:a:k:+0:+100:Combat C:a:k:+0:+100:Weaponmastery C:a:k:+0:-100:Barehand-combat C:a:k:+1000:+100:Magic C:a:k:+0:+100:Stealth C:a:k:+0:-200:Spirituality C:a:k:+0:-400:Possession C:a:k:+0:+200:Corpse-preservation C:a:k:+0:-500:Summoning C:a:k:+1000:+300:Symbiosis C:a:k:+0:-500:Mimicry C:a:g:All Gods C:a:N:Summoner C:a:D:The summoner can conjure monsters from totems made from defeated foes. C:a:O:71:37:1d1 C:a:O:23:10:1d1 C:a:O:36:6:1d1 C:a:k:+0:-100:Combat C:a:k:+0:-100:Weaponmastery C:a:k:+0:-300:Archery C:a:k:-1000:-700:Barehand-combat C:a:k:+1000:+200:Magic C:a:k:+0:+0:Stealth C:a:k:+0:-200:Spirituality C:a:k:+15000:+100:Monster-lore C:a:k:+0:-500:Possession C:a:k:+0:+300:Corpse-preservation C:a:k:+1000:+200:Summoning C:a:k:+0:-500:Symbiosis C:a:k:+0:-500:Mimicry C:a:g:All Gods C:a:N:Monk C:a:D:Barehanded, lightly armoured fighters, they wreak havoc with C:a:D:their bare fists, and can also use a few prayers. C:a:O:71:37:1d1 C:a:O:36:4:1d1 C:a:k:-1000:+200:Combat C:a:k:-1000:-400:Weaponmastery C:a:k:-1000:-300:Archery C:a:k:+0:+200:Barehand-combat C:a:k:+0:+0:Magic C:a:k:+0:+200:Stealth C:a:k:+0:+200:Spirituality C:a:k:+0:-400:Possession C:a:k:+0:-200:Corpse-preservation C:a:k:+0:-500:Summoning C:a:k:+0:-500:Symbiosis C:a:k:+0:-500:Mimicry C:a:k:+0:+500:Meta C:a:k:+0:+500:Mind C:a:k:+0:+500:Temporal C:a:k:+0:+700:Dodging C:a:g:All Gods C:a:N:Bard C:a:D:Bards sing and play songs full of power, beauty or sadness to affect C:a:D:everything that can hear them, using music instruments of various types. C:a:O:71:37:1d1 C:a:O:23:10:1d1 C:a:O:36:2:1d1 C:a:O:14:59:1d1 C:a:k:+1000:+0:Magic C:a:k:-1000:-700:Archery C:a:k:+0:-100:Barehand-combat C:a:k:+0:+100:Spirituality C:a:k:+0:-500:Possession C:a:k:+0:-100:Summoning C:a:k:+0:-100:Symbiosis C:a:k:+0:-100:Mimicry C:a:k:+1000:+500:Music C:a:g:All Gods C:a:N:Ascetic C:a:D:The monk who has sworn off all worldly things. C:a:D:The ascetics do not believe in magic or gods. C:a:k:+0:+200:Combat C:a:k:=0:=0:Weaponmastery C:a:k:+0:+200:Barehand-combat C:a:k:+1000:+1000:Antimagic C:a:k:+0:+300:Stealth C:a:k:+0:+1000:Dodging C:a:k:=0:=0:Magic C:a:k:=0:=0:Magic-Device C:a:k:=0:=0:Spell-power C:a:k:=0:=0:Meta C:a:k:=0:=0:Conveyance C:a:k:=0:=0:Divination C:a:k:=0:=0:Temporal C:a:k:=0:=0:Nature C:a:k:=0:=0:Prayer C:a:k:=0:=0:Music C:a:k:=0:=0:Summoning C:a:k:=0:=0:Symbiosis C:a:k:=0:=0:Possession C:a:k:=0:=0:Mimicry C:a:b:10:Spread blows C:a:b:1:Extra Max Blow(1) C:a:b:5:Extra Max Blow(2) C:a:O:71:37:1d1 C:a:g:Nobody C:N:5:6:Pacifist C:D:0:Pacifists do not believe in violence and do not want to kill C:D:0:everything in sight. C:D:1:Novice C:D:1:Appeaser C:D:1:Arbitrator C:D:1:Elf-Friend C:D:1:Conciliator C:D:1:Diplomat C:D:1:Mediator C:D:1:Negotiator C:D:1:Pacifist C:D:1:Peacemaker C:S:0:2:2:2:0:4:0:0 C:P:0:0 C:B:0:0:0 C:Z:detect doors and traps C:E:-1:0:0:0:0:0 C:k:=0:=0:Combat C:k:=0:=0:Weaponmastery C:k:=0:=0:Archery C:k:=0:=0:Barehand-combat C:k:+0:+600:Stealth C:k:+1000:+700:Dodging C:k:+1000:+600:Magic C:k:=0:=0:Magic-Device C:k:+0:+500:Spell-power C:k:+1000:+1000:Nature C:k:+0:+700:Spirituality C:k:+1000:+400:Monster-lore C:k:=0:=0:Possession C:k:=0:=0:Corpse-preservation C:k:=0:=0:Mimicry C:k:=0:=0:Music C:b:15:Perfect casting C:g:All Gods C:a:N:Peace-mage C:a:D:These pacifists use magic to escape danger, and C:a:D:rely on symbiotic relationships to defend themselves. C:a:O:70:6:1d1 C:a:k:+0:+700:Meta C:a:k:+1000:+700:Conveyance C:a:k:+0:+700:Divination C:a:k:+0:+700:Temporal C:a:k:+1000:+600:Symbiosis C:N:6:4:Priest C:D:0:A priest serves a god (Vala, Maia or Eru himself) to bring down C:D:0:the empire of fear and shadows of Morgoth. C:D:1:Believer C:D:1:Acolyte C:D:1:Adept C:D:1:Curate C:D:1:Canon C:D:1:Priest C:D:1:High Priest C:D:1:Cardinal C:D:1:Inquisitor C:D:1:Pope C:S:-1:-3:3:-1:0:2:0:0 C:B:4:35:3 C:P:2:20 C:Z:detect curses C:G:GOD_FRIEND C:E:0:0:0:0:0:0 C:k:+1000:+900:Magic C:k:+0:+600:Spell-power C:k:+0:+600:Necromancy C:k:+0:+600:Mindcraft C:k:+1000:+1000:Spirituality C:k:+1000:+700:Prayer C:k:+2000:+700:Combat C:k:+1000:+700:Weaponmastery C:k:+0000:+400:Stealth C:k:+0:+50:Magic-Device C:b:1:Perfect casting C:a:N:Priest(Eru) C:a:D:A priest that serves Eru Iluvatar to bring down C:a:D:the empire of fear and shadows of Morgoth. C:a:O:21:5:1d1 C:a:g:Eru Iluvatar C:a:k:+0:+300:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+100:Spell-power C:a:N:Priest(Manwe) C:a:D:A priest that serves Manwe Sulimo to bring down C:a:D:the empire of fear and shadows of Morgoth. C:a:O:21:5:1d1 C:a:g:Manwe Sulimo C:a:k:+0:+300:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+50:Weaponmastery C:a:N:Druid C:a:D:A priest that serves Yavanna Kementari to protect C:a:D:and help the regrowth of nature on Arda. C:a:O:21:5:1d1 C:a:g:Yavanna Kementari C:a:k:+0:+300:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+50:Weaponmastery C:a:k:+1000:+700:Monster-lore C:a:k:+1000:+700:Summoning C:a:N:Dark-Priest C:a:D:A priest that serves Melkor Bauglir to bring chaos C:a:D:and destruction to Arda. C:a:O:21:5:1d1 C:a:g:Melkor Bauglir C:a:k:+0:+200:Prayer C:a:k:+0:+200:Necromancy C:a:k:+0:-600:Mindcraft C:a:k:+0:+200:Spell-power C:a:k:+1000:+1000:Corpse-preservation C:a:N:Paladin C:a:D:A fighting priest that serves Tulkas to bring down C:a:D:the empire of fear and shadows of Morgoth. C:a:O:23:25:1d1 C:a:g:Tulkas C:a:k:+0:+200:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+100:Weaponmastery C:a:k:+0:+100:Combat C:a:k:+0:+900:Barehand-combat C:a:b:1:Extra Max Blow(1) C:a:N:Mindcrafter C:a:D:A priest who has learned to tap in his own mental powers C:a:O:21:5:1d1 C:a:g:Eru Iluvatar C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Melkor Bauglir C:a:g:Yavanna Kementari C:a:g:Varda Elentari C:a:g:Aule the Smith C:a:g:Ulmo C:a:g:Mandos C:a:k:+0:-300:Prayer C:a:k:+0:-200:Necromancy C:a:k:+1000:+300:Mindcraft C:a:k:+0:+100:Magic-Device C:a:N:Stonewright C:a:D:A war-priest of Aule who serves to protect and C:a:D:further the works of the Valarin Smith. C:a:O:24:8:1d1 C:a:g:Aule the Smith C:a:k:+0:+400:Axe-mastery C:a:k:+0:+300:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+100:Spell-power C:a:b:10:Extra Max Blow(1) C:a:N:Priest(Varda) C:a:D:A priest who serves Varda to bring light C:a:D:to all the reaches of the world. C:a:O:21:5:1d1 C:a:g:Varda Elentari C:a:k:+0:+300:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+100:Spell-power C:a:k:+0:+400:Archery C:a:N:Priest(Ulmo) C:a:D:A priest that serves Eru Iluvatar to bring down C:a:D:the empire of fear and shadows of Morgoth. C:a:O:22:5:1d1 C:a:g:Ulmo C:a:k:+0:+400:Polearm-mastery C:a:k:+0:+300:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+100:Spell-power C:a:N:Priest(Mandos) C:a:D:A priest that serves Eru Iluvatar to bring down C:a:D:the empire of fear and shadows of Morgoth. C:a:O:21:5:1d1 C:a:g:Mandos C:a:k:+0:+400:Hafted-mastery C:a:k:+0:+300:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+100:Spell-power ############################################################################## ############################################################################## ############################################################################## ############################################################################## # R: Race definition # R:N:index:name # R:D:race desc # R:S:str:int:wis:dex:con:chr:luck # R:K:dis:dev:sav:stl:srh:fos:thn:thb # R:P:hitdie:xp%:infra # R:E:weapons:torso:arms:finger:head:legs # R:C:allowed classes # R:G:race flags # R:R:level:pval # R:F:flags # R:k:value:modifier:skill name # R:b:level:ability I: R:N:0:Human R:D:Humans are the second born, the Edain. R:D:They are the basic race to which all others are compared. R:D:Average in ability, they can be any class. R:S:0:0:0:0:0:0:0 R:P:10:100:0 R:E:1:1:1:2:1:1 R:C:Archer R:C:Loremaster R:C:Mage R:C:Pacifist R:C:Priest R:C:Rogue R:C:Warrior R:N:1:Half-Elf R:D:A crossbreed of elf and human, they get the best of the two races. R:S:0:1:1:1:-1:1:0 R:P:9:110:2 R:E:1:1:1:2:1:1 R:C:Archer R:C:Loremaster R:C:Mage R:C:Pacifist R:C:Priest R:C:Rogue R:C:Warrior R:G:ELF R:k:+300:+000:Magic-Device R:k:+1500:+000:Spirituality R:k:+1000:+000:Stealth R:k:-100:+000:Weaponmastery R:k:+500:+000:Archery R:N:2:Elf R:D:Elves are the first born, the Eldar. R:D:More spiritual than physical beings, they are weaker than humans R:D:but are more intelligent. R:S:-1:2:2:1:-2:2:0 R:P:8:120:3 R:E:1:1:1:2:1:1 R:R:1:0 R:F:RES_LITE R:C:Archer R:C:Loremaster R:C:Mage R:C:Pacifist R:C:Priest R:C:Warrior R:G:ELF R:k:+600:+000:Magic-Device R:k:+3000:+000:Spirituality R:k:+2000:+000:Stealth R:k:-500:+000:Weaponmastery R:k:+1500:+000:Archery R:N:3:Hobbit R:D:An old but quiet race related to humans. R:D:They are small and quite weak but good at many things. R:S:-2:2:1:3:2:1:5 R:P:7:110:4 R:E:1:1:1:2:1:0 R:Z:create food R:G:RESIST_BLACK_BREATH R:G:XTRA_MIGHT_SLING R:R:1:0 R:F:SUST_DEX R:C:Archer R:C:Loremaster R:C:Mage R:C:Pacifist R:C:Rogue R:C:Warrior R:k:+0:+300:Sling-mastery R:k:+1800:+000:Magic-Device R:k:+9000:+000:Spirituality R:k:+6000:+000:Stealth R:k:-1000:+000:Weaponmastery R:k:+2000:+000:Archery R:N:4:Gnome R:D:Related to dwarves, Gnomes are between Dwarves and Hobbits in size. R:D:Very good at magic use, they are poor as fighters. R:S:-1:2:0:2:1:-2:2 R:P:8:135:4 R:E:1:1:1:2:1:1 R:Z:blink R:R:1:0 R:F:FREE_ACT R:C:Mage R:C:Pacifist R:C:Rogue R:C:Warrior R:k:+1200:+000:Magic-Device R:k:+6000:+000:Spirituality R:k:+3000:+000:Stealth R:k:-800:+000:Weaponmastery R:k:+1200:+000:Archery R:N:5:Dwarf R:D:The children of Aule, a strong but small race. R:D:Miners and fighters of legend. R:S:2:-2:2:-2:2:-3:0 R:P:11:125:5 R:E:1:1:1:2:1:1 R:Z:find secret passages R:R:1:0 R:F:LITE1 R:F:RES_BLIND R:C:Pacifist R:C:Priest R:C:Warrior R:k:+0:+200:Axe-mastery R:k:+900:+000:Magic-Device R:k:+5000:+000:Spirituality R:k:-1000:+000:Stealth R:k:+1500:+000:Weaponmastery R:k:+500:+000:Archery R:N:6:Orc R:D:Quite strong but not very smart. R:S:2:-1:0:1:1:-4:-3 R:P:10:110:3 R:E:1:1:1:2:1:1 R:Z:remove fear R:R:1:0 R:F:RES_DARK R:C:Archer R:C:Priest R:C:Rogue R:C:Warrior R:k:-300:+000:Magic-Device R:k:-1000:+000:Spirituality R:k:-1000:+000:Stealth R:k:+1200:+000:Weaponmastery R:k:-500:+000:Archery R:N:7:Troll R:D:They can bear the light of the sun. R:D:They are extremely strong and dumb. R:S:4:-4:-2:-4:3:-6:-4 R:P:12:137:3 R:E:1:1:1:2:1:1 R:Z:berserk R:R:1:0 R:F:SUST_STR R:R:15:0 R:F:REGEN R:C:Warrior R:k:-800:+000:Magic-Device R:k:-4000:+000:Spirituality R:k:-2000:+000:Stealth R:k:+2000:+000:Weaponmastery R:k:+0:+200:Hafted-mastery R:k:-1000:+000:Archery R:N:8:Dunadan R:D:The greatest of the Edain, humans in all respects but R:D:stronger, smarter and wiser. R:S:1:2:2:2:3:2:2 R:P:10:180:0 R:E:1:1:1:2:1:1 R:R:1:0 R:F:REGEN R:F:SUST_CON R:C:Archer R:C:Loremaster R:C:Mage R:C:Pacifist R:C:Priest R:C:Rogue R:C:Warrior R:k:+500:+000:Magic-Device R:k:+2500:+000:Spirituality R:k:+2000:+000:Stealth R:k:+1500:+000:Weaponmastery R:k:+1000:+000:Archery R:N:9:High-Elf R:D:Elves are the first born, the Eldar. R:D:High elves are the best of the Eldar, strong, fast, intellectual, though R:D:they sometimes lack wisdom. R:S:1:3:2:3:1:5:0 R:P:10:200:4 R:E:1:1:1:2:1:1 R:R:1:0 R:F:RES_LITE R:F:SEE_INVIS R:G:ELF R:C:Archer R:C:Loremaster R:C:Mage R:C:Pacifist R:C:Priest R:C:Warrior R:k:+2000:+000:Magic-Device R:k:+10000:+000:Spirituality R:k:+4000:+000:Stealth R:k:+1000:+000:Weaponmastery R:k:+2500:+000:Archery R:N:10:Half-Ogre R:D:A crossbreed between a human and an ogre. R:D:They are similar to half-trolls, strong and dumb. R:S:3:-1:-1:-1:3:-3:-2 R:P:12:130:3 R:E:1:1:1:2:1:1 R:Z:set explosive rune R:R:1:0 R:F:RES_DARK R:F:SUST_STR R:C:Pacifist R:C:Priest R:C:Warrior R:k:-500:+000:Magic-Device R:k:-2500:+000:Spirituality R:k:-2000:+000:Stealth R:k:+2000:+000:Weaponmastery R:k:+000:+000:Archery R:N:11:Beorning R:D:A race of men shapeshifters. R:D:They have the unique power of being able to polymorph to bear forms. R:S:4:-2:-2:-1:3:-5:1 R:P:12:150:3 R:E:1:1:1:2:1:1 R:Z:turn into a bear R:R:1:0 R:F:SUST_STR R:R:20:1 R:F:STR R:C:Loremaster R:C:Rogue R:C:Warrior R:k:+1000:+1000:Bearform-combat R:k:-800:+000:Magic-Device R:k:-3000:+000:Spirituality R:k:-2000:+000:Stealth R:k:+2500:+000:Weaponmastery R:k:+500:+000:Archery ### Druedain - replace Kobolds in Theme R:N:12:Druadan R:D:Druedain are an ancient branch of the race of Men. R:D:Wiser and quicker than the Edain, but weaker and less intelligent. R:D:Not as pretty as their common human cousins, but sturdier. R:S:-2:-3:2:3:2:-2:1 R:P:9:115:0 R:E:1:1:1:2:1:1 R:Z:poison dart R:R:1:0 R:F:RES_POIS R:C:Archer R:C:Loremaster R:C:Pacifist R:C:Rogue R:C:Warrior R:k:+0:+250:Boomerang-mastery R:k:-300:+000:Magic-Device R:k:-1000:+000:Spirituality R:k:+1000:+000:Stealth R:k:+1000:+000:Weaponmastery R:k:+800:+000:Archery R:N:13:Petty-Dwarf R:D:A nearly extinct subrace of dwarves. R:D:They prefer to live in the darkness. R:S:1:-1:2:0:2:-4:-5 R:P:11:135:5 R:E:1:1:1:2:1:1 R:Z:detect doors and traps R:R:1:0 R:F:LITE1 R:F:RES_DARK R:F:RES_DISEN R:C:Rogue R:C:Warrior R:k:+500:+000:Magic-Device R:k:+5000:+000:Spirituality R:k:+1000:+000:Stealth R:k:+000:+000:Weaponmastery R:k:+000:+000:Archery R:N:14:Dark-Elf R:D:Elves are the first born, the Eldar. R:D:Dark elves are rare on Middle-earth and even though not evil R:D:they are not good. R:S:-1:3:2:2:-2:1:-2 R:P:9:150:5 R:E:1:1:1:2:1:1 R:Z:magic missile R:R:1:0 R:F:RES_DARK R:R:20:0 R:F:SEE_INVIS R:C:Archer R:C:Mage R:C:Priest R:C:Rogue R:C:Warrior R:G:ELF R:k:+0:+200:Magic R:k:+1500:+000:Magic-Device R:k:+10000:+000:Spirituality R:k:+3000:+000:Stealth R:k:-500:+000:Weaponmastery R:k:+1000:+000:Archery R:N:15:Ent R:D:Guardian of the forests of Middle-earth, summoned by Yavanna before R:D:even the elves awoke. It is said 'Trolls are strong, Ents are STRONGER'. R:S:10:-3:2:-5:11:-3:-2 R:P:14:210:5 R:E:1:1:1:2:1:1 R:Z:grow trees R:G:AC_LEVEL R:G:NO_FOOD R:G:NO_STUN R:R:1:-5 R:F:RES_POIS R:F:SENS_FIRE R:F:SLOW_DIGEST R:F:SPEED R:R:5:0 R:F:SEE_INVIS R:R:20:0 R:F:ESP_EVIL R:F:ESP_ORC R:F:ESP_TROLL R:C:Loremaster R:C:Pacifist R:C:Priest R:C:Warrior R:O:70:32:2d3 R:b:1:Tree walking R:k:+0:+200:Barehand-combat R:k:+0:+600:Boulder-throwing R:k:+500:+000:Magic-Device R:k:+10000:+000:Spirituality R:k:-6000:+000:Stealth R:k:-300:+000:Weaponmastery R:k:-200:+000:Archery R:N:16:RohanKnight R:D:Humans from the land of Rohan, riding the great Mearas. R:D:Fast and powerful in battle. R:S:4:-2:3:1:4:2:0 R:P:10:220:0 R:E:1:1:1:2:1:1 R:Z:Rohan Knight's Powers R:R:1:3 R:F:SPEED R:R:5:1 R:F:SPEED R:R:10:1 R:F:SPEED R:R:15:1 R:F:SPEED R:R:20:1 R:F:SPEED R:R:25:1 R:F:SPEED R:R:30:1 R:F:SPEED R:R:35:1 R:F:SPEED R:R:40:1 R:F:SPEED R:R:45:1 R:F:SPEED R:C:Pacifist R:C:Priest R:C:Warrior R:k:+500:+000:Magic-Device R:k:+2500:+000:Spirituality R:k:-8000:+000:Stealth R:k:+100:+200:Weaponmastery R:k:+500:+000:Archery ### Eagles - replace Thunderlords R:N:17:Eagle R:D:A Great Eagle of Manwe, his most faithful servant. R:D:They have been given many gifts from their master. R:S:6:2:1:-2:3:6:4 R:P:12:300:5 R:E:0:1:0:4:1:1 R:R:1:0 R:F:FEATHER R:F:FLY R:R:4:0 R:F:ESP_DRAGON R:R:5:0 R:F:RES_ELEC R:R:10:0 R:F:RES_COLD R:R:15:0 R:F:RES_ACID R:R:17:0 R:F:RES_FIRE R:R:35:0 R:F:RES_POIS R:R:45:0 R:F:IM_ELEC R:R:50:0 R:F:CLIMB R:k:+1000:+300:Barehand-combat R:C:Loremaster R:C:Mage R:C:Pacifist R:C:Priest R:k:+000:+000:Magic-Device R:k:+5000:+000:Spirituality R:k:-16000:+000:Stealth ### Base race characteristics tweaked from Annals of Ea for Theme. R:N:18:Dragon R:D:One of Morgoth's favourite pets. R:D:Very strong and smart, but unstealthy. R:D:They cannot play instruments or wield weapons. # R:S:str:int:wis:dex:con:chr:luck R:S:3:2:2:-2:2:-5:-2 R:P:9:250:5 R:E:0:1:0:6:1:1 R:R:1:0 R:k:=0:=0:Weaponmastery R:k:+0:+400:Barehand-combat R:k:=0:=0:Geomancy R:F:FLY R:C:Loremaster R:C:Mage R:C:Pacifist R:C:Priest #R:G:EVIL R:k:+500:+000:Magic-Device R:k:-4000:+000:Spirituality R:k:-10000:+000:Stealth R:N:19:Yeek R:D:The weakest of all the races, bad at everything except gaining levels quickly. R:S:-5:-5:-5:-5:-5:-5:-5 R:P:6:25:2 R:E:1:1:1:2:1:1 R:C:Archer R:C:Loremaster R:C:Mage R:C:Pacifist R:C:Priest R:C:Rogue R:C:Warrior R:k:-500:+000:Magic-Device R:k:-2500:+000:Spirituality R:k:-5000:+000:Stealth R:k:-500:+000:Weaponmastery R:k:-500:+000:Archery ### Wood-Elves tweaked in Theme. R:N:20:Wood-Elf R:D:Elves are the first born, the Eldar. R:D:Wood Elves live in the great forests of Middle-earth. R:D:They are more dangerous but less wise than High Elves. R:S:2:2:-3:5:0:1:0 R:P:7:130:4 R:E:1:1:1:2:1:1 R:G:XTRA_MIGHT_BOW R:R:1:1 R:F:RES_LITE R:F:XTRA_MIGHT R:C:Archer R:C:Loremaster R:C:Mage R:C:Pacifist R:C:Priest R:C:Warrior R:G:ELF R:k:+0:+200:Archery R:b:1:Tree walking R:k:+600:+000:Magic-Device R:k:+3000:+000:Spirituality R:k:+5000:+000:Stealth R:k:+1000:+000:Weaponmastery R:k:+4000:+000:Archery ### Maiar heavily tweaked in Theme R:N:21:Maia R:D:An old race, dating from before the creation of Arda, the Maiar were R:D:created by Eru to help the Valar in their task. R:S:0:0:0:0:0:0:4 R:P:10:100:0 R:E:1:1:1:2:1:1 R:G:NO_GOD R:R:20:0 R:F:DRAIN_EXP R:R:6:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:12:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:18:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:24:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:30:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:36:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:42:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:48:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:C:Archer R:C:Mage R:C:Pacifist R:C:Warrior R:k:+000:+000:Magic-Device R:k:+000:+000:Spirituality R:k:=0:=0:Prayer R:k:+000:+000:Stealth R:k:+000:+000:Weaponmastery R:k:+000:+000:Archery ### Easterling -- new race added in Theme. R:N:22:Easterling R:D:The humans of the Southeast, servants of the Dark. R:D:They are traditional masters of many combat skills. R:D:Fanatical warriors, they do not trust magic. R:S:2:-2:-2:-2:2:-1:-1 R:P:10:140:0 R:E:1:1:1:2:1:1 R:C:Archer R:C:Warrior R:G:NO_STUN R:G:XTRA_MIGHT_XBOW R:R:5:0 R:F:FREE_ACT R:R:15:0 R:F:RES_CONF R:k:+1000:+100:Combat R:k:+500:+100:Weaponmastery R:k:+0:+200:Sword-mastery R:k:+0:+200:Axe-mastery R:k:+0:+200:Hafted-mastery R:k:+0:+200:Polearm-mastery R:k:+2000:+200:Archery R:k:+1000:+200:Stealth R:k:=0:=0:Magic R:k:=0:=0:Magic-Device R:k:=0:=0:Spell-power R:k:+2500:+300:Spirituality ### Demon -- new race added in Theme R:N:23:Demon R:D:Demons (Roeg) are minor servants of the Dark, R:D:they were once natural creatures and have been R:D:corrupted by Melkor to serve his ends. # They all get an inherent CHR penalty, other stats depend on subrace. R:S:0:0:0:0:0:-1:0 # Again, here everything depends on subrace R:P:10:170:3 # Everything at zero here, depends on type of demon. R:E:0:0:0:0:0:0 R:C:Archer R:C:Loremaster R:C:Mage R:C:Priest R:C:Rogue R:C:Warrior R:G:CORRUPT R:F:HOLD_LIFE R:F:RES_DARK R:F:RES_FEAR R:Z:spear of darkness R:k:+050:+000:Magic-Device R:k:-5000:+000:Spirituality R:k:+000:+000:Stealth R:k:+000:+000:Weaponmastery R:k:+000:+000:Archery ############################################################################## ############################################################################## ############################################################################## ############################################################################## # S: Subrace definition # S:N:index:name # S:D:'A'fter/'B'efore:subrace desc # S:S:str:int:wis:dex:con:chr:luck:mana # S:K:dis:dev:sav:stl:srh:fos:thn:thb # S:P:hitdie:xp%:infra # S:E:weapons:torso:arms:finger:head:legs # S:A:allowed races # S:C:'A'llow/'F'orbid:allowed/forbiden classes # S:G:subrace flags # S:R:level:pval # S:F:flags # S:k:value:modifier:skill name # S:b:level:ability # Make the parser actually work :) I: S:N:0: S:D:A:A normal member of the race. S:S:0:0:0:0:0:0:0:100 S:P:0:0:0 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dark-Elf S:A:Druadan S:A:Dunadan S:A:Dwarf S:A:Eagle S:A:Easterling S:A:Elf S:A:Ent S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:High-Elf S:A:Hobbit S:A:Human S:A:Maia S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Troll S:A:Wood-Elf S:A:Yeek # Just a place holder, the actualy setting are done with corruptions, see # corrupt.lua and player.lua S:N:1:Vampire S:D:B:Vampires are powerful undead, wielding great powers. They still fear the S:D:B:sunlight and cannot easily satiate their hunger. S:S:0:0:0:0:0:0:0:100 S:P:0:0:0 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dark-Elf S:A:Druadan S:A:Dunadan S:A:Dwarf S:A:Easterling S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:Hobbit S:A:Human S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Troll S:A:Yeek S:C:A:Mage S:O:70:0:5d3 S:O:70:32:2d3 S:N:2:Spectre S:D:B:Spectres only partially exist in the mortal world and so they can S:D:B:pass through walls. They are somewhat physically weak. S:S:-5:1:1:2:-3:-6:-3:105 S:P:-4:80:3 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dark-Elf S:A:Druadan S:A:Dunadan S:A:Dwarf S:A:Easterling S:A:Elf S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:High-Elf S:A:Hobbit S:A:Human S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Troll S:A:Wood-Elf S:A:Yeek S:C:F:Archer S:C:F:Warrior S:G:NO_CUT S:G:NO_FOOD S:G:NO_SUBRACE_CHANGE S:G:SEMI_WRAITH S:G:UNDEAD S:R:1:0 S:F:HOLD_LIFE S:F:RES_COLD S:F:RES_NETHER S:F:RES_POIS S:F:SEE_INVIS S:F:SLOW_DIGEST S:O:70:32:2d3 S:k:+800:+000:Magic-Device S:k:+700:+000:Spirituality S:k:+2000:+000:Stealth S:k:-500:+000:Weaponmastery S:k:-200:+000:Archery S:N:3:Skeleton S:D:B:Yet an other kind of undead. Their physical 'body' is not very vulnerable S:D:B:to sharp things. S:S:0:-2:-2:0:1:-4:-3:70 S:P:0:45:1 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dark-Elf S:A:Druadan S:A:Dunadan S:A:Dwarf S:A:Easterling S:A:Elf S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:High-Elf S:A:Hobbit S:A:Human S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Troll S:A:Wood-Elf S:A:Yeek S:G:NO_CUT S:G:NO_FOOD S:G:NO_SUBRACE_CHANGE S:G:UNDEAD S:R:1:0 S:F:HOLD_LIFE S:F:RES_POIS S:F:RES_SHARDS S:F:SEE_INVIS S:R:10:0 S:F:RES_COLD S:O:70:32:2d3 S:k:-500:+000:Magic-Device S:k:+500:+000:Spirituality S:k:-1000:+000:Stealth S:k:+800:+000:Weaponmastery S:k:+000:+000:Archery S:N:4:Zombie S:D:B:Strong and dumb is a zombie. S:S:2:-6:-6:1:4:-5:-4:70 S:P:3:45:1 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dark-Elf S:A:Druadan S:A:Dunadan S:A:Dwarf S:A:Easterling S:A:Elf S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:High-Elf S:A:Hobbit S:A:Human S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Troll S:A:Wood-Elf S:A:Yeek S:C:F:Mage S:G:NO_FOOD S:G:NO_SUBRACE_CHANGE S:G:UNDEAD S:R:1:0 S:F:HOLD_LIFE S:F:RES_POIS S:F:SEE_INVIS S:F:SLOW_DIGEST S:R:5:0 S:F:RES_COLD S:O:70:32:2d3 S:k:-200:+000:Magic-Device S:k:+500:+000:Spirituality S:k:-1000:+000:Stealth S:k:+500:+000:Weaponmastery S:k:+000:+000:Archery S:N:5:Barbarian S:D:A:Hardy members of their race, they are strong fighters but poor spellcasters. S:S:2:-3:-2:1:1:-3:1:50 S:P:1:25:0 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Druadan S:A:Dwarf S:A:Easterling S:A:Half-Ogre S:A:Human S:A:Orc S:A:Troll S:C:F:Mage S:R:10:0 S:F:RES_FEAR S:k:-1000:+000:Magic-Device S:k:+200:+000:Spirituality S:k:-2000:+000:Stealth S:k:+1200:+000:Weaponmastery S:k:+500:+000:Archery S:N:6:Hermit S:D:A:Through years of isolation hermits can manage to increase their mana S:D:A:reserves but at the cost of an increased physical weakness. S:S:-3:1:1:-3:-3:1:0:120 S:P:-3:20:1 S:E:0:0:0:0:0:0 S:A:Dark-Elf S:A:Dunadan S:A:Dwarf S:A:Eagle S:A:Elf S:A:Ent S:A:Gnome S:A:Half-Elf S:A:High-Elf S:A:Hobbit S:A:Human S:A:Maia S:A:Petty-Dwarf S:A:RohanKnight S:A:Wood-Elf S:A:Yeek S:C:F:Archer S:C:F:Warrior S:k:+1000:+000:Magic-Device S:k:+500:+000:Spirituality S:k:+3000:+000:Stealth S:k:-500:+000:Weaponmastery S:k:-500:+000:Archery S:N:8:LostSoul S:D:A:In some very rare occasions souls can come back from the Halls of Mandos. S:S:0:0:0:0:0:0:0:100 S:P:0:0:0 S:E:0:0:0:0:0:0 S:G:ASTRAL S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:SEE_INVIS S:A:Dark-Elf S:A:Dwarf S:A:Eagle S:A:Elf S:A:Ent S:A:Gnome S:A:Half-Elf S:A:High-Elf S:A:Hobbit S:A:Maia S:A:Petty-Dwarf S:A:Wood-Elf S:O:70:32:25d2 S:O:70:12:25d3 # Used for corruptions that can change your subrace S:N:9:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx S:D:A:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx S:S:0:0:0:0:0:0:0:100 S:P:0:0:0 S:E:0:0:0:0:0:0 ### Dragon subraces added for Theme S:N:10:Red S:D:B:These majestic creatures are surrounded by a furious blaze. S:D:B:They are especially resistant to fire and with time learn S:D:B:to resist its effects entirely. They are stronger than other S:D:B:dragons and can prevent attacks from sapping their strength. S:S:3:0:0:0:0:0:0:100 S:P:0:0:1 S:E:0:0:0:0:0:0 S:A:Dragon S:C:F:Archer S:C:F:Warrior S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:RES_FIRE S:F:SH_FIRE S:F:SUST_STR S:R:5:1 S:F:STR S:R:10:1 S:F:STR S:R:15:1 S:F:STR S:R:20:1 S:F:STR S:R:30:1 S:F:STR S:R:40:1 S:F:STR S:R:45:0 S:F:IM_FIRE S:R:50:1 S:F:CLIMB S:F:STR S:Z:fire breath S:k:+1000:+600:Fire S:N:11:Black S:D:B:The hide of these dragons glistens with droplets of viscous S:D:B:liquid. They are especially resistant to acid and with time S:D:B:will come to resist its effects entirely. They look more S:D:B:beautiful than other dragons and are expert at protecting that. S:S:0:0:0:0:0:3:0:100 S:P:0:0:0 S:E:0:0:0:0:0:0 S:A:Dragon S:C:F:Archer S:C:F:Warrior S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:RES_ACID S:F:SUST_CHR S:R:5:1 S:F:CHR S:R:10:1 S:F:CHR S:R:15:1 S:F:CHR S:R:20:1 S:F:CHR S:R:30:1 S:F:CHR S:R:40:1 S:F:CHR S:R:45:0 S:F:IM_ACID S:R:50:1 S:F:CHR S:F:CLIMB S:Z:spit acid S:k:+1000:+600:Water S:N:12:Green S:D:B:The entire forms of these creatures give off sickly greenish. S:D:B:vapours. They are especially resistant to poison and resist S:D:B:poison attacks exceptionally well. They are healthier and sturdier S:D:B:than other dragons and are not as susceptible to diseases. S:S:0:0:0:0:3:0:0:100 S:P:0:0:0 S:E:0:0:0:0:0:0 S:A:Dragon S:C:F:Archer S:C:F:Warrior S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:RES_POIS S:F:SUST_CON S:R:5:1 S:F:CON S:R:10:1 S:F:CON S:R:15:1 S:F:CON S:R:20:1 S:F:CON S:R:30:1 S:F:CON S:R:40:1 S:F:CON S:R:50:1 S:F:CLIMB S:F:CON S:Z:poison dart S:k:+1000:+600:Air S:N:13:Blue S:D:B:These enormous creatures are wreathed in living lightning. S:D:B:They are especially nimble and agile, and their dexterity S:D:B:is not sapped easily. S:S:0:0:0:3:0:0:0:100 S:P:0:0:1 S:E:0:0:0:0:0:0 S:A:Dragon S:C:F:Archer S:C:F:Warrior S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:RES_ELEC S:F:SH_ELEC S:F:SUST_DEX S:R:5:1 S:F:DEX S:R:10:1 S:F:DEX S:R:15:1 S:F:DEX S:R:20:1 S:F:DEX S:R:30:1 S:F:DEX S:R:40:1 S:F:DEX S:R:45:0 S:F:IM_ELEC S:R:50:1 S:F:CLIMB S:F:DEX S:Z:dazzle S:k:+1000:+600:Earth S:N:14:White S:D:B:These enormous dragons look like they'd been hewed from ice. S:D:B:They are the most cunning and calculating among their kind, S:D:B:and attacks against their intelligence are unlikely to succeed. S:S:0:3:0:0:0:0:0:100 S:P:0:0:0 S:E:0:0:0:0:0:0 S:A:Dragon S:C:F:Archer S:C:F:Warrior S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:RES_COLD S:F:SENS_FIRE S:F:SUST_INT S:R:5:1 S:F:INT S:R:10:1 S:F:INT S:R:15:1 S:F:INT S:R:20:1 S:F:INT S:R:30:1 S:F:INT S:R:40:1 S:F:INT S:R:45:0 S:F:IM_COLD S:R:50:1 S:F:CLIMB S:F:INT S:Z:cold breath S:k:+1000:+600:Divination S:N:15:Ethereal S:D:B:These dragons' body surfaces seem to be in constant flux. S:D:B:They are powerful undead beings and are thus wiser than other S:D:B:dragons. Wisdom-sapping and life-draining attacks are not S:D:B:very effective against them. S:S:0:0:3:0:0:0:0:100 S:P:0:0:3 S:E:0:0:0:0:0:0 S:A:Dragon S:C:F:Archer S:C:F:Warrior S:G:NO_SUBRACE_CHANGE S:G:SEMI_WRAITH S:G:UNDEAD S:R:1:0 S:F:HOLD_LIFE S:F:SUST_WIS S:R:5:1 S:F:WIS S:R:10:1 S:F:WIS S:R:15:1 S:F:WIS S:R:20:1 S:F:WIS S:R:30:1 S:F:WIS S:R:40:1 S:F:WIS S:R:50:1 S:F:CLIMB S:F:WIS S:Z:chaos breath S:k:+1000:+600:Meta ### Demon subraces for Theme module S:N:16:(Narrog) S:D:A:These ratlike demons have fangs that drip with venom, S:D:A:quick, scurrying feet, and winglike appendages on their S:D:A:slick, black backs. They are somewhat weak and sickly, S:D:A:but sly, cunning, and agile. S:S:-1:1:1:1:-1:-2:0:100 S:P:1:20:1 S:E:1:1:1:2:1:1 S:A:Demon S:C:F:Priest S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:RES_POIS S:R:10:2 S:F:SPEED S:R:30:2 S:F:SPEED S:R:45:0 S:F:FLY S:R:50:2 S:F:SPEED S:Z:poison dart R:k:-200:+000:Weaponmastery R:k:+1000:+300:Archery S:k:+1000:+500:Stealth R:k:+050:+000:Magic-Device S:k:+0:+200:Magic S:k:+1000:+300:Conveyance R:k:-500:+000:Spirituality S:N:17:(Aewrog) S:D:A:These birdlike demons' wings flap with blinding speed. S:D:A:They are somewhat physically weak, but may befuddle enemies S:D:A:so that they believe they'd never seen anything so beautiful. S:S:-2:0:0:0:0:+3:0:100 S:P:1:0:1 # R:E:weapons:torso:arms:finger:head:legs S:E:0:1:2:4:1:1 S:A:Demon S:C:F:Archer S:C:F:Priest S:C:F:Warrior S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:FLY S:F:SUST_CHR S:R:5:0 S:F:FREE_ACT S:R:10:0 S:F:RES_FIRE S:R:50:0 S:F:CLIMB R:k:-400:+000:Weaponmastery R:k:+000:+300:Archery S:k:+500:+200:Stealth S:k:+0:+200:Magic S:k:+1000:+300:Mind S:Z:dazzle S:N:18:(Hurog) S:D:A:These doglike demons are one of the lowest forms of Morgoth's S:D:A:corrupted races, though their sense of smell is uncanny, and S:D:A:increases with experience. S:S:-1:0:0:0:-1:0:0:100 S:P:0:-10:2 S:E:1:1:1:2:1:1 S:A:Demon S:C:F:Priest S:G:NO_SUBRACE_CHANGE S:R:5:0 S:F:ESP_ANIMAL S:R:10:1 S:F:ESP_ORC S:R:15:0 S:F:ESP_TROLL S:R:20:1 S:F:ESP_DRAGON S:R:25:0 S:F:ESP_UNDEAD S:R:30:1 S:F:ESP_NONLIVING S:R:35:0 S:F:ESP_EVIL S:R:40:1 S:F:ESP_GOOD S:R:45:0 S:F:ESP_DEMON S:R:50:1 S:F:ESP_ALL S:Z:smell monsters S:Z:smell metal R:k:+500:+300:Stealth R:k:+000:+000:Weaponmastery R:k:+000:+000:Archery S:N:19:(Sarnrog) S:D:A:Medium-sized winged humanoids that look like living stone. S:D:A:They are clumsy and dumb, but very strong and stout, and S:D:A:resist the elements fairly well. S:S:2:-1:-2:-2:2:-1:0:100 # S:K:dis:dev:sav:stl:srh:fos:thn:thb S:P:2:20:0 S:E:1:1:1:2:1:1 S:A:Demon S:C:F:Mage S:C:F:Priest S:G:NO_STUN S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:RES_POIS S:R:10:1 S:F:RES_FIRE S:F:TUNNEL S:R:20:1 S:F:RES_ACID S:F:TUNNEL S:R:30:1 S:F:RES_ELEC S:F:TUNNEL S:R:40:1 S:F:RES_COLD S:F:TUNNEL S:R:45:1 S:F:RES_SHARDS S:F:TUNNEL S:R:50:1 S:F:RES_SOUND S:F:TUNNEL S:k:+1000:+500:Boulder-throwing S:Z:eat rock R:k:-800:+000:Stealth R:k:-500:+000:Archery S:N:20:(Caborrog) S:D:A:Among the foulest of Morgoth's servants, these froglike S:D:A:demons are fast and smart, but not very strong or stealthy. S:D:A:As a result of their corruption, they develop a strange S:D:A:protective layer around them as they mature. S:S:-1:2:1:0:0:-3:0:100 # S:K:dis:dev:sav:stl:srh:fos:thn:thb S:P:2:10:0 S:E:1:1:1:2:1:1 S:A:Demon S:C:F:Archer S:C:F:Priest S:G:AC_LEVEL S:G:NO_STUN S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:RES_POIS S:R:1:7 S:F:SPEED S:R:10:2 S:F:INT S:R:30:2 S:F:INT S:R:50:2 S:F:INT S:k:+1000:+400:Dodging S:k:+0:+200:Magic S:k:+0:+300:Conveyance S:k:+0:+300:Temporal S:Z:panic hit R:k:-1000:+000:Stealth S:N:21:(Draugrog) S:D:A:These doglike demons are of a higher order than the Huroeg, S:D:A:they learn more quickly and have more sophisticated magical S:D:A:powers. Their arrogant snarling, however, makes them quite S:D:A:unstealthy. S:S:1:1:1:1:1:-1:0:100 S:P:0:-20:2 S:E:1:1:1:2:1:1 S:A:Demon S:C:F:Priest S:G:NO_SUBRACE_CHANGE S:R:4:0 S:F:ESP_ANIMAL S:R:8:1 S:F:ESP_ORC S:R:12:0 S:F:ESP_TROLL S:R:16:1 S:F:ESP_DRAGON S:R:20:0 S:F:ESP_UNDEAD S:R:24:1 S:F:ESP_NONLIVING S:R:28:0 S:F:ESP_EVIL S:R:32:1 S:F:ESP_GOOD S:R:36:0 S:F:ESP_DEMON S:R:40:1 S:F:ESP_ALL S:R:50:0 S:F:PRECOGNITION S:Z:smell monsters S:Z:smell metal S:k:+0:+200:Magic S:k:+0:+200:Spirituality S:k:+1000:+500:Mindcraft R:k:-10000:+000:Stealth R:k:+300:+000:Weaponmastery R:k:+200:+000:Archery ### This is Theme's implementation of the Avatar subrace from T-Plus by Ingeborg S. Norden, with obvious limitations. S:N:22:(Lygrog) S:D:A:These slithering snakelike forms lack many physical S:D:A:advantages, but are no less deadly for it. Their magical S:D:A:abilities, stealth, and cunning are legendary. S:S:-3:5:5:5:-1:-6:0:200 S:P:2:40:3 S:E:0:1:0:1:1:0 S:A:Demon S:C:F:Archer S:C:F:Priest S:C:F:Rogue S:C:F:Warrior S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:FEATHER S:F:FREE_ACT S:F:LITE1 S:F:RES_POIS S:R:1:0 S:F:REGEN S:F:SEE_INVIS S:F:SLOW_DIGEST S:F:SUST_CHR S:R:1:10 S:F:SPEED S:R:5:0 S:F:ESP_ANIMAL S:F:RES_COLD S:F:RES_FIRE S:F:SUST_WIS S:R:5:1 S:F:LUCK S:F:SPEED S:R:10:0 S:F:ESP_ORC S:F:RES_ACID S:F:RES_ELEC S:F:SUST_INT S:F:WATER_BREATH S:R:10:1 S:F:LUCK S:F:SPEED S:R:15:0 S:F:ESP_TROLL S:F:FLY S:F:RES_CONF S:F:RES_LITE S:F:SUST_CON S:R:15:1 S:F:LUCK S:F:SPEED S:F:SPELL S:R:20:0 S:F:ESP_DRAGON S:F:ESP_GIANT S:F:LITE2 S:F:RES_BLIND S:F:SUST_DEX S:R:20:1 S:F:LUCK S:F:SPEED S:R:25:0 S:F:ESP_NONLIVING S:F:ESP_UNDEAD S:F:RES_CHAOS S:F:RES_DISEN S:F:SUST_STR S:R:25:1 S:F:LUCK S:F:SPEED S:R:30:0 S:F:ESP_DEMON S:F:ESP_EVIL S:F:RES_SOUND S:R:30:1 S:F:LUCK S:F:SPEED S:F:SPELL S:R:35:0 S:F:CLIMB S:F:ESP_GOOD S:F:ESP_THUNDERLORD S:F:RES_SHARDS S:R:35:1 S:F:LUCK S:F:SPEED S:R:40:0 S:F:ESP_UNIQUE S:F:LITE3 S:F:PRECOGNITION S:F:RES_NETHER S:F:RES_NEXUS S:R:40:1 S:F:LUCK S:F:SPEED S:R:45:0 S:F:ESP_ALL S:F:IM_ACID S:F:IM_COLD S:F:IM_ELEC S:F:IM_FIRE S:F:MAGIC_BREATH S:R:45:1 S:F:SPEED S:F:SPELL S:R:50:0 S:F:IM_NETHER S:F:REFLECT S:F:WRAITH S:R:50:1 S:F:LUCK S:F:SPEED R:k:+25000:+500:Stealth R:k:+2000:+300:Magic-Device S:N:23:(Limrog) S:D:A:Humanoid creatures with gill slits at the necks, S:D:A:they seem to flit in and out of existence. S:S:-2:1:1:3:-1:-1:2:150 # S:K:dis:dev:sav:stl:srh:fos:thn:thb S:P:1:50:2 S:E:1:1:1:2:1:1 S:A:Demon S:C:F:Priest S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:WATER_BREATH S:R:50:0 S:F:MAGIC_BREATH R:k:+3000:+300:Stealth S:k:+0:+200:Magic S:k:+0:+500:Conveyance S:k:+0:+500:Temporal S:k:+0:+500:Meta S:Z:teleport S:Z:blink S:Z:panic hit S:Z:find secret passages S:N:24:(Rawrog) S:D:A:These creatures resemble lions standing on two legs. S:D:A:Very strong and smart, they instill fear in all who S:D:A:encounter them and are afraid of nothing. S:S:2:1:1:-1:2:1:1:100 S:P:2:30:0 S:E:1:1:1:2:1:1 S:A:Demon S:C:F:Mage S:C:F:Priest S:G:NO_SUBRACE_CHANGE S:R:5:0 S:F:RES_COLD S:F:RES_FIRE S:R:10:0 S:F:RES_ACID S:F:RES_ELEC S:R:15:0 S:F:RES_CONF S:F:RES_POIS S:k:+1000:+100:Combat S:k:+1000:+100:Weaponmastery R:k:+1000:+100:Archery R:k:-300:+000:Stealth S:Z:scare monster S:Z:berserk S:N:25:(Adanrog) S:D:A:Horrifying humanoids wreathed in flames. S:D:A:They can be equally skilled in combat and S:D:A:magic; and they can temporarily assume the S:D:A:forms of true Balrogs. S:S:1:1:1:1:1:1:0:150 S:P:3:50:2 S:E:1:1:1:2:1:1 S:A:Demon S:C:F:Loremaster S:C:F:Priest S:C:F:Rogue S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:IM_FIRE S:F:SH_FIRE S:k:+0:+300:Combat S:k:+0:+300:Magic S:Z:turn into a Balrog R:k:+1000:+300:Weaponmastery R:k:+1000:+300:Archery R:k:+1000:+200:Stealth R:k:+500:+200:Magic