# Map "s_factory.map" # # Special Level "Foul Factory" in the Illusory Castle # # Created for ToME 3.x on 11/11/2003 # Written by Lord Dimwit (lorddimwit@hotmail.com) # # Middle-game dungeon # Comments: This level isn't designed to kill the player, really, just # induce such severe aggravation that their head explodes. There are # two parts of it, the "abusive trickery" part that leads the player # through a horrendous maze of strategically placed glass walls, permanent # walls, and ethereal walls (like permanent walls only invisible, very awful), # followed by a "Factory" stage that follows more traditional patterns of # throwing monsters systematically at the player. # Backported to ToME 2.x by Massimiliano Marangio on 02/07/2004 # Replaced the letter : by R for Rubble # Changed the starting position to 21:51 # Corrected the exits of the jumpgates ### F:::::::::: ### Terrain Features # Permanent wall F:X:61:4 # Fake wall F:I:189:0 # Ethereal wall F:#:245:0 # Copper Pillar F:;:244:0 # Mountains F:M:97:0 # granite F:G:57:4 # Floor F:.:1:0 # Deep Water F:~:187:4 # Ash F:,:93:4 # Fire F:%:205:0 # Deep lava F:L:85:0 # Shallow lava F:l:86:0 # Glass Wall F:_:188:0 # Rubble F:R:49:0 # Trees F:T:96:0 # Tainted water F:t:174:0 # Chasm F:C:87:0 # up staircase F:<:6:0 # down staircase F:>:7:0 # between gate 1 F:1:160:6:0:0:0:0:0:845 # between gate 2 F:2:160:6:0:0:0:0:0:846 # between gate 3 F:3:160:6:0:0:0:0:0:4370 # between gate 4 F:4:160:6:0:0:0:0:0:3339 # between gate 5 F:5:160:6:0:0:0:0:0:4119 # between gate 6 F:6:160:6:0:0:0:0:0:6659 # between gate 7 F:7:160:6:0:0:0:0:0:9257 # between gate 8 F:8:160:6:0:0:0:0:0:8018 # between gate 9 F:9:160:6:0:0:0:0:0:9298 # between gate A F:A:160:6:0:0:0:0:0:805 # between gate B F:B:160:6:0:0:0:0:0:831 # between gate D F:D:160:6:0:0:0:0:0:809 # between gate E F:E:160:6:0:0:0:0:0:2826 # between gate F F:F:160:6:0:0:0:0:0:2831 # between gate H F:H:160:6:0:0:0:0:0:4631 # between gate J F:J:160:6:0:0:0:0:0:7198 # between gate K F:K:160:6:0:0:0:0:0:7990 # between gate N F:N:160:6:0:0:0:0:0:9253 # Treasure on floor F:$:1:0:0:*65 # Trap (random) on floor F:^:1:0:0:0:0:0:* ### Monsters # Eog Golem on floor F:g:1:0:530 # Clay Golem on floor F:a:1:0:261 # Aquatic Golem in water (OK, just for show) F:?:187:0:899 # Stone Golem on floor F:b:1:0:323 # Iron Golem on floor F:c:1:0:367 # Colbran on floor F:d:1:0:435 # Mithril golem on floor F:e:1:0:464 # Colossus on floor F:f:1:0:558 # Drolem on floor F:h:1:0:691 # Demonic Q on shallow lava F:Q:86:0:727 # Livingstone on floor F:i:1:0:336 # Random monster (upto 8 levels ood) on normal floor F:&:1:0:*58 ### Items # Broken Stick F:s:1:0:0:727 ### Guaranteed Items # The Boots of the Machine F:*:205:0:0:0:0:218 ### Level layout D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:X..e.e...I.......Xe..c.a..ca.c.....1X..3..XQQX,llllllllllllll2XX#Gi.X.X..XLABLX..X D:X.XXX...XXX.....XXXe.c..XXX__XX__XXXX.;.;.XllX,ll,ll,XXXXXXXXXXi.X#.XiXXXXL%%LXXXX D:X&XXXe.XX~XXeeeXX~XXe..XX~~~~~~ttttXX.....X,,,,Ll,ll,X..XII.X.X.i.XXG_XXXXL%%LXXXX D:X..&..XX~~~XXeXX~?~XX.&X~~~~t~ttttttX.;.;.X,lllll,ll,XX_..XX.XX#X..X#XXf.X_GG_X.fX D:XGXGXGX?~~~~_c_~~~~~X.&XX~~~~t~ttttXX.....X,L,,,,,lL,.X.#XXi..G.XXiX..XX.........X D:X.....XX~~?XXcXX~~~XXa..XXX__XX__XXXX.;.;.X,L,.XXX%L%XXXXcXX.XXX.X.X.X.XX.X.ff.X.X D:XXgXgXgXX~XXcccXX?XXXXX.a^^a.^^a...bXXXGXXX%L%XX.XX%XXa.aXIX.Xi#.XiXI.X.X........X D:XgXgXgXgXXX^^^^^XXX,ccXXXXXXXXXXXb.XX#...#XX%XX.XI_XX....X.X.#XXXIX.#GX.X.X....X.X D:X.......4X.^^5^^.X.c.c..c..c.c..c.XX.#...#.XXXIXX.X.a.c..XXi..I.X._.X.XXX...&&...X D:X..&&...XXXXXXXXXXc,c,c.XX_XX..ccXX..#...#..XX#iiX.X.a..a.XX.#XX._X.XX.XX.X....X.X D:X......XXEX,,,c,c,cc,ccXXMRMXXc.XX...#...#...XXX#iXXXXXc..IXGX.XXiX.....X........X D:XXXXXXXX..X,,,,,,,,,,,XXM..RMXXXX$$XXX...XXX$$XX..XX_GXXXXXX.Ii.X_X.X#XXX.X....X.X D:XT.T._.g.gXX,C,,,.,C,c_M.R.R.MXX$$$XXX...XXX$$$XX..XIXIXII.i.XX_.X.XX.XXXXGGGGGGXX D:X.T.T_.....XXlXXXXXlXFXXM..RMXX$$XXXXX...XXXXX$$XX.#.XX.X_X_XXI#.XXIIX.Xeee...eeeX D:X..T._.g..g.XlX_D_XlXXXXXM.MXX$$$#....%%%....#$$$X.X..XX_G.#.X.XXIXX..cXXXX...XXXX D:XMMMMX...&..XlX_._XlX6..XXXXXX$$$#....%*%....#$$$X._X#iX.XX..G_Xi.XXd..XLl#_._#lLX D:Xs.s._..&.&.XlX_._XlX..gg....X$$$#....%%%....#$$$X.IIX.X..XIXX.X.G#X..dXLl#_._#lLX D:X.s.s_g....XXlXXGXXlXX.g..d&.XX$$XXXXX...XXXXX$$XXXX._XG#X.XX.X_X.XX.c.XXXX...XXXX D:XXXXXXXXXXIXLLLXGXLLLXgg.g.d..XX$$$XXX...XXX$$$XX<...XiXX.X.Xi.X.X.Xd..X.........X D:Xgg.gXg.gXIXL%LXGXL%LXGXXX__XXXXX$$XXX...XXX$$XXXXXXIXXiX#XX#XX#X_XX...XXXXXXXIXXX D:X^^X^X^X^X^XX_XXGXX_XXGXXg..g.%.XX...X...X...XX.GI.X._iXXG...I..I.GX..dIX#I#I#I#IX D:X^^X^X^X^X^Xhl,&c.a&g.l.XX.g.g%RRXX..X###X..XX..#_X..XXX_iXXIXiXi_.Xc..X.IX.XXXIXX D:X^^X^X^X^X^X&,,,l&,lac.&.__.g.%.R.XX...>...XX#X.X..XX#.._X.X.X.#.XGX.X.XX_XX.X#i.X D:XH.Xg.gXg.gXla,ca&,f.fl.leXX..%R.RRXX.....XX.G.XX#XXI.XX.#.XGXXXiX.#X.XX.i._X.XGX# D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXGXXXXXXXG.X..X#XXX.XX.XXI._XIX.XIXXI#.XXX.X D:X,.,G,&&,ee,ff,hgg,&&,,,.,,I7XXXc..aX.;.;.X&..XXXG#XX.G.XXX..XG######.G.#..##..iXX D:X^X,G.&&.ee,ff..gg,&&,.,,,,XXX..MRM.X.....X.....XXX.IIX.XGI.XX..IXXXXXXXXXXX._.X._ D:X^X,XXXXXXXXXXX.XXXXXX,,.XXX..$.....X.;.;.Xh..&...GXXXGXi#IXX.IXX..#.....#.XX##XXX D:X^X,llL,LlLL,LXXXlll,XXXXX..aMR..$.cX.....X.....XXXX8XXXXXXXX#IX###..##.#..#XI.XKX D:X^XlLCCCCCCCCLllll%%l.R.R.R.R..M.R..X.;.;.X&..XXX.#X#.i.#.XXX#X...###.#.##.#.X#IXX D:X^X,lL,llL,Ll,XXX,lllXXXXXc.M..R.c..X.....XXXXX#.#.XIX#Xi.X...X###.#####.#...X#XXX D:X^X,XXXXXXXXXXX.XXXXXX,.,XXX...$.M..X.;.;.Xh.##i#.#XX_IX.#X.##I....#.#.###.##X#I.X D:X^X.G,&&,,gg.&.,ee,ff,,.,.,XXXa..R..X.....X..#.###.XIXX.X.X.##XX####..#..###II.X.X D:X,,,G,&&,,gg.&h.ee,ff,..,.,I^XXXM..9X.;J;.Xh.##.###..iiX#.X....II.....#....IX..XNX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ### Starting location P:21:51