------------------------ | Monstrous Compendium 1 | | Humanoids | ------------------------ *** Townsfolk (t) *** These are the monsters you will find in the various towns all across Middle-earth. Most of them are neutral to the player, though those who are not neutral are quite harmless, unless you take them on before you are strong enough. The townsfolk include [[[[[oAimless-looking merchants], [[[[[UPitiful-looking beggars], [[[[[ySinging, happy drunks], [[[[[uMangy-looking lepers], [[[[[GVillage idiots], [[[[[WBlubbering idiots], [[[[[RBoil-covered wretches], [[[[[gWoodsmen], [[[[[wSanctimonious-looking preachers], [[[[[vWeary-looking travellers], [[[[[DFilthy street urchins], [[[[[rMean-looking mercenaries], [[[[[bAgents of the black market], and [[[[[BBattle-scarred veterans]. *** Humans (p) *** These are the various humans inhabiting Middle-earth, from all trades and professions, of varying degrees of experience. The novices and apprentices are just what their titles imply: new to the craft and thus easier to deal with than more advanced masters. Depending on the player's race, some of these may be neutral or even coaligned. The trades include [[[[[brogues], [[[[[uwarriors], [[[[[rmages], [[[[[omystics], [[[[[Rsorcerers], [[[[[Wrangers], [[[[[Gdruids], [[[[[wpaladins], [[[[[ymindcrafters], and [[[[[gpriests]. These also include various subraces of humans from different parts of Middle-earth, including the moderately dangerous [[[[[Ueasterlings], [[[[[rVariags], [[[[[UCorsairs of Umbar], [[[[[uHaradrim], [[[[[sWainriders], and [[[[[gDunlendings], the very dangerous [[[[[DBlack Numenoreans] and [[[[[DOathbreakers], as well as the friendly (yet deadly when roused) [[[[[BWavelords]. *** Elves and Halflings (h) *** The Halflings are a shy race, so there are not that many of them - only the [[[[[sScruffy-looking hobbits] and [[[[[UHalfling slingers]. Very stealthy and good shots, Halflings. They make excellent burglars. The [[[[[BMermaids] are an enigma, some argue that they are simply drowned Elven maidens, others say they're half-human, half-fish. Whatever they are, they are quite dangerous to the unwary adventurer. Another odd race are the [[[[[yMind flayers], whose mind powers are legendary and ability to deprive others of their sanity unmatched. The majority of Elven monsters an adventurer will encounter in the dungeons will be Dark Elves, all good at a particular profession, and much better at these professions than their human counterparts. There are simple [[[[[DDark elves] who live by their wits and a bit of magic, and then there are [[[[[vDark elven warlocks], [[[[[RDark elven sorcerers], [[[[[GDark elven] [[[[[Gdruids], [[[[[gDark elven priests], [[[[[uDark elven warriors], and [[[[[rDark elven] [[[[[rmages], all commanded by [[[[[DDark elven lords]. Not all Elves you meet will be hostile and expert at the Dark arts, however, among them the [[[[[bAquatic elven warriors], [[[[[WElven archers], [[[[[wHigh-elven rangers], and [[[[[oAquatic elven mages]. *** Dwarves (k) *** A hardy and stout race, the Dwarves make formidable opponents to any adventurer who encounters them. They, too, practice a variety of trades, though their spectrum is not as wide-ranging as that of humans or elves. The [[[[[DDark dwarven lords] rule over the [[[[[gDark dwarven priests], [[[[[uDark dwarven] [[[[[uwarriors], and [[[[[wDark dwarven smiths]. The Dwarves do not trust magic, but a subrace of them - the Petty-dwarves - do practice it, you will see both plain [[[[[sPetty-dwarves] and [[[[[RPetty-dwarf] [[[[[Rmages]. Some adventurers who know the correct incantation will be able to summon [[[[[Udwarven warriors] to their aid. *** Gnomes, leprawns, and their kin (l) *** The gnomes are a less-well-known race on Middle-earth; they are related to the Petty-dwarves, but they are not nearly as stout as Dwarves. The gnomes are quite cunning and smart, but not very strong. Their [[[[[sgnome lords] command the [[[[[ugnome warriors], [[[[[bgnome rogues], [[[[[rgnome priests], [[[[[Rgnome mages], [[[[[wgnome paladins], and [[[[[ognome mystics]. A race closely related to gnomes are the leprawns - they are even smaller than gnomes, and much weaker. However, leprawns breed very quickly and an unwary adventurer might be overrun if he is not careful! The [[[[[vmalicious] [[[[[vleprawns] are a nuisance, the [[[[[Wwizard leprawns] are a dangerous nuisance, and one is not advised to underestimate the [[[[[Ddeath leprawns]. There also exist [[[[[Gcheerful leprawns] and [[[[[Uadventurer gnomes], who have broken with the traditions of their races, and might agree to help other adventurers. A strange race from the depths are the [[[[[glizard men] with their [[[[[rlizard kings] - they are quite strong and command powerful magic. These creatures prefer to live in swamps and shallow water areas, however, so you will not encounter them in the dungeons often.